Strategy Gamer's Scores

  • Games
For 108 reviews, this publication has graded:
  • 56% higher than the average critic
  • 12% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 AI War 2: The Spire Rises
Lowest review score: 40 Medieval Kingdom Wars
Score distribution:
  1. Positive: 78 out of 108
  2. Negative: 8 out of 108
140 game reviews
    • 80 Metascore
    • Critic Score
    All in all, Total War: Three Kingdoms - The Furious Wild expansion was a better experiment than I expected it to be. I am never particularly excited about animal or nature-focused factions -- Air Force boy here -- but this DLC features such an interesting mix of units and mechanics that washed the bad taste of Troy away from my most recent TW palate. From angry kings with axes and fire-wielding melee units to giant elephants and devastating shock-heavy tiger units, The Furious Wild brings the full breadth of nature to bear on the Three Kingdoms period -- and China is better for it.
    • 72 Metascore
    • 40 Critic Score
    Anno History Collection does precisely what it says on the tin - but it needs just that little bit more to justify its price.
    • tbd Metascore
    • Critic Score
    An additive DLC that adds a new overpowered race, endgame crisis, and a new game mode, but doesn't affect the actual underlying gameplay flow in any meaningful way.
    • 78 Metascore
    • Critic Score
    It’s been a while since we felt we could say this, but if you buy Emperor on day one you (probably) won’t be disappointed. Obviously if you don’t usually play HRE YMMV but for those that do enjoy mucking around in central Europe, it’s been given a breath of new life and well worth your money.
    • tbd Metascore
    • Critic Score
    As a whole, The Warden & The Paunch is another sizable DLC that should please if you are interested in the general theme, even if the execution is a bit lopsided. While I loved the High Elves part, honestly, I don’t get why people like Greenskins -- they are base creatures governed only by impulse, whose sole interest rests in anarchy and food. Compared to Yvresse’s military and cultural upgrades, done by the development of the region and the increase of its magical power, Grom’s faction is boosted by a simple food crafting menu, which is vastly less interesting than the already basic Athel Tamarha interface. Still, if you like at least one of the factions in the Lord Pack and want to give the (awesomely voiced) Warden of Tor Yvresse or the Paunch of Badlads a go, you surely won’t be disappointed.
    • 77 Metascore
    • 40 Critic Score
    To me this is an incongruent vision of the series where you have snake squadmates and meaningless banter instead of worldbuilding and replayability. It’s fine as a one-off, slightly fun but buggy (hopefully non-canon) entry, but if this signifies the future of the franchise, I am worried.
    • 74 Metascore
    • Critic Score
    Federations is one of the best expansions for Stellaris that we’ve seen and the impact is going to be felt for the rest of the life of the game, which being supported by Paradox means many years to come.
    • 60 Metascore
    • 40 Critic Score
    Aside from the graphics that give a quality-of-life boon on modern rigs, there's little else about this remaster that excites or even excels.
    • 56 Metascore
    • 40 Critic Score
    Praetorians HD Remaster brings the game into the 2020s; but is ill-equipped to compete with the almost two decades of progress since.
    • tbd Metascore
    • Critic Score
    With everything from a Daemon-possessed Dreadlord to a Regiment of Renown mortar that has airburst poison shells, this DLC is surprisingly interesting. I'm definitely not a Dark Elf nor Skaven fan, but the new mechanics are good enough to keep me engaged for the duration and make me seriously consider a replay. Warhammer 2's latest DLCs have often been way more 'hit' than 'miss', and The Shadow & The Blade is no exception.
    • 78 Metascore
    • Critic Score
    In the end, Revelations is a fairly modest DLC. It’s no small thing to add in an entire new race and units to go by, but you also wouldn’t be completely wrong in thinking it was a fairly light expansion. Still, it’s purpose is to flesh out existing game content in ways that are meaningful and worthwhile, and in that sense it succeeds pretty well without over-complicating the scope. A quick shout out must also go towards the free patch that came with the game, which included a lot of quality of life features including ways to make navigating around large empires much easier. All in all, a pretty decent first DLC outing, and one that should be seriously considered for anyone who’s been enjoying Planetfall up till now.
    • 73 Metascore
    • Critic Score
    I've played a good number of video game adaptations of tabletop games over the years. I don't think I've ever played one that fully understands what its source material is fundamentally about better than BattleTech does. Heavy Metal is the extra push it needed to become the living vision of what I daydreamed about while playing with tiny plastic robots, hex maps, and firing tables decades ago.
    • 55 Metascore
    • 40 Critic Score
    Sadly, not nearly mechanically sound enough. This is no way to run a railroad.
    • tbd Metascore
    • 40 Critic Score
    This game needs a lot of work, and so far only goes to highlight how better other contenders in this genre are.
    • tbd Metascore
    • Critic Score
    Deadlock was already one of Slitherine’s best games -- if not the best one -- boasting a more interesting gameplay and beautiful space engagements and replays that are quite welcoming to newcomers and have the potential to appeal to a slightly less niche market. With Resurrection -- a DLC that adds a new campaign, new ships, and further capitalises on Battlestar Galactica’s signature ship -- Deadlock just became even better.
    • tbd Metascore
    • Critic Score
    In summary, Warriors of the North is a successful expansion to Battle Brothers in that it is strictly adding on additional options without disrupting the core gameplay in a significant way. Personal taste aside, it’s hard to argue that isn’t what an expansion should be doing at a base level. Just note that outside of some unique Barbarian flavor or Cultists shenanigans, this isn’t offering any fundamental changes to how you are going to play Battle Brothers once the reality of the scenario’s difficulty sets in. For you diehards out there, rejoice in your newfound glory! For those looking to see a little more variance, your mileage may vary depending on what starting scenarios pique your interest.
    • tbd Metascore
    • Critic Score
    All in all, Chaos Space Marines is a good DLC for *inhales* Warhammer 40,000: Gladius - Relics of War. It provides a good roster of units, a bunch of fitting mechanics and abilities, as well as some flavorful writing. Heck, the buildings that fill the CSM cities are carbon copies of the structures you built in Dawn of War 1! Aside from the Slaaneshi descriptions and the bug I mentioned, it has no other flaws and is well worth your time. Now, if only they fixed the AI that likes to spawn Imperial Guard Hydras almost to the exclusion of anything else…
    • tbd Metascore
    • Critic Score
    Urban Warfare has been a welcome opportunity for me to fire BattleTech back up, and I've been generally delighted to see how far the game has come over the past year. It's a game that I liked quite a bit off the bat, and now a good number of the rough edges have been sanded off, or at least been supplemented with ways around them. My recommendation, then, is to fire up a new campaign and see what's new. Knock the rust off those gargantuan metal legs and get a feeling of whether a stroll through the city would do you some good.
    • tbd Metascore
    • Critic Score
    Truthfully, I was pleasantly surprised by Ancient Relics. It adds a noticeable amount of content especially to the late-early and mid-game, building up on Distant Stars’ ridiculous number of scientific events to prevent the game from drying up. If you like the idea of uncovering alien mysteries or just wants more story things to do in Stellaris, Ancient Relics is definitely worth a look.
    • tbd Metascore
    • Critic Score
    The DLC promises six hours-ish of gameplay, and my experience matches that comfortably. If you’re a multiplayer gamer, I’d probably pass, but that’s not the fault of the DLC. If you are looking for a decent story, reminiscent of the good old days of narrative campaigns in the style of Age of Empires II, I think it’s worth your time – just try not to think too deeply – lest you begin to spot some gaps.
    • 78 Metascore
    • Critic Score
    In the end, Green Planet and Project Laika are interesting DLCs. Taken together, they add several gameplay and cosmetic features, and the former significantly alter playstyles if you decide to go for the terraforming. While Project Laika is cute and fits the game’s overall “feel good” vibe, I do feel Surviving Mars is consistently stripping away its identity with each of its main DLCs. Regardless, if you enjoy or the game or want to try turning a barren planet into a giant planet-wide forest, give Green Planet a shot.
    • tbd Metascore
    • Critic Score
    Somehow, Creative Assembly managed to completely understand and encapsulate what each race is, and add interesting and fitting game mechanics that reward you for playing as they should. The Prophet and The Warlock is a surprising addition to anyone interested in the Skaven or Lizardmen, and it should definitely be given a shot.
    • 60 Metascore
    • 40 Critic Score
    A valiant effort but ultimately unrewarding, especially given the competition.
    • tbd Metascore
    • Critic Score
    After Anabasis cleverly effected the Second Cylon War via the original's setting, Sin & Sacrifice might seem somewhat conservative. However, Black Lab Games continue their tradition of tight, tactical mission design, and as a farewell to this chapter of the First Cylon War, it's a solid one.
    • tbd Metascore
    • Critic Score
    Overall, Retribution is a capable expansion for fans of the franchise, bringing in new gameplay options and two specialist races to round off an already well-developed roster. The expansion will not change the mind of anyone who already likes or dislikes the series, but it’s worth a shot if you like the game. GalCiv III might not have taken off the way Stardock intended, but the company’s decision to stick with it turned the game into a tailored experience virtually unmatched by any other sci-fi 4X on the market.
    • 51 Metascore
    • 40 Critic Score
    And if you’re a fan of APM based RTS and other acronyms, then Bannermen might provide some enjoyment. Bizarrely, if it was early access, I would recommend it as the developers have been releasing patches every other day. But for £25, I don’t see enough here to recommend in its current state.
    • 80 Metascore
    • Critic Score
    When it comes to worth, Gathering Storm is fun, but hard to justify its full paying price of nearly £35. Unlike Rise and Fall’s multiple game changes involving timelines, eras, and mandates -- which effectively turn the game from a “live in the moment” endeavour to a proper long-term tailoring experience -- this new expansions mostly gives you more things to react to. Truth is, without Rise and Fall, Civ VI is still a worse game than Civ V, and with Gathering Storm alone, it’s not even in the same league at all.
    • tbd Metascore
    • Critic Score
    Warhammer 40K Gladius’ Tyranids DLC is the best piece of game content concerning my least favorite race I’ve seen in a while. They play well and feel authentic, which I imagine was no easy feat, and they slot into the overall narrative and structure of the game more seamlessly than I was expecting. They could have been a bit more creative, perhaps, with the use of instinctual behaviors, but it’s a great effort, none the less.
    • tbd Metascore
    • Critic Score
    If you enjoy playing in the Iberian Peninsula and you can overlook a few historical irregularities, then it would be very hard to pass up on Golden Century. If you're obsessed by pirates and can't fight off the desire to pretend to be Jack Sparrow, then this is going to be your best bet within EU4. If you're literally anyone else: While it's only $10 USD, it's not really vital to your experience and doesn't actually bring that much to the table. You might just want to wait until the next actual expansion and pick this one up on sale.
    • 75 Metascore
    • Critic Score
    For me, there's really no question on whether to buy this or not. Doing a complete overhaul of the population mechanics, adding in trade as an important system, allowing you access to being megacorporations or mega-cults, throwing in a little slave trade while you're at it? For $20 US, it's a solid purchase.

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