Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • 56 Metascore
    • 70 Critic Score
    The only saving grace this game has is for Ninja Turtles fans, but during a time when there are so many better games released you're not getting the same bang for your buck.
    • 92 Metascore
    • 70 Critic Score
    Shadow of the Erdtree is more Elden Ring, just with a much better performance. However, I was underwhelmed by some of the locations and felt as though the boss fights weren't challenging in a way that felt rewarding when I did manage to beat them.
    • 69 Metascore
    • 70 Critic Score
    The story, characters, and gameplay of Shuten Order are genuinely enjoyable, but the translation doesn’t match the game’s innate quality. I’m not trying to discourage anyone from buying Shuten Order. It’s fantastic. I hope it’s as successful as Hundred Line. But I also sincerely hope that a patch comes out to fix up the English script. Blessed be the Shuten Order.
    • 68 Metascore
    • 70 Critic Score
    The Rumble Fish 2 is an enjoyable romp through a bit of fighting game history. It’s got some solid character designs whether you want to look cool or silly, some great moves to make each character compelling to play, and a vast set of special abilities that will tweak your character in all manner of situations. While I don’t think it’s going to cause a massive shift in the competitive scene, I think it’s going to make for a lot of fun nights beating the shirts off of your buddies in your home and down at the local tournaments.
    • 74 Metascore
    • 70 Critic Score
    OFF
    OFF is an experience worth having if you value the creativity of independent works and RPG Maker games, and it aged relatively well. I do think that, in the years since its release, we’ve seen other games with similar sorts of messages that do what it does better. Especially when it comes to the battle system. But when you factor in its influence, I feel it possesses educational value for those who may ever consider developing their own games or appreciate what independent developers can accomplish.
    • tbd Metascore
    • 70 Critic Score
    Illusion of Itehari is one of those otome games that prioritizes building up not only interesting characters and relationships, but a whole world. The lore can be quite interesting, and the resulting motivations and backstories for everything fascinating. I do think this can be to the detriment of some routes however, as the pacing and execution mean that some are incredibly eventful with great revelations and others plod along and don’t add much even if the love interest is wonderful. If you’re fortunate enough to connect with one of the bachelors who is also tied to critical, major events on Itehari, then I think you’ll have a great time with this Switch otome game.
    • 69 Metascore
    • 70 Critic Score
    There’s a lot to like about Demon Slayer: The Hinokami Chronicles even if it isn’t exactly perfect. It’s a strong first step. The Adventure Mode’s execution and ideas are sound, even if it can feel a bit simple in practice. The Versus mode works well, with characters who feel distinct and have personalities come through. A few more fighters would be appreciated. It certainly looks good. And given a promise of free updates, it seems to have room to grow. In short, it’s enjoyable even if it isn’t perfect yet. And if what is here is the prelude to additional installments, a la the Naruto Ultimate Ninja series, I think it could hint at a bright future for Demon Slayer games.
    • 75 Metascore
    • 70 Critic Score
    Virtua Fighter 5 R.E.V.O. is worth picking up if you just want to play as Akira and smash some folks with more accurate online play thanks to the game’s Rollback Netcode. The game is solid online and features a large roster of fun, unique characters (even if I find them visually dull) to keep you busy for years as you learn the nuances of how they fight. All the same, a few more extras or modes from past games might have made this purchase a bit more palatable. Even so, there’s a lot of fun and challenging fights to be had here.
    • 84 Metascore
    • 70 Critic Score
    What this This Way Madness Lies lacks in terms of narrative depth, it more than makes up for in refreshing combat and clever characterization. It’s a breath of fresh air that also serves as a heartfelt sendup to both classic JRPGs and classic literature.
    • 78 Metascore
    • 70 Critic Score
    Chrono Gear: Warden of Time is exactly what you’d expect from a project like this. It’s rough around the edges but made with such obvious love that it’s hard not to find it charming. It’s far from the best in the genre, but there’s still plenty of enjoyment to be found here, especially for Hololive fans.
    • 67 Metascore
    • 70 Critic Score
    Even though Full Metal Alchemist 2: Akaki Elixir no Akuma is more of the same it has some improvements over the original. If you loved the original title or the anime than the sequel should please you. Otherwise you probably want to try before you buy because Full Metal Alchemist 2 isn't a hallmark action RPG.
    • 81 Metascore
    • 70 Critic Score
    While Granblue Fantasy Relink may not have the most interesting story, the narrative serves it’s purpose, with the best bits being the combat and post-game. It’s a more than sufficient action RPG that will give players enough to chew on to keep them entertained for at least upwards of 40 hours if they choose to really engage with everything the game has to offer. I know I’m going to keep playing it on and off for at least the next few months.
    • 75 Metascore
    • 70 Critic Score
    If you’re willing to relearn how to roll a Katamari and put up with some thumb strain Me and My Katamari brings everything you love about the series on the PSP. [JPN Import]
    • 56 Metascore
    • 68 Critic Score
    One of the most salient problems with Full Metal Alchemist is the amount of repetition. After you get bored of the alchemy the game boils down to eliminate the enemies and move into the next room and repeat for the duration of gameplay.
    • 60 Metascore
    • 65 Critic Score
    Uppers may be a wish come true for some longtime Vita or Senran Kagura holdouts, but outside of that odd legacy, it can’t really compete with its contemporaries. Fans who know what they’re getting into will find satisfaction in the game’s mix of fast action and pervy distractions, but others need only try to conquer Last Resort island…as a last resort.
    • 82 Metascore
    • 65 Critic Score
    Even though its more visually polished than some of the other shooters out there, the lack of innovation and the small number of seven stages makes Gradius V a must for fans of the series only. [JPN Import]
    • 79 Metascore
    • 65 Critic Score
    Something that followers of the series will appreciate. It does have it's shortcomings, like it's short, pretty easy and is your standard run and gun game without two player support.
    • 71 Metascore
    • 65 Critic Score
    Death Note Killer Within is better than I expected it to be, but is also a game where your experience hinges on other people’s behavior and actually getting to complete a match. If you are only playing with people you know, everyone is on a PC, and you all are committed, it can be a lot of fun! If you aren’t, then good luck! My enjoyment tanked pretty severely once random players got involved in my matches, and I suspect it isn’t an isolated issue. If that problem gets fixed and we see more reaction to reports about bad behavior, I think it could be a solid 6/10. But because it becomes so difficult to actually finish a round, it might be better to wait for a patch.
    • 52 Metascore
    • 64 Critic Score
    The gameplay can be summed up in two words "hit square". The bulk of the game has you hacking and slashing your way though one faceless enemy to the next. [JPN Import]
    • 66 Metascore
    • 64 Critic Score
    Doesn't have the action you'd expect from the name. It plays more like a platformer game at times mixed with the idea of stealth action. Along with the frustrating controls the game makes it hard for gamers to get into.
    • 71 Metascore
    • 60 Critic Score
    I’m genuinely disappointed. Star Trek seems perfect for a narrative-heavy adventure game, and Star Trek Resurgence’s bugs, design, and QTEs keep people from getting properly invested. I don’t regret my time with the game, and I did enjoy the tale it told. However it’s executed in such a sloppy fashion and littered with issues that draws a player’s attention away from what matters.
    • 77 Metascore
    • 60 Critic Score
    Like its predecessor, The Caligula Effect 2’s greatest sin is that it is entirely average. The soundtrack is incredible, to be certain. Progress is clear, given that the dungeons work so much better. The general story feels stronger as well. But the supplemental elements, generic enemies, and need to only take advantage of the tactical parts of battle when facing bosses leave it feeling a bit lackluster. It’s fine and even has its moments, but I suspect only FuRyu fans or people who loved other games in the series will really connect with it.
    • 73 Metascore
    • 60 Critic Score
    While Let’s School is a lot of fun and has a lot of cute ideas, its implementation can sometimes be rough. It definitely feels more for people who want to play a business simulator, rather than a more hands-on one. Though easy to pick up, it can turn monotonous fairly quickly, even after you unlock new mechanics such as talking to other schools or exploring the regions around you. There are victory conditions you can work towards. However, you can go about it passively since all three of them are so linked to the way the game naturally encourages you to play. Let’s School does not feel like a game you can enjoy for hours on end, but you’ll certainly have a good time while you’re in the early stages. In that sense, it feels more like being a student than being a headmaster.
    • 65 Metascore
    • 60 Critic Score
    I get the feeling that unless someone is extremely invested in Eiyuden Chronicle: Hundred Heroes, they won’t get anything out of Eiyuden Chronicle: Rising. The background it offers for characters like CJ, Garoo, and Isha and the series’ world is great! It’s pretty valuable, in terms of lore and establishing a mood. But the actual experience is average and takes a while to get interesting. It never really hooked me. Rather, it made me want to go back to other games that did it better.
    • 67 Metascore
    • 60 Critic Score
    I think of Gundam SEED: Battle Destiny Remastered as something of a welcome surprise that we likely ended up getting due to Gundam SEED Freedom and the success of other recent games and anime adaptations. It is not the absolute best entry out there. It is clearly made specifically for fans of the Cosmic Era characters, suits, and story. Still, it is fun and offers a different type of Gundam game experience.
    • 74 Metascore
    • 60 Critic Score
    I keep bringing up competitors like Civilization and Humankind not just for obvious comparisons or to be cruel, but because Ara: History Untold sought to position itself as big mix up for historical strategy. And I want that! I love this genre, but only having a few big games flying that banner has led to it becoming a bit stale, and more competitors and new ideas could shake things up. But unfortunately, Ara doesn’t do much to really drive things forward. Most of the new additions have been tried before and the crafting system, the one actually unique part, fails to add much more than extra busywork and spreadsheeting. It’s still totally functional as a historical 4X, easily alluring me back into the one-more-turn mindset, but it doesn’t succeed in bringing much that is really new to the table.
    • 75 Metascore
    • 60 Critic Score
    If someone likes the Genkai Tokki series, I think there is a very good chance they will like and want to own Moero Crystal H. It completes a set, even though it is self-contained. It follows a lot of the same patterns, but then that’s really the goal. For people not familiar with it, well, it’s basically an average dungeon-crawler with a first-person perspective and turn-based battles.
    • 76 Metascore
    • 60 Critic Score
    While I adore the mood, vibes, and look of Assassin’s Creed Mirage, it is also one of my least favorite games in the series in recent memory. It is a step backwards in pretty much every sense of the word, for better and for worse. I admire the idea of going back to the roots with inspiration from games I enjoyed more than a decade ago, but it creates mixed results because of this.
    • 73 Metascore
    • 60 Critic Score
    I wanted to like Biomorph more than I did. Despite good visuals and a strong start, it eventually neglects its most interesting mechanic and becomes tedious. In the end, despite its best efforts, it ends up being just an average attempt at an already crowded genre.
    • 77 Metascore
    • 60 Critic Score
    Yeo created a beautiful and meaningful game in Fading Afternoon. It’s an interesting experience, and it can feel different from one run to another depending on your decisions. The problem is that some decision directions get in the way of it all, making it occasionally uncomfortable or inconvenient. Still, I’d say it is worth the trouble.

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