Tap!'s Scores

  • Games
For 96 reviews, this publication has graded:
  • 22% higher than the average critic
  • 12% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Bit Pilot
Lowest review score: 20 Puffle Launch
Score distribution:
  1. Positive: 42 out of 96
  2. Negative: 18 out of 96
96 game reviews
    • 76 Metascore
    • 60 Critic Score
    But a 3D twist – jumping platforms surround a spinning tower – gives fans of the genre something new to tackle.
    • tbd Metascore
    • 60 Critic Score
    The game is tougher than Doodle Jump, demanding that you rapidly position your monster above the next coin, but it's rewarding when you manage to complete a level.
    • 79 Metascore
    • 60 Critic Score
    The five stages play with classic Namco arcade games in an amusing way, the graphics are rich and well-defined, and the controls are tight. This is just as well, given the relative toughness of the boost sections.
    • 77 Metascore
    • 60 Critic Score
    At its best, then, this is Spy Hunter and Burnout's highlights combined; at its worst, it's frustrating drudge-work. A pity.
    • 66 Metascore
    • 60 Critic Score
    You get plenty here for your cash, and a two-player option saves even the poorest events.
    • tbd Metascore
    • 60 Critic Score
    While only diverting for a limited time, this is a nice little nostalgia trip nonetheless.
    • 70 Metascore
    • 60 Critic Score
    It's almost great – it just needs an extra spit and polish before we can wholeheartedly recommend it.
    • 71 Metascore
    • 60 Critic Score
    Being able to spend credits to level up your weapons makes Siegecraft able to stand up to the Viking horde, but it's still far from the best catapult title around.
    • 69 Metascore
    • 60 Critic Score
    The problem is, this task is all there is, and while you can fine-tune tactics to better your score, it's frustrating to have to wait until powers are unlocked every game.
    • 84 Metascore
    • 60 Critic Score
    It looks lovely, and while you're on track it's all very – yes – nice, but it could have been something much more compelling.
    • 67 Metascore
    • 60 Critic Score
    Another slightly cynical but neatly executed take on the GTA format.
    • tbd Metascore
    • 60 Critic Score
    Come on Sesame Street, kids these days expect more – so where are your sharing options and monster games?
    • 85 Metascore
    • 60 Critic Score
    Movement is done through swiping in your intended direction – it's nicely simple, but imprecise. Sometimes there are small monster-like creatures, which come out to play at night.
    • 77 Metascore
    • 60 Critic Score
    Still, this is a solid title, with plenty of potential. In short bursts it's a lot of fun, and it can be genuinely tense when you're out of ammo and fleeing through a decaying prison while zombies go after your blood.
    • tbd Metascore
    • 40 Critic Score
    Charming, but beyond barebones.
    • 75 Metascore
    • 40 Critic Score
    As a rescue-'em-up, Saucelifter's under half the price, brighter and far more fun. Get that instead.
    • 76 Metascore
    • 40 Critic Score
    An emphasis on live action that too often happens under your prodding digit, making levels past the first couple of dozen hugely frustrating? Oh. And what a shame - we really wanted to like this one, and everything else about it is fab.
    • 74 Metascore
    • 40 Critic Score
    Super Bit Dash is quite close to greatness, but while it looks lovely, the controls aren't quite tight enough, and the finite number of rooms repeats quickly.
    • 78 Metascore
    • 40 Critic Score
    The game's not bad, just entirely forgettable.
    • 75 Metascore
    • 40 Critic Score
    Wonder why this germ of a good game has average execution and problematic controls (angled shots are tough when your thing's near a screen corner). Realise wading through lower levels every game is a chore. Quit.
    • 75 Metascore
    • 40 Critic Score
    What's less fine is the game's imprecision, forcing you to play levels over and over until you stumble on placing a bomb on a specific pixel. The annoyance is such we were soon fed up, unintentional sinister undercurrent aside.
    • tbd Metascore
    • 40 Critic Score
    It's the kind of thing you can lose hours to, but we never found ourselves excited or addicted.
    • 77 Metascore
    • 40 Critic Score
    At its best, the game resembles a side-on Zen Bound, but the gradual introduction of arcade elements ends up being a frustration, since your finger too often obscures the action.
    • 67 Metascore
    • 40 Critic Score
    It all feels like a beautiful graphical demo where someone forgot to put a game in.
    • tbd Metascore
    • 40 Critic Score
    Briefly diverting, but quickly becomes forgettable.
    • tbd Metascore
    • 40 Critic Score
    The bit when the blocks pulling happy faces when you win is the most exciting bit of an uninspiring game.
    • 78 Metascore
    • 40 Critic Score
    It's fun for a bit of casual play with chums and randoms, but nothing special, plus you'll tire of the single-player version (against THREE whole AI players!) in record time.
    • 53 Metascore
    • 40 Critic Score
    This iOS version, alas, is akin to the original's early iterations. You're only offered the sandbox creation mode, in which you potter about a vast landscape, placing blocks to build stuff. Recreate your own house; make a fairytale castle; spell out 'help, I'm bored' – the choice is yours. And that's basically it.
    • 82 Metascore
    • 40 Critic Score
    And while the game looks pretty, it lacks the challenge of the similar LostPixels and the character of eBoy FixPix.
    • 63 Metascore
    • 20 Critic Score
    And so after an hour of this game, the only thing you'll want to launch skyward is your device.

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