Shindig's Scores

  • Games
For 237 reviews, this publication has graded:
  • 57% higher than the average critic
  • 9% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Crossword City Chronicles
Score distribution:
  1. Negative: 9 out of 237
237 game reviews
    • 88 Metascore
    • 70 Critic Score
    In a lot of ways, Metroid Dread is exactly the game that people who’ve been waiting 20-odd years for a new 2D Metroid could want: authentic and mostly true to its roots, but with enough new ideas thrown into the fold that it doesn’t just feel like a retread. Given the pedestal that Metroid gets put on, that’s an impressive achievement in itself. But it’s also uneven in that aim, sometimes clinging too closely to the past, and other times losing sight of what made the older games the classics that they are. Ultimately, what you get out of Metroid Dread will depend on what you expect from Metroid in the first place, but if you want an accomplished exploration platformer and can put up with a bit of frustration and narrative bloat along the way, you’re in good hands here.
    • 86 Metascore
    • 70 Critic Score
    I'm torn. On the one hand, Returnal is one of the best third-person shooters you'll find, full of the kind of frantic, precise action that's so satisfying to master, but on a scale and with a sense of atmosphere that's far beyond anything Housemarque has done before. On the other, the ill-conceived idea to make it a roguelike sits at odds with everything the game does best, undermining its greatest strengths and turning an exciting game into a tedious and frustrating one. If you've got the patience for it, this is an adventure that's absolutely worth taking, but I can't help but wonder how incredible Returnal could be if it didn't keep getting in its own way.
    • 85 Metascore
    • 60 Critic Score
    Death Stranding: Director’s Cut is a solid remaster with smart upgrades that build upon the original release without taking away from what made it a unique experience. The game itself has a lot to say and some of it is genuinely compelling, however, the pacing is abhorrent and the core gameplay is a deadly pill made out of tedium and boredom, that I really wish I hadn’t swallowed. Let’s hope I’m a Repatriate.
    • 82 Metascore
    • 70 Critic Score
    For anyone on the hunt for a new metroidvania to chew on, Islets hits the right notes. It’s built on a clear understanding of what makes the genre tick, with a couple of fresh ideas thrown into the mix—even if the potential in those ideas is left underexplored. It’s a relatively concise affair, for better or worse, but with humour and personality laced over a strong exploration-platformer foundation, it’s not a bad way to spend a few hours.
    • 80 Metascore
    • 70 Critic Score
    One aspect of Ghostrunner that is consistently impressive is the presentation.
    • 79 Metascore
    • 70 Critic Score
    Kirby’s Return to Dream Land is a good game, and by extension, so is Kirby’s Return to Dream Land Deluxe. But it’s also a remaster of a game that’s now more than a decade old, which was itself a deliberate effort to return to the series’ roots, and it comes hot on the heels of one of the best—and most creative—games in Kirby’s history. Nostalgia and the series’ innate sense of joy go a long way, but Return to Dream Land Deluxe struggles to step out of the shadow of Kirby’s more recent adventures.
    • 76 Metascore
    • 70 Critic Score
    It’s that charm and playfulness that keeps Grapple Dog going, through its ups and downs. Slightly unwieldy controls mean the fluidity you’d expect isn’t always there, particularly on the trickier levels that demand more precision, but it’s hard to get too frustrated at something so gosh-darn cute. And when the grapple hook mechanic and nifty level design do come together just right, which is more often than not, the exhilarating result makes the odd annoyance worthwhile. A grappling hook and a dog just go together—I don’t make the rules.
    • 76 Metascore
    • 50 Critic Score
    Dying Light 2 is an experience rife with suffering, stemming from its dawdling progression, woeful narrative and intrusive presentation issues. In spite of these shortcomings, the parkour shines once the right equipment and skills are unlocked, salvaging a modicum of joy from this disappointing nightmare.
    • 76 Metascore
    • 70 Critic Score
    Beneath all the new technical capabilities and extra DLC features, the core of Days Gone on PC is still Days Gone, for better and worse. It’s a game that can be a lot of fun to play in the moment, with a good balance between stealth, action, and exploration and the exhilaration that comes with fighting its zombie hordes. But it’s also a game that struggles to stand out from a very crowded room; that despite its story-driven focus and early signs of promise, ends up tracing all the same cliches as every other zombie outing before it.
    • 76 Metascore
    • 70 Critic Score
    If you come to Onde looking for a typical puzzle platformer or a rhythm game, you might find yourself disappointed. But take it for what it is—a game that takes pieces of the above, and uses them to drive an atmospheric, sensory experience of colour and sound—and you’ll find something worthwhile. Some rough edges and odd design decisions hold it back a little, but it’s a game that certainly leaves a lasting impression.
    • 76 Metascore
    • 70 Critic Score
    Tiny Tina’s Wonderlands is exactly what you’d expect from a full-game follow-up to Assault on Dragon’s Keep: a raucous, often hilarious parody of Dungeons & Dragons built on Borderlands’ looter-shooter foundations. Bigger isn’t always better, and it can feel needlessly drawn out at times, but the shooter-looter action, wild energy, and Tina’s Bunker Master antics are a whole lot of fun.
    • 75 Metascore
    • 60 Critic Score
    I’d love to see what the initial vision for Ghostwire: Tokyo was, before former creative director Ikumi Nakamura’s sudden departure from Tango Gameworks, because what we ended up getting feels like the shell of a different, far more interesting game. A rendition of Shibuya that’s authentic, atmospheric, eerie, and brimming personality deserves better than the most banal version of a generic open-world formula that ran out of steam a decade ago. Despite all the potential in its concept, the Ghostwire we got is—despite its ghostly theme—soulless.
    • 74 Metascore
    • 60 Critic Score
    It’s an intriguing game in concept, with an abundance of eerie atmosphere and some clever ideas at play, but it struggles to reach its true potential. If you like the sort of moody puzzle games that Darq follows in the footsteps of, the couple of hours you’ll spend in Lloyd’s dreamworld are certainly worthwhile, but this is a nightmare that, strangely enough, feels like it’s over too soon.
    • 74 Metascore
    • 70 Critic Score
    That limited scope, while understandable for an indie team working with a presumably modest budget and not wanting to bite off more than they can chew, nonetheless takes some of the wind out of Flutter Away’s sails. That aside, this is still an enjoyable game that largely succeeds in its goal of creating a relaxing, soothing atmosphere that you can use to unwind, whether that’s by ticking off simple objectives and seeing a cute story unfold through them, or just taking a moment to bask in the serenity.
    • 73 Metascore
    • 70 Critic Score
    Bricklandia is a wonderful setting to explore, and it’s clear that the level designers in particular have gone all out in dreaming up the most playful LEGO world they could imagine. Decent kart racing and an abundance of the goofy sense of humour that’s become a defining aspect of LEGO media bring said world to life, and the car building tools introduce an unexpected amount of depth for dedicated builders. Monetisation and open-world fatigue hold 2K Drive back from greatness, but for kids of all ages with some time to kill, it’s a lot of fun.
    • 73 Metascore
    • 70 Critic Score
    Iris.Fall continues the trend of shadow-based puzzle games, finding plenty of opportunity to build on the core concept of moving 3D objects to create paths among the shadows cast. It doesn’t quite hit the mark with the sort of introspective, abstract storytelling it tries to deliver, but its clever puzzles and stunning presentation nonetheless make Iris.Fall a few hours well spent.
    • 73 Metascore
    • 60 Critic Score
    Coupled with the timeless charm and humour of SpongeBob, The Cosmic Shake can be a lot of fun—just don’t go in expecting anything groundbreaking or especially polished.
    • 73 Metascore
    • 50 Critic Score
    Pokemon Brilliant Diamond and Shining Pearl may be the weakest entries in the series yet, and it’s a testament to the franchise’s solid foundations that I liked them at all. Their cheap graphical presentation is salvaged by a combat system that, despite its lack of innovation, has been steadily refined over twenty-five years. Thankfully, there are two other Pokemon games on the Nintendo Switch, so you can play one of those instead.
    • 73 Metascore
    • 70 Critic Score
    After almost 15 years, the Mario Strikers franchise has returned in a big way with Battle League Football, an engaging arcade football experience that shines in local play. It could benefit from additional characters and an expanded single player offering but for those looking for a super accessible yet enjoyable sports game to play with others, this will satisfy that role nicely.
    • 73 Metascore
    • 70 Critic Score
    That simple sense of fun and frivolity is the spirit that runs through Big Brain Academy: Brain vs Brain, and the thing that separates it from more “serious” brain training games. It doesn’t push any boundaries, but what it lacks in a structured training regimen it makes up for in playful energy and a party game touch. Sometimes you want to meticulously practice an instrument, but sometimes you just want to jam—Brain vs Brain is the brain training version of the latter.
    • 72 Metascore
    • 70 Critic Score
    While Yaga doesn’t always deliver on the potential that comes with its unique premise there’s still some good fun to be found. What it lacks in depth it makes up for in style and humour, wrapped around a decent, if uneven, action RPG.
    • 72 Metascore
    • 70 Critic Score
    How much you get out of Kingdoms of Amalur: Re-Reckoning is really going to depend on what you expect from it. It’s a familiar fantasy action RPG, but comforting in that familiarity and easy to just lose yourself in. It may have been overshadowed by the games that have followed in its footsteps in the decade since Reckoning first came out, and Open World: The Game has well overstayed its welcome by now, but Kingdoms of Amalur finds the right balance of simple fun and routine yet satisfying RPG loops to make that format work, even today.
    • 72 Metascore
    • 60 Critic Score
    Taito Milestones 2 features a great assortment of games, but presented with absolutely no historical context or any real reason to buy this collection instead of just buying Arcade Archives releases individually. After the criticism the first Milestones faced fit the exact same thing, that’s a disappointing result.
    • 72 Metascore
    • 70 Critic Score
    So while it has some shortcomings and could stand a little more refinement, Yurukill: The Calumniation Games is exactly the kind of game I love to see: an unusual concept that puts creativity first and dares to experiment, even if the ideas don’t always quite click. And even with its pacing and puzzle design troubles, it’s still a rock-solid shoot ’em up, mixed with an engrossing crime thriller, carried by the most compelling villain since Monokuma.
    • 72 Metascore
    • 70 Critic Score
    If you want to play something that scratches that life sim itch while also breaking away from the Harvest Moon mold just a little bit, you can’t go too far wrong with My Time At Portia. It suffers here and there from the simple fact that it’s an adaptation of a game that wasn’t designed around touchscreens to begin with, but this is still a more than serviceable port of a very enjoyable game.
    • 72 Metascore
    • 70 Critic Score
    The best way to think of LOUD is like an interactive demo tape in the form of a Switch game. It doesn’t have the flash, licensed music, or sheer song count that bigger-budget rhythm games tend to shoot for, but in its place its something fresh, original, and invigorating in its raw energy. While it falls short of its narrative ambitions, it makes up for that in a kickass soundtrack and finely-tuned rhythm action core—and aren’t those the most important things in any music game?
    • 71 Metascore
    • 60 Critic Score
    Cathedral is a competent metroidvania, made by a team that clearly loves the genre and knows well what makes it tick: it’s got a huge, detailed map to explore, full of secrets to find and upgrades that give you fun new ways to navigate the space. But it’s also an unremarkable game in a saturated space, and one that gets in its own way to often. Cathedral is an enjoyable enough game that will scratch that exploratory itch if you’re the sort of person who can never get enough Metroid (guilty!), but it won’t have much appeal beyond that niche.
    • 71 Metascore
    • 70 Critic Score
    In a genre that’s grown crowded in recent years, Patron finds a way to stand out with deep, intricate social systems that build cleverly on city builder foundations. The limited information tools and lack of any sort of scenario mode make it feel a little rudimentary, but the quirks of the social system and the way it interacts with everything else make this worth a look.
    • 71 Metascore
    • 60 Critic Score
    Still, if RPGolf Legends’ greatest sins are being a little bland, it could be a lot worse. Its mashup of golf and action RPG is a fun idea, and those disparate pieces come together well to create an adventure that’s full of playful charm. It’s an enjoyable enough romp in its own right, but it also shows there’s potential in this sort of genre clash, and I sincerely hope that’s something ArticNet continues to explore.
    • 71 Metascore
    • 70 Critic Score
    A gorgeous art style ties the piece together, combining cute, cartoony characters, subaquatic wonder, and the ominous atmosphere of submerged ruins. Metroidvania fans are spoiled for choice right now, and while Pronty may not be remembered as the best of the best, it’s an enjoyable take on the genre with plenty of fresh ideas.

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