RPG Site's Scores

  • Games
For 737 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Disco Elysium: The Final Cut
Lowest review score: 20 Best Friend Forever
Score distribution:
  1. Negative: 29 out of 737
742 game reviews
    • 85 Metascore
    • 90 Critic Score
    I simply cannot overstate how well the various puzzle pieces of Pragmata click together, how effortlessly its joyful story and gameplay go hand-in-hand to create something that’s more than the sum of its parts. There are certainly minor quibbles you can find here and there, the occasional odd boss battle that feels overwhelming, or a standard main narrative. The core puzzle-shooter idea is rock solid on its own, but it's the little embellishments and advances that the game layers in that make it truly something special.
    • 77 Metascore
    • 90 Critic Score
    While there are a few small missteps with the Mega Man Star Force Legacy Collection, they ultimately pale when compared to the broad, useful features added. The fact that not only can fans and first-timers enjoy the Star Force series, but can also tailor their experiences to their liking without the need for emulators is wonderful, and Capcom's efforts to release much older games in bundles on modern platforms really should be commended. If you're a newcomer interested in quirky action RPGs or a long-time fan looking to re-experience the magic, the Star Force Legacy Collection is an easy recommend from me.
    • 74 Metascore
    • 90 Critic Score
    Etrange Overlord is my biggest surprise of the year so far. A perfectly-paced action RPG with a phenomenal cast of characters, and a genuine sense of ironically grim humor.
    • 87 Metascore
    • 80 Critic Score
    Monster Hunter Stories 3: Twisted Reflection is my favorite in the series, and yet I can't help but admit that I was a little disappointed that the vaunted extra story focus being a bit squandered in practice stings. For most fans or newcomers, I don't think this will be a dealbreaker - and it certainly wasn't for me - but it's a shame that what was already such a fantastic Monster-Battling RPG in terms of gameplay stumbles just enough to prevent it from reaching its full potential. They've perfected the gameplay loop, so hopefully next go around Monster Hunter Stories can finally live up to that moniker.
    • tbd Metascore
    • 80 Critic Score
    Towerborne is a game that’s integrally different from Stoic’s previous work in nearly every way, but you can still feel the studio’s unique voice and personality come through in so much of the world-building and writing. It is a rock-solid beat ‘em up that can take you a long way, especially with friends, but ultimately, I hope the studio gets a chance to return to this world again, because there’s truly a spark of something even more special still hidden in the foundation.
    • 85 Metascore
    • 80 Critic Score
    Much of what I loved in Paranormasight: The Seven Mysteries of Honjo still applies in Paranormasight: The Mermaid’s Curse. It is a compelling mystery adventure game that tones down the horror aspect of the previous entry in exchange for more involved puzzle-solving segments. I think it is also an extremely tricky game to write about in a pre-release capacity because much of its charm is wrapped up in spoiling surprises. I have a few qualms with how its story comes together in a few spots, but it is a minor blemish in an otherwise extremely great entry in the Paranormasight series again, and I hope they continue to make more in the future.
    • 74 Metascore
    • 90 Critic Score
    This is why I love video games. This game doesn’t feel like just another piece of content to check off a list. This is what art should be. Messy, fun, uncomfortable, imperfect, free of corporate meddling, and drenched in the soul of the human beings who made it.
    • 85 Metascore
    • 80 Critic Score
    The first Nioh marked a great debut for a long-dormant project that had been considered vaporware at one point, and Nioh 2 refined both the mechanics and the storytelling style. In places, Nioh 3 feels like a manufactured return to the series, changing up the formula and resulting in a more mixed bag, and that's what Nioh 3 turned out to be in my eyes. If you come to Nioh primarily for fights and challenges, you will enjoy this new game because it brings an even more varied action combat system. Overall though, those also hoping to find compelling storytelling and worldbuilding might end up finding those aspects rather lackluster. I sincerely hope Team Ninja can use this lesson should they ever get to make a Wo Long 2.
    • 86 Metascore
    • 80 Critic Score
    The first Nioh marked a great debut for a long-dormant project that had been considered vaporware at one point, and Nioh 2 refined both the mechanics and the storytelling style. In places, Nioh 3 feels like a manufactured return to the series, changing up the formula and resulting in a more mixed bag, and that's what Nioh 3 turned out to be in my eyes. If you come to Nioh primarily for fights and challenges, you will enjoy this new game because it brings an even more varied action combat system. Overall though, those also hoping to find compelling storytelling and worldbuilding might end up finding those aspects rather lackluster.
    • 75 Metascore
    • 90 Critic Score
    Steel Century Groove is a feel good indie RPG, and the type of project that reminds you of just how much creativity can be found outside of the AAA industry. I can't wait to see what project they decide to work on next.
    • 85 Metascore
    • 80 Critic Score
    Dynasty Warriors: Origins, one of 2025's best games, has gotten a great handheld conversion for Nintendo Switch 2. While it is unfortunate that this late port doesn't include the new Visions of Four Heroes DLC in its base release, this is easily one of the better Switch 2 ports and a massive step up over the Warriors games on Switch 1 in just about every way. If you skipped it on other platforms or just want a great portable experience, Dynasty Warriors: Origins on Switch 2 is an easy recommendation.
    • 84 Metascore
    • 80 Critic Score
    I don’t know what is coming next for our friends in Zemuria, or when we will get to see it, but The Legend of Heroes: Trails Beyond the Horizon has still been the most fun I’ve had in Calvard yet. Yeah, it still plays, looks, and feels like Daybreak 1 and 2 for the most part, but with the exception of the time skip and engine change between Cold Steel 2 and 3, games of an arc tend to do that, so it was expected.
    • 80 Metascore
    • 80 Critic Score
    Octopath Traveler 0 is the type of game that sneaks up on you. Maybe it isn't immediately obvious what makes it great, even if the deficiencies are impossible to ignore; every now and then something will stick out like a sore thumb that betrays what the game originally was, even if that's not necessarily what the game is now, in its current form. When taken on its own merits, Octopath Traveler 0 is the type of RPG you'd be hard-pressed to find anywhere else - and a fascinating case study in how, much like Final Fantasy prior, Octopath Traveler can reinvent its core elements while still maintaining an identity as a franchise.
    • 84 Metascore
    • 80 Critic Score
    Quartet might not find itself on the highest pedestal alongside its most obvious influences, but against contemporaries attempting similar throwback experiences, it holds its own thanks to a vibrant soundtrack, lush environments, and an immensely satisfying combat system. It might not be something classic, but it's absolutely something worth experiencing, especially if you have a fondness for the mid-'90s golden age of console RPGs.
    • 84 Metascore
    • 90 Critic Score
    I might not have liked everything they did with Dragon Quest I here, but it got me to reflect on what parts of Dragon Quest I found special to me. In Dragon Quest II, a game I originally respected but didn’t really enjoy as much, it got me to reflect on what I value from this entire franchise. Dragon Quest II was the perfect playground for this team to take the lessons learned from the pacing and storytelling of nine other Dragon Quest games and apply them to a game that always felt lacking. It manages to elevate so much of the original II and turn it into one of my new favorite games in the series. It’s a crowning achievement, and anyone who enjoys classical turn-based RPGs should give DQII its flowers now.
    • 73 Metascore
    • 90 Critic Score
    Demonschool works because it trusts you. It doesn’t over-explain or lean too hard on creaky nostalgia. You solve the weirdness and enjoy the ride. Strategic, puzzle-like combat replaces grinding, and seeing multiple endings is devilish fun. The only scary thing is how fun it is.
    • 83 Metascore
    • 80 Critic Score
    Revisiting games I loved many years ago is sometimes scary because I worry I may not enjoy certain aspects with the context of newer games in a specific series. Yakuza Kiwami 2 is still one of my favorites in the series and while this Switch 2 port isn't perfect, it exceeded my expectations despite some issues. If you haven't played Yakuza Kiwami 2 before and want to experience it on the go, the Switch 2 port is a very good way to do so, but I hope the performance issues can be addressed. If you have played it before, I only really recommend this if you want to revisit it on a handheld.
    • 79 Metascore
    • 90 Critic Score
    For a certain type of player, Hyrule Warriors: Age of Imprisonment will be the single game you'll end up sinking the most time into on your Switch 2. If it wasn't for every other RPG I've yet to play this year, I might have ended up in those shoes. Age of Imprisonment isn't just a great Zelda spinoff, but confidently stands among some of the singular best games in the entire Zelda series. I simply can't recommend it enough for anyone who is a fan of the Warriors' genre.
    • tbd Metascore
    • 80 Critic Score
    What I get out of Stray Children, more than anything else, is that the people at Onion Games are some of the brightest creative voices in the business. There’s a subtextual plea in how this game was designed to understand them. Stray Children wants you to get the appeal of what used to make games like this so special, and that sincerity is infectious. I’ve seen so many retro revivals fail to understand why people liked games of the '90s. There was an excitement in partaking in the boom of a brand-new art form, and that excitement has understandably waned in the last 30 years. Stray Children takes that feeling and does something beautiful with it.
    • 81 Metascore
    • 80 Critic Score
    The Outer Worlds 2 is much like its predecessor in that it is a witty, smart, and energetic adventure. Its highs threaten to touch the stratosphere as easily as the protagonist's spaceship - but its lows mine as deep as some of those poor, slaving Auntie's Choice workers. From this site's more specific angle of interest, its role-playing feels more meaningful and satisfying than in its predecessor or Avowed, Obsidian's other recent action RPG. In a vacuum, it's an enjoyable romp - but no entertainment or art exists in a true vacuum, really. Just as The Outer Worlds 2's scathing commentary on consumerism and blind faith reflects on our real world, so too does our real world reflect on it at the time of its release. Like the game's moral quandaries, it's all about player choice - but in the real world, the consequences are real.
    • 78 Metascore
    • 90 Critic Score
    Years ago, I said that Pokemon Legends: Arceus proved that there was room in the Pokemon world for more games like Pokemon Colosseum to exist, and to even thrive. While Pokemon Legends: Z-A wasn't quite what I had in mind, it feels like validation nonetheless. Pokemon is at its best when Gamefreak is allowed to experiment with what a Pokemon game can actually be, and Pokemon Legends: Z-A is an affirmation that the series isn't done evolving, much like the Pokemon themselves. If this is the future of the series - more experimental "Legends" titles which attempt to broaden the Pokemon world in ways that only they can, instead of merely retreading old ground with remakes - I couldn't be happier.
    • 78 Metascore
    • 80 Critic Score
    Despite an underwhelming conclusion, Drova: Forsaken Kin is an incredibly fun and challenging game in many ways, and it likely would have made my personal top five last year had I played it when it released. It utilizes a smart integration of challenging environmental exploration, rewarding player progression, and intricate world design to create one of the most engaging RPGs I've played in a while. Only some shortcomings with writing and storytelling hold it back from being recommended without hesitation.
    • 80 Metascore
    • 80 Critic Score
    Digimon Story: Time Stranger is an excellent game that carries the spirit of a PS2-era JRPG in its heart. The sheer amount of care put into portraying the Digital World: Iliad and all the Digimon that inhabit it clearly shows the passion that the developers had when developing Time Stranger throughout the years. Its narrative has its fair share of ups and downs, but I think it goes into some wild places and finishes very strong with a finale that will have Digimon fans screaming in joy. There’s certainly a handful of unrefined aspects, such as how its fast travel is handled and the disjointed feeling brought about by its unvoiced protagonist, but it can’t be denied that this is not only one of the best Digimon games ever – it’s just a damn good game on its own.
    • 95 Metascore
    • 100 Critic Score
    Hades II is a triumph in every way, and the degree to which the studio has built on the original makes it feel like we have gotten two sequels in one.
    • 88 Metascore
    • 90 Critic Score
    Replaying Final Fantasy Tactics has reaffirmed and strengthened my belief that this is one of the best strategy RPGs ever created. Its complex and engrossing story, multi-faceted characters, and flexible gameplay remain a masterclass that has rarely been surpassed in the nearly 30 years since we took our first steps into Ivalice and the boots of Ramza Beoulve. The Ivalice Chronicles, with its enhancements, has managed to make a version that is a vastly more approachable and understandable product, while not detracting in the slightest from what longtime players remember and expect. The inclusion of the original title is just the cherry on top. While there are a few subtle tweaks or settings I would love to see added, I can’t imagine ever playing Final Fantasy Tactics again without using the Ivalice Chronicles version. Final Fantasy Tactics and the Zodiac Brave Story remain one of the best titles in Square Enix’s vast library of classics.
    • 89 Metascore
    • 100 Critic Score
    Trails 1st is the type of RPG I can definitively point towards and say “This is a must play.” It’s up there with Dragon Quest XI as a fantastic entry into RPGs for newcomers, as well as a master-class in RPG design for genre veterans. The world, the characters, the progression — everything just flows extremely well. It’s not often that developers get a second crack at an existing game, and remakes can sometimes miss the mark, but I feel more than satisfied as a new player with the game, and am eager to see what comes next. Now begins the long (but not too long) wait for the Trails 2nd remake. Maybe I’ll check out some of the older Legend of Heroes games while I wait...
    • 83 Metascore
    • 80 Critic Score
    At its best, Grand Bazaar represents the best of what makes Story of Seasons so great, and reminds me of how much I loved the series when I was younger. Even if the game's balance feels like a glaring issue, I can't deny that all the changes big and small have made this remake feel like a more complete and fulfilling experience, one that makes all the time spent investing in Zephyr Town feel engaging. At the end of the day, that's what I choose to focus on. If this is a sign of things to come for the series, I have faith that its in good hands.
    • 83 Metascore
    • 80 Critic Score
    OFF
    OFF to me is like dumping a box of puzzle pieces on the table. You comb through them to try and piece the puzzle together, but you notice over time that it seems like some pieces were never meant to fully click into one another. You make it far in the puzzle, and take a step back. You can’t fully piece the puzzle together, but the process of trying is rewarding. I have seen and done everything in this game, and I still feel like I don’t fully understand it. The lack of closure and lingering thoughts that I have are so much more poignant than any explicit explanation.
    • 75 Metascore
    • 80 Critic Score
    If you have a dedicated group of friends that is ready and willing to play through the game together, whether that's in person or online, Wild Hearts S is an easy recommendation. If you're hoping to do multiplayer with randoms, then it gets a bit trickier. Wild Hearts S is a great game, but make sure you understand what you're signing up for before picking it up. While it's one of the best 3rd-party releases for the Switch 2 so far, it's a real question for how long the community might last.
    • 79 Metascore
    • 90 Critic Score
    Indeed, Shadows doesn't solve some of the core issues with the series' design introduced in these later entries. At the same time, I feel like the fact that I did stick with Shadows all the way through and still found it fresh enough that I was inspired to try reconnecting with its predecessors (which I failed to stick with at the time), speaks to how well it has refined that formula. It has also managed to revive some of the focus and distinctive feel of the older titles in the series, and in doing so, recaptured some of what made Assassin's Creed one of my favorite titles of previous generations.
    • 85 Metascore
    • 80 Critic Score
    Yakuza 0 Director's Cut is a fantastic package for newcomers, and I'm very happy that the licensed music is finally available in the West. However, the baffling new cut-scenes and pointless new raid mode make this feel like Sega taking the series a few steps forward and a few steps back in different ways. For those who haven't played it before in any form and only own a Switch 2, I'm glad Yakuza 0 is finally on a Nintendo platform and with a better conversion than Yakuza Kiwami had on Switch, but it is a shame that there are caveats to what should've been the easiest win for Sega given how amazing Yakuza 0 was all those years ago.
    • 85 Metascore
    • 90 Critic Score
    I'm of the opinion that the best expansions are ones that don't just offer a new slice of a game you already love to play, but enhance what was already there. Lies of P: Overture isn't just great in its own right, but it showcases the growth that Round8 has seen over the course of developing the game. Lies of P was already great, and well worth your attention. What Overture succeeds most at isn't just offering more of what players already loved, but perhaps giving us a sneak peek at what players can expect from the studio in the future. Lies of P: Overture feels like a bold, yet simple, statement; we're only just getting started with Lies of P. I can't wait to see what the team has in store for us next.
    • 86 Metascore
    • 100 Critic Score
    Fantasy Life i feels like meeting a friend after a decade and experiencing firsthand how they've grown and flourished in life after some ups and downs. I don't know how Level-5 managed to do it, but Fantasy Life i might just be one of my favorite games of all time, and one I can always count on to improve my mood. It perfectly captures what made the original great, builds on it, and delivers a gigantic RPG that oozes charm in every facet.
    • 92 Metascore
    • 100 Critic Score
    Clair Obscur: Expedition 33 may not be a ‘perfect’ game, but it was the ‘perfect’ game for me. It’s a game that left me awestruck with its unique setting and melodies, enthralled with its characters and world, hooked and held me with its gameplay, and has left me eagerly anticipating news of when I can return. This game is a celebration of the RPG genre made by a team whose heart and soul were poured into every aspect of the game. While some design decisions may not resonate with all players, Sandfall Interactive should be incredibly proud of their creation.
    • 79 Metascore
    • 80 Critic Score
    These games are great, breezy, and iconic representations of anime-styled fantasy JRPGs in the 1990s. To that end, this is a great compilation, and I am grateful to finally have Eternal Blue released from its prison. However, the lack of options included in the iOS version of Silver Star Story holds this collection back, even if slightly. That said, the love for the series is evident by the care taken to preserve them with these slight updates that still hew to the memory of the PSX classics.
    • 75 Metascore
    • 80 Critic Score
    AI Limit is a good game — I love futuristic post-apocalypse settings, I love the aesthetic of the game, and I love how it feels in both navigation and combat. But it is a safe game — it paints very cleanly and neatly within the Dark Souls lines, and it does not try anything new or attempt to separate from the crowd at all. For some, like myself, that's perfectly fine, but for others, it's nothing you haven't seen before. Whether that's worth the price of admission (admittedly, pretty good at $35 USD as of this writing) is up to you, but just don't go in expecting to have your mind blown.
    • 87 Metascore
    • 90 Critic Score
    There’s also a lot to be said about how impressive it is to play such a sprawling and complex open-world game on what is essentially a portable device. This feels like the Switch’s swan song as Nintendo prepares to enter their next era. It’s hard to not wish there was just a bit more new content here, but in all fairness the base game is overflowing with things to do. Despite some gripes, Definitive Edition was a great way to play one of my new favorite open world games. I’m excited to dive in to clean my plate of all the remaining side content out there, and even play the multiplayer when it unlocks. There is truly no game like Xenoblade Chronicles X.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Atelier Yumia is a great game with a combat system that leaves a lot to be desired. While the exploration is a highlight, with the game drawing clear inspiration from modern open-world games, those familiar with the open-world genre might not find much innovation here. Despite that, Atelier Yumia is a fantastic starting point for newcomers to the Atelier franchise.
    • 81 Metascore
    • 90 Critic Score
    The effort put forth by Konami pays off in dividends. The end result is a project that, like another Pixel Remaster project before it, has the best of both worlds. These are games that play and look just like you remembered them, but somehow even a bit better. Slight QOL changes complement, rather than complicate, the gameplay. Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars might be a mouthful of a title, but it’s one that reaches for the stars - and knocks it out of the park.
    • 79 Metascore
    • 80 Critic Score
    If you’re wondering if Everhood 2 is for you, there is a demo that gives you a bit of an idea of what to expect. If after playing you’re still unsure, I don’t know if there’s something I can say to give you an accurate idea. Everhood 2 is at times wacky, poignant, frustrating, confusing, high-brow, low-brow, and everything in between. It truly is unlike any game I’ve ever played, and it’s a game that will stick with me forever. But whether that’s a good thing or a bad thing, I don’t really know. I keep wondering that if I were more learned, or perhaps more studied in the topics this game is attempting to engage me with, I’d have more thoroughly enjoyed it, but that isn’t the case.
    • 88 Metascore
    • 80 Critic Score
    Monster Hunter Wilds may very well end up the best game in the franchise once all is said and done, and I definitely hope that ends up being the case. For now, however, Monster Hunter Wilds is merely a solid entry in the series that will only grow better over time. Exactly how far it will grow is anyone's guess; but I wouldn't dream of discounting how Capcom can take the game from here.
    • 77 Metascore
    • 80 Critic Score
    Avowed is exemplary of the sort of game where the more I put into it, the more I get out of it. Not in an "it gets good 20 hours in" sort of way, but more like I needed to slowly parse through the character interactions, story moments, the marriage between exploration and resource management, and the cohesive coupling between these components that all subtly contributed to my overall enjoyment. At its best, Avowed is quite precisely the sum of its carefully crafted parts, though infrequent moments of uneven execution slightly mar the overall experience.
    • 89 Metascore
    • 80 Critic Score
    Despite the noise, I think Kingdom Come: Deliverance II is a remarkable RPG that offers a role-playing style not often seen. It does everything that a sequel should do, polishing up the rough edges of the original game and improving the scope while making smart adjustments to the gameplay. Combining dense RPG systems with immersive style and immersive cinematic aptitude, it's a strong showing for Warhorse.
    • 76 Metascore
    • 80 Critic Score
    With Trails Through Daybreak 2’s release, Western fans are now only one game behind Japan—a feat that seemed impossible just a few years ago. Even with its faults, Daybreak 2 left me full of questions, theories, and eager anticipation for the next title in the Calvard arc. I adore this series and can’t wait to see where this trail leads me next.
    • 84 Metascore
    • 90 Critic Score
    Dynasty Warriors: Origins lays an important, fundamental groundwork for the future of the continued success of the Dynasty Warriors franchise. This is one of the most important junctures in time that will determine if the Dynasty Warriors series is still relevant, or if it will silently fade away like it almost permanently did after Dynasty Warriors 9. While I can absolutely empathize with how many long-time series fans feel about Origins’ slimmer package compared to past titles, I’ve chosen to embrace this impressive reinvention in the hopes that it is the harbinger of a new era of prosperity for the Dynasty Warriors series.
    • 84 Metascore
    • 90 Critic Score
    I fell in love with this game. A one-two gut punch of emotional soundscapes and beautiful imagery, followed by solid search-action gameplay and interesting progression make Ender Magnolia an easy recommendation to anyone remotely interested in the art of video games. My playtime was sitting at approximately 17 hours for a completionist, all-achievements playthrough, so you can enjoy this over the course of a weekend, easily.
    • 82 Metascore
    • 90 Critic Score
    It sounds like a lot - it is - but in the best way possible. There is no shortage of additional things to do: titles to hunt, library books to track down, post-game story content, and dungeons, all of which occur with a cast we've seen go through so much together. It's endearing to watch these childhood friends reunite under the shakiest of terms as adults only to eventually re-discover their shared bonds and affections that made them close in the first place. Watching them heal their literal childhood trauma is, for some reason, significantly more satisfying this time around.
    • 79 Metascore
    • 80 Critic Score
    With Ys Memoire: The Oath in Felghana, Falcom had a chance to deliver the definitive version of a classic, but the end result is just a good portable version of a fantastic game. Newcomers to the game or those who have only played modern Ys games should absolutely get Ys Memoire: The Oath in Felghana, but I can't help but feel disappointed with what could've been. I'll still be replaying Ys: The Oath in Felghana through this new release on PS5 and Switch, but hopefully Falcom handles a potential future Memoire release better.
    • 73 Metascore
    • 80 Critic Score
    At its core, Freedom Wars is still very much the same game as the PlayStation Vita original, warts and all. It has the same frustrating pacing, the same story that while conceptually interesting maybe doesn't fully deliver on that promise in practice. As fun as the high-speed action combat can be, it's still very limited in what you can actually do; and the scope of missions and the areas they take place in certainly betray the game's history as a handheld title from a decade prior. Still, even if it was merely a time capsule - I'd still be glad that Freedom Wars got to be remembered. It's a real treat, then, that this remaster has done an admirable job to polish up a game that for many Vita fanatics was the high point of the system's life. I can't say that Freedom Wars: Remastered is worth playing for those who never had the chance to play the original, but it would be nice if this wasn't the last we see of the world inside the Panopticon.
    • 83 Metascore
    • 100 Critic Score
    Additionally, in my experience replaying the game on PC, the new release is remarkably more stable and performant than when we had played the original relaese on Apple TV 4K (2021). We experienced no crashes on any of our PC systems, and performance was strong enough that we are confident that any reasonable PC setup will have absolutely no issues playing the game. Finally, additional improvements such as the new voice acting have had a profound impact on the game's presentation during key scenes, particularly memories. All put together, Fantasian was already a game we were confident in giving our RPG of the Year 2021, and Neo Dimension has thoroughly polished things to a shine. We are proud to give Fantasian: Neo Dimension our coveted 10 out of 10.
    • 86 Metascore
    • 90 Critic Score
    All of the adventure, the exciting battles, and nostalgia are here. The moments of frustration and triumph I yearn for every time I come back to this game are preserved. This is Dragon Quest III, plain and simple. It felt like coming home.
    • tbd Metascore
    • 90 Critic Score
    Slay the Princess was a brilliant experience last year on PC, and one I considered on par in many ways with Disco Elysium narratively. With Slay the Princess — The Pristine Cut, Black Tabby Games and Serenity Forge have improved upon, added to, and enhanced the core experience enough to have among my favorite games of the year, and one I recommend to anyone interested in well-written stories and compelling horror games.
    • 77 Metascore
    • 80 Critic Score
    Yakuza Kiwami isn't my favorite Yakuza game, but it is still an excellent entry in the series, and a very good entry point for newcomers. Revisiting it in 2024 on Nintendo Switch played handheld has been a fun experience that makes me hope SEGA brings Yakuza 0 to the system next. This conversion bringing in some quality of life features like auto-save and licensed music including Receive You [Reborn] is also great to see. While there are noticeable cutbacks to visuals and performance, Yakuza Kiwami is an easy recommendation to play on the go on Nintendo Switch with its low asking price.
    • 79 Metascore
    • 80 Critic Score
    The unique approach to genre staples may not be for everyone, but for anyone looking to check out one of Square's legacy franchises, I’d recommend Romancing SaGa 2: Revenge of the Seven in a heartbeat, or at the very least check out the free demo that’s out and see for your self. Regardless, it’s great to see new life being breathed into the franchise, and I hope Romancing SaGa 3 receives a similar remake treatment one day as well.
    • tbd Metascore
    • 80 Critic Score
    In the end, I had a fantastic time with the Astlibra: Cave of the Phantom Mist. The price tag of $9.99 is a complete steal for the amount of content it offers. However, I would only recommend this title to players who really enjoyed the original; newcomers who haven’t played the original might not find it as compelling.
    • 92 Metascore
    • 90 Critic Score
    Metaphor: ReFantazio is an amazing game. I fully completed it in 75 hours and enjoyed it the entire way through. Though it may suffer from a few blemishes, such as its lackluster graphical fidelity in some areas and performance optimization issues, what it brings to the table is utterly compelling. It is a huge RPG adventure that celebrates Atlus’ history as it combines some of the best ideas from many of its previous titles into a lovely fantasy setting. The amount of detail put into Metaphor: ReFantazio’s worldbuilding and characters is captivating. Plus, the flow of its combat system’s interactions with the extensive Archetype job classes is a ton of fun. I’m always a big fan of when developers decide to tackle a brand-new IP, and Atlus knocked it out of the park with Metaphor: ReFantazio.
    • 85 Metascore
    • 80 Critic Score
    The result is a game that is the definition of a truly mixed experience - but if you take the rough and under-developed with the smooth and innovative, there’s a lot of fun to be had. The Legend of Zelda: Echoes of Wisdom is perhaps a victim of being part of a series that has one of the highest batting averages of any franchise out there - what is ‘good’ by Zelda standards is great to many other franchises and publishers. This is by no means the earth-shaker that some Zelda games are - but it sits up there with many other classic 2D Zeldas just fine. I just wish Zelda herself felt a bit more defined and present throughout, given this is her first true playable debut.
    • 82 Metascore
    • 90 Critic Score
    Capcom's done right by Ace Attorney in recent years, bringing it to modern platforms with a few convenient enhancements and in the doing, adding dozens of hours more of some of gaming's best storytelling to enjoy.
    • 74 Metascore
    • 90 Critic Score
    Much as the remakes were 3 years ago, Emio truly feels like a love letter to an entire genre of games. Having experienced all that it has to offer, it's impossible to see it as anything else - and that love is immediately apparent when you sit down to play it. Emio - The Smiling Man: Famicom Detective Club might have only been revealed to the world a few weeks ago, but its already solidified a spot for itself as one of my favorite releases in a very, very packed year. If you're at all a fan of Visual Novels or Japanese Adventure Games, you owe it to discover who Emio truly is for yourself.
    • 75 Metascore
    • 80 Critic Score
    When I think back on my experience in totality, what enraptured me so much about Visions is an innocent worldview in what it has to say and how it says it. There’s an underlying hope that humanity can live in harmony with the nature around them, to bask in the awe-inspiring world we exist in. In addition to that, it’s refreshing to play a game that is so excited to just be itself. Trials of Mana got me to give these games a chance, but Visions made me a fan. There’s so much more room for this series to grow, and I hope they continue to build from here.
    • 78 Metascore
    • 80 Critic Score
    Despite my unearned misgivings at the game's initial announcement, Warhammer 40,000: Rogue Trader somehow became likely my favorite title so far from Owlcat Games. Likely due to a combination of well-designed turned-based gameplay, a better focus of gameplay systems that don't needlessly detract from the core experience, and simply waiting for a few additional layers of polish to give the title a chance to be represented in the best manner possible. While still a little uneven in terms of gameplay progression and technical proficiency, Warhammer 40,000: Rogue Trader is an engaging game that's brimming with things to discover and a uniquely compelling narrative that is at times both hopeful and poignant.
    • 79 Metascore
    • 80 Critic Score
    Dawntrail is less a sprint ahead to the game's future, and rather a leisurely pit-stop while we all get to figure out where things go from here.
    • 80 Metascore
    • 80 Critic Score
    Microbird Games delivered a strong debut project with Dungeons of Hinterberg. While limitations to maneuverability may seem off-putting at first, its numerous dungeons have been carefully designed to utilize different magical spells’ environmental interactions to traverse them. There are some understandable design constraints, such as a lack of variety in its enemy designs, that help illustrate where Microbird Games’ priorities lie - and there’s a beauty in that. This is a development team that had a clear vision in what they wanted to achieve with Dungeons of Hinterberg and I think they succeeded brilliantly.
    • 85 Metascore
    • 80 Critic Score
    It's a massive blemish on an otherwise fascinating game, unlike anything else I've really played. Not one that makes Kunitsu-Gami a complete non-recommendation, but absolutely one that tempers my praise somewhat. Capcom has still delivered something special with this release, even if the rough edges are glaringly evident - the artstyle, the story delivered without any dialog, and the rest of the aesthetic in tow; even considering the problems with combat, level design always had something unique up its sleeve, forcing players to think on their feet to protect the one hope of containing the Seethe. Kunitsu-Gami: Path of the Goddess is a game that feels like it mimics the equally thorny path set upon its protagonists; despite whatever stumbles along the way, it's a journey you won't soon forget.
    • 74 Metascore
    • 90 Critic Score
    All in all, if you like action platformers, you’ll love Gestalt: Steam and Cinder. It’s a shorter affair, to be sure, but it explodes with love for the genre, and the developers have put a lot of heart and soul into crafting a world and story that is both equal parts fun and tense to explore. My nitpicks with the game aside, Gestalt was an extremely enjoyable experience and is definitely on a list of games I’ll replay from time-to-time. I’m excited to see where Metamorphosis Games takes the series in the future, and hope for plenty more adventures of Aletheia to come.
    • 94 Metascore
    • 90 Critic Score
    Tsukihime -A piece of blue glass moon- is simply a fantastic visual novel to read from beginning to end. It is single-handedly the closest example of what a modern AAA visual novel would entail; the amount of care put into its production values is incredible in the realm of visual novels. The English localization does a magnificent job matching the tone, spirit, and meaning of its source material as every character’s personality shines through their dialogue brilliantly in English. A few blemishes in the clumsy nature of its flowchart navigation hold it back slightly, but I couldn’t be happier with how the official English release of the Tsukihime remake has beautifully turned out.
    • 89 Metascore
    • 90 Critic Score
    Destiny 2: The Final Shape is a near-perfect conclusion to Destiny's first major story arc; here's hoping this can be an opportunity to open the floodgates for new players going forward.
    • 92 Metascore
    • 100 Critic Score
    Shadow of the Erdree is an excellent expansion to Elden Ring. Even when I was frustrated trying to find the hidden paths toward new zones, I was still exploring and discovering completely new things instead — there is almost no wasted space, and the game never feels like it was wasting my time. It's the perfect ending for a nearly perfect game.
    • 77 Metascore
    • 80 Critic Score
    Monster Hunter Stories is a decent RPG even for those unfamiliar with the series. If you're a Monster Hunter fan and you like traditional RPGs as well, Stories should be a must-have game. It's a charming title for those looking for some monster taming fun, and a simpler RPG to play in between some other big hitters. Consider checking it out the next time you're looking for a more relaxing RPG.
    • 90 Metascore
    • 90 Critic Score
    Shin Megami Tensei V: Vengeance makes a litany of adjustments and additions to improve an RPG that I was already quite fond of. It doesn't fundamentally change what Shin Megami Tensei V is, and those disappointed in the direction Atlus took with the original game may not be swayed by this new version either, but Vengeance gives Shin Megami V the revamp it deserves.
    • tbd Metascore
    • 80 Critic Score
    Your enjoyment of Mahoyo will heavily rely on its narrative and characters. Despite lacking multiple routes found in later Nasu works, such as Tsukihime and Fate, Mahoyo's story remains highly engaging and is truly worth the long wait in English. If you're into the Nasuverse, do yourself a favor and give this game a read.
    • 88 Metascore
    • 90 Critic Score
    Paper Mario: The Thousand-Year Door is a good re-release of a good game, and adjustments made only improve upon it in small but substantial ways. It's an easy recommendation for general audiences and RPG fans. Now, where's my Luigi in Waffle Kingdom RPG?
    • 73 Metascore
    • 80 Critic Score
    Dread Delusion succeeds where it counts, even if bits and pieces still have some polishing left to do. For a crowded year for RPGs, Dread Delusion can still stand out from the crowd.
    • tbd Metascore
    • 90 Critic Score
    Megaton Musashi W: Wired is unexpectedly, and surprisingly, one of the best action RPGs in 2024. It offers a lengthy main storyline filled with amusing characters, a plethora of rich in-depth customization mechanics to supplement its compelling gameplay, multiple modes that all serve to enhance what makes it fun, and a ton of smartly designed navigation functions that lead to a smooth experience in moving around its dozens upon dozens of menus. While the narrative stumbles at the finish line, it is undeniable that Megaton Musashi W: Wired is one of the most fully-featured video games in the modern era that is filled to the brim with stuff to do and it is all fun as hell.
    • 76 Metascore
    • 90 Critic Score
    I feel that's a tough ask for the average RPG fan; and it makes recommending Emerald Beyond to those unversed in Kawazu's picture of the RPG a difficult proposition. For anyone that's already a fan of SaGa, however, it was never really a question if Emerald Beyond would be for you. This is a SaGa for SaGa fans, and in truth I couldn't be happier any other way.
    • 79 Metascore
    • 80 Critic Score
    I cannot overstate how glad I am that Eiyuden Chronicle exists, and I adore its excellent presentation & nostalgic charm. Not everything landed for me as well as I hoped it would, but there's room to grow, and I truly hope Rabbit & Bear Studios gets the opportunity to continue with these characters in this world.
    • 76 Metascore
    • 80 Critic Score
    Rise of the Ronin is a solid action RPG that provides a thorough look into the Bakumatsu era of Japan. I enjoy stories about that historical period, so I think a lot of my enjoyment of this game’s narrative stems from that foundation. It is relatively much more grounded than Team Ninja’s previous action RPGs as it contains no mythical, supernatural, or fantastical elements; Rise of the Ronin is a story about humans all the way through. While this title retains the awesome action combat that Team Ninja is known for, its open-world activities lack variety, and much of what it has to offer in that regard has been done before, and even better, in other open-world titles.
    • 88 Metascore
    • 100 Critic Score
    Dragon's Dogma 2 is an absolute triumph in nearly every sense of the word. It's a bold and brave leap forward for RPGs, inviting you to come along for an unforgettable journey that will be uniquely yours.
    • 74 Metascore
    • 80 Critic Score
    Developer Fool’s Theory has crafted a pretty solid turn-based RPG with The Thaumaturge. Its setting in 1905 Warsaw is fairly novel in games and at times, can feel like an intriguing, immersive documentary that educates its players on the harsh conditions during this time in history. The supernatural powers at protagonist Wiktor Szulski’s disposal pave the way to a satisfying battle system that carves out its own identity, despite looking like something out of Shin Megami Tensei or Persona upon first glance. There are technical rough edges here and there, but I firmly believe that RPG fans should definitely check out The Thaumaturge whenever they find time in this busy year of RPGs in 2024.
    • 83 Metascore
    • 90 Critic Score
    Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island accomplished the impossible. It's a strong contender for the best in the series, and I don't say that lightly. If you've ever been interested in giving the series a try - I can't think of a better place to start. Shiren the Wanderer is back, and better than ever.
    • 92 Metascore
    • 90 Critic Score
    Nitpicks and minor annoyances aside, Final Fantasy VII Rebirth is a grand expansion of the sense of possibility birthed by Final Fantasy VII Remake. Not only does it builds on that earlier promise of Remake as a narrative grappling with Final Fantasy VII's greater impact, but as a game it is a singular, lovingly-crafted synthesis of design philosophies both past and present, augmenting modern scale with a deep and long-lived appreciation for its characters.
    • 72 Metascore
    • 80 Critic Score
    As a Dragon Quest fan, The Dark Prince feels like the first real RPG this franchise has seen since XI, and it has me hooked on this subseries. With this game officially being the third mainline entry in this series, what we got is nothing less than a triumphant return for this brand of monster-collecting RPGs. While the simplicity of the budget portable RPGs that preceded it lays dormant in Dark Prince’s DNA, this is a big step forward for the series.I had so much fun I grew to want more than what we got. I craved more to do by the end, and I wonder if that slight emptiness I feel with aspects of the game is a result of aspects being held back to make a Professional version down the road. Maybe that version could fix my qualms, or maybe being stuck on hypotheticals is pointless.
    • 87 Metascore
    • 90 Critic Score
    Atlus should be applauded, and I can’t think of another remake that has walked that fine line so well between keeping true to the source material and adding just enough to bring it more in line with modern games. Persona 3 Reload is a spectacular example of a remake done right - and hopefully if we get an enhanced version of Reload one day, we will finally get a definitive version of the Persona 3 experience that includes both the female protagonist and The Answer epilogue.
    • 80 Metascore
    • 90 Critic Score
    The main story quest is appetizing and gives way to a robust, whimsical, and flashy multiplayer component that can entertain for hours. After a delayed development, Granblue Fantasy: Relink finally arrives, and it simply sings.
    • 75 Metascore
    • 80 Critic Score
    Though the new games are in many ways lesser than the original trilogy (only Spirit of Justice feels like it's not constantly chasing the coattails of the first trilogy), they're still well worth playing. Further, the high quality of the ports and their improved convenience make them the definitive editions of those games. If anything, I retroactively ended up wishing some of these changes had been added to the original trilogy ports as well, the better to make for a genuinely smooth beginning-to-end progression through all of the mainline Ace Attorney titles.
    • 76 Metascore
    • 80 Critic Score
    World of Demons deserved better. Any game would have deserved better, but the fact that a title clearly crafted with love from one of the most beloved action game developers in the industry can just vanish into the ether should give anyone pause. Unless there's assurances of a port down the line, the same could happen to any game stuck on Apple Arcade; and just because the platform isn't given the same attention as others in the industry doesn't mean that the games are any less important. The same could happen to Fantasian, Sonic Dream Team, or even Pocket Card Jockey. At the end of the day, our industry thrives on building off of past successes; and with the loss of games like World of Demons, we might never know what games it might have inspired in the future.
    • 89 Metascore
    • 100 Critic Score
    Like A Dragon: Infinite Wealth is a spectacular experience from start to finish. Myriad improvements to combat, utterly compelling side activities, and a plotline-enriching dual protagonist setup make this a brilliant and beefy package. A thorough first playthrough took me over 80 hours to finish. Infinite Wealth is incredible, and stands as one of if not the best game RGG Studio has ever made.
    • 73 Metascore
    • 80 Critic Score
    Another Code: Recollection isn't perfect. There are any number of small issues with the controls I could nitpick, and even with some of the trimming that Another Code R received for its pacing - I still think more could have been done. Yet in a way, despite all of its changes, these little faults feel in line with the type of experiences that players would have received with the original releases, and recreates those feelings for a modern audience. I won't sit here and say that this is a perfect remake, or even that the original games were perfect in a vacuum. What I will say, is that even though the original versions of Another Code might end up lost to time, I'm glad that this remake exists to remember Cing's legacy, even if that legacy might have shifted in recollection.
    • 80 Metascore
    • 80 Critic Score
    Despite the game's struggles in localization, polish, and elsewhere, I decidedly enjoyed playing through Wandering Sword. The skill and progression systems are unique & captivating, the visual style is excellent, and it's an exceptionally cohesive game all around. If The Swordman Studio can polish up some of the lingering issues, this could be a real gem of an RPG.
    • 92 Metascore
    • 90 Critic Score
    Even if you never had any intention of returning to Xenoblade 3 after clearing the game, much like I had, Future Redeemed is more than a compelling enough reason to pick up the Expansion Pass to gain access to it. Part of me wishes it could have gotten a standalone phyiscal release like Torna did, but understanding all of the baggage attached I can't exactly say it was the wrong decision to keep it shackled to Xenoblade 3's DLC. In a year as stacked as 2023 has been, it might have been hard for it to stand out - but nevertheless, Future Redeemed remains one of the best RPGs of the year, and any Xenoblade fan on the fence should make an effort to play it.
    • 82 Metascore
    • 80 Critic Score
    Lunacid felt like a revalation of what sort of games we could receive if developers opted to borrow from more than just Dark Souls, by looking back at some of From Software's earlier titles. It's proof that games like King's Field can and should be lauded just as much as the games that came after; and, indeed, that these esoteric experiences still have a place in today's gaming landscape. Lunacid was one of my best surprises of the year, and it gives me hope that others might follow in its footsteps. While not without its faults, Lunacid is an RPG well worth setting aside time for.
    • tbd Metascore
    • 80 Critic Score
    I really enjoyed my short but sweet time with Small Saga, of about seven hours, with my only disappointment being the lack of any difficulty without having to intentionally handicap myself. That and the Australian possum saying “yall” instead of “youse”. It’s a great little game filled with nice visuals, and mostly funny writing although the tone becomes less humorous further on. If you want a pint-sized adventure to enjoy with a similar-sized beverage, Small Saga is one to play.
    • 85 Metascore
    • 80 Critic Score
    If you’re a person who maybe saw an antagonistic meme once about “quirky indie rpg about depression” and decided to make hating those your entire personality, move on — there’s nothing for you here. But if you’re willing to engage with content about mental health seriously, and explore the concepts of life, death, what what it would actually feel like to be trapped in a loop, forcing your friends and family to do certain tasks repeatedly — then you’ll find a thought-provoking and well-written story within In Stars and Time.
    • 84 Metascore
    • 80 Critic Score
    The fanciful and memorable cast of characters, locations, and story are what made the original release so timeless and beloved by fans the world over, and Super Mario RPG recaptures that magic for a new generation. While some changes made to the game may not land for longtime fans of the game, myself included, we will always have the original. This Super Mario RPG remake easily stands on its own as a wonderful retelling of a classic that I can see serving as a gateway into the genre for younger players for years to come.
    • 86 Metascore
    • 90 Critic Score
    Star Ocean: The Second Story R has brought a cult classic into a new era. It’s been thoughtfully retooled, but it’s still packed with all the heart and soul of the original. Graphically, it’s gorgeous. It still sounds sublime, subjective song preferences aside, and the new quests and features range from fair to fabulous. It’s one of my favorite video games in even finer form.
    • 84 Metascore
    • 80 Critic Score
    Little Goody Two Shoes has no problem putting Elise through the ringer on her dark mission, and it does so with aplomb. The game’s intense story stands on the shoulders of a razor-sharp presentation and demanding yet satisfying gameplay loop. Elise might be damning her soul to an eternity of torment, but it’s the player who is about to embark on one hell of a ride.
    • 77 Metascore
    • 90 Critic Score
    World of Horror is simply awesome. The wait for its full release may have been lengthy, but I think the final product was well worth it. There aren’t really that many games that nail the feeling that World of Horror provides. It delicately balances a lot of systems to provide a challenging, yet fair roguelite RPG experience. I highly recommend World of Horror for anyone who wants an enjoyable, unique RPG that is okay with pacing it out through multiple bite-sized playthroughs.
    • 75 Metascore
    • 80 Critic Score
    Lords of the Fallen is not a bad game by any stretch of the imagination. It has a well-crafted world, with interesting stories and plenty of player customization on offer. However, it’s tethered to a frustrating central mechanic that discourages exploration, the lifeblood of any Souls-like in my opinion, and falls into the trap of thinking that higher difficulty means more enemies with too much health. With some patching, this game could be extremely good, but based on its current form, I ultimately found it to be a frustrating exercise in someone copying the homework of a different game, but changing things ever so slightly — just enough for you to not notice at first glance, but with any scrutiny, noticing that it’s wrong.
    • 80 Metascore
    • 80 Critic Score
    Slightly underwhelming combat aside, it is a pretty small blemish on the face of a work that might be the best Fate game to emerge in a long while. By reframing the core context of a Holy Grail War and establishing it in a new setting and with a new, fresh cast of characters, Fate/Samurai Remnant manages to grasp and elevate the fundamentals of the Fate series in a way that makes it all approachable, while not skimping on fan service for those who’ve stuck with Fate all this time.
    • 84 Metascore
    • 80 Critic Score
    If you liked previous Disgaea games — grinding your levels up to max, performing increasingly higher damaging attacks, and seeing a mass of numbers fill your screen — Disgaea 7 continues that trend and amplifies it further. Combined with genuinely funny dialogue, a pretty good story, and a customization ocean that is as deep as it is wide, you have a game that can hoover up no small amount of time out of your day. More of the same isn’t necessarily a bad thing, and Disgaea 7 proves that axiom easily.

Top Trailers