Screen Hype's Scores

  • Games
For 38 reviews, this publication has graded:
  • 57% higher than the average critic
  • 7% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 96 Mythmatch
Lowest review score: 40 Restore Your Island
Score distribution:
  1. Positive: 23 out of 38
  2. Negative: 1 out of 38
44 game reviews
    • tbd Metascore
    • 96 Critic Score
    Mythmatch is absolutely delightful. I was so absorbed playing that I lost many hours excitedly giving in to “just one more in-game day”. It’s not an experience I’ve really had since coming across Stardew Valley, and I love it.
    • 87 Metascore
    • 95 Critic Score
    What stands out most is how natural all of it feels. Utara Village feels like it has always been part of Dave’s world. The freshwater ecosystem gives players something genuinely different to explore, and the steady introduction of new mechanics means the DLC never becomes overwhelming despite how much there is to do. While I hope that MINTROCKET continues building onto Dave’s existing adventure rather than splitting it into separate games, I’ll happily dive back in either way.
    • tbd Metascore
    • 92 Critic Score
    Humour and horror are great partners, and Letter Lost balances both incredibly well. One moment you’re losing a finger to a shredder, and the next you’re mocking a customer for centering their entire personality around riddles and moles. When Liv isn’t vague and secretive, she’s fun to joke around with, and peeking into people’s letters reveals amusing discussions. Fun quips and light-hearted moments cut through the oozing tension of Kharnym Post and solidify this game as an entertaining rollercoaster of emotions. Letter Lost has overall been an incredibly enjoyable experience for me, and I thoroughly recommend it as a game to try your hand at. (Though hopefully you can get through without losing quite so many fingers as I did).
    • 79 Metascore
    • 90 Critic Score
    My review started with me saying it is unusual for a game to grab me immediately. By the end, I understood why this one did. Tavern Talk Stories: Dreamwalker isn’t just telling a fantasy story; it’s telling a human one.
    • 77 Metascore
    • 90 Critic Score
    Vultures – Scavengers of Death is a great time for lovers of either Tactics games or Survival Horror. If you’re a sucker for both like me, you’ve found a new obsession and a new team to keep a careful eye on.
    • 81 Metascore
    • 90 Critic Score
    Coffee Talk Tokyo is a game that explores how small acts of kindness can become lifelines, and why connection is the most powerful thing we have in life.
    • 68 Metascore
    • 90 Critic Score
    At the end of it all, this is one of those games I know I’ll come back to. Not because I have to, but because I want to. And honestly? That says a lot.
    • 86 Metascore
    • 90 Critic Score
    Cairn is thoughtful, challenging, and quietly powerful. It understands that sometimes the most meaningful journeys are the ones we take alone.
    • 83 Metascore
    • 90 Critic Score
    Mio: Memories in Orbit surprised me in the best possible way. As someone who doesn’t usually play platformers or Metroidvania games, I went in unsure of what to really expect. What I found was a beautifully crafted experience that pulled me in through its atmosphere, movement, and quiet storytelling.
    • 90 Metascore
    • 88 Critic Score
    Dare I say it, I think Lost and Found Co. may just be my very favourite hidden object game! And believe me, that’s high praise coming from me, because I’ve played a lot of them! The deciding factor has to be the fantastic animations, it makes the world feel so alive.
    • 83 Metascore
    • 86 Critic Score
    All together, KuloNiku: Bowl Up! blends cosy gameplay, storytelling, and creative mechanics into a package that’s easy to recommend. It’s a flavorful take on the genre that brings just enough new ingredients to the table to stand out, one that’s well worth digging into.
    • 80 Metascore
    • 85 Critic Score
    Mi’pu’mi managed to pleasantly surprise me with Black Jacket. The demo felt like a clever experiment, but the complete experience feels like a complete, layered game with a welcome narrative component. Playing the demo, you would be forgiven to think it was just “Blackjack with hats”. The ceiling, however, turned out to be much higher than it looked, thanks to the willingness of the team to experiment with the formula. The cards do things, the bosses feel like people, and the run actually goes somewhere. The juxtaposition with Balatro has been hovering over Black Jacket like a Sword of Damocles. To be honest, I think it’s an unfair comparison. Maybe it’s not a genre-defining game like Balatro is, but it’s a weirder and more deliberately narrative proposition. Black Jacket tries, and in my opinion succeeds, in carving their own place in the genre. I can’t wait to see how it will be expanded in the future.
    • 73 Metascore
    • 85 Critic Score
    This game explores grief, love, and the struggle to move forward when part of you remains stuck in the past. It doesn’t always give clear answers, and sometimes that’s frustrating. But it stays with you, and that’s what Life is Strange has always done best. My Life is Strange: Reunion review will sit at a well-deserved [85].
    • tbd Metascore
    • 84 Critic Score
    Retro Relics isn’t a game that shouts for your attention. It gently invites you in, hands you a metal detector, and lets you decide what kind of adventure you want to have. Whether you follow your grandfather’s clues right away, focus on making money, or simply wander in search of interesting relics, the experience is calm, reflective, and surprisingly engaging.
    • 74 Metascore
    • 82 Critic Score
    High Above is, at release, a strong game, but it also feels like a game that could grow into something even better. Thankfully, the developer actively listens to his community and posted a roadmap for future updates alongside the game’s release, so I’m excited to see what High Above evolves into. If you’re looking for a game to play in the long hours of the night, this is one I’m happy to suggest to you.
    • tbd Metascore
    • 80 Critic Score
    Overall, I genuinely enjoyed my time with Nom Nom: Cozy Forest Cafe, and I would recommend it, especially to players who love cosy games with lots of room for creativity. The standout feature here is absolutely the huge range of customisation options, both in the items you make and in decorating your cafe. Being able to design your own pixel art, experiment with styles, and really make the space feel personal gives the game a unique charm and keeps the experience fresh.
    • 78 Metascore
    • 80 Critic Score
    Despite its simplicity, there’s a lot of charm holding everything together. The conspiracy-heavy writing, oddball NPCs, and constant stream of strange theories give the game a personality that keeps you curious about what will happen next. Even when the gameplay becomes routine, the world itself remains engaging enough to keep pushing forward, especially as new upgrades and shop expansions gradually change how you interact with the station. Overall, it’s a cosy but slightly chaotic management experience that works best when you lean into its weirdness rather than expecting deep simulation systems. If you enjoy laid-back shop sims with personality and don’t mind some repetition, there’s a lot to enjoy here.
    • 74 Metascore
    • 80 Critic Score
    The spotty performance and the lingering clunkiness keep it from greatness, and not every player will vibe with a game that actively refuses to make their life easier. But if you give the Colony the time it demands, you will find one of the most immersive RPG worlds ever made, looking better than it ever has.
    • 81 Metascore
    • 80 Critic Score
    The puzzle design is strong, and the visual presentation is beautiful. The story may not dig as deeply as I hoped, but it’s a unique and welcome portrayal of how grief can be soft and swallow you whole at the same time.
    • 85 Metascore
    • 79 Critic Score
    Under the Island surprised me, but not necessarily in the way I thought it might. I went into the game expecting a certain experience based on the limited gameplay I had seen (which is on me). But ended up struggling a lot more than anticipated. The game is good, the story is fun, and the overall gameplay is smooth. However, the difficulty of the puzzles and the general lack of direction had me feeling frustrated.
    • 83 Metascore
    • 78 Critic Score
    Moomintroll: Winter’s Warmth is a visually charming and faithful adaptation of the Moomins that captures the heart and tone of its source material, even if its gameplay struggles to keep up. While the repetitive task structure and frustrating navigation can wear you down over time, the game’s beautiful presentation, strong atmosphere, and authentic character portrayals make it a cosy, if occasionally uneven, experience.
    • 77 Metascore
    • 78 Critic Score
    Bus Bound is difficult to review because so many of its features will be shortcomings for some players and selling points to others. Those craving a realistic bus or transport management sim will find the title lacking desirable features. However, players who just want to hop behind the wheel of a bus and get rewarded for exploring a city with simple mechanics will find hours of enjoyment in stillalive Studios’ latest game. Despite the issue I’ve honed in on in this review, Bus Bound remains a game I will revisit long after the review period. It offers a relaxing driving experience with the ability to curate routes and session length to your liking. It also sets solid foundations for any future updates.
    • tbd Metascore
    • 77 Critic Score
    If you’re looking for a management game that offers something a little different from the usual city-building formula, this is an easy recommendation. Its blend of strategy, environmental restoration, and relaxing presentation makes for an engaging experience that stands out in a crowded genre. Whether you’re a longtime fan of management games or simply looking for something with a unique premise, this underwater adventure is well worth diving into.
    • tbd Metascore
    • 72 Critic Score
    Despite a handful of frustrations, I still had a fun time with Duck Side of the Moon. Its charming world, adorable characters, and relaxing gameplay loop make it an easy game to enjoy. Especially if you like cosy exploration games with a bit of humour mixed in. The deeper themes about burnout and slowing down also helped give the adventure a little more emotional weight beneath all the space duck chaos. That said, the game’s short length and technical issues do make the price tag feel slightly steep, especially on the original Nintendo Switch. Between the grainy visuals, clipping problems, and occasional gameplay frustrations, the experience sometimes felt rough around the edges. Still, the game’s personality and charm managed to carry me through those issues more often than not. If you enjoy cosy indie adventures, this is still one worth keeping an eye on alongside all the other cosy titles releasing this year.
    • 64 Metascore
    • 72 Critic Score
    It’s a game I’d recommend with caveats: Adjust the settings, be patient, and expect to die more than you think you should. If you can meet it halfway, there’s something worthwhile here.
    • tbd Metascore
    • 70 Critic Score
    Ancient Farm left me feeling disappointed, mainly because I expected much more from its concept. The game presents a solid foundation and an interesting historical setting. Farming in ancient Egypt feels fresh and full of potential. Unfortunately, the gameplay rarely expands beyond basic farming and crafting. The lack of depth makes the experience feel repetitive over time. Players hoping for progression, interaction, or evolving systems may walk away unsatisfied.
    • 75 Metascore
    • 70 Critic Score
    Sintopia is interesting, creative, and sometimes very funny. It just needs some tweaking to let its best ideas breathe.
    • 79 Metascore
    • 70 Critic Score
    There’s a meaningful, well-written story here, supported by thoughtful design choices. But repetitive minigames and a lack of guidance hold it back. Fishbowl doesn’t try to be broadly appealing, and that’s both its strength and its limitation.
    • 76 Metascore
    • 70 Critic Score
    For a couple of bucks, this won’t disappoint. It has hours of gameplay and some really well-thought-out mechanics. It’s not a total brain worm, but it’s a fun haunted jaunt nonetheless. Skull Horde might not make it to our list of greatest indie titles of all time, but very few do.
    • tbd Metascore
    • 70 Critic Score
    It’s great for nostalgia. It just doesn’t quite have the depth to keep you long-term. Still, as a cross-generational game, especially one with a physical edition rather than just a virtual release, it does something special: Parents who grew up with Neopets can share that with their kids, and that matters. That’s where this game shines the most.
    • tbd Metascore
    • 62 Critic Score
    Overall, it’s a great game for casual puzzle players who want something fun but not too challenging.
    • tbd Metascore
    • 62 Critic Score
    I really wanted to like The Abbess Garden, I don’t usually volunteer or request to review games unless I think I’ll enjoy them, so I went into this one fairly optimistic. Unfortunately, it just didn’t click for me. I found the overall experience fairly boring, and both the gameplay and visuals felt overly simplistic at times. While the idea behind the game has potential, I struggled to stay engaged with what it was offering. After a while, I found it harder and harder to keep playing. The slower pacing, dialogue-heavy sections, and basic gameplay loop made it difficult for the game to hold my attention.
    • tbd Metascore
    • 60 Critic Score
    Right now, I have a hard time recommending Kioku: Last Summer in its current state. I truly hope the devs continue improving the game because there is something special here. With more polish and fixes, this could become the summer adventure it was clearly aiming to be.
    • 64 Metascore
    • 55 Critic Score
    Solarpunk, as a genre and movement, is built around imagining better futures and alternative ways of living. Here, that idea never fully develops; there is a beautiful sky to explore, but not enough substance beneath it.
    • 60 Metascore
    • 50 Critic Score
    I was hoping for something fun and new with Crimson Capes. I am relatively fresh off SilkSong, which probably doesn’t help, but I didn’t go into it expecting something of that calibre. What I found was a game that could have had a rich world with interesting quest lines, innovative combat, and novel enemies, but really failed to deliver on every count. The world was empty, the enemies were a predictable grind, and the combat was uninspired. It’s just another 2D Souls-like that fails to bring anything new to the table.
    • 54 Metascore
    • 50 Critic Score
    Nova Antarctica has ideas worth exploring. Its visual identity is striking, its environmental storytelling has real emotional weight, and some moments linger as you play. But the game is let down by overworked mechanics, an exhausting UI, unclear tutorials, and a difficulty curve that feels punishing rather than purposeful.
    • 67 Metascore
    • 40 Critic Score
    Aside from some goofy cutscenes, chill music, and an at base satisfying loop, Restore Your Island left me frustrated, especially for the price tag. Even with more content promised on the horizon, I can’t recommend this game, especially on launch. If you’re looking for a cozy, satisfying cleaning sim, there are plenty of options with more bang for your buck.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    StarRupture is fun, and I’m likely to keep playing it once it gets a few QoL fixes and becomes a bit more well-rounded. The ore systems are addictive, the world is huge, and the core ideas are strong. But it was far from ready to be released in its current state, even in Early Access. [Early Access Provisional Score = 60]
    • tbd Metascore
    • Critic Score
    The gameplay lacks depth, the systems need clearer guidance, and the overall package feels too early, even for an early access release. The timing feels off, too; a winter launch could have helped this land with more impact, but releasing it in spring makes it harder for players to connect with its vibe. [Early Access Score = 60]
    • tbd Metascore
    • Critic Score
    If this kind of deliberate deckbuilder, one where you constantly have to adapt rather than simply optimize, speaks to you, Bloodletter is worth playing even now. Otherwise, you may want to look elsewhere. [Early Access Score = 75]
    • tbd Metascore
    • Critic Score
    Starsand Island isn’t perfect, but it doesn’t need to be to be worth your time. It offers a gentle, romanticised take on the farming sim genre that feels welcoming without being stale. The affection system avoids forcing romance, the exploration feels rewarding, and the Moonlit Forest is one of the least stressful combat zones I’ve ever played in a game. [Early Access Provisional Score = 80]
    • tbd Metascore
    • Critic Score
    It still needs work in some areas. Tutorials need expanding, the collectables need clearer visibility, and a few systems could communicate information better. But those problems feel fixable because the foundation underneath them is already solid. More than anything, my Dead as Disco review comes down to how memorable the game feels. It is stylish without feeling hollow, angry without feeling preachy, and difficult without becoming unfair (most of the time, it needs some tweaks). This isn’t my one perfect 10/10 game for the year, but it gets super close, and I genuinely think the full release could end up being something special. [Early Access Score = 90]
    • tbd Metascore
    • Critic Score
    Tailside is unassuming, and that’s part of why it works. It doesn’t reinvent the café sim, but it doesn’t need to. What it does instead is give players autonomy. You play at your pace, you can adjust systems to suit your comfort, and you learn by doing, without fear of missing something crucial. [Early Access Provisional Score = 80]

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