RPG Site's Scores

  • Games
For 738 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Best Friend Forever
Score distribution:
  1. Negative: 29 out of 738
743 game reviews
    • 80 Metascore
    • 90 Critic Score
    Even those more dubious might find something to love thanks to a frantic and fun battle system, incredible music and a masterfully crafted world setting. I for one am left eagerly waiting to see what this series has in store in the future.
    • 84 Metascore
    • 90 Critic Score
    Dynasty Warriors: Origins lays an important, fundamental groundwork for the future of the continued success of the Dynasty Warriors franchise. This is one of the most important junctures in time that will determine if the Dynasty Warriors series is still relevant, or if it will silently fade away like it almost permanently did after Dynasty Warriors 9. While I can absolutely empathize with how many long-time series fans feel about Origins’ slimmer package compared to past titles, I’ve chosen to embrace this impressive reinvention in the hopes that it is the harbinger of a new era of prosperity for the Dynasty Warriors series.
    • 86 Metascore
    • 90 Critic Score
    Whereas Rise left me wholly disappointed the more I looked back on the game, it feels like the few issues that I have with Sunbreak are likely to be improved upon as the expansion continues to receive updates – and it’s not like the current state of the game is bad by any stretch of the imagination. I could nitpick about how it adds less monsters to Rise than Iceborne did to World, but that feels unfair when you look at what else the expansion brings to the table, as well as what’s ahead. That’s not to say that I’m judging Sunbreak for what it can be, but rather as some reassurance for anyone that might be heading into the expansion feeling a bit underwhelmed by what’s been shown. Sunbreak is already one of the best expansions that the series has had, and it’s only going to rise up that list from here.
    • 87 Metascore
    • 90 Critic Score
    Atlus should be applauded, and I can’t think of another remake that has walked that fine line so well between keeping true to the source material and adding just enough to bring it more in line with modern games. Persona 3 Reload is a spectacular example of a remake done right - and hopefully if we get an enhanced version of Reload one day, we will finally get a definitive version of the Persona 3 experience that includes both the female protagonist and The Answer epilogue.
    • 86 Metascore
    • 90 Critic Score
    When Cyberpunk's grim setting and mix of gameplay systems land, it is a powerfully impressive experience - sprawling, dense, clever, witty, and most importantly damn good fun. Other times, it has all the charm of a moody, edgy teenager.
    • 90 Metascore
    • 90 Critic Score
    Monster Hunter: World re-invents and re-imagines many of the series' core tenets while also maintaining the ideas that made earlier entries in the series great.
    • 91 Metascore
    • 90 Critic Score
    To say this remake is worthy of its namesake would be to sell it short - it's a tremendous achievement that goes well beyond expectations. While I am not a fan of every artistic decision Bluepoint has made, overall the essence has been preserved brilliantly.
    • 82 Metascore
    • 90 Critic Score
    Atelier Ryza 3: Alchemist of the End and the Secret Key is a satisfying end to the "Secret" trilogy. Gust truly went all-out for Ryza's final adventure and I think it was well worth the effort. The open-zone gameplay and story elements truly felt like Gust reaching a new level on what they could do with their games. It's hard to know if Gust can ever replicate or surpass the Ryza trilogy in terms of success, but the lessons learned with this trilogy could help them nail down a course to success for the Atelier franchise. Until such a time happens, I congratulate Gust on their success with all three of these games and I'm looking forward to seeing what they come up with next.
    • 89 Metascore
    • 90 Critic Score
    I took approximately thirty-five hours to complete Horizon Zero Dawn’s main story, but the first thing I did after I finished was dive right back in. There were still exciting quests to do, gorgeous places to discover, and fascinating characters to meet. I’m still falling in love with this world and all the magnificent things it has to offer. Guerrilla Games has created something truly impressive and memorable with their first dive into the genre, and I have only endless excitement for all that’s in store for the future of this universe.
    • 74 Metascore
    • 90 Critic Score
    This is why I love video games. This game doesn’t feel like just another piece of content to check off a list. This is what art should be. Messy, fun, uncomfortable, imperfect, free of corporate meddling, and drenched in the soul of the human beings who made it.
    • 79 Metascore
    • 90 Critic Score
    Looking beyond the technical hitches, Jedi Fallen Order is an extremely strong, confident Star Wars adventure that shows how much potential the universe still has in gaming. If this is the A New Hope of Star Wars games, then I can’t wait to see the Empire Strikes Back.
    • tbd Metascore
    • 90 Critic Score
    Slay the Princess was a brilliant experience last year on PC, and one I considered on par in many ways with Disco Elysium narratively. With Slay the Princess — The Pristine Cut, Black Tabby Games and Serenity Forge have improved upon, added to, and enhanced the core experience enough to have among my favorite games of the year, and one I recommend to anyone interested in well-written stories and compelling horror games.
    • 84 Metascore
    • 90 Critic Score
    It’s an obvious second try to rectify the problems of the former game, but it is damn fine excellent one.
    • 75 Metascore
    • 90 Critic Score
    While this series may flow under the radar in the west, if you recognize yourself as a visual novel fan, you sincerely owe it to yourself to indulge in what I consider to be one of the most endearing experiences I’ve had in years. I know I'll miss my fellow party members considerably. As someone who values story above all else in the games I play, that’s saying a lot, but it isn’t the only aspect worth praising here. From the artwork and music to the characters and combat system, I can’t recommend this series enough.
    • 86 Metascore
    • 90 Critic Score
    All of the adventure, the exciting battles, and nostalgia are here. The moments of frustration and triumph I yearn for every time I come back to this game are preserved. This is Dragon Quest III, plain and simple. It felt like coming home.
    • 79 Metascore
    • 90 Critic Score
    Like with past entries, The Awesome Adventures of Captain Spirit shines brilliantly when it focuses on its story. This episode is as saddening as it is charming, and it balances the two magnificently while making sure to include moments of suspense and mystery.
    • 88 Metascore
    • 90 Critic Score
    Paper Mario: The Thousand-Year Door is a good re-release of a good game, and adjustments made only improve upon it in small but substantial ways. It's an easy recommendation for general audiences and RPG fans. Now, where's my Luigi in Waffle Kingdom RPG?
    • 92 Metascore
    • 90 Critic Score
    Nitpicks and minor annoyances aside, Final Fantasy VII Rebirth is a grand expansion of the sense of possibility birthed by Final Fantasy VII Remake. Not only does it builds on that earlier promise of Remake as a narrative grappling with Final Fantasy VII's greater impact, but as a game it is a singular, lovingly-crafted synthesis of design philosophies both past and present, augmenting modern scale with a deep and long-lived appreciation for its characters.
    • 86 Metascore
    • 90 Critic Score
    AI: The Somnium Files is a must-play for fans of detective games. It’s risky, creative, fascinating, and feels like the next step for the visual novel medium. There are plenty of valid worries I’ve seen pop up from people who felt burnt by ZTD, but I feel like all of those were addressed here. It’s far from perfect, but the flaws are incredibly minor and it still delivers the strongest narrative I’ve seen from a game all year. Fans and newcomers will find a lot to Love with AI, don’t Sleep on this game.
    • 84 Metascore
    • 90 Critic Score
    For me, Fuga: Melodies of Steel is the most “feel-good” release of the year so far. I always hoped it would be great, and my impressions of the game two years ago at AnimeExpo made me sure that the game was on the right track – but you’ll never truly know how a game will land until you’ve had a chance to sit down and play the whole thing for yourself. I can only hope that Fuga is the start of a grand new chapter in CyberConnect2’s journey as a developer, as their team has showcased some serious chops when it comes to designing an RPG.
    • 77 Metascore
    • 90 Critic Score
    Genre defining works rarely stand the test of time, but moon is a rare exception to this rule. It not only holds up today, but is probably still one of the best “anti-games” out there. In addition to a quirky sense of self-awareness you’d come to expect from this genre, there’s a raw authenticity that makes it stand out among the rest. It understands its own simplicity and scale, and tells a story that fits exactly what it sets out to do. The ending isn’t bombastic in any way, but the experience is simple enough to benefit the obtuse storytelling. moon a great game that is unapologetic about the flaws in a way that feels earnest, which is hard to say about almost any other game trying to achieve that.
    • 74 Metascore
    • 90 Critic Score
    Much as the remakes were 3 years ago, Emio truly feels like a love letter to an entire genre of games. Having experienced all that it has to offer, it's impossible to see it as anything else - and that love is immediately apparent when you sit down to play it. Emio - The Smiling Man: Famicom Detective Club might have only been revealed to the world a few weeks ago, but its already solidified a spot for itself as one of my favorite releases in a very, very packed year. If you're at all a fan of Visual Novels or Japanese Adventure Games, you owe it to discover who Emio truly is for yourself.
    • 85 Metascore
    • 90 Critic Score
    Starfield slowly unfurls from the familiar into something wider, wilder, and more ambitious than I expected - even while in some areas it’s quite happy to gently iterate on its predecessors. Todd Howard and his team picked their battles wisely, showing a masterful understanding of a needed balance between vast expansion and restraint. The result is their best game yet.
    • 78 Metascore
    • 90 Critic Score
    It's hard to gauge how much of these technical hurdles are down to a rushed launch, poor optimization or simply the results of a game that hasn't been designed to run on last generation's hardware - but it takes what is undeniably a game of the year contender for me, and makes it difficult to fully recommend to anyone without either the hardware to back it up. Star Wars Jedi: Survivor is an excellent game, and an especially fantastic sequel; it's just a shame that most players will ultimately have to compromise when they decide where and how to play the game.
    • 73 Metascore
    • 90 Critic Score
    Ikenfell is a great game wrapped in a small package. Even with small pacing issues and a battle system that I often wanted to skip, I had a surprisingly good time with this game. Almost every aspect of it shines on its own and put together it’s a great retro-style RPG that takes the commonplace world of teenage magic and proves that it can be an inclusive space full of introspection and growth.
    • 88 Metascore
    • 90 Critic Score
    Nioh creates its own distinct persona with ingenious game design, beautiful art direction, fascinating storytelling, aggressive combat, and enormous amount of content to enjoy.
    • 85 Metascore
    • 90 Critic Score
    Octopath Traveler II is a very confident sequel, knowing what worked with the original game and polishing those aspects. I love the cast, combat, and exploration. It's bigger and better. Simple as that. It doesn’t really take much explaining to sum up why this game is so good, and trust me I’ve tried. It takes a flawed yet enjoyable premise and improves on it so well that it's one of the better Square Enix games they’ve released in recent memory. Check out the demo, there’s really not much more I can say. It also offers one of my favorite open worlds I’ve explored in a game, a true achievement that is found in the intersection of retro throwback and a modern innovation.
    • 80 Metascore
    • 90 Critic Score
    While long load times and jarring localization decisions hold it back slightly, #FE is still a unique cross-over that Fire Emblem, Shin Megami Tensei fans and newcomers alike won't want to miss.
    • 87 Metascore
    • 90 Critic Score
    This is absolutely the better of the two retail Fire Emblem Fates releases, and while I could muse on the differences between this and Fire Emblem Awakening for an age, the verdict broadly pans out as Conquest being on balance is equal to Awakening. That's an achievement in itself - it was, after all, named our favorite RPG of 2013. Conquest lives up to that legacy where Birthright doesn't quite manage to.
    • 79 Metascore
    • 90 Critic Score
    Indeed, Shadows doesn't solve some of the core issues with the series' design introduced in these later entries. At the same time, I feel like the fact that I did stick with Shadows all the way through and still found it fresh enough that I was inspired to try reconnecting with its predecessors (which I failed to stick with at the time), speaks to how well it has refined that formula. It has also managed to revive some of the focus and distinctive feel of the older titles in the series, and in doing so, recaptured some of what made Assassin's Creed one of my favorite titles of previous generations.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 78 Metascore
    • Critic Score
    I like a lot of what I've seen in Endfield. The combat system seems really engaging and the visuals are some of the best I have seen for a gacha game. While the story does seem quite promising so far, I am not sure if I want to fully commit to the game with a gacha system this predatory as someone who enjoys a lot of gacha games. I've always hated the gacha system that HoYoverse games have popularized, but with so many games copying the system and Endfield's own spin on it somehow feeling even worse, it is hard for me to want to get inviested here. [Impressions]
    • tbd Metascore
    • Critic Score
    Right now, the main thing I hope to see is a UI and text scaling option. It is the only major issue with the game on Steam Deck right now. It likely will come as the team has commented on Steam Deck support before, but I want to prepare you for that if you plan on jumping in with the game's early access release. Beyond that, proper controller support would be nice, but the trackpad and combination of face/shoulder buttons works well.
    • tbd Metascore
    • Critic Score
    Enshrouded is undeniably a game to play with friends, as I struggled a bit playing by myself, but the way the world is crafted, and the way the expansive environments are filled with interesting points of interest is wonderful. The crafting and building system could use some work, but they are minute changes and quality-of-life fixes that only detract from the experience a little bit. Despite this, the detail put into the world and environments was enough to convince me that there's something magical going on here, and I could personally see myself losing days of my life to exploring Enshrouded's wilds. [Early Access Provisional Score = 80]
    • tbd Metascore
    • Critic Score
    In my preview from PAX West, I described Lost Eidolons as “if Dragon Age and Fire Emblem had a child” and after sinking a lot more time into it, I still stand by that remark. It’s an impressive first foray for indie Ocean Drive Studio that has resulted in a title that will speak to SRPG fans and intrigue those who are more allured by more gear and stat-forward RPGs. While it may not land all the time with too many loading screens, a weaker narrative, and character models lacking emotion, thanks to the richness of its mechanics and solid tactical experience, the experience is still one that will appeal to tactical diehards. [Early Access Provisional Score = 70]

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