The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Disco Elysium
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 75 Metascore
    • 80 Critic Score
    Are words magical? In a way, certainly. They can capture moments in time, or give birth to entire fantastical worlds. Lost Words: Beyond the Page is able to capture this sensation through skillful writing, lovely artwork, and a powerful sense of creativity. It is an affecting exploration of a child trying to create while in the midst of trauma.
    • tbd Metascore
    • 60 Critic Score
    This game presents a very normative, happy retrospective for what was the basis of our interactions becoming commodified by surveillance. It’s impossible to untangle the complex mess of pop culture and corporate harm from one another. Yet, Emily is Away <3 seems to only remember the sugary sweet poke wars. That doesn’t make it a bad game, but it does make it a naïve one.
    • 62 Metascore
    • 85 Critic Score
    Perhaps the biggest twist to Don’t Forget Me—and this is not a spoiler—is that despite all the chatter about memories, the game isn’t explicitly about them. Instead, it’s a tale centered around navigating the ambiguities of being human.
    • 84 Metascore
    • 80 Critic Score
    The tale’s comedic tone and the dialogue are clever and snarky. Coupled with the supernatural shenanigans manifesting daily in the world of The Darkside Detective, these often lead to hilarious situations and reactions from the characters in them, among whom are skeptics to the authenticity of these happenings. Yet the jokes fall short at times due to unnecessarily exaggerated scenes, such as a squirrel planning a heist to a television station. Conversely, it is when The Darkside Detective takes itself a bit more seriously and embraces its deeper, darker roots, that the brilliance truly happens.
    • 78 Metascore
    • 80 Critic Score
    Rain On Your Parade will turn you into a monster. A giggling, sniggering, grinning monster. The havoc and chaos a simple rain cloud can wreak is a simple and oh so addictive pleasure: wails of terror notwithstanding, ruining someone’s day is fantastic, knockabout fun. Channeling the liberating anarchy of Katamari Damacy and the charming humour of Little Big Planet, Rain On Your Parade is refreshingly fun and challenging.
    • 77 Metascore
    • 70 Critic Score
    Before Your Eyes ultimately suggests that happiness, fulfillment, that warm sense of a life well lived—that doesn’t come from other people’s perceptions. Rather, it comes from self-acceptance. And, incredibly, that’s something we do have control over.
    • 61 Metascore
    • 60 Critic Score
    In a world drenched in ash after a volcanic cataclysm, the Squad’s long and treacherous journey may have dashed most of their hopes for survival, let alone of achieving their goal of finding a new home. Ashwalkers led me to identify with the arduousness of its quest–a sadly drab journey overly invested in its destination, with more interesting moments spread out like notable landmarks. This sparsity left me wanting for more to grapple with here and now, rather than the promise of unlocking it later. The latter, it seems, feels like a gambit that doesn’t pay off.
    • 59 Metascore
    • 70 Critic Score
    Leaving home, getting married, moving to the city, coming home and finding out that your home isn’t the place it used to be—all of these are part and parcel of growing up. Sid, living on his own and with a published novel under his belt, might expect to be largely done with that process, but Forgotten Fields’ greatest insight is that growing up isn’t such a simple thing. It’s not a linear process with clear rites of passage; I’m not sure that it ever really was.
    • 59 Metascore
    • 70 Critic Score
    The progression difficulty leaves a little to be desired, but when you see an enemy churn out a whole screen of projectiles—and know that if you stand just so, you’ll be able to dodge everything without moving—it all clicks into place. For players who are hooked on achieving that feeling of mastery, Godstrike is going to be a surefire win, with challenges and arena modes offering deeper layers to mine. In short, Godstrike is a wonderful, accessible paean to a niche genre.
    • tbd Metascore
    • 70 Critic Score
    Inkslinger is a promising debut from the three man outfit at Gateway, showcasing their ability to weave in potent themes in a brief, intimate plot, making this a text-adventure that’s moody and evocative. There’s so much packed here, its short time serving as a brief, albeit tantalising glimpse into what this team is capable of.
    • 67 Metascore
    • 60 Critic Score
    If Say No! More is a rallying call for anxiety-wrecked individuals who don’t know how to say no, it’s an amusing one, even if it’s not always memorable. It serves its purpose best as a comical and occasional reminder that we all have the courage and tenacity to tell someone we won’t always be at their beck and call. Turn to your nearest two-year-old for more advice on this front.
    • 81 Metascore
    • 80 Critic Score
    At its heart, Trials of Fire is a survival game in the way only roguelikes can be: where each battle, decision, and knock-on-effect can determine your demise further down the road. It’s also very tough as many encounters spawn a random number of enemies. Trials of Fire’s card system makes being outnumbered feel a little unfair at times too, as the opponent has more cards to work with, as well as more potential mana, more armor, and more movement to gain from discarding them. However, its smart mechanics, survival play, and deck-building make up for any criticisms I have leveled at it. I’ll definitely dive back in for another adventure before too long, though perhaps on a lower difficulty…
    • 48 Metascore
    • 50 Critic Score
    Board games are great because you can play through time and time again and experience something a little different each time. At least, that’s normally how it is. Arkham Horror: Mother’s Embrace is inspired by the Arkham Horror board game series, but it doesn’t match it in any real way. It’s a bit of a shame, but it’s all a bit too short and a bit too basic most of the time.
    • tbd Metascore
    • 80 Critic Score
    Here’s a disclaimer, if you’ve already got the first two Overcooked! games, do not get this. However, if you’re new to the series, then Overcooked! All You Can Eat is an absolute joy. The feeling of panicking your way around a kitchen with friends is incredible, and the chaos it brings is unrivalled. There are a few online issues at the moment though, but I’m scoring this assuming they’ll be fixed.
    • 65 Metascore
    • 70 Critic Score
    Stronghold: Warlords is an odd game. On the one hand, it’s a wonderful setting, and it has some of the most satisfying castle building I’ve found in a game. It’s a genuine joy to plan everything out, and it makes the fact that the actual strategy side of the game feels a bit outdated sting a bit more. It’s not bad, not at all, but it feels like a game that’s stuck in the past a little bit.
    • 74 Metascore
    • 80 Critic Score
    I’ve reached an age where the games I would have enjoyed 20 years ago and more are a distant recollection of quick wits, skill and muscle memory, of the ‘how-on-earth-did-I-play-that?’ variety. Yet here we are, four years on from Studio Kobe’s Kickstarter launch and while it feels like a lifetime has passed in the interim, not just in videogames, I find myself playing a game in a genre that I had all but given up hope of finding any kind of pleasure in again. In Narita Boy, beating seemingly insurmountable odds can still be fun.
    • 77 Metascore
    • 80 Critic Score
    As with many art-focused games, it’s painful to discuss a work’s aspirations and pretensions without degrading the ambition of its ideas, especially in an industry where art-games are often relegated to the sidelines of mainstream discourse. Genesis Noir is at once a remarkable creative achievement that embodies the best and brightest of the art-game genre. But as the game unfolds in all its zany glory, it also loses its way at the end–the message gets through, but the repetition becomes tedious. Perhaps the best way to reinvent the Big Bang isn’t in one harried review sitting. Play it slow and savor it.
    • tbd Metascore
    • 80 Critic Score
    Roundtable Games Studio have certainly put their best foot forward with Dying Flame. Fans of layered psychological storytelling and atmosphere will be intrigued, and fans looking for a dialled-up-to-11 spoopy adrenaline rush will be more than satisfied. The RPGMaker genre has another great title in its library, and indie gaming has another promising studio to look out for.
    • tbd Metascore
    • 80 Critic Score
    All told, Sizeable is an endearing little gem that offers the same light brain-teasing that your nan’s looking for when she sits down to do the crossword in the paper. It’s easy to pick up and put down, and treating it as such meant that the game never wore out its welcome. Charging through every level in one sitting is easily doable, but some things are meant to be savoured. As far as Sizeable is concerned, I’ll be coming back for seconds.
    • 72 Metascore
    • 80 Critic Score
    Mundaun is a real triumph of horror, full of stark, well-realised images, incredible sound design, and a score that can stand with the best of horror. I still don’t know if I have found the best conclusion to Curdin’s story as the game branches and changes as you make certain decisions, but the blurry edges of its sketched world will be lingering at the edges of imagination for weeks to come.
    • 78 Metascore
    • 70 Critic Score
    Thankfully the slow, narrative focus of Adios means these issues shouldn’t get in the way of what matters; the thoughtful story and the melancholy atmosphere. If you want a refreshing perspective on the kinds of stories games can tell and how they tell them, Adios is well worth your time.
    • 63 Metascore
    • 70 Critic Score
    Neurodeck is a fascinating card game that explores an often ignored aspect of gaming – our psyche, and in an interesting and fun manner. I would have liked to see more of a storyline as opposed to the raw card game, and phobias would have been more interesting if linked to personal character emotions, but overall the game is fun, well thought out and unique. Deal with that how you like, but cards on the table, the game is aces. (It isn’t; it’s pretty good. But who can resist a good card pun?)
    • 60 Metascore
    • 50 Critic Score
    Ultimately, I cannot recommend Freakpocalypse to anyone who isn’t an established Cyanide & Happiness fan. This isn’t the sort of point-and-click adventure that bridges gameplay issues with an engaging story, since it relies on crude humour to see it through. If you enjoy C&H, this will be right up your street, but it does nothing to court players that aren’t part of the existing fanbase. I wouldn’t call this a bad game; it’s just a very average one, and there are much better alternatives out there for point-and-click fans.
    • tbd Metascore
    • 80 Critic Score
    Whether you go guns blazing or take a more indirect strategy, no matter the approach you take, Warshmallows will ensure you hours of fun, with the silliest marshmallow clothing, a soundtrack born in heaven mixing funk, hip hop, and 80’s rock, and, why not, victorious marshmallows, dabbing in delight after winning a match round.
    • 70 Metascore
    • 70 Critic Score
    Maquette is a sort of sketch of a finished sculpture, or an architectural model… is the game saying this relationship was a sketch of better times, a process to go through in order to reach some future ideal? If so, it’s a well-worn narrative, and nothing is added by its puzzles. It ends up feeling like a clumsy mash-up of Synecdoche, New York and 500 Days of Summer, but without the introspection of either. At the very least, its puzzles and environments are captivating, but unlike its lateral thinking solutions, it never brings a new angle to its central narrative.
    • 82 Metascore
    • 80 Critic Score
    Those who can go through it are in for one of the more unique games out there. With its sprawling lore, detailed plotting, and intimate look at the effects one person’s choices have on the world around them, The Life and Suffering of Sir Brante is an ambitious narrative RPG and a must-play for fantasy lovers.
    • tbd Metascore
    • 50 Critic Score
    Overall, I’d rather wait and play the PlayStation 4 version. I’d mention the PlayStation 5 but trying to get one is like finding a needle in a haystack. Either the game isn’t optimised well, or my laptop isn’t compatible with it. If you’ve got an option to play this on something that isn’t a PC, I definitely recommend you check it out elsewhere.
    • 65 Metascore
    • 70 Critic Score
    I like Cardaclysm, but I don’t love it. It has you roaming around a world and fighting what are effectively turn-based Pokemon battles. You get new cards as you win these battles, and you can make cards stronger by combining any duplicates you get. It’s a cool system, and having a very hard limit on what you can use in any given battle keeps things fun as you pick up more options. However, combat just feels a bit dull sometimes. There’s definitely an element of misfortune here in that it’s in one of the strongest Review Round-Ups I’ve done too. It’s fun, but it’s not fantastic.
    • 82 Metascore
    • 80 Critic Score
    30XX is haaaaaaaaaaaard. It’s so damn punishing, but it’s also a wonderfully inventive roguelike that takes everything that makes Mega Man great and goes “what if you died more and the progression was different?” It’s an important question, and the answer to that used to be 20XX, but 30XX is better in every single way. Please play this game if you want a cool co-op platformer that will also crush you and your dreams. You’ll enjoy it, I promise.
    • tbd Metascore
    • 80 Critic Score
    Bravery Network Online is absolutely great. It’s full of larger-than-life characters, stunning artwork, and a very satisfying turn-based combat system. If you’re even slightly interested in this game then implore you to check it out, you won’t regret it.

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