Telegraph's Scores

  • Games
For 820 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Fire Emblem: Awakening
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 39 out of 820
826 game reviews
    • 90 Metascore
    • 100 Critic Score
    It's [a] tough and punishing game, but in the best way possible. Every loss compels you onward in the war and the story. Where most games are frustratingly punishing, XCOM delivers a masterclass in challenge and escalation.
    • 90 Metascore
    • 100 Critic Score
    The achievement of Monster Hunter: World, however, is that by the time these more archaic foibles become an issue you will already be in too deep. Any issues melt away as you leap whooping from your seat, punching the air after you slay a giant beast while on your last sliver of health. In Monster Hunter: World, those heart-pounding epiphanies happen with thrilling regularity.
    • 90 Metascore
    • 100 Critic Score
    The best change is an interesting contradiction that gives you more control, while taking some away.
    • 90 Metascore
    • 100 Critic Score
    Sekiro is a game that, for better and worse, lays down an almost belligerent challenge. Keep playing, by all means, if you can handle it. Such fierce difficulty will not come as a surprise to veterans of From’s previous games Dark Souls and Bloodborne, of course, and will likely relish Sekiro’s propensity to kill you often and without mercy. Few games task you so harshly or dare to drive you to such frustration, but few games are as rewarding or exhilarating when you succeed.
    • 90 Metascore
    • 90 Critic Score
    A fascinating game. Through the seemingly endless collisions and alliances between the game's factions, you constantly find yourself placed into unplanned yet unique situations, and forced to make unpleasant choices.
    • 90 Metascore
    • 100 Critic Score
    For all of the improvements that are most welcome (and will doubtless help court a new generation of fans) Mass Effect’s brilliance isn’t about technicality. Not really. It is about that total investment in its galaxy and its characters --be it your most trusted squadmate or the elephantine Elcor shopkeeper you bumped into-- that has fully enveloped me again. That hasn’t aged a jot.
    • 89 Metascore
    • 100 Critic Score
    Hearts of Stone succeeds in stringing together several intriguing stories, excellent characters and standout moments in quick succession, and very little of it feels like a retread of quests that main protagonist Geralt has already undertaken.
    • 89 Metascore
    • 90 Critic Score
    If you've never played PVZ before on any platform, then purchasing it is a no-brainer because it's hands down one of the best video games ever made for any platform.
    • 89 Metascore
    • 100 Critic Score
    Beyond the initial threat of difficulty there waits a remarkable combination of accessibility and challenge, of risk and reward, punishment and empowerment.
    • 89 Metascore
    • 100 Critic Score
    You see, the best thing about Fable II is the stories you will have to tell, whether they are of love, money, murder or sacrifice. And every hero's is different.
    • 89 Metascore
    • 100 Critic Score
    Brotherhood is the franchise's best entry to date and one of the best games of 2010.
    • 89 Metascore
    • 90 Critic Score
    Valve has created a more robust version of its predecessor by offering a ton of new content while not losing sight of everything that made Left 4 Dead a sure-fire hit last year. The zombie apocalypse has never looked more appealing.
    • 89 Metascore
    • 80 Critic Score
    Titanfall 2 shines when it is, as Alavi says, doing things that other shooters do not. Whether it is in the surprising invention of its campaign, or the busy ebb and flow of its multiplayer modes, this is a shooter that should not be overlooked.
    • 89 Metascore
    • 100 Critic Score
    It is one of the most fascinating games you’ll play this year, or any other, a high-profile game that still dares to go against the grain despite its ever growing popularity.
    • 89 Metascore
    • 80 Critic Score
    It is, if there was any doubt, a thoroughly barmy escapade. There is the sense of the game’s designers being told to go nuts in a relatively constricted space and see what sticks. Mario has always been a conduit for madcap invention but it has rarely been this scattergun. Not the plumber at his most focussed, perhaps, but arguably at his most fun. It is a welcome and fitting part of a marvelously manic package.
    • 89 Metascore
    • 100 Critic Score
    No video game released this Christmas runs contrary to prevailing fashion as hard or fast as Dark Souls. And no video game is quite so exciting or exhilarating.
    • 89 Metascore
    • 100 Critic Score
    Despite the grim set-up, The Ballad Of Gay Tony is an altogether more upbeat affair than The Lost And Damned. The location is far more glamorous as most of the DLC's action forsakes Liberty City's dour ghettos and docile suburbs for the glitzy island of Algonquin (or Manhattan to you).
    • 89 Metascore
    • Critic Score
    Is it a Fortnite killer? Probably not. But as battle royales continue to be de rigeur, the challenge is to offer fascinating twists on the template. In that objective, it is looking like mission complete. [First-Look review]
    • 89 Metascore
    • 80 Critic Score
    It's a startlingly relevant piece of work, marred by the most benign and unnecessary of flaws. But in this age of scripted rollercoasters and linear bug hunts, the thinking man's freedom of Deus Ex provides a fabulous example of interactive entertainment, if not quite the revolution the title promises.
    • 89 Metascore
    • 90 Critic Score
    What Harmonix have crafted here is a quite exceptional piece of work, raising the bar for single band releases to almost unreachable heights. It’s a gorgeous, reverential and respectful celebration of The Beatles. It is an event that transcends video games, it’s The Beatles finally stepping into the digital world.
    • 89 Metascore
    • 80 Critic Score
    Tonally it is all over the place, never seeming quite sure what type of game it wants to be and audience it wants to court. At times it as sweet, warm and sharply enjoyable as any family film. May and Cody’s jibes at each other swerve from affectionate to cutting in a believable and often touching way as they pick at the rifts in their relationship. You may even start to root for them, until the game swerves into a task involving the excruciatingly drawn-out murder of a toy elephant to make their daughter cry.
    • 89 Metascore
    • 90 Critic Score
    One of the most important games I've ever played.
    • 89 Metascore
    • 100 Critic Score
    Extraordinarily good.
    • 89 Metascore
    • 80 Critic Score
    Battlefield 1 is a fantastic game. If you want a shooter that replicates the epic scale of two armies at war, or one that prioritises tactical thought over twitchy trigger fingers, this is the FPS for you.
    • Telegraph
    • 89 Metascore
    • 100 Critic Score
    On the surface, Horizon seems like a jumble of influences but, just like the murderous machina wandering its lands, the game is far more than its component parts, delivering a gripping story, satisfying combat, and the most gorgeous video game environments I’ve ever seen. Horizon confidently carves out an identity of its own in an overpopulated genre.
    • 89 Metascore
    • 80 Critic Score
    The Last of Us is irrefutably one of the best games of the PS3 era but it's beginning to feel of its time – and beneath its gorgeous next-gen glow-up, Part 1 is still, essentially, the same game. Which wouldn't be a problem at all were it not for that troublesome next-gen asking price.
    • 89 Metascore
    • 100 Critic Score
    There is so much more I want to say about What Remains of Edith Finch. So many thoughts I have about every single character, every single lovingly crafted room in the dusty, abandoned halls of the Finch house. Every single feeling it evoked in me that I didn’t expect to feel, and every thought I have about being made to feel these things so strongly after such a long time.
    • 88 Metascore
    • 80 Critic Score
    Immortality certainly gives you that leeway for your own interpretation and enough compelling mystery that its puzzle can get under your skin and spill out of the game itself. There are already some fascinating readings of the game out there and much of the fun will come in discussion and dissection. I still don’t think I have a perfect handle on what it all means, despite reaching the game’s ‘conclusion’, but I have some ideas. What I do know is that this is a brilliantly clever, disturbing and singular piece of work.
    • 88 Metascore
    • 100 Critic Score
    Modern Warfare 3 is a shining example of refinement and improvement. It's familiar, sure, but here familiarity doesn't breed contempt, just respect and reward for those who've dedicated so much time to the series. And for new players, it's the perfect starting point, more accommodating and encompassing than ever...A game which is undoubtedly going to be played for a long, long time to come, and deservedly so.
    • 88 Metascore
    • 100 Critic Score
    However you choose to approach Dishonored, it's a game that asks you to think, plan, be smart. It's a wonderfully empowering game because of this, as you lurk in the shadows knowing the powers you possess and the options you have. It's elegantly designed to make the most of those tools, but isn't afraid of changing the rules in order to keep its (admittedly quite predictable) story bubbling along.

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