The Games Machine's Scores

  • Games
For 2,656 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2658 game reviews
    • 77 Metascore
    • 88 Critic Score
    EA SPORTS FC 26 marks a step forward from its predecessor. Balanced gameplay and a fluid structure that's incredibly fun, it also brings some changes to Ultimate Team and Career modes (both player and manager), always hitting the mark. We hope this holds true throughout the year, and we're keeping our fingers crossed for any patches that, in the past, have brought about some unwelcome changes.
    • 77 Metascore
    • 83 Critic Score
    If attempting to describe what Tomodachi Life: A Life of Dreams actually is proves complicated, venturing to evaluate it feels like an almost subversive act. It can be one of those games that ends up sneaking its way into the routine of daily life, or an experience that feels immediately off-putting. I found it both adorable and challenging—challenging in the sense that its particular brand of humor would put anyone to the test—though I happen to be the kind of person who enjoys being destabilized by a bit of culture shock.
    • 77 Metascore
    • 84 Critic Score
    The Fabulous Fear Machine must have been hatched by some really sadistic people, because it is one of the creepiest games you will find around, despite being a simplified 4X with a board game structure. The concept of spreading fake news to fuel panic is portrayed with a lot of sarcasm and a graphic depiction that recalls the old horror comic books of the 1950s. Like all games of this type, it becomes repetitive in the long run despite attempts to add new features to each mission, but the particularly engaging story will motivate you to continue.
    • 77 Metascore
    • 81 Critic Score
    An intriguing adventure with noir overtones and 100% Japanese madness, featuring an intriguing story involving a team of super-detectives, an unscrupulous multinational corporation remotely reminiscent of Resident Evil's Umbrella Corporation, and a protagonist whose past and future are shrouded in a thick blanket of mystery.
    • 77 Metascore
    • 87 Critic Score
    Time paradoxes are always a slippery slope, but Remedy manages to play with them without getting entangled in some quirky and frail plot twist. Unexpectedly, the union between videogame and TV works great; the same cannot be said for the shooting sequences, with some design flaws that can ruin a generally more than enjoyable experience. If you own an Xbox One, Quantum Break should be a part of your collection.
    • 77 Metascore
    • 87 Critic Score
    Random battles and the low difficulty level do not prevent World of Final Fantasy from being a spin-off that is really well done and enjoyable. The perfect way to wait for FFXV.
    • 77 Metascore
    • 80 Critic Score
    Blasphemous is a Metroidvania with gorgeous pixelated graphics and simple, yet satisfying combat. Tedious sidequests and some minor design flaws hold back this 2D from shining even more.
    • 77 Metascore
    • 80 Critic Score
    Herald: An Interactive Period Drama lives up to its name: it's an exciting adventure on the sea, with a lot of meaningful choices and a compelling story. Its only fault? The Italian language is not available, and that could be a problem.
    • 77 Metascore
    • 85 Critic Score
    Mix the madness of a blind date, the unknown of returning home and the slipper on your mother's teeth, and you get Thirsty Suitors, a video game that overturns the rules and follows its own vision, defining with awareness and maturity an enveloping and engaging game design. It is above all strong in game design that mixes with real life events and a number of events that follow one another, nevertheless outlining an extremely scholastic exploration. Worth a try if you are in a mid-life crisis (now in your thirties), if you have lots or lots of exes ready to take revenge and if, in a certain sense, you have finished Alan Wake 2 or any other work published in the last six months. In that case, you would understand why someone left you.
    • 77 Metascore
    • 75 Critic Score
    After the bizarre variations on the theme of Night Springs, The Lake House brings us back to the survival horror genre, giving us another of the infinite facets of the increasingly stimulating Wakeverso. In less than three hours, the essences of Control and AW2 are condensed to distill them and put them aside for the future... which promises to be nothing short of exciting. Perhaps one or two more hours to give more breathing space to the events, however, would not have hurt.
    • 77 Metascore
    • 75 Critic Score
    Neva: Prologue is a decent addition to Neva. Decent, in fact: it does its job, it's not at all bad, and it's even cheap, but it doesn't quite live up to the core game's promise, and feels less inspired and compelling compared to it.
    • 77 Metascore
    • 81 Critic Score
    Microtopia is a colony sim where the player controls robotic ants engaged in resource collection, building construction and automating production processes. The gameplay is based on the design of an optimized path system, where ants follow predefined trajectories to maximize efficiency. The huge technology tree and the expansion into new biomes constantly introduce new challenges. With a minimalist design and a flexible sandbox structure, Microtopia offers a deep management experience and excellent longevity and a high degree of replayability in the search for the perfect colony.
    • 77 Metascore
    • 80 Critic Score
    Back 4 Blood isn't perfect and doesn't revolutionize zombie-themed co-op FPS, but it effectively demonstrates that, thirteen years later, the right ideas can revitalize superb but dusty gameplay.
    • 77 Metascore
    • 80 Critic Score
    Apart from a few problems of readability for the puzzles elements, Still There is an extremely bright, challenging, "tactile" point-and-click, which manages to gracefully tell a story of atonement, torment, dramatic but at the same time light, ironic, always ready to throw the right inspired quotation.
    • 77 Metascore
    • 84 Critic Score
    If you are searching for an online-oriented game, Arms could be a title to buy. Anyhow, the game is fun even if you play by yourself, despite some balancing issues.
    • 77 Metascore
    • 85 Critic Score
    The Mega Man Star Force Legacy Collection is a more ambitious undertaking than its source material might suggest. Not every element works equally well—some aesthetic choices remain questionable—but the work invested on the technical and structural fronts demonstrates a clear intent: not merely to preserve these games, but to bring them back into circulation in a form that remains relevant today. In this context, the RE Engine serves not merely as a container, but as a tool that compels a reinterpretation. And even when friction arises, it is precisely within that tension between fidelity and transformation that the collection discovers its true identity.
    • 77 Metascore
    • 75 Critic Score
    You were expecting me to write, “that’s what everyone says,” weren’t you? Well, think again—not least because Alt Shift’s game strikes me as the polarizing sort: those who manage to click with the gameplay loop and find the challenge posed by the Extinction levels truly galvanizing could easily sink dozens of hours into it; personally, however, after just seven or eight runs, I’d already had my fill due to the lack of situational variety. What is undeniable, though, is that the Battlestar Galactica-esque atmosphere hits the mark perfectly.
    • 77 Metascore
    • 82 Critic Score
    Chaos, bullet hell and brutality. These are my three tags to describe Warhammer 40,000: Shootas, Blood & Teef. A horizontal scrolling twin stick shooter with a gameplay reminding old arcades like Green Beret and Contra, filled with devastating weapons, avalanches of enemies armed to the teeth and die-hard bosses. The game only requires skill in aiming and shooting while dodging storms of bullets, and although it may not seem that much these days, in this case it's absolutely fine, you simply have to turn off your brain and have a blast crazily dismembering enemy orcs.
    • 77 Metascore
    • 70 Critic Score
    When it works, Darksiders Genesis is quite fun and entertaining. Unfortunately the game is plagued by many technical issues and some very questionable design choices that prevent to guarantee an enjoyable experience from start to finish.
    • 77 Metascore
    • 85 Critic Score
    Escape From Duckov transforms the intensity of extraction shooters into a brilliant and surprisingly solid parody. Behind the ironic nature of armed ducks lies mature, well-balanced gameplay, capable of blending accessibility and tension, lightheartedness and constant stimulation. The loop between raids, extraction, and progression works brilliantly, aided by a pace you're solely responsible for and a refined technical package. If you can't live without competing against other players or don't like the idea of ​​grinding in the later stages, it might leave a bitter aftertaste, but it remains a fresh, intelligent, and characterful experience, recommended for everyone, especially anyone drawn to extraction games but steers clear of them due to the PvP component.
    • 77 Metascore
    • 80 Critic Score
    Blue Reflection: Second Light is a fine role-playing game, with a pleasing art direction that makes up for its cross-gen nature and modest budget. The storyline takes a while to get going and the multi-faceted combat system tends to drag common encounters for too long, but overall the game will surely appeal to those who don't mind the unusual setting.
    • 77 Metascore
    • 80 Critic Score
    All in all, the Wii U version of Woolly World was a pretty nice game. We can easily consider Poochy & Yoshi's Woolly World as a "Director's Cut" of the same game, available on a more suitable platform, the portable Nintendo 3DS; a title bound to charm adults and kids alike. Beware, though: there's cuteness everywhere.
    • 77 Metascore
    • 80 Critic Score
    The Switch version of Outlast works fine, in the sense that Red Barrels achieved the maximum result with the minimum effort. The game is a 1:1 porting, virtually identical to the previous releases (except for the frame rate locked at 30 fps), an experience that's not suitable for the faint of heart, one that's extremely emotional and always scary.
    • 77 Metascore
    • 72 Critic Score
    20XX is a roguelite shamelessly inspired by Mega Man, with a strong RPG component that makes it enjoyable and cleverly challenging. Unfortunately, the game also shows strong weaknesses, including predictable bosses and a technically unstable multiplayer.
    • 77 Metascore
    • 81 Critic Score
    FORM takes us to another world, halfway between dream and metaphysics. The developers nail the feeling of interacting with every object in the game and present us with interesting puzzles. It is too short, though, more akin to a demo or a concept than a full game.
    • 77 Metascore
    • 82 Critic Score
    A karaoke based game with the best and most famous songs from Queen. If you love singing and you’re not scared by Freddie Mercury’s challenging voice, you’d have a go with this.
    • 77 Metascore
    • 85 Critic Score
    The remake of Oddworld: New 'n' Tasty is a success of style, fidelity and gameplay. Adding a few elements to the original, the game confirms itself as a milestone for a genre lost in time that finds a way to live anew.
    • 77 Metascore
    • 85 Critic Score
    Swordship is a great example of contemporary arcade. It does one thing, it does it well, and it's incredibly fulfilling, challenging, and exhilarating. Smugglers of the post-climate change future against corporations, pirates at the service of the least, always ready to take risks and with a great sense of entertainment. Great management of the risk / benefit component, precise controls, audiovisual remarkable, with each game over generating more sense of revenge than frustration. A truly remarkable work in its compactness.
    • 77 Metascore
    • 81 Critic Score
    Everything is very simple and fun in SpellForce: Conquest of Eo due to the bare-bones 4X gameplay, where the important thing is almost exclusively to come out victorious in battles in order to advance in the main story and side quests. Turn-based combat is the game's highlight, tactical but fast-paced. The offering probably won't please all SpellForce fans, but it will certainly enlist new ones.
    • 77 Metascore
    • 70 Critic Score
    Virtua Fighter is still a great game, no doubt about it. And Virtua Fighter 5 Ultimate Showdown fully re-proposes the old-but-gold original combat system, enhanced by a Training mode that explains in depth everything there is to know about it. What’s inexplicable in this operation is the poor care paid to the multiplayer, penalized by an old and poorly performing netcode, which heavily limits a game designed to be SEGA’s first step towards esports.

Top Trailers