The Digital Fix's Scores

  • Games
For 1,408 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Fire Emblem: Awakening
Lowest review score: 10 The Suicide of Rachel Foster
Score distribution:
1417 game reviews
    • 59 Metascore
    • 40 Critic Score
    Micro Machines as a brand is still great fun but you’ll find that’s sustained only for the briefest of moments.
    • 62 Metascore
    • 40 Critic Score
    Fun to begin with, but burns out far too quickly due to a lack of innovation.
    • 59 Metascore
    • 40 Critic Score
    One Punch Man: A Hero Nobody Knows is, unfortuantely, One Punch Man: A Game Nobody Will Play. It doesn't treat the source material with the respect it deserves and, ultimately, feels flat all things considered.
    • 48 Metascore
    • 40 Critic Score
    There are signs of a solid JRPG in Valhalla Knights 3 but it all crumbles to inconsequence given the slog through dull, uninspired locations and cookie-cutter quests.
    • 54 Metascore
    • 40 Critic Score
    Unfortunately Aeronautica Imperialis: Flight Command is not one of the better Games Workshop adaptations. It is a game that relies far more on luck than judgement or skill, and so is repetitive at best, and frustrating at worst. I like that they’re trying something different in translating the game from tabletop to screen, and the cinematics are a nice system, but it comes at the expense of the gameplay experience.
    • 56 Metascore
    • 40 Critic Score
    It targets the hardcore Japanese game fans and asks them how much. How much do they love Japan? How much are they willing to pay? The answer, inevitably, is not enough.
    • tbd Metascore
    • 40 Critic Score
    Whilst artistically stunning, The Wanderer: Frankentein's Creature's port to Switch is riddled with bugs, rendering it unplayable in parts.
    • 52 Metascore
    • 40 Critic Score
    It’s an OK game; completing bosses does feel nice considering all the crap you just went through and overcoming the risk of having to redo it all again.
    • 67 Metascore
    • 40 Critic Score
    World War Z has no challenge, or tensions, or conflict; and a game with a horror setting but nothing horrifying is just horrifyingly boring. It’s fine on a technical basis, though.
    • tbd Metascore
    • 40 Critic Score
    Monopoly Family Fun Pack has been poorly marketed, poorly targeted and poorly executed, to the point where we’re not entirely sure why this package exists. You can find fun on the classic board in Monopoly Plus, but at that point it just seems better to be playing on the physical game board.
    • tbd Metascore
    • 40 Critic Score
    All in all, Monster Truck Destruction is an unsatisfactory experience at present that is best avoided.
    • 68 Metascore
    • 40 Critic Score
    A game which offers a lot of depth for player choice, but poor execution makes all the effort feel pointless. Earth’s Dawn tries to make up for its lack of content with too much repetitive gameplay.
    • 56 Metascore
    • 40 Critic Score
    For the Kickstarter fans, Leisure Suit Larry: Reloaded stands proud and tall as a shining example of a completed crowdfunding project and perhaps as a history lesson for newcomers. For everyone else, it’s all a bit limp, really.
    • 51 Metascore
    • 40 Critic Score
    It’s better than Chaos Rising but by capping off a promising mini-campaign with such disappointment, The Last Agent retrospectively tarnishes the whole wretched endeavour.
    • 68 Metascore
    • 40 Critic Score
    With no challenge beyond wrestling with the horrible controls, Unbox is a failed appeal to nostalgia that captures none of the warmth or playability of the games it admires.
    • 42 Metascore
    • 40 Critic Score
    A decade ago Arcania would be a pretty decent RPG. Time has not been friendly to this game and repackaging something that was never a classic to begin with is a misguided move.
    • 60 Metascore
    • 40 Critic Score
    Do yourself one instead: if you’re thinking of investing in a digital Magic experience, get last year’s instalment and avoid this soulless excuse for a game. Shame on you, Wizards of the Coast.
    • 48 Metascore
    • 40 Critic Score
    No-one expects Tearaway levels of interaction anymore, especially not when there is also potential PlayStation TV integration to consider, but every physical interaction with The Muppets Movie Adventures feels more like a progression blocker than fun.
    • 74 Metascore
    • 40 Critic Score
    There’s little to recommend. The presentation is wonderful, but it is let down by everything else.
    • 61 Metascore
    • 40 Critic Score
    Two positive things to take away from everything is that it is arguably the best game Spark have ever produced and is not as bad as Aliens Colonial Marines.
    • 50 Metascore
    • 40 Critic Score
    A colourful but tedious experience that never lives up to the excitement or intrigue of its idols.
    • 49 Metascore
    • 40 Critic Score
    For all its flaws and the questionable attempts to modernise the Pac-Man format, you can’t fault Pac-Man and the Ghostly Adventures for being a run-of-the-mill, inoffensive (except for the biting) platformer.
    • 75 Metascore
    • 40 Critic Score
    It’s short but not particularly sweet. There are many other games that evoke the same feelings as The Gardens Between, but they do so far more effectively.
    • 58 Metascore
    • 40 Critic Score
    The Dwarves had so much potential and even though the game looked great for a Kickstarter game, considering their lack of budget and the story it had to work with was a spectacular one, developers KingART just somehow managed to miss the mark.
    • 47 Metascore
    • 40 Critic Score
    Terminator: Resistance continues the trend of bad Terminator games and is better off being Terminated into the bin. You won’t be back to play this one, that’s for sure.
    • 67 Metascore
    • 40 Critic Score
    I cannot in good faith recommend people pay for Marvel’s Avengers. At it’s absolute best, the game is fine. More often that not, it does not reach those modest heights. The live-service approach to a franchise that does not suit it has rendered so much of it bland and lazy when that’s the last thing a game of this nature should be. This may be a game that we come back to in the future and find a completely reworked, satisfying experience that doesn’t put all its effort into blocking the player from enjoying themselves but not right now. At launch, Marvel’s Avengers is an imperfect and frustrating mess.
    • 54 Metascore
    • 40 Critic Score
    Rush Bros has some good ideas behind it, but the execution leaves a lot to be desired; for a game that claims to be a blend of two genres, there’s surprisingly little content from either.
    • 42 Metascore
    • 40 Critic Score
    Gleamlight tries to mix-up a formula that we've seen before, and falls some way of short. Despite some interesting features, it's biggest problem is that it's not fun to play.
    • 49 Metascore
    • 40 Critic Score
    The setting is decent, the atmosphere can be good in an intimidating way but as it’s a first-person shooter with awful combat and an even worse frame rate it’s impossible to recommend.
    • 60 Metascore
    • 40 Critic Score
    A narrative game that doesn't have enough time to tell the story it's trying to tell, leaving characters and plot lines feeling unfinished. Whilst it has a lot of interesting ideas and some nice mechanics, none of them feel fully realised. Twin Mirror is bursting with potential, which is why it feels so disappointing.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 82 Metascore
    • Critic Score
    The combat and gunplay have also been quite challenging at times. The AI is some of the best I’ve experienced in the genre as enemies don’t always just run up to you in open space (though, they tend to do so at times) but also attempt to flank you while you’re trying to take down a sniper from afar. Movement and cover are key to staying alive. The “bullet sponge” effect does still seem to be prevalent with mini-bosses and bosses despite the new armor system which intended to make gunfights more strategic. I’m still holding hope for some more interesting boss battles later in the game.
    • tbd Metascore
    • Critic Score
    All in all, the Off The Grid DLC has been fun and a great addition to what seems an ever-expanding game. It always seems to come offer on Steam as well, so if you are missing it from your collection, it is a must buy. With Two Point Studios always developing new content, I cant see this game ever slowing down.
    • 86 Metascore
    • Critic Score
    ENDER LILIES: Quietus of the Knights is a gorgeously haunting game, in both visuals and sounds. A few oddities in controls but overall a wonderful, tear-jerking and somewhat eerie experience. [Early Access Provisional Score = 90]
    • 69 Metascore
    • Critic Score
    Ultimately, Mario and Sonic at the Olympic Games Tokyo 2020 is an entertaining, albeit often simple, game full of sporting events that'll get friends and family set for some multiplayer fun. It's not as comprehensive as it perhaps could be in the way it allows players to set up their multiplayer sessions, but the variety and charm when it comes to the way everything is presented helps lift the whole package up.
    • 67 Metascore
    • Critic Score
    Whilst there's lots here to keep fans of management and colony building games entertained, there's still a lot that needs to be worked on. The use of 'specialists' who explore the world map, feel like they need an overhaul so that this part of the game is more engaging, and the point of having them feels more important to the overall wellbeing of your colony.The fact it's in early management still is good, as hopefully these issues will be addressed, and the actual colony building side of the game provides a lot of fun. [Early Access Provisional Score = 60]
    • tbd Metascore
    • Critic Score
    It can be hard to rate an early-access title because you have to understand that what you're playing isn't complete yet, regardless of how good or bad it is. However, in its current state, Valheim is already well worth picking up. The future is very bright for this game. [Early Access Provisional Score = 80]
    • 91 Metascore
    • Critic Score
    There are lots of areas that aren't fully detailed and one would hope that Asobo Studios work on beefing up the introductory side of the game ahead of its release on the Xbox One. There are times where the novel-sized instruction manuals of the past really should still exist and this is one of them. Despite this the game is still welcoming and post training you'll have no trouble jumping into any of the game's aircraft and taking to the skies - knowing the basics is enough to have fun but the amount of depth means that there's always something new to discover. Our hope right now is that Asobo and Microsoft manage to improve performance for those of us on lesser rigs and that a patch is forthcoming to help boost the frame rate a little. I can appreciate the game at less than 20fps in low settings but I would love to be truly blown away by it.
    • 84 Metascore
    • Critic Score
    7 hours in and this game is addictive and rewarding in a way that suggests there will few other games this year that can compete. It is as if Level-5 have put everything they have done in a cauldron and magically created this incredible RPG. [Provisional Score = 90]

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