Tap!'s Scores
- Games
For 96 reviews, this publication has graded:
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22% higher than the average critic
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12% same as the average critic
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66% lower than the average critic
On average, this publication grades 7.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Bit Pilot | |
|---|---|---|
| Lowest review score: | Puffle Launch |
Score distribution:
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Positive: 42 out of 96
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Mixed: 36 out of 96
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Negative: 18 out of 96
96
game
reviews
- By Date
- By Critic Score
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- Critic Score
But a 3D twist – jumping platforms surround a spinning tower – gives fans of the genre something new to tackle.- Tap!
- Posted Nov 10, 2011
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- Critic Score
The game is tougher than Doodle Jump, demanding that you rapidly position your monster above the next coin, but it's rewarding when you manage to complete a level.- Tap!
- Posted Nov 10, 2011
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- Critic Score
The five stages play with classic Namco arcade games in an amusing way, the graphics are rich and well-defined, and the controls are tight. This is just as well, given the relative toughness of the boost sections.- Tap!
- Posted Nov 10, 2011
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- Critic Score
At its best, then, this is Spy Hunter and Burnout's highlights combined; at its worst, it's frustrating drudge-work. A pity.- Tap!
- Posted Nov 10, 2011
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- Critic Score
You get plenty here for your cash, and a two-player option saves even the poorest events.- Tap!
- Posted Feb 3, 2026
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- Critic Score
While only diverting for a limited time, this is a nice little nostalgia trip nonetheless.- Tap!
- Posted Nov 26, 2011
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- Critic Score
It's almost great – it just needs an extra spit and polish before we can wholeheartedly recommend it.- Tap!
- Posted Nov 26, 2011
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- Critic Score
Being able to spend credits to level up your weapons makes Siegecraft able to stand up to the Viking horde, but it's still far from the best catapult title around.- Tap!
- Posted Nov 26, 2011
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- Critic Score
The problem is, this task is all there is, and while you can fine-tune tactics to better your score, it's frustrating to have to wait until powers are unlocked every game.- Tap!
- Posted Jan 17, 2012
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- Critic Score
It looks lovely, and while you're on track it's all very – yes – nice, but it could have been something much more compelling.- Tap!
- Posted Dec 15, 2011
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- Critic Score
Another slightly cynical but neatly executed take on the GTA format.- Tap!
- Posted Dec 15, 2011
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- Critic Score
Come on Sesame Street, kids these days expect more – so where are your sharing options and monster games?- Tap!
- Posted Dec 12, 2011
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- Critic Score
Movement is done through swiping in your intended direction – it's nicely simple, but imprecise. Sometimes there are small monster-like creatures, which come out to play at night.- Tap!
- Posted Dec 12, 2011
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- Critic Score
Still, this is a solid title, with plenty of potential. In short bursts it's a lot of fun, and it can be genuinely tense when you're out of ammo and fleeing through a decaying prison while zombies go after your blood.- Tap!
- Posted Dec 12, 2011
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- Tap!
- Posted Oct 21, 2011
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- Critic Score
As a rescue-'em-up, Saucelifter's under half the price, brighter and far more fun. Get that instead.- Tap!
- Posted Nov 15, 2011
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- Critic Score
An emphasis on live action that too often happens under your prodding digit, making levels past the first couple of dozen hugely frustrating? Oh. And what a shame - we really wanted to like this one, and everything else about it is fab.- Tap!
- Posted Nov 15, 2011
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- Critic Score
Super Bit Dash is quite close to greatness, but while it looks lovely, the controls aren't quite tight enough, and the finite number of rooms repeats quickly.- Tap!
- Posted Nov 15, 2011
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- Tap!
- Posted Nov 15, 2011
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- Critic Score
Wonder why this germ of a good game has average execution and problematic controls (angled shots are tough when your thing's near a screen corner). Realise wading through lower levels every game is a chore. Quit.- Tap!
- Posted Oct 29, 2011
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- Critic Score
What's less fine is the game's imprecision, forcing you to play levels over and over until you stumble on placing a bomb on a specific pixel. The annoyance is such we were soon fed up, unintentional sinister undercurrent aside.- Tap!
- Posted Oct 29, 2011
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- Critic Score
It's the kind of thing you can lose hours to, but we never found ourselves excited or addicted.- Tap!
- Posted Jan 28, 2026
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- Critic Score
At its best, the game resembles a side-on Zen Bound, but the gradual introduction of arcade elements ends up being a frustration, since your finger too often obscures the action.- Tap!
- Posted Jan 14, 2026
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- Critic Score
It all feels like a beautiful graphical demo where someone forgot to put a game in.- Tap!
- Posted Jan 17, 2012
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- Tap!
- Posted Jan 17, 2012
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- Critic Score
The bit when the blocks pulling happy faces when you win is the most exciting bit of an uninspiring game.- Tap!
- Posted Oct 26, 2011
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- Critic Score
It's fun for a bit of casual play with chums and randoms, but nothing special, plus you'll tire of the single-player version (against THREE whole AI players!) in record time.- Tap!
- Posted Dec 15, 2011
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- Critic Score
This iOS version, alas, is akin to the original's early iterations. You're only offered the sandbox creation mode, in which you potter about a vast landscape, placing blocks to build stuff. Recreate your own house; make a fairytale castle; spell out 'help, I'm bored' – the choice is yours. And that's basically it.- Tap!
- Posted Dec 12, 2011
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- Critic Score
And while the game looks pretty, it lacks the challenge of the similar LostPixels and the character of eBoy FixPix.- Tap!
- Posted Jan 20, 2026
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- Critic Score
And so after an hour of this game, the only thing you'll want to launch skyward is your device.- Tap!
- Posted Oct 29, 2011
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