SpazioGames' Scores

  • Games
For 5,231 reviews, this publication has graded:
  • 54% higher than the average critic
  • 9% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
5250 game reviews
    • 76 Metascore
    • 70 Critic Score
    Invincible VS is a fighting game that works in the short term, thanks to an accessible system and a strong identity inherited from the series, but that struggles to find a true direction in the medium term. The simplification of gameplay, a negligible story mode and an inconsistent technical execution limit a project that could have aimed for much more. It remains an enjoyable title in the first few hours, but one that risks losing its appeal quickly, especially in an already crowded competitive landscape.
    • 64 Metascore
    • 70 Critic Score
    Aphelion is a pleasant, well-crafted, and visually captivating sci-fi adventure that remains engaging to play, especially thanks to its setting and the credibility of its spacefaring imagination. DON'T NOD builds a world that is beautiful to explore and a story solid enough to carry the journey, but it never quite manages to give the gameplay the same strength as its artistic vision.
    • 68 Metascore
    • 60 Critic Score
    Cthulhu: The Cosmic Abyss is far from a perfect game, with some noticeable issues in pacing and in how it handles several key choices. While the technical side isn’t particularly impressive and the experience is marred by a number of non-negligible flaws, it still manages to stand out thanks to its strong sense of identity and internal consistency, offering a solid experience—especially for fans of the Providence author. It may not be the best game inspired by H. P. Lovecraft, but it leaves behind a lingering sense of unease, which is perhaps the most authentic achievement a work inspired by the Master can hope to attain.
    • 73 Metascore
    • 70 Critic Score
    Darwin’s Paradox! is an interesting and entertaining experiment that would deserve a sequel, provided it brings not only the core idea, but also enough (and substantial) variety to support it. It’s a game that, despite having a strong and in some ways innovative concept, never truly chooses to take risks, settling instead for delivering a well-executed experience—albeit one that is too short and often repetitive.
    • 46 Metascore
    • 50 Critic Score
    1348 Ex Voto isn’t a total disaster, because at several points it manages to show flashes of personality and a world that would have deserved to be explored with more solid tools. However, it’s hard to ignore the feeling that the project needed more time, more resources, and above all a more focused vision.
    • 73 Metascore
    • 70 Critic Score
    In a world of shooters that take themselves far too seriously, John Carpenter’s Toxic Commando is that punch of slime in the face that makes you laugh while you’re drowning in it: a co-op game that lives for nights spent with friends. It’s Left 4 Dead wearing B-movie makeup, with vehicles mowing down zombies like grass and a soundtrack that takes you straight back to the VHS of The Thing.
    • 73 Metascore
    • 73 Critic Score
    Crisol: Theater of Idols stands out for its dark, richly symbolic atmosphere, seamlessly blending mysticism with a pervasive sense of unease. Its Iberian folklore–inspired aesthetic gives the world a striking and distinctive visual identity. The combat system, built around blood-driven survival mechanics, intensifies the tension and adds a thoughtful strategic layer. The fragmented storytelling invites curiosity and personal interpretation. Overall, it’s a promising title that favors artistic and emotional impact over straightforward action.
    • 64 Metascore
    • 60 Critic Score
    God of War: Sons of Sparta isn’t a terrible game, but it’s not a more than acceptable game either. It simply sits somewhere in the middle. It’s a spin-off wedged into a series that is too big, too important, and too imposing to afford any missteps. Even back in the days of Ascension, widely considered the weakest entry in the entire saga, Santa Monica Studio made sure to follow a set of guidelines that would still guarantee an epic experience.
    • 70 Metascore
    • 69 Critic Score
    Styx: Blades of Greed isn’t a bad game. Within its evident limitations, it has several strengths that could convince many players to give it a chance. However, the game’s ambitions clearly clash with an execution that doesn’t always live up to its ideas or intended goals, ultimately offering players a watered-down and somewhat messy experience.
    • tbd Metascore
    • 70 Critic Score
    Resident Evil: Survival Unit is an intriguing experiment, a title that tries to bring the soul of the horror saga to mobile without completely betraying its spirit, but inevitably pays the price for the compromises imposed by the free-to-play format. Between well-crafted real-time battles and a base management system that risks becoming repetitive, the game constantly swings between enjoyable moments and long periods of waiting or microtransactions.
    • 76 Metascore
    • 70 Critic Score
    The Berlin Apartment is not an anthology. It is not a collection of stories. It is a single story told by those who remain. By those who silently observe every departure and every return. And that someone is us. The game doesn’t put us in the protagonists’ shoes. It puts us in the shoes of the home they inhabit, carrying the full weight of a century of history.
    • 54 Metascore
    • 60 Critic Score
    The idea of making a Sacred 2 Remaster wasn't wrong, but the final result is an anachronistic product, a ghost in a market now dominated by giants like Diablo 4 and Path of Exile 2, which fails to justify its cost and, above all, our time.
    • 74 Metascore
    • 70 Critic Score
    Just Dance 2026 Edition confirms Ubisoft’s artistic talent but also the franchise’s stagnation. The experience remains solid and fun, with a varied tracklist and well-crafted choreographies, yet it’s essentially the same game as last year, updated with only a few minor additions like the Party Mode. The “hub” model could have breathed new life into the series, but as it stands, it feels more like a way to sell a full-priced DLC. The king of dance is still on the floor—but he’s just dancing in place.
    • 62 Metascore
    • 70 Critic Score
    Lost Soul Aside isn’t a bad game, but it undeniably carries the weight of its own ambition. Once the controller is in your hands, the magic fades, and what remains is a good game—honest but unfinished, spectacular yet shallow, fun but ultimately unable to leave a lasting mark.
    • 72 Metascore
    • 70 Critic Score
    Hot Shots on PS5 takes the safest route, and it does so with dignity. Yet it also leaves the suspicion that the less safe path—the one of risk—was the only truly necessary one to restore the series to the freshness it deserves.
    • 65 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles: Tactical Takedown makes its way to Nintendo Switch with the same strengths and weaknesses as the recent PC release. It’s a fun experience for TMNT fans, but the lazy porting effort and some missing features hold it back. The core idea is strong and the game is well put together, yet its short length and minor flaws keep it from truly shining.
    • 68 Metascore
    • 60 Critic Score
    Midnight Murder Club feels like one of those games that had the right idea but the wrong execution. The concept of using darkness as a gameplay mechanic is intriguing, but it’s as if the developers turned on the flashlight, showed a glimpse of its potential, and then immediately switched it off again, leaving us wandering through a huge, empty mansion.
    • 60 Metascore
    • 65 Critic Score
    It wouldn’t take much for Drag X Drive to shake off the label of “short but pricey diversion” and become a true must-have. With such a polished control system, Nintendo only needs to add meaningful content to make its affordable price point irresistible to fans of Rocket League–style hybrids that mix sports, arcade flair, and Twitch-ready multiplayer. Hopefully that happens, because it would be a real shame to see this one fade away quietly.
    • 76 Metascore
    • 72 Critic Score
    Demon Slayer: The Hinokami Chronicles 2 is both an improvement of the original and a direct sequel, but it's also a product made mostly for fans of the series.
    • 74 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is a rough gem that, beneath a tough and unyielding exterior, offers a number of very interesting insights, making it worth playing for those who appreciate the genre.
    • 70 Metascore
    • 70 Critic Score
    The Gex Trilogy brings back one of the many forgotten mascots of the '90s, offering all three games to today’s audience with minimal changes. While the first title hasn’t aged particularly well and is fairly forgettable by modern standards, the second and third entries still stand out as solid examples of collectathon platformers. They're a perfect time capsule of the '90s, with well-designed levels and a charismatic lead—though the American voiceover can be grating, so we recommend switching to the PAL dub if that option is available. It might be a little too late to give Gex a proper comeback, but hope springs eternal, and this trilogy is well worth revisiting regardless of its protagonit's future.
    • 75 Metascore
    • 73 Critic Score
    If Sloclap can rightfully be considered a small forge of ideas, then Rematch is undoubtedly its most ambitious project to date. However, this ambition, when confronted with the reality of execution, sees the game struggling to shine as brightly as hoped—at least initially. That said, it provides a solid foundation to build upon, update after update, with the goal of engaging and growing a community—something that is essential for a project of this kind.
    • 64 Metascore
    • 60 Critic Score
    In an era where everyone’s chasing the next big thing in multiplayer, FBC: Firebreak dares to be weird, borderline, and at times deliberately off-putting. It’s a game that doesn’t demand your daily grind, doesn’t punish you for skipping a week, and doesn’t crave your undivided loyalty. And maybe that’s exactly why it ends up having something to say. Maybe not much — but it says it with a style that sticks. If you’ve got two friends and a few hours to spare for some paranormal chaos, with zero expectations for emotional depth or narrative weight, FBC: Firebreak is well worth the price of admission.
    • 79 Metascore
    • 70 Critic Score
    Fourteen years after the original release—and one year after its first reissue—Sonic x Shadow Generations remains an excellent video game that deserves to be discovered or rediscovered. The Nintendo Switch 2 version delivers a genuine technical upgrade, albeit with a few compromises. However, the lack of a free or discounted upgrade for owners of the 2024 version is hard to justify, especially given the complete absence of new content. If this is your first time playing it, consider yourself lucky: you’re about to experience one of the best Sonic games ever made.
    • 78 Metascore
    • 74 Critic Score
    It’s certainly not fair to say that Lost in Random: The Eternal Die is a bad project—far from it—but there’s a clear and undeniable sense that it’s a far less daring effort than expected. That said, it remains a solid roguelite that, with a fair amount of cleverness, manages to attract genre fans thanks to a wide range of ability combinations and an element of unpredictability that enhances its overall replay value. Still, when considering the full narrative and artistic potential of the world of Alea—with its biting critiques and grotesque tales—it’s hard not to feel a tinge of regret.
    • 54 Metascore
    • 60 Critic Score
    On one side, Nintendo Switch 2 Welcome Tour is a good entry point for whoever wants to discover the console's potential, but on the other side you have to pay for it as you would any other game, without nothing more to show for it.
    • 73 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles: Tactical Takedown delivers on its promise with a fresh take on turn-based brawling, blending strategy and action, but falls short in content just when it starts to shine.
    • 66 Metascore
    • 70 Critic Score
    It’s much harder to create an enjoyable video game where you play as a police officer than one where you play as a criminal – and the reason is quite simple: in the latter, the core of the fun lies in the illusion of having no rules, in the freedom to do whatever you want. In the former, however, it’s precisely the adherence to protocol that forms the foundation of the experience, making any attempt at a free-roam style game, like The Precinct, inevitably more “simulative” and routine-based. This, in fact, is something Fallen Tree Games’ title does very, very well. Set in a convincingly stylized 1980s atmosphere with a fitting soundtrack, The Precinct offers a gamified version of just about every aspect of being a virtual cop: issuing fines for vandalism, dealing with gang wars, handling traffic duties, calling in backup, investigating murders, and even stopping robberies in progress. Where The Precinct struggles is in its gameplay loop. By its very nature, it doesn’t easily lend itself to a long-lasting gameplay experience, and its momentum starts to fade a bit before the game itself actually ends. Technical rough edges still present in the build also occasionally hold it back from fully shining. Yet despite these issues, it remains the most successful “police simulator” to come out in a long, long time — less rigid than its competitors, sharp in its atmosphere, and incredibly stylish in its direction and art design. It may not be GTA, nor its opposite with a badge, but it’s a game with personality. And while it’s true that playing the good guy in a video game can feel less exciting than playing the bad one, The Precinct proves that it can still be satisfying.
    • 66 Metascore
    • 65 Critic Score
    Star Overdrive swings big — and for a team working with limited resources, it hits a lot more than you'd expect. While it wears its inspirations on its sleeve (especially the latest Zelda games), it still manages to carve out a style of its own, offering plenty of striking moments both visually and in gameplay. At times, though, the game feels like it’s reaching beyond its grasp; some areas feel a little thin, and you get the sense it might have been stronger if the team had narrowed their focus.
    • tbd Metascore
    • 50 Critic Score
    Rise of Rebellion comes off as an ambitious but still very raw and unfinished project, held back by technical issues and an overall lack of polish. The gap between the demo and the final release reveals flaws that are hard to ignore. Still, there's undeniable potential here, thanks to a combat system that introduces directional parries and dodges. With more development time, it could have truly shined in the soulslike landscape. As it stands, it's a missed opportunity for the genre's more demanding fans.

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