The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Disco Elysium
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 68 Metascore
    • 70 Critic Score
    If you’re itching for a character-focused story set against the grime and rot of cyberpunk dystopia, Rain of Reflections checks all the boxes. It’s a bit of a rough introduction, but I’m hopeful Lionbite can sand down the edges for Chapter 2.
    • tbd Metascore
    • 70 Critic Score
    Inkslinger is a promising debut from the three man outfit at Gateway, showcasing their ability to weave in potent themes in a brief, intimate plot, making this a text-adventure that’s moody and evocative. There’s so much packed here, its short time serving as a brief, albeit tantalising glimpse into what this team is capable of.
    • tbd Metascore
    • 70 Critic Score
    Escape from Naraka takes the best–and unfortunately, some flaws–of classic platformers; making precise leaps can be challenging when you can’t see your feet. At the same time, it also injects some of the studio’s own culture and twists into the environments, letting you immerse in a Southeast Asian-inspired universe that’s as mystical as it’s alluring.
    • 66 Metascore
    • 70 Critic Score
    Windscape invites you to wander and feel like a part of its mysterious little world. Some NPC models look a tad nightmarish and there’s a significant weight to movement, but with generous, location-based healing/save points, and a focus on enjoying the surroundings rather than demanding combat or frustrating enemy encounters, Windscape is a friendly, pleasant experience that is more meditative and nostalgic than anything else. And it’s all the better for it.
    • tbd Metascore
    • 70 Critic Score
    Space Scavenger makes for an interesting debut from Red Cabin Games. It never reaches the lofty heights of fellow SHMUP titles but carves a unique identity, bringing enjoyable combat and versatile customisation. It’s a shame there isn’t more of it and comes across as rather barebones. Replayability only goes so far, but considering the low price point, this is easier to forgive. For genre fans looking for a new fix, it comes recommended.
    • 65 Metascore
    • 70 Critic Score
    Rustler isn’t shy about its homage to the classic Grand Theft Auto games, as it puts on its persona as a goofy, medieval Grand Theft Auto imitator with unabashed glee.
    • 69 Metascore
    • 70 Critic Score
    Chaosbane nonetheless achieves what it sets out to do as an ARPG, and there’s still every chance the game will expand into some more fascinating areas of the Old World and its characters. I can’t shake the feeling that this could have been a lot bigger deal if it was released five years ago or more, but as they say, better late than never. No doubt, the world’s of Warhammer will continue to entertain us with their ever encroaching foray into the realm of video games. For now, there’s something comforting in the fact that the Old World, albeit destroyed in the fires of apocalypse in the ever-expanding lore, will forever be immortalised in the digital world.
    • 65 Metascore
    • 70 Critic Score
    Stronghold: Warlords is an odd game. On the one hand, it’s a wonderful setting, and it has some of the most satisfying castle building I’ve found in a game. It’s a genuine joy to plan everything out, and it makes the fact that the actual strategy side of the game feels a bit outdated sting a bit more. It’s not bad, not at all, but it feels like a game that’s stuck in the past a little bit.
    • 69 Metascore
    • 70 Critic Score
    This is an exceptionally hard game to review and score. You almost have to compare it to the originals, as they’re direct, stated ripoffs. It’s obvious though that this was a piece of satire in video game form aimed at, seemingly, themselves. In that sense, it achieves what it set out to as a game and should serve as a welcome piece of obscure entertainment to fans of Devolver’s games.
    • 79 Metascore
    • 70 Critic Score
    Even with some messy execution on its political themes, Road 96 succeeds at capturing a fractious journey on the road and the turmoil of modern American politics. A deeper exploration of Petria’s history may give more context to the game’s narrative of taking change of your own destiny. But without this background, it ends up oversimplifying its premise by positing that the only barrier to equity and justice is a strongman in a suit. In reality, injustice runs far deeper.
    • 70 Metascore
    • 70 Critic Score
    I enjoyed my short time with Sparklite but I’ve been left wanting more. It will be a good fit if you’re after a game to dip in and out of over time, especially on the Switch. Red Blue Games have achieved everything they’ve set out to do. Next time, they should shoot for the stars.
    • 80 Metascore
    • 70 Critic Score
    There are a few quirks in Invector’s design, most notably that it forces you to play through the game on normal difficulty before it’ll let you attempt songs on hard – annoying if you’re a rhythm game veteran. I also struggled to set up the latency properly, with the in-built calibration tool setting it way off and requiring that I tweak it through trial and error. But this is otherwise an enjoyable rhythm game that gave me a new appreciation for Avicii’s music.
    • 76 Metascore
    • 70 Critic Score
    Arctic Zoo isn’t the best value proposition for Planet Zoo fans, but it’s at least a good quality one. And if you’re keen to expand your menagerie, it’s your first and only opportunity.
    • 67 Metascore
    • 70 Critic Score
    What you’re left with is a decent game, and that’s disappointing because it could have been more. For some reason, Paradox played it safe and didn’t build on its own and the game’s strengths. If you want a different take on the genre, it’s worth picking up on sale, but there are better and more interesting examples to spend your time and money on.
    • 68 Metascore
    • 70 Critic Score
    In my 24-hour playthrough to the end of Shattered something came up that I have not experienced in any other souls like. I met a trader that traded in items I never saw or found. I also picked up multiple items that I found no purpose for, despite retracing steps to try and understand why they existed. These may be legacy concepts, gone on the full release. But it was interesting and added a level of bizarre mystique that left me to retravel the game’s path once I had seen an ending, in search of something more. And that appeal to go back despite the games flaws says something more than I can put into words.
    • 81 Metascore
    • 70 Critic Score
    In its quest to remove everything that ties it to the bigger games it emulates, The Pathless does lose something in the process. Purifying spirits feels slightly too brief, with their spectacle being overshadowed by the simplicity with which they are dispatched, and the automatic nature of arrow trajectory during puzzles can often make them feel little more than perfunctory at their worst. Nevertheless, The Pathless still excels in spite of these failings, simply because it attempts to tackle the homogenous open-world design in a novel way. Its use of scale imbues the experience with all the grandiosity of a 60-hour title, but the lack of friction and purity of vision means that it accomplishes its epic conflict in a tenth of the time and in doing so manages to leave a real impact.
    • 65 Metascore
    • 70 Critic Score
    I like Cardaclysm, but I don’t love it. It has you roaming around a world and fighting what are effectively turn-based Pokemon battles. You get new cards as you win these battles, and you can make cards stronger by combining any duplicates you get. It’s a cool system, and having a very hard limit on what you can use in any given battle keeps things fun as you pick up more options. However, combat just feels a bit dull sometimes. There’s definitely an element of misfortune here in that it’s in one of the strongest Review Round-Ups I’ve done too. It’s fun, but it’s not fantastic.
    • 67 Metascore
    • 70 Critic Score
    Star Renegades is a decent effort from Massive Damage Inc overall. Presenting a highly layered combat system with an interesting premise, there’s a good strategy RPG game at the core, but it struggles to ever thrill you. Though there is considerable overlap between playthroughs, it offers a good degree of replayability thanks to the roguelite mechanics. If you’ve been looking for a different kind of strategy game, this might be the one to fill that niche.
    • tbd Metascore
    • 70 Critic Score
    In all, I’d say this game is a fantastic showing for what is essentially a solo project. I think after the Herculean effort that was Stardew Valley, we tend to expect a lot from solo games. This isn’t as full-featured as some games; it’s also not as long. It occasionally doesn’t go far enough in some of its endeavours, which is perfectly understandable given the scope. The criticisms feel more like missed opportunities than outright bad choices, but that is to be expected with a game of this magnitude. It shines in some areas; it’s RPG elements are a particular highlight. Where it doesn’t shine, it’s not bad per se, more just a little lacklustre. It’s a perfectly fine game to sink some hours into, easy to get into, easy to stay attached to.
    • 65 Metascore
    • 70 Critic Score
    Orwell’s Animal Farm is clearly a respectful adaptation. From the closely adapted text onscreen to the demarcated destinies and potential outcomes, it interacts thoughtfully with Orwell’s ideas of dictatorship and manipulation. But, in the mechanics of gameplay, some of its intentions get lost.
    • 68 Metascore
    • 70 Critic Score
    Rad
    As you progress, you’ll earn new mutations and abilities, some of which are hilariously weird (like suddenly have a spitting cobra head with a really long neck). The downside is the unforgiving permadeath rogue-like nature of the game. Progress can become frustrating when you suddenly die and lose all your mutations and have to start again. If you can take the difficulty, though, there’s a lot of great personality and fun to be had.
    • 62 Metascore
    • 70 Critic Score
    You start out with a sword, for instance, that allows you to turn into a fairy and briefly fly while the sword remains anchored. Press the button again and the sword zips back to you in a straight line, cutting through whatever is in the way. As Mable beats various bosses, like a giant spider and rock monster, she gets their powers, which all work in a similar way. It’s creative and distinct, and also frequently frustrating as hell.
    • 67 Metascore
    • 70 Critic Score
    I like Into the Pit a fair bit. The graphical style is nice, the combat is incredibly fluid, and the mechanics there are easy to understand, but also have a noticeable effect when spawning new dungeons. However, I also found it to be a little bit too easy for the most part. The game requires a lot of runs in order to rescue more villagers and max out your character, and it doesn’t do quite enough to keep you drawn in versus other similar games.
    • 73 Metascore
    • 70 Critic Score
    The problem with AER is length. At maybe a couple of hours or so to beat, with a story that doesn’t feel entirely resolved, I wanted more. The gameplay and world are so enjoyable that AER deserves the epic treatment of a full-on adventure.
    • 79 Metascore
    • 70 Critic Score
    The gameplay is similar to other hidden object games, but the stylized look and groovy vibe give it a definite leg up. You’ll do a lot of tapping on things, object manipulation puzzles, and searching each room for hidden codes, safes and other secret things across a variety of locations and missions. Puzzles range from incredibly obvious to frustratingly obscure, but in general, Agent A is a solid little puzzler.
    • 68 Metascore
    • 70 Critic Score
    It is what it is – an effective and stupidly addictive spider-killing and house-smashing game. There is, quite honestly, nothing more to say other than… kill it with fire.
    • 71 Metascore
    • 70 Critic Score
    Overall, while a few design decisions miss their mark, Exception is a thrilling, breakneck platformer with solid level design that begs to be rerun until you dominate the leaderboards.
    • 78 Metascore
    • 70 Critic Score
    Remnant: From the Ashes is fun, but it doesn’t really do anything new. A lot of what you do feels familiar, like a constant sense of deja vu is following you along. There are some cool ideas here, and the story is entertaining enough, but if it wasn’t for the boss fights, the game would feel flat. Even then, they follow a similar formula each time. Of course, not every game has to reinvent the wheel, but it would have been nice to see Remnant try a bit harder to at least change the rims or something.
    • 81 Metascore
    • 70 Critic Score
    Although I didn’t connect with most of Irony Curtain’s writing and references, I can see how someone would. If anything, the point-and-click puzzling style is good enough here to warrant a try.
    • 79 Metascore
    • 70 Critic Score
    Paper Beast is a memorable VR experience like no other, letting you play god in a world that feels godless. If only its puzzles – sometimes creative, but other times frustrating – didn’t get in its way, it would be an unconditional recommendation for lovers of bizarre escapism.
    • 68 Metascore
    • 70 Critic Score
    It’s clear that Tomas Sala has put a lot of effort into bringing us The Falconeer and it’s an absolutely applaudable effort. Boasting some impressive artistic direction, smooth performance, and enjoyable open-world exploration, it comes packed within an intriguing story that left me wanting to know more. It isn’t perfect though, and there are certainly flaws within the combat system, but ultimately, if you’re a fan of aerial combat that’s looking for something different, this is one game which comes recommended.
    • tbd Metascore
    • 70 Critic Score
    Dap
    Even while the gorgeous alien botany is alluring and forms the artistic backbone of this curious little game, I found myself wanting more options—perhaps a narrative mode for players focused on the world and its strange inhabitants—and a change of pace.
    • 68 Metascore
    • 70 Critic Score
    Down in Bermuda doesn’t overstay its welcome and took me just over three hours to complete. It shows off some interesting concepts and provides ample opportunities for players to feel that rush of solving thorny riddles along a challenging but fair difficulty curve. The art style paints a vibrantly colourful and distinct world, and the story never reaches beyond its grasp. There are more high points than quibbles in this game, and if you, too, love seeing a box expand into a ridiculous system of buttons, pulleys and rotating mosaics, Down in Bermuda is worth the price of a slice.
    • 71 Metascore
    • 70 Critic Score
    Conspiracy! is by no means attempting to craft a vast tale – I was able to reach the credits in just over an hour – but in contrast to prior titles like Family, there lacks a genuine source of empathy. Nonetheless, Conspiracy! concludes as a grimly hilarious and frightening reflection of the contemporary state of its namesake, a mythology mutated into a multitude of nightmarish ideologies. Perhaps its most potent observation in fact lies on its title screen, in which a rant outlining cannibalism in children’s shows Arthur and SpongeBob SquarePants infests the backdrop until consuming it entirely. Whilst the quote itself is nonsensical; the point is startlingly clear.
    • 70 Metascore
    • 70 Critic Score
    EarthNight is a resolutely non-conformist auto-runner. Its artistry is second-to-none, with creativity and soul that are worth the price of admission alone. Sometimes its eagerness to cram as much as possible into a typically simple genre can frustrate and overwhelm, but its boldness should be celebrated.
    • 78 Metascore
    • 70 Critic Score
    While there are key, timed decisions you’ll make at pivotal points, most of the game’s interactive moments are perfunctory, mostly getting you to mimic Erica’s movements—be it turning the knob of a door or unbuckling a hefty briefcase. What this interactive thriller excels in, however, is its ability to keep you in perpetual suspense. It drives a compelling narrative for sure, but it also begs the question why it needs to be presented as a game to do so.
    • 70 Metascore
    • 70 Critic Score
    Minecraft Dungeons is a lot of fun, but it’s a little lacking in depth, and it’s rather short to boot. It’s almost exactly what you’d expect from a game looking to fuse the cute world of Minecraft with the gameplay of Diablo, but it sadly never really reaches the potential of either. As I said though, it is good fun. It is replayable too, but it’s hard to really commit to doing so unless you’re helping along someone who is less familiar with games, say a younger sibling or your own kids. This puts it in an important bracket of gaming, where its perfect as an introduction to the genre, but it’s not going to offer much more than a distraction for anyone used to ARPGs.
    • 70 Metascore
    • 70 Critic Score
    A fairly tight and enjoyable sim. The campaign scenarios introduce you to all of its systems very gradually, and there’s plenty of freedom to customise your aquariums exactly how you please – even if they’re arguably not as interesting to build and look at as theme parks and cities. But each to their own.
    • tbd Metascore
    • 70 Critic Score
    I have a couple of minor gripes, including iffy collision detection with pickups and irritating vocal sound effects. But otherwise, despite it not exactly breaking any new ground, Yuri is a chilled, atmospheric platformer worth a look.
    • tbd Metascore
    • 70 Critic Score
    I love a good pun, and Flailure is definitely a good pun. It’s also a pretty good game. It’s got some silly mechanics, ragdoll physics, and cute animals all fighting it out to try and come out on top. There’s a wonderful level of chaos to the way each match plays out, and while it’s not always complex, there’s no denying how much fun beating your friends is. It’s definitely more a game for younger gamers, but there’s fun to be had here no matter what age you are.
    • 72 Metascore
    • 70 Critic Score
    Following the breakout success of Beat Saber, Harmonix are no longer the trendsetters in rhythm games. Audica clearly takes influence from the popular VR note-slasher while differentiating itself with shooting mechanics. Unfortunately, said mechanics don’t fit quite as well into the rhythm format. But a chunky setlist makes Audica worth checking out when you tire of its mêlée-focused rival.
    • 51 Metascore
    • 70 Critic Score
    Generation Zero is more or less what I expected from a big game studio doing its own indie project – a rough-but-unique mix of open-world game features. I love that it asks players to actually pay attention to its world instead of keeping them distracted with constant waypoint markers. And the tactical combat system really works, hitting an interesting middle ground between mainstream and hardcore.
    • 81 Metascore
    • 70 Critic Score
    Rune Factory 4 Special has so many layers to it that you can’t help but be fascinated by its charm. The town has a tight-knit feel to it, where each character has a unique, delightful personality. The variety in your side quests and the depth of each system can enthral you for hours. And while its combat is perfectly flawed, it’s a decent change to the life sim formula that other games haven’t quite nailed.
    • 71 Metascore
    • 70 Critic Score
    It’s clear The Sinking City tries to punch its weight with triple-A’s but overstretches itself. The fundamental lack of polish is problematic in light of its blockbuster RRP. But if nothing else, I feel it has the makings of a new cult classic.
    • tbd Metascore
    • 70 Critic Score
    Tesla Force is a solid twin-stick shooter that has you fighting through a deeply messed-up world paying as historical characters. Gameplay-wise it’s pretty much exactly what you’d expect. There are lots of enemies, absurd weapons, and a lot of fun to be had. There’s fun to be had here for fans of the genre, but it doesn’t do enough to entice anybody who wouldn’t already be interested.
    • 63 Metascore
    • 70 Critic Score
    Neurodeck is a fascinating card game that explores an often ignored aspect of gaming – our psyche, and in an interesting and fun manner. I would have liked to see more of a storyline as opposed to the raw card game, and phobias would have been more interesting if linked to personal character emotions, but overall the game is fun, well thought out and unique. Deal with that how you like, but cards on the table, the game is aces. (It isn’t; it’s pretty good. But who can resist a good card pun?)
    • 76 Metascore
    • 70 Critic Score
    Even if SuperEpic isn’t the most coherent game, the whole package still works well. With so many different challenges, puzzles and secrets to discover, it’s a worthy evolution of the Metroidvania formula. Using your smartphone is a clever addition, provided you want to use it, while the exploration and combat feels fluid and responsive to where you’re itching to see what awaits you in the next room.
    • 80 Metascore
    • 70 Critic Score
    Overall, Under Night In-Birth Exe:Late[cl-r] is a good fighting game, one that should help any interested players into the world of In-Birth, and maybe even bring back a few lost fans. That being said, it’s also effectively a remaster with a couple of small updates, so it stings a little to see it out in the world as a brand-new game. This is a great pick up if you’ve never played the series, but a far harder sell if you’re a long term fan who has bought every entry in the series so far, though you’ve probably already bought your copy if that’s the case.
    • tbd Metascore
    • 70 Critic Score
    Bombfest is a decent, well-presented, local multiplayer game which will sit well in circuit alongside the likes of Samurai Gunn, Super Treasure Adventure and Gang Beasts. Its greatest lack is content, which massively reduces the session time of the game when others are available.
    • 84 Metascore
    • 70 Critic Score
    Don’t get me wrong, it’s not difficult. If you fail a few times in a row, it even asks if you’d like to skip that section. But it rarely feels like you’re properly in control. I can’t help but think that rhythm game mechanics would have worked better – particularly considering the musical essence of the game.
    • 73 Metascore
    • 70 Critic Score
    A game like this may have taken you a few weeks to grasp and explore in the ‘80s but faced with a modern society that deeply understands video games, it might only last a few hours. But, for those few hours, you’ll be whisked back in time to experience the origins of the modern platformer and better understand why the genre still exists today.
    • 57 Metascore
    • 70 Critic Score
    Dark humour is used liberally throughout Little Misfortune’s exploration of bleak themes. Half of the time, you don’t know whether to laugh or recoil in horror. Either way, it’s easy to become absorbed in the plight of our little heroine. It’s pretty short for the price of admission and arguably a little too much of a cinch to play, but a loveably weird tale all the same.
    • 69 Metascore
    • 70 Critic Score
    As a platformer, Scarf doesn’t particularly break new ground, and veterans of the genre will hardly pause for thought when solving its puzzles. That makes it liable to be written off as ‘just another platformer‘, which is a real shame. A full playthrough of the game can be comfortably achieved in one sitting, and the valuable message that lies at the heart of its narrative is more than worth taking the time. Scarf isn’t designed to challenge or frustrate, but provides the player with the satisfaction of puzzle-solving and a gently introspective allegorical tale.
    • 83 Metascore
    • 70 Critic Score
    Hypnospace Outlaw’s imitation of technology from days of yore is commendable, along with capturing the fallible, human ways we interacted with it. Although it may not be the most well-structured experience and is guilty of running its own well of novelty dry, it offers a mostly delightful few hours of misty-eyed laughs and surprises.
    • 69 Metascore
    • 70 Critic Score
    Ikenfell’s pure heart won me over. The end of the epilogue alone made my gay little heart melt. I cared an embarrassing amount for the characters the game introduced me to, and the ways in which their interactions are examined is a high point of the game for me. Its sheer empathy, inclusive nature, and amazing soundtrack all make for an engrossing experience, especially if you’re queer and not used to seeing yourself represented in a respectful way. Just make sure that you fight more battles than I did along the way, else you might end up having a bad time by the conclusion.
    • 64 Metascore
    • 70 Critic Score
    FRACTER is a brief puzzle adventure that doesn’t break the mould. But it’s a well-accomplished port worth checking out at its low asking price.
    • tbd Metascore
    • 70 Critic Score
    While the actual setting and storyline could do with a bit of colour (particularly the characters), if you want a decent strategy game to fill the emptiness between Christmas and New Years, Ancient Frontier: Steel Shadows may be the thing for you.
    • 64 Metascore
    • 70 Critic Score
    Unforgivable lack of exploding barrels aside, Super Treasure Arena is a fun little multiplayer game. While the lack of actual online play (on the Switch, anyway), game modes, and levels is a definite problem, Arena counters its shortcomings quite a bit simply by being cheaply priced. For a quick old-school multiplayer fix, it’s a safe bet.
    • 70 Metascore
    • 70 Critic Score
    Maneater may not be as enthralling as the Nelly Furtado song, but it’ll certainly make you work hard and make you want all her love because the game’s snarky personality does make you want to continue playing all the same. I’d personally wait until it goes on sale, but whenever you do purchase Maneater, I’m certain you’ll have a whale of a time.
    • 81 Metascore
    • 70 Critic Score
    While its level design is overly repetitious in both look and feel, Songbird Symphony still has plenty to be delighted about. A sweet story, fun musical stages and captivating animation make this avian adventure worth taking under your wing.
    • 64 Metascore
    • 70 Critic Score
    While there’s certainly room for improvement in Override, the game is undeniably fun in an old-school arcade way. It’s not as fast and fluid as classics like Sega’s Virtua On!, but the premise is excellent, the character designs are gorgeous, and the action is addicting.
    • 67 Metascore
    • 70 Critic Score
    Below has simple but satisfying combat, is easy on the eyes and ears, and the crafting system is fun once you get to grips with it. The trouble is, unlike other recent roguelike games, it doesn’t value fun above frustration and actively punishes you for slip-ups. Despite this, it’s a compelling experience, just not necessarily a fun one.
    • 70 Metascore
    • 70 Critic Score
    Hyper Jam is a great game, but it’s a shame that more creative game modes aren’t included here. The one mode that is included is quite robust, but it’s almost as if Bit Dragon put all their eggs into one basket. I can’t wait to play Hyper Jam at our next game night, but there’s perhaps not enough here to keep me coming back beyond that.
    • 64 Metascore
    • 70 Critic Score
    Ultimately, what guides the trajectory of this voyage in Dog Airport is your relationship with Krista, which is surprisingly tender and heartwarming. It’s the contemplative, and sometimes mournful conversations you have with her, the reminiscing of older days, and the gentle banters you trade with one another, that makes every reunion with her a poignant.one. For a game that’s predominantly moulded in the surreal humor of the internet, I wasn’t expecting to be swept away by all these feels.
    • 69 Metascore
    • 70 Critic Score
    It’s a lot of fun with friends, but it lacks something in single-player. I definitely recommend picking this up if you’re looking for something new to play in co-op or if you want to try out the survival genre in general. However, it lacks some of the satisfaction of other games in the genre. That being said, the monkey system is incredibly cool and the game is almost worth playing for that alone.
    • tbd Metascore
    • 70 Critic Score
    It can feel a little simplistic at times, but overall it’s quite good fun. The graphics are nice and you’ll find yourself settling into a favourite role in no time at all. It’s still got a few bugs, but it’s Early Access, so we’re expecting those to get stomped on at some point.
    • tbd Metascore
    • 70 Critic Score
    For a game which manages to create a nice sense of place, I found it frustrating that the starting environments are a bit boring. For the first two districts the colour palette sticks heavily to shades of brown and while it improves once you’ve ascended past the industrial district, it’s disheartening when the rest of the game is awash with personality. I could keep going on the copious things Tiny Build Games have crammed into this experience but I think I’d be here all day. If you want a decent rogue-lite which is better than most of the countless others in its genre, then Streets Of Rogue will be right up your… err, street.
    • 72 Metascore
    • 70 Critic Score
    These puzzles are the bite-sized, whimsical charm that propel Where Cards Fall, but it could still do with cutting the fat off its mind-boggling puzzles. Each time you’ve completed one of them, you’ll be introduced to an unskippable and largely non-interactive cutscene on some pivotal memory of the teenage protagonist, which feels like an obligatory and unnecessary inclusion after a while. My attention wanes, and I’m quite ready to move on from whatever larger-than-life dramatics, tenderness and awkwardness of the protagonist’s teenage years.
    • 81 Metascore
    • 70 Critic Score
    Svoboda 1945: Liberation is a game which explores how looking back at the past means different things for different groups of people. It’s a story about the difference between those who benefit from the act of looking back, and those who are punished and aggrieved instead.
    • 60 Metascore
    • 70 Critic Score
    Windbound is a lovely little adventure game in a beautiful world. You don’t always have to kill things, and you can generally be a little more relaxed as you journey from island to island and watch the wildlife. It’s not perfect, but I enjoyed my time in the world, and the emotional ride constantly swaying between immensely chilled out and “god d*mn it I died” was one I found quite fun.
    • 73 Metascore
    • 70 Critic Score
    Bum-Bo is repetitive, childish, revolting, and gratuitous – and most importantly, it’s a stroke of genius. The team behind Bum-Bo have thrown caution to the wind with this one, revelling in the stuff we all loved about The Binding of Isaac but didn’t want to admit. We’ve no need for a story when we have the basement-dwelling combo of tabletop gaming, semi-edgy humour centering on the grotesque, and fiendishly difficult completion tasks. The game is fun, irritatingly so. It makes no sense whatsoever, but you’ll be glued to it from the first trial run.
    • 51 Metascore
    • 70 Critic Score
    Table Manners is a joyful if simplistic, parody of modern dating. To its credit, while I never fell in love with Table Manners, I can’t stop considering places it might go from where it is now. What if other dates like movie theatres or walks in the park were similarly simulated with outrageous physics? What if hookups were simulated in this way? Table Manners is a lovely romp. My main complaint is that I couldn’t leave a tip for the waitstaff who cleaned the tables left in my wake.
    • 59 Metascore
    • 70 Critic Score
    Overall, Warlander is a lot of fun, and the combat system really is unlike anything else you’re likely to have played. While it doesn’t always shine in each individual fight, it does a good job of escalating as you play through it, and the difficulty curve straddles the line between forgiving and “oh lord why is this happening to me” very well. It’s certainly worth your attention if you’re looking for something visceral to sink your teeth into, and it’ll treat you well if you’re willing to master the nuances of the combat system too.
    • tbd Metascore
    • 70 Critic Score
    Fate Hunters definitely has a more refined presentation than Spire, with beautifully-drawn cards and excellent 3D animation. So, clone-like it might be, but it’s still a fine entry to the genre.
    • 76 Metascore
    • 70 Critic Score
    Pikuniku is relentlessly charming throughout its short-but-sweet several hours of play. Many of the more enjoyable moments aren’t even mission-critical, so you’d do well to keep your eyes peeled for bonus nonsensical hijinks rather than just speed your wobbly red appendages towards the conclusion. While not the most sophisticated experience, Pikuniku is a bonkers trip worth leaving your cave for.
    • 81 Metascore
    • 70 Critic Score
    Horace is the titular character in this morality tale centered around how he’s treated by his rich masters and outsiders, though the gameplay itself mostly consists of brisk and entertaining obstacle courses involving lots of running and jumping. Horace isn’t groundbreaking or anything we haven’t seen before, but it’s quaint fun.
    • tbd Metascore
    • 70 Critic Score
    Gloom and Doom is a visual novel about Heaven, Hell, and absolution. It comes with a nice cast of characters all trying to figure out what on Earth is going on, while all fighting their own demons, literally and figuratively. The art style and general setting will feel very nostalgic for any fans of 90s-era comic books, or just anyone alive during the 90s. It’s not a particularly long game, but it’s a good time while it’s around.
    • 77 Metascore
    • 70 Critic Score
    Before Your Eyes ultimately suggests that happiness, fulfillment, that warm sense of a life well lived—that doesn’t come from other people’s perceptions. Rather, it comes from self-acceptance. And, incredibly, that’s something we do have control over.
    • 73 Metascore
    • 70 Critic Score
    Its world, art-style, exploration, and hack-n-slash combat are super fun, but these feel hampered by Tribes of Midgard’s key conceit as a tough tower defence game. Increasingly long nights mean you get little and less time to explore, and this is exacerbated by growing demands on resources. Instead, Tribes of Midgard would have made a better open-world game—its procedurally-generated Norse realm is so explorable. I would gladly play Tribes of Midgard more if I wasn’t bound to the settlement as much, and I hope that’s a mode that could be explored in the future.
    • 73 Metascore
    • 70 Critic Score
    The challenge presented by Skybolt Zack is entertaining to a point. But there are performative barriers and embedded frustrations that can sap the motivation of players. It’s at this point where the upbeat background music ceases its arcade nostalgic tone and grinds down further upon the player. Beyond engaging with Skybolt Zack on a performative level, it was of more interest to interrogate the gaps where the meaning of the game falls through – where a lot of players might find themselves residing.
    • 62 Metascore
    • 70 Critic Score
    Overall, Dangerous Driving is focused. The developer has set out to make a spiritual successor to the arcade games of the past and, to that end, it can be nothing but a resounding success. While there could have been more ambition and left-field, crazier tracks, there aren’t many qualms to be had with its simple design. Dangerous Driving is gaming fast food, but the good kind.
    • 75 Metascore
    • 70 Critic Score
    At its best, God’s Trigger is mindless fun. It’s fast, gorey, and ridiculous. The action is a suitable stand-in for Hotline Miami, even if the style isn’t nearly as compelling. However, the pulpy tone and ridiculous aesthetic make it easier to look past its technical limitations and limited scope. If you don’t mind a bit of jank and a general lack of compelling personality, there’s a fast and frantic experience that’s generally a lot of fun. Play this with a friend or partner, if you can, and you’ll get a lot more out of its absurdity.
    • 59 Metascore
    • 70 Critic Score
    If you’re not averse to a bit of grinding, there’s plenty of fun to be eked out of Space Crew’s enjoyable core gameplay loop. Its main flaw remains the somewhat lacklustre beginning.
    • 75 Metascore
    • 70 Critic Score
    Overall, Police Stories is a game I give a hearty recommendation, all the heartier should you have a buddy cop to bring along. It strikes that same high-paced, repetitive problem solving note as Hotline Miami but in it’s own way. It’s more methodical, you have to stay on your toes. That can be stressful, but very rewarding when a level is completed and done smoothly.
    • 81 Metascore
    • 70 Critic Score
    With Hand of Gilgamech, Image & Form have shown that SteamWorld is truly a genre chameleon, moulding itself nicely into a CCG RPG.
    • 71 Metascore
    • 70 Critic Score
    If you’ve grown tired of Map Painting Sim #400392 but still want to get a compelling fix, this is a great place to start. The storyline is sensitively written, well animated and filled with agonising choices that will have you questioning yourself pretty harshly.
    • 80 Metascore
    • 70 Critic Score
    Wintermoor Tactics Club is a lovely bit of escapism. Those looking for challenging strategy should look elsewhere, and its presentation lets it down in places, but this school-life D&D adventure has its heart in the right place.
    • 75 Metascore
    • 70 Critic Score
    If you’re a sucker for this genre like I am though, you’ll appreciate the ways Not Another Weekend fools you into thinking ‘80s adventure games were in any way approachable and enjoyable to play. After all, this game has successfully implemented several quality of life updates to a genre that desperately needed the refresh.
    • 77 Metascore
    • 70 Critic Score
    On one hand, there are aspects that are brilliant and can fill you with great satisfaction when every piece of the puzzle falls into place. On the other hand, when the immersion is broken by obnoxious or random ways of finding the next clue, you’ll find your enjoyment of each case diminished.
    • tbd Metascore
    • 70 Critic Score
    Break The Game’s simplistic platforming and shooting mechanics are unremarkable and a little half-baked in isolation. But entertaining writing and a hare-brained sense of humour make it worth booting up and breaking out of again. Channelling ideas from some of the indie greats and adding a dash of its own creativity and playfulness, Break The Game is an enjoyable adventure through the googly eyes of an AI.
    • 76 Metascore
    • 70 Critic Score
    I’m hopeful for Feudal Alloy. The style and mechanics are there, it just aches for a rebalancing of the introductory portion of the game. This is absolutely doable. And when it happens, it’ll be an unconditional recommendation. That doesn’t mean you should give it a miss now – just prepare yourself for a rocky start.
    • 80 Metascore
    • 70 Critic Score
    Pretty. Inoffensive. Rote. Others might find the DNA of something pure that they want to pass on to someone close: a niece or nephew, son or daughter. Trine is a series that is well worth introducing to those just getting to grips with the medium. And this installment adds to that library of introductory possibilities. But it doesn’t use the platform it has to push boundaries and explore the unknown in fairytale video games.
    • 72 Metascore
    • 70 Critic Score
    If you’re looking for a meditative city builder and enjoy resource management and problem-solving, you should absolutely give Before We Leave a go. But if you’re accustomed to some of the bigger 4X alternatives, you might feel as if what’s here is a little lacking by comparison.
    • 59 Metascore
    • 70 Critic Score
    The progression difficulty leaves a little to be desired, but when you see an enemy churn out a whole screen of projectiles—and know that if you stand just so, you’ll be able to dodge everything without moving—it all clicks into place. For players who are hooked on achieving that feeling of mastery, Godstrike is going to be a surefire win, with challenges and arena modes offering deeper layers to mine. In short, Godstrike is a wonderful, accessible paean to a niche genre.
    • 59 Metascore
    • 70 Critic Score
    Leaving home, getting married, moving to the city, coming home and finding out that your home isn’t the place it used to be—all of these are part and parcel of growing up. Sid, living on his own and with a published novel under his belt, might expect to be largely done with that process, but Forgotten Fields’ greatest insight is that growing up isn’t such a simple thing. It’s not a linear process with clear rites of passage; I’m not sure that it ever really was.
    • tbd Metascore
    • 70 Critic Score
    Breakpoint is a simple and incredibly honest game. It’s a new arcade game, and there’s nothing more to it. However, in a field of endless games and services, this approach is rather refreshing.
    • 65 Metascore
    • 70 Critic Score
    Genesis Alpha One is an ambitious triple-I game that, even though it relies too much on continuously repetitive and similar-looking activities, provides a deep, engaging and challenging experience thanks to its great visuals, some surprises along the way and gameplay mechanics that quickly become natural and intuitive.
    • 65 Metascore
    • 70 Critic Score
    Despite its excellent, beautiful catastrophe of a script, Metal Wolf Chaos XD is a tough sell. Why would players want to spend time on a game with gameplay this dated? The reason is simple: Metal Wolf Chaos XD is a reminder that games can be fun even if they don’t meet wider notions of what makes them ‘good.’ The title is mindless fun, a distraction from the confines of what audiences expect when they play a game.
    • 77 Metascore
    • 70 Critic Score
    Visibility issues aside, Darksiders Genesis is a solid port of a solid action-RPG. It’s accessible for both Darksiders fans and those who’ve never played anything from the franchise before. While there’s nothing truly remarkable on offer here, Genesis nails all the fundamentals of satisfying demon-bashing.
    • 82 Metascore
    • 70 Critic Score
    The story makes the whole experience rich, and although it’s Unknown World’s first stab at fully acted and voiced cutscenes, the characters are well written, and voiced with nuance and warmth. It doesn’t add anything revelatory to the world of Subnautica, but there is still a sense of accepting the past, of moving forward—fitting for a game about exploring areas and mining material to build and survive, but with little incentive to return to them once they have outlived their usefulness.
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In Progress & Unscored

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    • 61 Metascore
    • Critic Score
    The game as a whole feels a little sparse. What there is to do is fun, but it loses its sheen rather rapidly as you discover there’s little point in replaying the missions. Of course, it’s in Early Access, so this is likely to change, but it’s still kind of annoying. A good shout if you want to get in at the ground level of something that’ll be fun in a few months, but waiting a few months is perfectly understandable too. [Early Access Score = 70]

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