Tap!'s Scores
- Games
For 96 reviews, this publication has graded:
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22% higher than the average critic
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12% same as the average critic
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66% lower than the average critic
On average, this publication grades 7.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | SpellTower | |
|---|---|---|
| Lowest review score: | Puffle Launch |
Score distribution:
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Positive: 42 out of 96
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Mixed: 36 out of 96
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Negative: 18 out of 96
96
game
reviews
- By Date
- By Critic Score
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- Critic Score
Konami has done its best to make this an authentic footy experience, and certainly in terms of graphics and gameplay it does a decent job. But the relative scarcity of licensed players and teams, and the presence of outdated strips, dilutes the overall experience.- Tap!
- Posted Oct 26, 2011
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- Critic Score
It's a pleasing game of cat and mouse, but despite some extra web-slicing tools, does feel a bit one-note. It's damn tricky, too – an early wrong move will leave you scuppered in a checkmate scenario. We told you they were evil.- Tap!
- Posted Dec 18, 2025
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- Critic Score
Sure, it's yet another tower defence game, but a surprisingly fresh and delightful one.- Tap!
- Posted Oct 21, 2011
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- Tap!
- Posted Oct 21, 2011
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- Critic Score
It's a pity developer Halfbrick was hypnotised by DreamWorks's cash, because a deeper Desperado could have been a fantastic Fruit Ninja sequel.- Tap!
- Posted Nov 15, 2011
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A game that's at odds with itself. If it had given either of its major components the attention they deserved, we'd be recommending the game without hesitation. But with both sides of it half-baked, it fails to excel.- Tap!
- Posted Oct 21, 2011
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The problem is that escaping death is eventually impossible. From a fun, challenging beginning, having you gleefully wrestle a bike to the end of madcap courses, Bike Baron descends into a gruelling, joyless battle of wills: you against a sadistic games designer who favours obscene precision over all else, and doesn't provide the tools (an on-screen speedo, say) that would enable you to succeed.- Tap!
- Posted Nov 15, 2011
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Be mindful, though, that beyond the visuals, the game offers little new, so don't expect to still be playing it in a year's time.- Tap!
- Posted Nov 15, 2011
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The game works best when it's at its most absurd, and you can squeeze extra joy from some levels by being nutty. Sure, you could give someone a haircut using scissors, but a chainsaw is much more fun!- Tap!
- Posted Nov 15, 2011
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Often in gaming, details matter, and it's here Running Sheep falls short. The controls aren't tight enough, and too many levels hide floor tiles behind pillars. Worse, you're chucked right in, with no chance to plan.- Tap!
- Posted Oct 21, 2011
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SplitAppleWe never want to meet this game's star. He's bonkers. It's one thing to be a fan of archery and set up a target. It's another to fashion a madcap contraption that wheels a target along a washing line, or to pepper a grassy plot with pop-up targets.- Tap!
- Posted Oct 21, 2011
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So if you finished the likes of League of Evil and Mos Speedrun (see Tap! four and five, respectively) at your first attempt, this is tougher, but platform-game weeds need not apply. (Sob.)- Tap!
- Posted Oct 21, 2011
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True to the original, puzzle-solving and survival rely on brutal hair's-breadth accuracy and timing, enjoyment of which hangs on your nostalgia quotient. Vintage gamers will lap up the cryptic cut scenes and tricky puzzles, but newcomers… consider yourself warned.- Tap!
- Posted Oct 29, 2011
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Of course, the game's stark simplicity means it lacks depth and perhaps longevity, but we reckon it'll always be fun for a quick blast.- Tap!
- Posted Oct 29, 2011
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- Critic Score
But tilt to move and directional fire (that demands you hit multiple targets with single shots to survive) and tap to jump too often feels like juggling while already juggling. This drags the game down from a must-have to a guarded recommendation.- Tap!
- Posted Oct 29, 2011
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Full marks on a level are achieved by hitting two targets: number of taps and speed. These goals can be met during separate attempts (thankfully, given that the game seems to expect you to solve a puzzle within a second of seeing it), but repeating levels just to get our speed scores up did get a bit dull.- Tap!
- Posted Oct 29, 2011
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You can play Shadowgun on your iPhone as well as your iPad, and it doesn't fare too badly here either because it uses the whole left and right sides of the screen to control running and aiming, unlike N.O.V.A. with its tiny joystick.- Tap!
- Posted Oct 29, 2011
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- Tap!
- Posted Nov 9, 2011
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- Critic Score
The controls are twitchy, but we quite liked one of its few innovations – a wings power-up that can be deployed by madly tapping the screen as your tiny ninja is about to plummet to his doom.- Tap!
- Posted Nov 10, 2011
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- Critic Score
But a 3D twist – jumping platforms surround a spinning tower – gives fans of the genre something new to tackle.- Tap!
- Posted Nov 10, 2011
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- Critic Score
The game is tougher than Doodle Jump, demanding that you rapidly position your monster above the next coin, but it's rewarding when you manage to complete a level.- Tap!
- Posted Nov 10, 2011
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- Critic Score
The five stages play with classic Namco arcade games in an amusing way, the graphics are rich and well-defined, and the controls are tight. This is just as well, given the relative toughness of the boost sections.- Tap!
- Posted Nov 10, 2011
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- Critic Score
At its best, then, this is Spy Hunter and Burnout's highlights combined; at its worst, it's frustrating drudge-work. A pity.- Tap!
- Posted Nov 10, 2011
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- Critic Score
You get plenty here for your cash, and a two-player option saves even the poorest events.- Tap!
- Posted Feb 3, 2026
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- Critic Score
While only diverting for a limited time, this is a nice little nostalgia trip nonetheless.- Tap!
- Posted Nov 26, 2011
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- Critic Score
It's almost great – it just needs an extra spit and polish before we can wholeheartedly recommend it.- Tap!
- Posted Nov 26, 2011
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- Critic Score
Being able to spend credits to level up your weapons makes Siegecraft able to stand up to the Viking horde, but it's still far from the best catapult title around.- Tap!
- Posted Nov 26, 2011
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The problem is, this task is all there is, and while you can fine-tune tactics to better your score, it's frustrating to have to wait until powers are unlocked every game.- Tap!
- Posted Jan 17, 2012
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- Critic Score
It looks lovely, and while you're on track it's all very – yes – nice, but it could have been something much more compelling.- Tap!
- Posted Dec 15, 2011
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- Critic Score
Another slightly cynical but neatly executed take on the GTA format.- Tap!
- Posted Dec 15, 2011
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- Critic Score
Come on Sesame Street, kids these days expect more – so where are your sharing options and monster games?- Tap!
- Posted Dec 12, 2011
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- Critic Score
Movement is done through swiping in your intended direction – it's nicely simple, but imprecise. Sometimes there are small monster-like creatures, which come out to play at night.- Tap!
- Posted Dec 12, 2011
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- Critic Score
Still, this is a solid title, with plenty of potential. In short bursts it's a lot of fun, and it can be genuinely tense when you're out of ammo and fleeing through a decaying prison while zombies go after your blood.- Tap!
- Posted Dec 12, 2011
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