The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Disco Elysium
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 78 Metascore
    • 65 Critic Score
    The pull of “just one more run” is the heart of roguelikes, but lacking even that makes Roguebook little more than just a distraction from better games. Like the junk food you eat between real meals or while bored, it’s enjoyable at times, but will ultimately leave you hungry for something more substantial.
    • 66 Metascore
    • 50 Critic Score
    I’m a big fan of “walking simulators,” but The Magnificent Trufflepigs hems in its exploration and storytelling so severely that I never felt like I was walking much at all. This is more a “get interrupted constantly” simulator: not a vein I’m particularly eager for developers to mine.
    • 82 Metascore
    • 80 Critic Score
    I am in love with Chivalry 2, but it’s not the best it could be just yet. As it stands, the party system is literally useless at the moment. There are also a few connection issues here and there too. However, assuming they get fixed, Chivalry 2 could well be my go-to game for killing a bit of time–and a lot of people–for years to come. The developers will also be adding in horses in a later update, and that sounds truly wonderful.
    • tbd Metascore
    • 50 Critic Score
    As distasteful as the title is, it doesn’t seem particularly triggering for most people. The game’s comical tone and frivolous approach stave off any potential triggers its gruesome title might suggest. When you approach the game as a virtual escape room, wherein every time your character dies, you get one step closer to the real world, the whole affair becomes more palatable. But without a potent narrative and puzzles that increase in complexity, Suicide Guy ultimately doesn’t offer anything new to the genre.
    • 90 Metascore
    • 85 Critic Score
    Chicory flits through its hours of play with earnest, effortless charm that admittedly verges on saccharine at times—some of its townsfolk seem more like caricatures than actual personalities—but it has also helped me to appreciate the heights and mundanity of exploration, discovery and creation. It’s something I haven’t quite been able to for a while in games.
    • 76 Metascore
    • 60 Critic Score
    It’s charming and occasionally clever, but as a whole it all just feels kind of familiar.
    • 72 Metascore
    • 80 Critic Score
    The ending left me with lots of questions, and I don’t invoke the names of Beckett and Kafka and Ballard lightly. I guess Lynch can go here too, as well as more modern writers like Atword, Ligotti, Butler, and Vandermeer: Backbone touches on the sort of existential uncertainty that these writers famously imbued their work with. It also made me think about the forces that push back against people’s herculean efforts to better their circumstances: be they inculcated beliefs from society, or perhaps even things that are more primordial than that. That’s perhaps the best praise I can give this game: that it’s going to sit festering in the back of my mind for a good long while.
    • tbd Metascore
    • 80 Critic Score
    Repetitive as My Child Lebensborn is, as a video game it falls short of what most players might consider “fun.” But as an education about Lebensborn and the poignant struggles of war children to this day, it leaves an enduring impression. Way more than any history class ever did.
    • 64 Metascore
    • 70 Critic Score
    Ultimately, what guides the trajectory of this voyage in Dog Airport is your relationship with Krista, which is surprisingly tender and heartwarming. It’s the contemplative, and sometimes mournful conversations you have with her, the reminiscing of older days, and the gentle banters you trade with one another, that makes every reunion with her a poignant.one. For a game that’s predominantly moulded in the surreal humor of the internet, I wasn’t expecting to be swept away by all these feels.
    • 66 Metascore
    • 80 Critic Score
    At its heart, Beautiful Desolation is also a thinly disguised series of fetch quests, where you’ll be asked to run errands in exchange for favours, usually by picking this piece of tech from far flung corners of the world. Invisible walls, too, add another layer of frustration to this janky experience. I am, however, willing to be hoodwinked into performing these busywork, if it means I can witness more of its broken, picturesque universe.
    • 82 Metascore
    • 85 Critic Score
    It’s a grueling but exhilarating journey that confronts what we probably know all along: that the pain of living through countless deaths and tragedies is ultimately what binds us together in life.
    • 68 Metascore
    • 65 Critic Score
    Pecaminosa isn’t here to break boundaries, but it should still please fans of noir fiction who enjoy sleuthing around in the pitch darkness of a debauched city.
    • 78 Metascore
    • 70 Critic Score
    While there are key, timed decisions you’ll make at pivotal points, most of the game’s interactive moments are perfunctory, mostly getting you to mimic Erica’s movements—be it turning the knob of a door or unbuckling a hefty briefcase. What this interactive thriller excels in, however, is its ability to keep you in perpetual suspense. It drives a compelling narrative for sure, but it also begs the question why it needs to be presented as a game to do so.
    • tbd Metascore
    • 80 Critic Score
    It may be punishing at times, but Jetboard Joust is truly at its most exhilarating when it’s firing on all cylinders.
    • 71 Metascore
    • 60 Critic Score
    Where other games insist on non-stop explosions and chase scenes, The Longest Road on Earth calibrates each moment to be poignant and profound, and although the results are quieter and artsier, they also aren’t much less exhausting. And yet, emotional exhaustion seems as viable of a takeaway as any. After all, the small things we use to get through our days, to cope with the perpetual thrum of unexcitement in lives lived conservatively, do eventually fade into routine. We grow tired of the phone game we bought or that playlist we made and we find ourselves ready for the next thing, which tends to be similarly fleeting. By the time the credits roll for The Longest Road on Earth, I was more than ready to move on, but maybe that doesn’t have to be a criticism because it speaks to its own sort of emotional truth.
    • 86 Metascore
    • 90 Critic Score
    It’s rare that a game fully explores the weight of choice and consequence, but it’s even rarer that a debut game does it so well. Lacuna is that game: an intricately crafted, perfectly paced and engrossing experience that places the story front and centre. Players will be on the edge of their seats, pouring over every detail and—quite literally—reflecting on the choices that led them there.
    • 75 Metascore
    • 70 Critic Score
    If you’re a sucker for this genre like I am though, you’ll appreciate the ways Not Another Weekend fools you into thinking ‘80s adventure games were in any way approachable and enjoyable to play. After all, this game has successfully implemented several quality of life updates to a genre that desperately needed the refresh.
    • 77 Metascore
    • 80 Critic Score
    On the whole, Solasta is a solid D&D simulator. Though its narrative is nothing to write home about, and the game can be a tad buggy at times, it has actually made me reconsider playing D&D as it showcases the system’s strengths so effectively. Hopefully Tactical Adventures will add more campaigns to Solasta over time, allowing players to use the same characters in various scenarios, mix them together to create party combos, and just generally become invested in them.
    • 43 Metascore
    • 45 Critic Score
    I suspect Of Bird and Cage works best as an album first, and maybe a speed runner video as a distant second. Perhaps by the end Gritta escapes her prison and finds the support she needs to reclaim the light of her life in one of the possible endings, but given the oppressively deep hole she starts in, I’m not convinced that the game believes she deserves it. Though she most certainly does.
    • 58 Metascore
    • 30 Critic Score
    I anticipated a touching, engrossing tale of a heartbreaking and folkloric haunt. What I got was a bog-standard, overly conservative horror game mired by mechanics more ancient than the game’s late 1800’s setting. Like the lifeless meatbags which stalk its murky hallways, Maid of Sker is best avoided.
    • 77 Metascore
    • 50 Critic Score
    Strangeland stands as an argument that players should know as little as possible in a horror adventure game to cultivate tension, yet it still manages to circumvent its own potential by trying to do too much.
    • 73 Metascore
    • 60 Critic Score
    Though the game posits itself as adorable and relaxing, a depressing vision of humanity arises through its narrative (or lack thereof), one in which the aspects of humanity represented are colonisation, environmental destruction, war, and work. The game tells us one thing but shows us another. A story woven into the chapters or levels of the game that develops these ideas might help address this contradiction. Until then, this game is merely a settler simulation with solid mechanics―a well-oiled machine that’s lacking in heart.
    • 74 Metascore
    • 90 Critic Score
    There is a semblance of a tale behind the goings-on of Never Yield, but it’s one that’s nebulous and difficult to grasp if you’re not paying close attention. Yet in the grand scheme of things, it doesn’t really matter; this ambiguity hardly ever holds back or reins in its dynamism. Instead, Never Yield’s strength is in replicating the rhythmic flow of funk. It’s one that pulsates intently throughout the experience, and is a beautifully composed choreography of movement and music. In perfect harmony are its liberating act of endless running and athletics and the reverberating funk soundtrack—which makes Never Yield an unmistakable display of Black empowerment.
    • 66 Metascore
    • 70 Critic Score
    While I definitely enjoyed my time with Biomutant, I’m left feeling a little deflated coming out the other end of it. The world of Biomutant was a joy to traverse, and there was an almost Breath of the Wild quality, the same drive to see what was over the hill in front of me, or what was around the corner. However, given that combat plays such a huge part of the game, the rather middling nature of it makes fights feel like inconveniences, rather than something to enjoy.
    • tbd Metascore
    • 60 Critic Score
    Mad Devils has good ideas, but it feels like a botched mission, as if the original order got lost in transmission on the way. The action is good when it works, but the contrasting tone and narrative bog down the broader experience. Still, conflicting story and visual design aside, if Mad Devils’ frenetic twin-stick shooting and setting are too good to pass up, make sure to take a friend. It’s dangerous in hell.
    • 82 Metascore
    • 70 Critic Score
    The story makes the whole experience rich, and although it’s Unknown World’s first stab at fully acted and voiced cutscenes, the characters are well written, and voiced with nuance and warmth. It doesn’t add anything revelatory to the world of Subnautica, but there is still a sense of accepting the past, of moving forward—fitting for a game about exploring areas and mining material to build and survive, but with little incentive to return to them once they have outlived their usefulness.
    • tbd Metascore
    • 40 Critic Score
    Voxel Battle Simulator wants you to pit tiny little voxel pixel armies against one another in an all-out competitive battle. You are given an amount of money to defend your base with, from the most basic of infantry that battle on foot, to artileries that can fling munitions across a vast distance. Once you’ve deployed them, you can watch them clash with the opposing team, both armies yelling with all the excitement and confusion of overly energetic puppies as they do so, and unlock more defenses with the spoils of war. However, while the game functions on a fundamental level, it’s barely compelling or innovative enough to keep me playing.
    • 79 Metascore
    • 95 Critic Score
    I had wondered, at the beginning, if this was all just an elaborate joke to waste my time. Turns out it isn’t, and The Longing is one of the most inventive experimental games I’ve played. It captures the depths of crushing loneliness and isolation, but also a surprisingly soothing companion to equally lonely souls. I’ve spent three hours on it already.
    • 62 Metascore
    • 50 Critic Score
    These puzzles are challenging but invigorating. The short of it is this: you’ll need to push specific objects around, which will cast a shadow on the wall for her shadowy figure to traverse through. That said, everything else about the game is not as memorable—from its overwrought music to its clunky visuals. In My Shadow veers between sheer monotony and needless melodrama. Which makes it difficult to stomach.
    • 71 Metascore
    • 65 Critic Score
    While there’s some comfort in the repetitive routine of mining and seeking refuge back in your space liner, as you gradually chip away at your objectives, its endless gags and space jokes do get tedious very quickly.

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