Tech-Gaming's Scores

  • Games
For 580 reviews, this publication has graded:
  • 39% higher than the average critic
  • 19% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Persona 5 Royal
Lowest review score: 26 Demolish & Build Classic
Score distribution:
  1. Negative: 21 out of 580
583 game reviews
    • tbd Metascore
    • 26 Critic Score
    Razing buildings with wrecking balls and excavators should be a gaming slam dunk. After all, who doesn’t appreciate the catharsis of digital destruction? But Demolish & Build Classic fumbles on nearly every job, persistently disappointing with glitchy play, vague instructions, and tasks that feel mundane. This feels more like a kitty litter container than a true sandbox.
    • tbd Metascore
    • 79 Critic Score
    With the enemy-punishing sadism of Orcs Must Die! and the adaptability of a collectable card game, Guardians of Holme isn’t your average tower defense game. Instead, a healthy amount of autonomy and a constant drip-feed of rewards give this title an edge over its peers.
    • tbd Metascore
    • 80 Critic Score
    Odencat’s games habitually convey the wistfulness of a bygone era. With Game Boy Advance-style visuals and a delightfully pensive plotline, Snowman Story sustains this trend. Documenting the trek of a snow man facing his own mortality, this feels like Frosty reimagined by Mamoru Hosoda.
    • tbd Metascore
    • 80 Critic Score
    With visuals comprised of pulpy viscera, bones, and teeth, Angel at Dusk is dark and visually distinctive. When it comes to play, the title five-stage campaign might feel succinct, but it’s bolstered by modes with branching paths and runs where you collect and build overpowered loadouts. Bullet hell aces, you’ll want to set aside some time to enjoy Dusk.
    • 83 Metascore
    • 81 Critic Score
    Sure, Steam is overflowing with metroidvanias. But TEVI carves out distinction with an invigorating sense of autonomy. From determining what order, you want to confront bosses to customizing your own arsenal for the game’s adorable bunny-girl, expect an exceptional sense of freedom.
    • 72 Metascore
    • 71 Critic Score
    Born of Bread’s recipe for a light role-playing adventure is competent, thanks to charming visuals and combat that favors variety over difficulty. And while it’s great to see a Paper Mario-style expedition on PC, it’s evident that the process was a bit rushed. The occasional crash or underdeveloped mechanic doesn’t ruin the formula. But these can leave a sour taste with players.
    • 88 Metascore
    • 84 Critic Score
    The old adage about not swinging at the first pitch rings true for Granblue Versus: Rising. Like most sequels, you’ll find the requisite tweaks and additions. But returning players will witness a wealth of recycled fighters and some rehashed storytelling. As such, it’s newcomers that are best served, thanks to accessible control schemes, improved netcode, and diversions that make the Rising bountiful.
    • 74 Metascore
    • 73 Critic Score
    SteamWorld Build blends Sim City-style building with Dungeon Keeper-style protection. Unlike some of its peers, the game is delightfully laid back- at least on the lower difficulty level, making for an enjoyable outing as a civil engineer. But don’t expect much longevity. However, the developers’ resourcefulness doesn’t extend across the game’s five settings, making for a fun, but tragically fleeting career.
    • 78 Metascore
    • 74 Critic Score
    Pinball M ushers in a collection of tables culled from mature-rated properties. But save for a bit of blood and a few expletives, there’s little modification from Zen’s previous efforts. At a bit over five dollars for each table, the asking price isn’t too scary. But the pinball platform’s sporadic glitch can be a bit alarming, especially if it occurs when you’re trying to earn a stop on the game’s leaderboards.
    • 87 Metascore
    • Critic Score
    Currently in Early Access, Cross Blitz’s two modes deliver a lot of deckbuilding enjoyment, whether you are tackling the pair of plot lines or the game’s roguelike component. Yes, the sporadic difficulty spikes are vexing as you face foes equipped with commanding cards. Developer Tako Boy wanted to remind us that sporadically, the deck is stacked against us. [Early Access Provisional Score = 78]
    • tbd Metascore
    • 58 Critic Score
    UFO Robot Grendizer – The Feast of the Wolves plays a lot like the anime adaptations that lined store shelves across the early 2000s. Sure, the series’ signature visuals and Grendizer’s arsenal are here and accounted for- but the play feels more like a work-in-progress than a polished retail game.
    • 76 Metascore
    • 78 Critic Score
    My Next Life as a Villainess: All Routes Lead to Doom: Pirates of the Disturbance is an enjoyable excursion that should delight fans of Satoru Yamaguchi’s multimedia franchise. In Catarina Claes’ world opening your heart can be a risk, injecting a drop of pragmatism into an otherwise straightforward blend of comedy and romance.
    • 69 Metascore
    • 50 Critic Score
    Irem Collection Vol. 1 contains a trio of tough, but satisfying shooters that deserve remembrance. But with numerous problems with the emulation and a complete lack of historical context, the games here deserve far better.
    • tbd Metascore
    • 61 Critic Score
    In the ‘80s and ‘90s, Yu Suzuki’s arcade games helped propel gaming into the third dimension. Coin-ops like Space Harrier, Out Run, and After Burner felt innovative, each dazzling the senses as they tested reflexes for a few fleeting moments. Air Twister, the pioneer’s latest, does little to advance the basic formula. Expectedly. It looks and sounds better and attempts to inject long-term incentive. But this feels like the arcade pioneer coasting rather than truly tapping into his creative spirit.
    • 79 Metascore
    • 82 Critic Score
    Astlibra Revision is the antithesis of hurried development cycles and design by committee. Instead, fifteen years of indie effort has produced an action-platformer where stats are just as important as the timing of your sword (or staff) swings. Extending a fantasy world that feels familiar but also invites discovery, it’s a confident title that ranks among the very best adventures found on the Switch.
    • 77 Metascore
    • 79 Critic Score
    Loddlenaut’s chilled-out campaign might lack combat or even complexity. But somehow, becoming a subaquatic custodian is as soothing as a low-tide ocean swim on the hottest day of the year. Moon Lagoon invitation to wind down and restore your might blue home shouldn’t be overlooked.
    • tbd Metascore
    • 72 Critic Score
    GUNHEAD offers an intriguing mix of ideas, blending the potency of mech-based combat with some of the intrigue of a heist film. Initially, exploring the innards of defense-packed vessels is stirring, thanks to hard-hitting fights and the potential to trigger alarms. But before long, privateering grows routine, and you’ll probably wish the developers injected a bit more variety.
    • 79 Metascore
    • 78 Critic Score
    A few minor imperfections are found in Cuisineer’s delectable amalgam of dungeon-based action and restaurant management. But these wayward flavors aren’t enough to spoil the piquancy that BattleBrew Productions has cooked up. With lovely art and refreshingly relaxed pacing, this is a dish that fans of cozy games will savor.
    • tbd Metascore
    • 82 Critic Score
    UsoNatsu ~The Summer Romance Bloomed From A Lie~ isn’t interested in quickly summarizing the key points of a relationship. Instead, it’s fascinated by the impact of social bonds and the intricacies of new pairings. The novel’s premise centers around overwriting tragic memories with new ones. But likely, you’ll want UsoNatsu’s ruminations to linger for as long as possible.
    • 75 Metascore
    • 63 Critic Score
    Ultimately, Song of Nunu: A League of Legends Story is a mediocre spin-off. While the relationship between Nunu and Willump can be charming, the game’s succession of gentle puzzles feels too ordinary and sporadically glitches. The main thing this road trip offers is a sweet bond between boy and yeti.
    • 76 Metascore
    • 81 Critic Score
    A small team of Polish developers did something the big conglomerates like Activision or Electronic Arts would have botched and made a solid RoboCop game. Sure, there are a handful of technical glitches, but Rogue City builds on Verhoeven’s film, pushing the character in new directions. If you’re a fan of the movie, consider this worthy companion piece.
    • 90 Metascore
    • 82 Critic Score
    Alan Wake II understands that horror should tap into our fear of uncertainty and a dislike for disorientation, rather than just providing jump scares. Remedy’s latest is at its best when it’s elusive, and you have little idea where the plotline is headed next. Occasionally, it can be a bit self-congratulatory. But if you overlook that quibble, you’re in for a harrowing time.
    • 68 Metascore
    • 71 Critic Score
    Although there’s a bit of redundancy and some lethargic load times in the VISCO Collection, there's some solid 90's-era arcade action to be found.
    • 83 Metascore
    • 75 Critic Score
    At first, Aged Through Blood’s blend of Trails-style bike tricks, slow-motion gunplay, and exploration seems shrewd. But the mixture of mechanics eventually grows laborious across Laika’s 10- to 12-hour trek. If developer Brainwash Gang could get the action to match the quality of the exposition, I’d gladly ride again with this mama coyote.
    • tbd Metascore
    • 53 Critic Score
    2023’s Astrosmash feels like the product of an industry that’s increasingly favoring profitability over artistic expression. Yes, it vaguely plays like the original, looks less pixelated, and now has obligatory power-ups, effectively checking off the minimum qualifications for any update. But for fans of Mattel’s ground-based shooter, it’s a missed opportunity to truly honor a classic.
    • tbd Metascore
    • 70 Critic Score
    The last decade has seen far more simulations than exaggerated, NFL Blitz-style interpretations of football. And like a prodigious rookie, Wild Card Football seizes the opportunity, mixing a straightforward adaptation of the sport with collectable cards that can influence a play. Like any newcomer, there’s room for improvement, so you’ll find the campaign too grindy and the commentary too reserved. Hopefully, it will be allowed to mature for a few more seasons.
    • tbd Metascore
    • 83 Critic Score
    Likeable WarioWare-clones are rare, especially on non-Nintendo platforms. While not all of Super 56’s mini-games are winners, there’s more than enough clever one-button challenges. More importantly, there’s incentive for replay, ensuring that the game can hold you attention for longer than a single weekend.
    • tbd Metascore
    • 76 Critic Score
    Knight vs Giant: The Broken Excalibur is just a bit more than Hades meets King Arthur’s court. Controlling a resurrected Arthur is enjoyable thanks to potent weapons and spells upgraded with frequent perks. Even if the storytelling is second class, responsive controls and feverish combat make this a worthy consideration for any roguelike fan.
    • 79 Metascore
    • 68 Critic Score
    Although Savant – Ascent REMIX is still a delightfully hectic shooter, this reworking leaves out a few of the original game’s best qualities. D-Pad Studio’s shooting and sprite work remain skilled, but the beats and power-up system have been discarded, making for a lesser experience.
    • 73 Metascore
    • 70 Critic Score
    There’s a first-rate game buried deep within Silent Hope. But tiresome combat and hub world busywork prohibit players from ever seeing the game’s potential. The trend of tuning a game to pad playtime rather than delivering a sense of fulfilment claims yet another victim.

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