Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • tbd Metascore
    • 40 Critic Score
    While the developers obviously put heart and passion into Waiting in the Lime Forest, it’s hard to recommend this game at its price when it doesn’t feel like it offers much in story or gameplay. Maybe in future updates, BARON DU JUVÉNILE will add more mini-games or another ending. In any case, I wish them well on their future endeavors and hope they can bring any lessons they learned from this to their next project.
    • 58 Metascore
    • 40 Critic Score
    Tales of the Shire sounds like an interesting take on a Middle-Earth game, with its priority on the mundane rather than the grittier aspects of the world’s history. However, it’s just kind of boring, which is a shame since a cozy Hobbit game sounds like it should’ve been a home run. Maybe the game would have gotten more interesting as I unlocked more areas and befriended more characters, but since my progression has stalled thanks to some bizarre bug, I guess there won’t be a Shire for me anymore.
    • tbd Metascore
    • 40 Critic Score
    There are so many great farming games, and you should play one of them instead of Harvest Moon: Home Sweet Home Special Edition. Hell, off the top of my head I could recommend Story of Seasons: Grand Bazaar, Rune Factory: Guardians of Azuma, Dinkum, Fantasy Life i, Tales of Seikyu, and Fields of Mistria. Even Winter Burrow could qualify, since we grow mushrooms in the basement. This game doesn’t control well, has poor pacing, features a lifeless story, and looks so generic. Unless you’re 100% dedicated to playing every game with Harvest Moon in the game, I promise you that you can do better.
    • 52 Metascore
    • 35 Critic Score
    A horrible fighting system, PS1 like graphics and horrible computer controlled characters ruin this title. [JPN Import]
    • 65 Metascore
    • 30 Critic Score
    Alex Kidd in Miracle World DX made for some of the most irritating platforming I’ve experienced in some time. With its slippery controls, large enemy hitboxes, and weak player attack, it’s miserable to play through the game’s stages (unless you turn on infinite lives, which kind of makes the game feel pointless). Since its look doesn’t improve the game, and the core game itself isn’t much fun, I can’t see anyone enjoying it besides the folks who grew up with it. And I can’t even see them sticking around for long when there are so many better offerings in the genre these days.
    • 71 Metascore
    • 30 Critic Score
    For a text-heavy and narrative-focused game, Harmony: The Fall of Reverie is one in which the story is actually the weakest point. The game could have been shorter, because the latter half of the story kind of falls apart. (It’s already not a very long game though.) The writing style is plenty melodramatic and poetic, but it feels far too heavy-handed and can round to alienating. It wants me to feel something so bad, but it never gives me the chance to form these emotional ties to the plot or characters. Sometimes the metaphors don’t work, aiming for deep and landing somewhere in strange. Though I can see the various team members’ individual passion shine through in the game’s components, a tighter vision would have saved this particular reverie’s heart.
    • 41 Metascore
    • 30 Critic Score
    Tokyo Scramble is a mess of a game, and it’s not even a situation where it is so bad that some element of it is in some way enjoyable. The story is bad. The script is terrible. The stages can involve areas that are poorly designed or feature massive difficulty spikes. The multiplayer basically makes it impossible to survive. I wasted about five hours on this game that I will never get back.
    • 44 Metascore
    • 30 Critic Score
    If all you wanna do is smash buttons and beat up spirits from the anime, Jujutsu Kaisen Cursed Clash is serviceable. That’s about it. If you’re looking for any more depth in any way, the game simply does not have it. Combat is overly simple, and when you try to make it anything more, you just get thumped for your efforts. The support characters actively hinder you. The story is doled out in the worst way I can think of. The online is barren when it’s not lagging horribly. It’s just a flat, tiresome game that is only good for some mindless action for those absolutely itching for anything to do with the anime.
    • 36 Metascore
    • 30 Critic Score
    Balan Wonderworld is not comfortable or fun to play. It isn’t memorable. If you want to understand everything happening, you have to buy the ebook and go to that outside source for an explanation. It is bland, repetitious, and has design choices that are the opposite of ensuring a good quality of life. It is a clear example of a situation where you should read the book, rather than play the game. There are times when it feels like a fever dream, something too weird to actually be true, as it fades from your mind. But then you look at that icon in your system’s Home menu and know it really happened.
    • 38 Metascore
    • 30 Critic Score
    It’s a game that seems like it’s for hardcore The Lord of the Rings fans, considering its playable character and the lack of recent releases for the franchise, but even diehard fans couldn’t enjoy this unexpected journey.
    • 57 Metascore
    • 30 Critic Score
    I didn’t like Elrentaros Wanderings, and the things wrong with it are such that patches to fix the localization or adjust other elements wouldn’t salvage it. It’s a tedious game that doesn’t offer the sort of substance to make it feel in any way satisfying. There are better isekai adventures. There are better loot-based dungeon-crawlers. There are better titles where you can connect with people in the nearby village and perhaps even fall in love with them.
    • tbd Metascore
    • 30 Critic Score
    RWBY: Arrowfell is a game that suffers from odd mechanics and strange decisions. It also can’t seem to decide if it wants to be for the core fans or for the newcomers. The story is easy to follow and generic enough that anyone can dive in, but it also remains woefully unfriendly for those unfamiliar with the source material or genre.

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