Tap!'s Scores
- Games
For 96 reviews, this publication has graded:
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22% higher than the average critic
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12% same as the average critic
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66% lower than the average critic
On average, this publication grades 7.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | SpellTower | |
|---|---|---|
| Lowest review score: | Puffle Launch |
Score distribution:
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Positive: 42 out of 96
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Mixed: 36 out of 96
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Negative: 18 out of 96
96
game
reviews
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- Critic Score
If you're a veteran, a discordant Blue Danube from Manic Miner and characters from 8-bit classics will raise a smile; if not, revel in the lovely craziness and wonder why all iOS games don't have this much imagination and heart.- Tap!
- Posted Oct 21, 2011
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- Critic Score
It's a pity developer Halfbrick was hypnotised by DreamWorks's cash, because a deeper Desperado could have been a fantastic Fruit Ninja sequel.- Tap!
- Posted Nov 15, 2011
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- Critic Score
Bung in a vexation-defeating undo and an AI that amusingly flat-out lies during proceedings and you've got an essential iOS action-puzzler.- Tap!
- Posted Nov 15, 2011
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- Critic Score
The obvious touchstone here is Angry Birds, but there's a neat element of strategy to each level that keeps everything from descending into a mere shoot-and-hope affair.- Tap!
- Posted Dec 12, 2011
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- Critic Score
The five stages play with classic Namco arcade games in an amusing way, the graphics are rich and well-defined, and the controls are tight. This is just as well, given the relative toughness of the boost sections.- Tap!
- Posted Nov 10, 2011
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- Tap!
- Posted Oct 21, 2011
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- Critic Score
A game that's at odds with itself. If it had given either of its major components the attention they deserved, we'd be recommending the game without hesitation. But with both sides of it half-baked, it fails to excel.- Tap!
- Posted Oct 21, 2011
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- Critic Score
But creator Zach Gage is clearly some kind of evil genius, because no sooner had we weaned ourself off his furiously addictive game than he laughed like a maniac and presented this update, which boasts Retina graphics, universal support and two new modes.- Tap!
- Posted Nov 10, 2011
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- Critic Score
So if you finished the likes of League of Evil and Mos Speedrun (see Tap! four and five, respectively) at your first attempt, this is tougher, but platform-game weeds need not apply. (Sob.)- Tap!
- Posted Oct 21, 2011
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- Tap!
- Posted Nov 15, 2011
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- Critic Score
It's fun for a bit of casual play with chums and randoms, but nothing special, plus you'll tire of the single-player version (against THREE whole AI players!) in record time.- Tap!
- Posted Dec 15, 2011
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- Critic Score
It is, however, a joy to look at and – in spite of its lows – highly replayable. Like guns, robots, and hiding behind walls? Then EPOCH.'s a no-brainer.- Tap!
- Posted Dec 12, 2011
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- Critic Score
At its best, the game resembles a side-on Zen Bound, but the gradual introduction of arcade elements ends up being a frustration, since your finger too often obscures the action.- Tap!
- Posted Jan 14, 2026
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- Critic Score
Still, this is a solid title, with plenty of potential. In short bursts it's a lot of fun, and it can be genuinely tense when you're out of ammo and fleeing through a decaying prison while zombies go after your blood.- Tap!
- Posted Dec 12, 2011
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- Critic Score
At its best, then, this is Spy Hunter and Burnout's highlights combined; at its worst, it's frustrating drudge-work. A pity.- Tap!
- Posted Nov 10, 2011
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- Critic Score
Full marks on a level are achieved by hitting two targets: number of taps and speed. These goals can be met during separate attempts (thankfully, given that the game seems to expect you to solve a puzzle within a second of seeing it), but repeating levels just to get our speed scores up did get a bit dull.- Tap!
- Posted Oct 29, 2011
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- Critic Score
Squids merges the Angry Birds firing mechanism with top-down billiards-like physics, then welds the result to a cute, if short, role-playing adventure.- Tap!
- Posted Jan 17, 2012
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- Critic Score
An emphasis on live action that too often happens under your prodding digit, making levels past the first couple of dozen hugely frustrating? Oh. And what a shame - we really wanted to like this one, and everything else about it is fab.- Tap!
- Posted Nov 15, 2011
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- Critic Score
But a 3D twist – jumping platforms surround a spinning tower – gives fans of the genre something new to tackle.- Tap!
- Posted Nov 10, 2011
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The game is therefore a little like Doodle Jump, but if jet packs and rockets were platforms and everything else was to be avoided. [Gold Edition]- Tap!
- Posted Nov 10, 2011
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- Critic Score
As a rescue-'em-up, Saucelifter's under half the price, brighter and far more fun. Get that instead.- Tap!
- Posted Nov 15, 2011
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- Critic Score
Wonder why this germ of a good game has average execution and problematic controls (angled shots are tough when your thing's near a screen corner). Realise wading through lower levels every game is a chore. Quit.- Tap!
- Posted Oct 29, 2011
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- Critic Score
But tilt to move and directional fire (that demands you hit multiple targets with single shots to survive) and tap to jump too often feels like juggling while already juggling. This drags the game down from a must-have to a guarded recommendation.- Tap!
- Posted Oct 29, 2011
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- Critic Score
What's less fine is the game's imprecision, forcing you to play levels over and over until you stumble on placing a bomb on a specific pixel. The annoyance is such we were soon fed up, unintentional sinister undercurrent aside.- Tap!
- Posted Oct 29, 2011
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- Critic Score
Yes, it's maybe just a little on the shallow side, and it has this annoying stash of red power-ups that you have to avoid because they leave you decidedly worse off for a while, oh, and it features boss battles, too. We honestly don't mind too much, though, because of the non-stop rocket action.- Tap!
- Posted Jan 14, 2026
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- Critic Score
Super Bit Dash is quite close to greatness, but while it looks lovely, the controls aren't quite tight enough, and the finite number of rooms repeats quickly.- Tap!
- Posted Nov 15, 2011
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- Critic Score
It's messy but when it works – that is, when you're comfy with the controls, laying waste to a horde of Mexican gangsters and not being bothered by the nonsensical plot – it works rather well, and to sweeten the deal there's a full dose of multiplayer, in which we spent a lot of time getting one-shot killed by people with much better weapons.- Tap!
- Posted Nov 7, 2011
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- Critic Score
You can play Shadowgun on your iPhone as well as your iPad, and it doesn't fare too badly here either because it uses the whole left and right sides of the screen to control running and aiming, unlike N.O.V.A. with its tiny joystick.- Tap!
- Posted Oct 29, 2011
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- Critic Score
Being able to spend credits to level up your weapons makes Siegecraft able to stand up to the Viking horde, but it's still far from the best catapult title around.- Tap!
- Posted Nov 26, 2011
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- Critic Score
It's almost great – it just needs an extra spit and polish before we can wholeheartedly recommend it.- Tap!
- Posted Nov 26, 2011
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