The Daily Dot's Scores

  • Games
For 127 reviews, this publication has graded:
  • 48% higher than the average critic
  • 4% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Dark Souls III
Lowest review score: 30 SINNER: Sacrifice for Redemption
Score distribution:
  1. Positive: 81 out of 127
  2. Negative: 5 out of 127
132 game reviews
    • 81 Metascore
    • 80 Critic Score
    It’s this mix of chaotic misery and joy that makes Overcooked 2 a dish best served bold.
    • 82 Metascore
    • 80 Critic Score
    Open-ended mechanics and a suite of customization options make Shadow of the Tomb Raider an absolute joy to play.
    • 81 Metascore
    • 80 Critic Score
    Final Fantasy XV overcomes its narrative lows with gameplay highs that consume the player's time with engrossing optional quests and frenetic battles. As a whole, it does not represent the best in the series, but it delivers just enough to deserve a place in the mainline series, which is an achievement for a game that originated as a Final Fantasy XIII spin-off.
    • 94 Metascore
    • 80 Critic Score
    Though it isn’t perfect, the game excels at nearly everything it sets out to do. Full of genuine surprises, thrilling action, and emotionally grounded in almost every moment, this God of War is easily the best entry in a long series that had no right to reinvent itself so well.
    • 89 Metascore
    • 80 Critic Score
    The open-world sensations of Horizon Zero Dawn are some of the best of the current console generation. Climbing snow-capped mountains and crawling through verdant valleys never fails to be as exciting. This apocalyptic wasteland feels remarkably dynamic, with randomized characters and enemies roaming the world and creating emergent encounters...Though Horizon doesn’t represent a revolution in open-world adventures, it borrows heavily from past success stories and elevates the genre to a beautiful new standard.
    • 64 Metascore
    • 80 Critic Score
    It’s not a particularly pleasant experience—but it is uncompromisingly captivating.
    • 71 Metascore
    • 80 Critic Score
    Battleborn is a game that could really benefit from offering a free demo that doesn’t expire like an open beta test. Battleborn is dense enough to be easier to sherpa someone through rather than try to explain how the game works, and giving away a free taste might be all it takes to convince a friend to hop on board.
    • 81 Metascore
    • 80 Critic Score
    Black Ops III is a return to form for the Call of Duty franchise, and two of the three main components are as good as they’ve ever been. The story mode remains a disappointment, but there’s so much content and endless customization packed into the competitive and zombie modes that you’ll have no shortage of things to do for many months to come.
    • 83 Metascore
    • 80 Critic Score
    General distaste for some of the game’s networking features has surrounded Splatoon 2 since launch, but none of these choices ruin the experience. Bizarre, dated design choices hold back online play, but with free updates and new content coming in the next few months, it will be interesting to see how this already great game can improve.
    • 75 Metascore
    • 80 Critic Score
    While only one episode in, I feel fully invested in where The Walking Dead goes from here. Clementine’s story still holds a lot of intrigue, and her watching her grow makes it easy to overlook how much of this episode is simply setting up the pieces for what is sure to be a devastating sprint to the finish line.
    • 86 Metascore
    • 80 Critic Score
    The Cuphead experience is consistently wonderful. The nostalgic visuals, energetic soundtrack, and jubilant writing make this feel unlike anything you’ve played before. Some of the mechanics and gameplay tropes will be familiar to anyone who has played modern indie platformers, but the unique quirks presented here are among the best in recent memory.
    • 80 Metascore
    • 80 Critic Score
    Though the campaign doesn’t perfectly stick the landing, it finds strength in a multitude of moments that keep things intimate yet thrilling, making it almost certainly one of the series’ strongest entries.
    • 76 Metascore
    • 80 Critic Score
    It’s not the deepest RPG out there, but sometimes it’s nice having a lighter experience. One that calls back to a simpler time, where intuition is far more important that meditated planning. Aside from some button mashing and less-than-stellar mini-games, Paper Jam is worth a try for some good ol’ fashioned fun.
    • 81 Metascore
    • 80 Critic Score
    Though its titular goose may present itself as the town’s true menace, every meddling grandma and gossiping baby boomer in that town deserves the honking that they get.
    • 64 Metascore
    • 80 Critic Score
    Telltale’s Game of Thrones should be the end of any debate as to whether or not Telltale can apply its adventure game formula to any adaptation you throw at it. I saw things in Telltale’s rendition of the Game of Thrones universe that rivaled the awfulness I’ve seen on the show. I jumped from playing the post-apocalyptic Fallout 4 to playing Game of Thrones and didn’t feel like I was killing any fewer people.
    • 81 Metascore
    • 80 Critic Score
    If skill challenge is your motivation, Guitar Hero Live will demand much more of you by default. If you’re looking for a party game consider the regulars on your guest list and their level of frustration tolerance.
    • 84 Metascore
    • 80 Critic Score
    I’d worry I was being too harsh on Halo 5’s story if I didn’t know so well that the Halo universe is capable of supporting some great storytelling. It’s impossible for me not to reflect on games like Halo: ODST and Halo: Reach when I play the Halo 5 campaign. It feels like pastiche of earlier days that I hope Halo eventually returns to.
    • 58 Metascore
    • 80 Critic Score
    I found Jupiter and Mars to be a thrilling and thoughtful experience. It clearly communicates an important message and manages to be equally fun and charming. For the approximately five hours it took to reach the end credits, I was absorbed by impressive visuals and a weighty narrative. I came away with complicated feelings, and I can tell that was intentional.
    • 67 Metascore
    • 80 Critic Score
    Maiden of Black Water is decidedly an example of a game where genre experience and fandom has everything to do with its appeal. Games like this are fan service at this point, and Maiden of Black Water strikes all the correct notes.
    • 79 Metascore
    • 80 Critic Score
    The artifact descriptions are another example of the way Rising Tide layers new, compelling content onto the framework of Civilization: Beyond Earth.
    • 77 Metascore
    • 80 Critic Score
    I enjoyed Quantum Break in the same way I enjoy Marvel superhero movies. They’re fun to watch while I kick back and eat some popcorn. But when I go to see The Avengers I don’t have a control pad in my hands, and there’s where Quantum Break gets confusing for me. Sussing out the relative importance of the two halves of Quantum Break messed with my head as much as trying to sort through all the story’s causality loops.
    • 77 Metascore
    • 70 Critic Score
    Call of Duty: Infinite Warfare is the definition of a decent game. It’s fun in short doses and will keep you amused for just long enough to make you feel like you got your $60’s worth. That said, it’s definitely a step back from last year’s Black Ops III, which impressed in almost every regard, and despite being packed with features, modes, and more futuristic fanfare than any Call of Duty before it, a world of laser guns and space battles might not be where the franchise’s time is best spent.
    • 78 Metascore
    • 70 Critic Score
    Oxenfree sometimes feels like a walking, talking concept pitch, a vehicle for a compelling plot that needs a larger venue.
    • 84 Metascore
    • 70 Critic Score
    X shines when it comes to combat, exploration, and vehicle systems, making this sequel more engrossing than its predecessor. It’s richness makes it easier to overlook the shortcomings from both the technical limitations of the Wii U and the inconsistent soundtrack.
    • 82 Metascore
    • 70 Critic Score
    Despite these gripes, it’s clear that 4A Games has sacrificed none of Metro’s survivalist spirit. Amid all the ruin, murder, and mutation, there’s a humanity to this game that few other shooters ever reach. What started out as a cast of generic white guys (and a few POC) has become a family—people I’d reach out to, sit and drink with, make merry with until our throats became sore.
    • 77 Metascore
    • 70 Critic Score
    After playing over 30 hours of ARMS, it is hard not to be excited to see where the community grows from here. Still, players need to understand that they are coming in on the ground level of an experimental fighting game that will only feel more rewarding as time goes on.
    • 63 Metascore
    • 70 Critic Score
    The detective role-playing conceit makes Call of Cthulhu more than competent. Coupled with a compelling, unnerving take on Lovecraft mythos, the majority of the game is quite enjoyable.
    • 76 Metascore
    • 70 Critic Score
    Your first impressions of Sushi Striker probably won’t do enough justice to the surprising depth hidden within. While it can feel derivative of the genre at times, there really is a great hook hidden in the core systems.
    • 71 Metascore
    • 70 Critic Score
    Playing No Man’s Sky is very similar to my experience of playing Minecraft. I will spend months exploring a Minecraft world, gathering coal and iron and diamonds to make the weapons and armor, brewing the potions and enchanting the gear I need to keep me alive. I go on mapping expeditions to chart the entire world. And then I invariably spin up an entirely new Minecraft world so I can start over again from scratch and enjoy the thrill of discovery.
    • 69 Metascore
    • 70 Critic Score
    Beyond my issues with the controls, the final boss, and leaning too heavily on fandom rather than redefining these characters for a fresh audience, what bums me out about Star Fox Zero is that for me it lacks the special something that defines a Nintendo game.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 84 Metascore
    • Critic Score
    Forsaken doesn’t fundamentally change Destiny. It adds the best story and mission structure in the franchise and makes core social features more compelling to engage with. Only time will tell how deep the enthusiasm for Forsaken will run, but after a week with the expansion, it’s hard not to be impressed with how Bungie has managed to push Destiny 2 forward.
    • 91 Metascore
    • Critic Score
    While this PS4 remake might not be the best way ever to experience Team Ico’s timeless classic, it offers players old and new an experience that simply can’t be replicated anywhere else.
    • 83 Metascore
    • Critic Score
    Having an easily accessible version of Killer Queen is incredibly exciting. Bumblebear Games’ surprise hit harkens back to a different era of gaming, built around real-life interaction and player coordination. But Killer Queen Black was never meant to fully replace the arcade cabinets, but rather recontextualize the excellent experience for a brand new audience. It does so wonderfully.
    • 59 Metascore
    • Critic Score
    This game could suck a lot of your time—and battery life—if you try to max out every conceivable level and configuration for every tour.
    • 77 Metascore
    • Critic Score
    Labo has me thinking about what else is possible with the Switch and, impressively, managed to make the console feel even more amazing.

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