The Indie Informer's Scores

  • Games
For 75 reviews, this publication has graded:
  • 64% higher than the average critic
  • 10% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 8 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 100 Mixtape
Lowest review score: 65 The Plucky Squire
Score distribution:
  1. Positive: 67 out of 75
  2. Negative: 0 out of 75
76 game reviews
    • 80 Metascore
    • 85 Critic Score
    Dungeons of Hinterberg‘s resolution is less compelling to me than the rest of its question-inspiring, eye-capturing experience. However, the hours spent pondering over a vista, uncovering tucked away loot, roaming the beautiful world, and discovering more about each character more than makes up for that.
    • 74 Metascore
    • 85 Critic Score
    With environmental challenges and enigmatic folds in the landscape to explore, the end of ILA: A Frosty Glide feels earned. I congratulated myself on reaching the mountain tops and, basking in that accomplishment, felt all the more struck by the emotional peak.
    • 84 Metascore
    • 85 Critic Score
    Often in Keep Driving, I would pour what resources I had into fueling my next leg of the trip before taking off again, hoping for good luck on the road. Keeping everything running smoothly could be a stressful pursuit, but the unpredictable events, hazardous challenges, and stimulating connections kept my hands firmly on the steering wheel.
    • 83 Metascore
    • 85 Critic Score
    Where many games structure themselves in terms of runs, Snufkin: Melody of Moominvalley is more of a stroll. And it’s not a long one, considering I completed everything there was to do — something I normally don’t strive to accomplish — in less than five hours. And for almost five hours, I found myself wandering an enchanted world brimming with dazzling visuals, animated mischief, irresistible personalities, and the kind of serenity you deserve to experience.
    • 85 Metascore
    • 85 Critic Score
    A puzzle-filled, big-hearted adventure tinged with cosmic horror, A Space for the Unbound ushers players through a magnificent journey. It’s hitting every major console on release, so don’t miss out.
    • 80 Metascore
    • 80 Critic Score
    Like the air after a downpour, Last Time I Saw You‘s refreshing narrative and glistening visuals made up for some of its technical weakness. It was hard to put down. I needed to weather each chapter’s storm, made both by monsters and men, to learn the fate of the village I’d grown so fond of.
    • 67 Metascore
    • 80 Critic Score
    Open Roads has the writing and narrative most games only dream of. I felt for and felt like the protagonist and her mom throughout the journey, sympathizing with their human struggles. The hand-drawn art blended with 3D environments is flawless, even if that’s sometimes hard to focus on with the game’s few technical rough patches. The title, though short, is full of twists, turns, and authenticity.
    • 79 Metascore
    • 80 Critic Score
    Golden Idol Mysteries: The Spider of Lanka is a worthy follow-up to one of last year’s greatest games. Its setting was fraught with reflective commentary, its cases offered more unparalleled sleuthing, and its narrative gave more context to the original game. I wish I had more riddles to solve but I’m holding out hope fans can look forward to more Golden Idol Mystery titles in the future.
    • 74 Metascore
    • 80 Critic Score
    Fear The Spotlight ends on a surprisingly wholesome note, rewarding the character’s and player’s triumph over enemies both macabre and frighteningly human. The narrative is the title’s strongest pillar, which stands most securely in the second half. Its gameplay isn’t as load-bearing, but does everything it needs to facilitate a bracing escapade.
    • 79 Metascore
    • 80 Critic Score
    Rough patches aside, Discounty tells an impactful tale by lulling players into a false sense of security with its cheery trappings, then hitting them with reality. Engaging systems and character arcs culminate in nuanced self-reflection and an honest look at our society’s underpinnings.
    • 73 Metascore
    • 80 Critic Score
    Over the course of multiple, inventive chapters, I unravel why I’ve been gifted these weird abilities, how they came to be in the first place, and the conspiracy that connects everything together. While at times the more juvenile dialogue — and one, slightly frustrating, area — had me worried the game’s threads wouldn’t stitch together in a completely satisfying way, RE:CALL stuck the landing. In its customary fashion, the ending is dominated by a choice, which means different possible conclusions. But whichever way the player leans, this is a game well worth experiencing.
    • 84 Metascore
    • 80 Critic Score
    Even though its driving motivation didn’t resonate strongly with me, this might be one of the most refreshingly inventive puzzle adventures to come out in recent memory.
    • 79 Metascore
    • 80 Critic Score
    Fishbowl‘s complicated pool of grief and authentic, stumbling healing craft a deeply personal experience. So, when I was asked to make a choice about Alo’s future in the end, I was irreparably invested. Consequently, I finished the game feeling a little healed from my own tribulations alongside Alo.
    • tbd Metascore
    • 80 Critic Score
    The world outside is aesthetically irresistible. Chunky, nostalgic pixels make up the walkways, houses, and characters around the block. While swaying grass and flowing rivers take a strikingly contrasting 3D form. Everything is pulled together with a black and white color scheme, making it all feel like a memory rather than something happening here and now.
    • 80 Metascore
    • 80 Critic Score
    Wanderstop‘s finale is both wonderfully satisfying and personally conflicting. Despite longing to see the end for some time, when it comes down to leaving, I have a hard time tearing myself away. Graciously and beautifully, the game puts the weight of that decision fully on my shoulders. It inspires the feeling of leaving an old apartment, a past job, or a school you’ve just graduated from. The good memories flood back with nostalgic abandon, and the day-to-day details wash away in one poignant moment before taking that next step into the unknown. That a game could conjure that feeling is proof of Wanderstop’s triumph.
    • 77 Metascore
    • 80 Critic Score
    I’m happy to have been introduced to new pieces of southeast Asian cuisine, but the biggest point against Dosa Divas is that it doesn’t come bundled with anything to snack on while you play. Who knows, maybe they’re saving that for the collector’s edition.
    • 77 Metascore
    • 80 Critic Score
    Some storylines are bittersweet triumphs, some are tragic ends, and others are just life moving forward. Every finale gets its own couple-paragraph epilogue in the narrative web, allowing me to see how the original game’s characters came to be. And while all are satisfying conclusions, it’s hard to resist starting over. The untrod paths reach out and beg me to uncover the details I missed.
    • 73 Metascore
    • 80 Critic Score
    Even though I am satisfied with the way my adventure wrapped up, it’s difficult to resist the urge to jump back in for another round to watch the pieces fall into totally different places.
    • 68 Metascore
    • 80 Critic Score
    Nine hours after reaching a ramshackle stump in the woods, I’d transformed my home into a cheerful shelter. Filled with well-earned comforts gathered from across varied landscapes and friends’ warm regards. Its intentional approachability can err on the side of feeling too easy, but the constant, looming danger of winter goes a long way towards balancing the scales. Still, the only thing I want to do right now is return to my roaring fireplace and brave the frosts in Winter Burrow.
    • tbd Metascore
    • 80 Critic Score
    For all its whimsical offerings, Lil Gator Game: In the Dark finds its true strength in the authentic compassion of its narrative. The villain’s pushy nature and unbending demands stem from a very relatable and vulnerable place. Seeing this, our hero persists, when everyone else has given up, in reaching out to his caped nemesis. When all the heartening action of the game fades from my memory, its uplifting final note will remain.
    • 76 Metascore
    • 80 Critic Score
    As with many remarkable games, interpreting Until Then‘s ending will lie with every individual player. I sat with it a while — swirling the bitterness and sweetness around in my mouth. Its mystery, finally revealed, is so human I toyed with the idea of feeling unsatisfied with its mundaneness. Ultimately, I landed on admiring how unfortunately relatable life after the end of the world felt.
    • 76 Metascore
    • 80 Critic Score
    Dead Take‘s consuming conclusion overshadowed any problems I had with the design, however. The developers gave me a brilliant reason to see the world through a radically new lens. My fresh perspective transformed my luxurious surroundings into a house of horrors, growing darker with every step. The performances, disturbing and spectacular, ensured I’d walk away replaying them in my head.
    • 58 Metascore
    • 80 Critic Score
    I was never overly invested in the narrative and the golden path is rarely groundbreaking. However, the community is endearing even if they can’t seem to figure out any problem without me. They give me a reason to jump back into an enticing environment which I relish just existing in. Purpose-driven players may not find what they’re looking for in the cozy folds of Bywater. If you’re searching for a game where you can stop, smell the roses, wander through the fields, and dive into a pleasingly simple life, Tales of the Shire is for you.
    • 77 Metascore
    • 80 Critic Score
    Turnip Boy Robs a Bank is good, dumb fun held up by intelligent design choices. Don’t be afraid to pick this game up if you haven’t played the first because it does a good job of getting players up to speed. It’s also my favorite of the two so far.
    • 79 Metascore
    • 80 Critic Score
    Little Kitty, Big City, for all its adorable looks and antics, is not just fluff. Its various and interlocking reward systems, playful and genuine characters’ problems, and endlessly explorable concrete jungle gym make it a worthwhile game.
    • 79 Metascore
    • 75 Critic Score
    The Star Named EOS‘ moments of exasperation paled in comparison to its radiant artwork. Its puzzles, when it dawned on me what I needed to do, had me glowing with a sense of achievement. Narratively, the game plays strikingly with mystery and expectation. Perhaps the best summary of the experience comes from the game itself. “When you gaze at the stars, the stars also gaze at you.”
    • 75 Metascore
    • 75 Critic Score
    I’ve settled on one word for Everdeep Aurora: dense. It’s tightly packed with gameplay and objectives. The compact corridor containing all of its points of interest ensures I’m always engaging with something. I have to unpack the emotions held close to the vest for the characters and tease out deep questions regarding humanity’s darkest instincts. It can also feel impenetrable, with a story that requires a lot of heavy lifting from players. It takes effort to dig through, and there’s gold to find.
    • 76 Metascore
    • 75 Critic Score
    The final message isn’t complicated. It’s important to take time to enjoy life and prioritize the people in it. But the metaphorical adventure in the mind is skillfully juxtaposed against reality, making for a melodic experience. Figment 2: Creed Valley‘s short story is wrapped in imagination. So, while some players may tune out over the dialogue or simplistic combat, the game has a lot to offer for those looking for an easy and artful journey.
    • 82 Metascore
    • 75 Critic Score
    Pleasingly, Duck Detective: The Ghost of Glamping‘s ending again grants the player the power to decide the suspect’s ultimate fate. So, I look forward to hearing which choices everyone makes. Less expected was a post-credits scene, which I won’t spoil, but has me prepared for another entry in the series. With this latest game making much-appreciated improvements and with some elements still up for a little polish, I look forward to another seriously silly adventure.
    • 76 Metascore
    • 75 Critic Score
    Stray Gods: The Roleplaying Musical‘s most distinctive aspect, namely the singing, is my least favorite part of the experience. However, the game is music to my ears when it comes to molding contemporary forms around ancient gods and absolutely hits all the right notes with its murder mystery.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 88 Metascore
    • Critic Score
    All of this vampire flavoring is the icing on top of Dead Cells’ smooth-as-silk combat and absorbing gameplay loop. Besides a few moments of confusion on exactly where to go to get to the next section of the DLC (and Alucard with his gloriously flowing locks being absolutely useless, losing both his shield and sword which I find lying about random locations) Dead Cells: Return to Castlevania is an enthralling experience so far. [Review in Progress]

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