The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Seven Samurai 20XX
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 91 Metascore
    • 70 Critic Score
    Split Fiction evolves Hazelight's co-operative and excellently manic two-player gauntlet gameplay, last seen in It Takes Two, this time also blending sci-fi and fantasy worlds to make for one of the great modern split-screen experiences. However, the cringey writing and one-note storytelling is almost more grating this time around, given the entire narrative is supposed to revolve around authorship.
    • 85 Metascore
    • 70 Critic Score
    The best in the series to date, this brain-over-brawn tactical shooter successfully delivers all the action of a first-person shooter at just half the pace.
    • 85 Metascore
    • 70 Critic Score
    It's glitzy, ditzy and full of glam, but it will also leave you battered and bruised.
    • 85 Metascore
    • 60 Critic Score
    It's about halfway through Fahrenheit that the wheels start to wobble. The game begins to veer away from its complex murder-mystery beginnings into the realm of pure fantasy, with a final chapter that can be hard to stomach.
    • 85 Metascore
    • 70 Critic Score
    Unlike other games of this ilk, there's no movie presentation - you're never fooled into thinking you are taking part in anything other than a videogame.
    • 85 Metascore
    • 70 Critic Score
    There are a couple of perplexing flaws in the design, such as the inability to go prone or jump over low walls and fences, but suspend your disbelief and you'll be gripped.
    • 85 Metascore
    • 70 Critic Score
    Convincing physics have been brought into play to improve the feel of passing, crossing and shooting - a feature that brings FIFA more in line with the current simulation champ, "Pro Evolution Soccer."
    • 84 Metascore
    • 70 Critic Score
    The intriguing storyline, scary setting and unique battle system make for a frightening and memorable experience.
    • 84 Metascore
    • 70 Critic Score
    The best addition is multiplayer action. Up to 10 nearby mates can battle wirelessly and faraway foes can be challenged online. But purists might consider changes such as a hold box for troublesome pieces, previews of the next six blocks and infinite spins to be far less welcome.
    • 84 Metascore
    • 70 Critic Score
    Navigating the menus and many options can be seriously intimidating for the uninitiated, thanks to some complicated design features.
    • 84 Metascore
    • 70 Critic Score
    There are a couple of perplexing flaws in the design, such as the inability to go prone or jump over low walls and fences, but suspend your disbelief and you'll be gripped.
    • 84 Metascore
    • 60 Critic Score
    It's about halfway through Fahrenheit that the wheels start to wobble. The game begins to veer away from its complex murder-mystery beginnings into the realm of pure fantasy, with a final chapter that can be hard to stomach.
    • 83 Metascore
    • 70 Critic Score
    That rock is the rocking arcade rally game "Rallisport Challenge 2," which offers better visuals, a more tangible driving sensation and arguably the best online support ever seen in a racing game. That hard place is "Richard Burns Rally," which has established itself as easily the most realistic (not to mention difficult) rally game. In the wake of these two triple-A titles, Colin McRae 2005 comes off feeling a little too tired to remain the pinnacle of rally gaming.
    • 83 Metascore
    • 60 Critic Score
    It's about halfway through Fahrenheit that the wheels start to wobble. The game begins to veer away from its complex murder-mystery beginnings into the realm of pure fantasy, with a final chapter that can be hard to stomach.
    • 83 Metascore
    • 70 Critic Score
    That rock is the rocking arcade rally game "Rallisport Challenge 2," which offers better visuals, a more tangible driving sensation and arguably the best online support ever seen in a racing game. That hard place is "Richard Burns Rally," which has established itself as easily the most realistic (not to mention difficult) rally game. In the wake of these two triple-A titles, Colin McRae 2005 comes off feeling a little too tired to remain the pinnacle of rally gaming.
    • 82 Metascore
    • 70 Critic Score
    Navigating the menus and many options can be seriously intimidating for the uninitiated, thanks to some complicated design features.
    • 82 Metascore
    • 70 Critic Score
    Convincing physics have been brought into play to improve the feel of passing, crossing and shooting - a feature that brings FIFA more in line with the current simulation champ, "Pro Evolution Soccer."
    • 82 Metascore
    • 70 Critic Score
    With a rather abrupt final sequence it does seem to rush to its climax, but despite its brevity, this is an unforgettable trip through the realm of Kong.
    • 82 Metascore
    • 70 Critic Score
    With a rather abrupt final sequence it does seem to rush to its climax, but despite its brevity, this is an unforgettable trip through the realm of Kong.
    • 82 Metascore
    • 70 Critic Score
    Some locations are dreary trudges through dull space-station corridors, but others show more imagination, such as giant pinball tables and underwater in Atlantis.
    • 82 Metascore
    • 70 Critic Score
    Some locations are dreary trudges through dull space-station corridors, but others show more imagination, such as giant pinball tables and underwater in Atlantis.
    • 82 Metascore
    • 70 Critic Score
    Navigating the menus and many options can be seriously intimidating for the uninitiated, thanks to some complicated design features.
    • 82 Metascore
    • 70 Critic Score
    With intensely interesting lore and characters, an awe-inspiring aesthetic and one of the most mind-crushingly dull gameplay loops I've ever experienced in a high-budget video game, Hideo Kojima's supernatural epic is pretentious and profound, filled with tedium and terrifying wonder.
    • 82 Metascore
    • 70 Critic Score
    Patient players looking for a unique experience ultimately will be rewarded by this atmospheric and ambitious shooter.
    • 82 Metascore
    • 70 Critic Score
    Blood Money gives the assassin even more flexibility, with abilities such as climbing, disarming opponents, hiding, using human shields, staging mock accidents and sophisticated distraction techniques.
    • 82 Metascore
    • 70 Critic Score
    Exploring as Sonic or new character Blaze the cat is rewarding, even if enemy placement can be stupidly punitive, demanding rote memorisation or lightning use of the dash attack to avoid calamity.
    • 82 Metascore
    • 70 Critic Score
    Discerning gamers will find that this third excursion to the frontline is enjoyable but a little unpolished. It is, however, the best-looking 360 game to date.
    • 82 Metascore
    • 70 Critic Score
    Sony has accomplished its mission. This is the best shooter yet for the PSP.
    • 82 Metascore
    • 60 Critic Score
    Revelation repeats the formula of breathtaking visuals and oblique puzzles. But despite its success, the game remains an acquired taste - slow-paced and full of obtuse brain teasers.
    • 81 Metascore
    • 60 Critic Score
    As far as the multiplayer goes, it's nothing much more than Quake 3 with a fresh slap of paint, which is probably the biggest disappointment of all.

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