Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • 80 Metascore
    • 60 Critic Score
    Can a game show significant improvement over its predecessors while further entrenching itself along the wrong path? Origami King certainly tries, making a game that’s a blast to read and gorgeous in screenshots but just not that fun to play. In many ways, it delivers the quality and polish you expect from Nintendo. As a full package and a time investment, it’s hard to recommend.
    • 80 Metascore
    • 76 Critic Score
    Each of the levels can be completed without much thought. Even though Kirby: The Magic Mirror may be fun for people of all ages it's designed for kids. The simplistic gameplay, lack of challenge and short game length suggests that this was Hal's intention all along.
    • 80 Metascore
    • 80 Critic Score
    Overall, DNF Duel is a great fighting game. It appeals to casual players, while still offering a fair bit of complexity to keep more experienced players entertained. It’s definitely a title I’ll go back to from time to time. Ultimately, it feels like a game that could develop a consistent following in the years to come. If it gets the right opportunity, that is.
    • 80 Metascore
    • 80 Critic Score
    Mega Man Star Force Legacy Collection is another win for Capcom game preservation efforts. It grants us access to elements unseen outside of Japan. We get complete control over the experience, with opportunities to make it easier or more difficult. We choose exactly how it displays, making the two-screen game feel as comfortable as someone would like. I’m still a bit disappointed with some font and HD filter appearances. But if you love Mega Man, this is another lovely tribute to an enjoyable spin-off series.
    • 80 Metascore
    • 80 Critic Score
    Scarlet Nexus is the sort of game where not only will its combat sell it, but the story and spoilers packed into it will too. It is a title where I was constantly thrown by elements. Sometimes it was an exceptionally clever application of a power. It could be a great enemy design. Or maybe a twist would get me. Even when I wasn’t exactly thrilled with how something might work, I found myself wanting to talk about it.
    • 80 Metascore
    • 80 Critic Score
    Over the course of seven chapters, Spirit Hunter: Death Mark II spins a terrifying and intriguing yarn that leaves you wanting more. Even if you use its accessibility features to remove the gore or jump scare, it remains a suspenseful read. As a new fan of the series, I’d love to go back and see Yashiki and the other Mark Bearers’ previous adventures as I wait for the next installment.
    • 80 Metascore
    • 70 Critic Score
    Tavern Talk accomplishes everything it sets out to do: it has coziness in spades and plenty of entertaining characters to encounter. If you enjoy a gentle ride and the odd tabletop RPG, Tavern Talk will feel like ordering a favorite drink from your regular watering hole. It won’t challenge you, but it might be just what you need to refresh after a long day.
    • 79 Metascore
    • 80 Critic Score
    I really enjoyed playing Sunderfolk, and I would love to go through a second time with a larger group and different characters. Though honestly, I’d also be equally happy to go again with the same avatar (I love my Pyromancer) and make different choices. It’s a lot of fun, and the nature of its additional objectives, varying missions between the campaign quests, and possible party compositions means it is the type of title that could be worth replaying with different folks or on varying difficulties. Sunderfolk works quite well and I’d recommend a it for a series of game nights.
    • 79 Metascore
    • 80 Critic Score
    Fairy Tail: Dungeons feels like a straightforward, but still nicely tactical, deck-building game. Being able to play a few quick hands in a fight was great for moments when there wasn’t much time to play, and the ability to dive right in and pick up the rules in seconds made it easy to just jump right into. Even so, the systems underneath had enough depth that it kept pulling me back in to reshape my strategies for the next run.
    • 79 Metascore
    • 81 Critic Score
    Fans of old school shooters should rejoice... However, it doesn't have as much shelf life as many other games unless you're up for the challenge of unlocking all the ships. [JPN Import]
    • 79 Metascore
    • 70 Critic Score
    What we have here is a situation where everything true about Voice of Cards: The Isle Dragon Roars largely remains true about The Forsaken Maiden. The story is different (and engaging), but the mechanics remain largely the same. Which means what might have been an issue before still is now. I think it did a good job of telling its story and getting people to care about the characters. Its tale builds tension well with foreshadowing and asides. Between its use of cards, its narrator, and aesthetic in general, it’s pretty great at establishing a mood. If you enjoyed the previous installment, odds are you’ll like this one too.
    • 79 Metascore
    • 80 Critic Score
    Homura: The Crimson Warriors feels like an otome game for folks who loved Birushana and Hakuoki. The narrative and themes all follow similar courses. However, it does feel unique and like its own thing even with the whole supernatural enemy, warriors fighting back and rebelling, all while the sole female member of the group ends up being the sort of woman all of them could fall for. It’s a fun story for folks who like a little history and supernatural side to their love stories.
    • 79 Metascore
    • 70 Critic Score
    Cuisineer is fun and I genuinely enjoyed my time playing it. However, it constantly reminded me of a game that you’d play on Facebook back during the mid-2000s, or something like Mabinogi. There’s no life to the town with how little you get to know everyone. Though I personally had fun with it, I enjoyed it as a de-stressing kind of game precisely because I hardly had to think while playing it. There were no consequences whatsoever to anything, so there was no need to worry about my debt or dying. Therefore, its simplicity and lack of deeper content may make Cuisineer a little dull for another’s palate.
    • 79 Metascore
    • 80 Critic Score
    Cafe Enchante is refreshing. Every character is special in their own way, with personalities that complement each other. The story is structured in a way that you see a relationship naturally develop between the heroine and each of the bachelors. It also takes the time to provide insight into what these otherworldly realms are like, so we have some idea of what we’re getting into even before the more serious conflicts develop. I suppose the best way to describe it as well-rounded.
    • 79 Metascore
    • 80 Critic Score
    The whole game is a pleasant surprise. Given the premise, I wasn’t sure if I’d take to it. I mean, a grandfather deciding his high school-aged granddaughter is ready to be engaged and sending her to live with four suitors he selected? It gave me pause. But I really loved how things turned out. Hibari is a fantastic heroine, the bachelors are often a lot of fun, and its great pacing means Variable Barricade is a great way to spend some evenings.
    • 79 Metascore
    • 70 Critic Score
    Pepper Grinder is an action-packed 2D adventure blending traditional platforming with an alternate drilling mode that allows you to dive in and out of the earth like a dolphin swims through water. Switch version reviewed. Review copy provided by company for testing purposes. Pepper Grinder is a game with a good idea that generally works well.
    • 79 Metascore
    • 60 Critic Score
    When Astlibra Revision is at its best, it is an impressive action game with fun characters and a story filled with thrilling plot-twists. At its worst, the game falls for the trap of unnecessary fanservice, being too raunchy, and not taking its female characters seriously enough. I wish I could look past these moments, but in such a story heavy game the text makes a concerted effort to remind the player every so often that some characters are only there to be a sexual “joke.” If you’re able to stomach this type of tropey writing, the story has very surprising turns, and the gameplay is fun, albeit its systems can be a bit bloated at times.
    • 79 Metascore
    • 80 Critic Score
    Fishbowl is a heartfelt story about dealing with many different life changes and traumas at once, all while finding a way forward. How we do so depends on choices we make. Not just responses to people around Alo, but how she chooses to live her life and push forward. While some of that routine might feel a little boring, that too feels like a commentary on life and how difficult it might feel to keep moving forward when seeing tangible results takes time. It’s one of those games where you start to really see how important actions are once you’re a few hours into it.
    • 79 Metascore
    • 83 Critic Score
    The two new dungeons are a nice addition for fans, but they may not be enough to warrant another purchase of the same games. [JPN Import]
    • 79 Metascore
    • 80 Critic Score
    The best thing about Ys Memoire: The Oath in Felghana is simply that it gets this immensely enjoyable action-RPG onto more modern platforms.
    • 79 Metascore
    • 70 Critic Score
    Kirby’s Return to Dream Land, at the time, felt like a poignant throwback after installments like Kirby 64: The Crystal Shards and Kirby and the Amazing Mirror. Now in 2023, Kirby’s Return to Dream Land Deluxe’s revival results in an entry that feels like a more introductory experience to be enjoyed with a small group of newcomers to the series.
    • 79 Metascore
    • 70 Critic Score
    The Legend of Heroes: Trails into Reverie, ultimately, doesn’t feel like the most required game in the series. Despite pushing the world and its characters forward into a new direction, its scope is a bit too large at times. The gameplay remains as sharp as ever and the Reverie Corridor is a fun new addition, but it would have benefited more from a tighter story about C and his group.
    • 79 Metascore
    • 80 Critic Score
    Yomawari: Lost in the Dark is the third entry in the deceptively cute Yomawari series of horror games and continues an effectively frightening tradition. Fans of J-Horror will likely appreciate the slow and atmospheric situations, but there are plenty of jump scares to keep you on your toes. The story is simple, but effective, and the unique way it goes about conveying the tale will keep you glued to the screen. Just make sure you don’t look away, though. There’s no telling what you’ll see in the dark.
    • 79 Metascore
    • 80 Critic Score
    It’s hard to imagine someone who would play Carto and have a bad time. It’s that committed to low-stress, just-engaging-enough fun and a world you’ll like traipsing about for a couple of hours. It doesn’t transcend to something that will be many players’ all-time favorite, but few games do. As it is, maybe you want a game that restores just a bit of your faith in community. That bolsters your hope that things will work out. That makes you feel like you are going to multiple different places that are not your home. Carto is great for that.
    • 79 Metascore
    • 70 Critic Score
    QQQbeats is an entertaining puzzle game with rhythm elements, but I find I didn’t enjoy it as much as its predecessor Touhou Spell Bubble. It’s great that online multiplayer is present right away, as well as both competitive and cooperative options. There’s a pretty strong selection of songs too. The story isn’t great though, and the selection of characters don’t feel as versatile as the previous game. If you did already pick up and love Touhou Spell Bubble, then QQQbeats is worth your time. If you didn’t, then I’d suggest you start there first.
    • 79 Metascore
    • 80 Critic Score
    Fortunately, in the end, Dawntrail balances out for a solid, but not necessarily ground-breaking FFXIV expansion. Though it starts rough, Square Enix brings it all together quite well by the second half for a satisfying conclusion. The consistency of the actual gameplay content throughout at least ensures it is enjoyable to play from start to finish. In the end, FFXIV Dawntrail is a shaky, but ultimately positive step in a new direction for the best MMO of all time.
    • 79 Metascore
    • 70 Critic Score
    Dynasty Warriors Origins is heading towards the right path to revitalize the gameplay actions and presentations, but the numerous corners cut in the lore and character roster will sour the experience for long-time fans.
    • 79 Metascore
    • 90 Critic Score
    New Pokemon Snap isn’t perfect, but it’s smartly-built and worth the time it asks of you.
    • 79 Metascore
    • 70 Critic Score
    I had a fine time on Snaktooth Island with Bugsnax, but like Young Horse’s Octodad, I don’t feel a need to return anytime soon. And that’s okay, because a launch gaming library definitely needs a pleasant, concise sort of adventure like this.
    • 79 Metascore
    • 80 Critic Score
    Getting to an goal is such a chore, despite the incredible visuals. But once you get to the primary objective in Assassin’s Creed Shadows, you will find the best combat, story, characters, and setting in an Assassin’s Creed game yet. If it was more enjoyable to roam around the world, which is, sadly, how a large portion of your time playing, this would easily be the best overall entry in the series to date.

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