RPG Site's Scores

  • Games
For 737 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 20 Little Witch Academia: Chamber of Time
Score distribution:
  1. Negative: 29 out of 737
742 game reviews
    • 78 Metascore
    • 70 Critic Score
    I wouldn’t be surprised that, when the dust settles, Crimson Desert’s evolution is looked upon in similar ways that No Man’s Sky and Final Fantasy XIV are. There is a lot to love, and a lot to still be let down by in the lands of Hernand and beyond, but it’s still a game that lets me ride a dragon and jump in a mech suit, so that is reason enough to keep it installed on my PC and console! Who knows what other goodies lie hidden still in the desert sands that I will be digging up for months, if not years to come?
    • 76 Metascore
    • 70 Critic Score
    Ys Memoire: Revelations in Celceta's Switch release is a lot easier to recommend now via backward compatibility on Switch 2, and is well worth getting if you haven't played it before and want a great portable experience. If you have played Celceta before, the new soundtrack option isn't enough to justify a new purchase unless of course you want to revisit the game on Switch 2. I don't recommend playing it on Switch 1 though if you have other options.
    • 78 Metascore
    • 70 Critic Score
    If, like me, you found yourself interested in how things might evolve with the sequel I can give my endorsement for Kena: Bridge of Spirits on Switch 2. All in all, it's a solid port for a solid game.
    • 63 Metascore
    • 60 Critic Score
    There are aspects about GreedFall: The Dying World that remain compelling -- the overall world-building remains top-notch, the RPG progression systems are well-designed, and fans of GreedFall's established lore will have plenty to latch onto. However, the narrative doesn't carry the same inventiveness as the original game, the combat changes appear to be courting a more niche playerbase, and multiple gameplay and technical shortcomings compromise the experience entirely. If Spiders and Nacon can manage to support the game after release, it's possible that many of these issues could be addressed, but the state in which this game was released doesn't have me feeling optimistic.
    • 65 Metascore
    • 60 Critic Score
    Code Vein II is a sequel that learned all the wrong lessons from industry trends. I don’t usually like to compare games directly when evaluating them, but games don’t exist in a vacuum, and Code Vein II releasing right next to Nioh 3 puts it at a disadvantageous position because its direct action RPG competitor is superior in almost every way. Nioh 3 allows players to play with each other effortlessly, while Code Vein II removed it entirely. Code Vein II’s open world approach is a lot more dull to wade through, as Nioh 3’s smaller zones allow players to traverse it much more swiftly. The only thing I can muster is that Code Vein II probably should’ve pushed back its release to vastly improve its performance – something that Nioh 3 also has a leg up on.
    • 80 Metascore
    • 70 Critic Score
    Dragon Quest VII Reimagined still encapsulates much of what makes Dragon Quest VII resonant, but with every possible edge sanded off. It succeeds at streamlining a lengthy adventure at the expense of player discovery and friction. Besides being able to reach the credits more quickly, I find it difficult to declare this version as an improvement on what came before.
    • 80 Metascore
    • 70 Critic Score
    The Visions of Four Heroes story DLC for Dynasty Warriors: Origins capitalizes on what made the game great. It constantly throws players into battles against overwhelming odds, and they have to find a way to lead their allies to victory. Grand army versus army confrontations never got old in Origins, and this DLC serves them up regularly. The constrained and isolated nature of each DLC campaign does make its fanfiction story beats inherently hollow, though its skewed perspective on alternative “what-if” scenarios does provide some amusing moments for those tapped into the Romance of the Three Kingdoms narrative.
    • 68 Metascore
    • 60 Critic Score
    Right now, I don't recommend System Shock remake on Switch 2 if you want to play handheld. If you want to play docked, it is better than last month, but not as stable as it should be. This is definitely one to play on PS5 or Steam Deck if you have access to those platforms. I hope the Switch 2 version improves before the physical cartridge release because I was excited to buy that for my collection. I don't think I will bother if it ships with this current build though.
    • 65 Metascore
    • 60 Critic Score
    There's plenty of fun to be had with Mega Dimension; the new sidequests are neat, the new Mega Evolutions are fun to play with, and even if I didn't gel with the story as much as the basegame I still had a good time with it. Yet, if you were already feeling burnt out by the time the original credits rolled - or are even just unsure if you're ready for more of the same - I can't exactly say if this DLC is worth the price of admission.
    • 80 Metascore
    • 70 Critic Score
    In its current state after the first major post-launch update, Assassin's Creed Shadows is worth your time handheld on Switch 2 all things considered. If you already own it on another platform, I recommend it on Switch 2 to play on the go and complement the TV experience you get elsewhere. I hope to see some of the performance issues when playing docked addressed and will be revisiting this for the Claws of Awaji expansion in the future.
    • 73 Metascore
    • 70 Critic Score
    Atelier Resleriana: The Red Alchemist and the White Guardian is a decent game that is good for short bursts of gameplay. If you're a longtime Atelier fan, this likely has more meaning for you, seeing your favourite characters come together for another adventure. For people not familiar with the series, there's not a lot here to hook you.
    • 80 Metascore
    • 60 Critic Score
    Persona 3 Reload for Switch 2 should've been the easiest win for Atlus, but it is lacking in some key areas. If you've not played it before and mostly play docked on Switch 2, it is a good but conservative port, and P3R remains worth your time. The real issue is how Persona 3 Reload for Switch 2 doesn't feel great to play at all right now on the go, the real draw of this new port. Had Atlus included all DLC, it would've been a good excuse to replay the game with different costume and music options, or even made it so those who played the base game last year could experience Episode Aigis on the go.
    • 80 Metascore
    • 70 Critic Score
    As much as I enjoyed Disgaea 7's original release last year, I hate that I'm conflicted about Disgaea 7 Complete. On the one hand, this is a great package for newcomers when it comes to value, but it also is annoying to see the free patch and DLC that were released in Japan not be made available at all to the existing base game owners in the West. It is a shame that a re-release of a great modern Disgaea game has a few too many caveats attached to it right now.
    • tbd Metascore
    • 70 Critic Score
    For players who grew up loving ’90s anime or those fascinated by experimental mechanics in RPGs, Wander Stars is worth experiencing. It may not fully deliver on the limitless potential of words, but when it hits, it feels as satisfying as the perfect sentence – or punch - landing exactly where it should.
    • 62 Metascore
    • 50 Critic Score
    Lost Soul Aside wore on me pretty quickly, with its repetitive arena-to-arena flow, characters I never spent enough time to care about or what happened to them, and unpolished issues and quirks. Except for the aesthetics and decent combat (which had their own drawbacks), I can’t really point to a part of LSA that I can say I genuinely had a good time with. While I wasn’t someone that has been eagerly waiting with bated breath for the game, I still was hopeful and intrigued by what the final game would turn out like after being worked on for so long, and it's disappointing how much it fell flat for me. Sometimes being cool just doesn’t cut it.
    • 71 Metascore
    • 60 Critic Score
    When I hit the credits of Towa and the Guardians of the Sacred Tree, I felt a little bit bummed out. I don't regret my 25 hours spent playing the game, but it never elevated beyond just being an acceptable action roguelike. Many of the game's unique components in the combat & structure feel either inconsequential or insignificant. The overall presentation is stellar, and the Shinju Village NPC stories are endearing. However, stale combat, underbaked sub-systems, and a mediocre overall narrative bring down a game that I wish left more of an impression on me.
    • 69 Metascore
    • 70 Critic Score
    Shuten Order is a frustrating game to enjoy. The writing team at Too Kyo Games clearly has a lot of ambition, and I respect the kind of game Shuten wants to be. Every route felt hampered by something, held back by execution that didn’t match the full potential. Despite everything, it lands with such a tremendous note that I think it’s worth experiencing this at some point. Your mileage may vary on whether you find the core routes to be predictable, depending on how invested you are in ADV games, but I do respect what they were going for. What it lacks in cohesion, it makes up for in spirit. If you can get past the blemishes, and there are a lot to look past, I can see a certain kind of person really getting a lot out of Shuten Order.
    • 63 Metascore
    • 50 Critic Score
    There simply aren’t enough engaging and worthwhile gameplay elements in Edens Zero to make it worth experiencing a worse version of the story. Superfans of the series might find something to love if they dig deep enough – but Konami’s Edens Zero, more than anything, is another grim reminder of the unrealized potential of anime-based video games.
    • 77 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is incredibly impressive when viewed as the first game project developed and released by Leenzee. It’s ambitiously put together when it comes to the marriage of its various flexible gameplay systems and a game world that’s constructed seamlessly. Its depiction of the late Ming dynasty is fascinating because it isn’t afraid to show the brutal circumstances that loomed over this time period, even when separated from all of the dark fantasy elements that provide flavor to it. I enjoyed my time a lot with Wuchang: Fallen Feathers, but its horrid performance and optimization on PC unfortunately damaged my overall enjoyment.
    • 69 Metascore
    • 70 Critic Score
    All in all, the game is serviceable for what it is, but the tone of the game throws me for a loop, and the dungeon-crawling aspects aren't that interesting to warrant bouncing back and forth from dungeon to school and back again for multiple sessions. While the game is retailing at $50, I still feel that this game is a little too expensive for what it offers. This feels like the perfect game to grab on sale, rather than rushing out to the store and getting it immediately on launch. That said, there's still enough here to satisfy people with a deep urge for dungeon crawling or anime slapstick, I suppose.
    • 79 Metascore
    • 70 Critic Score
    It might seem like I’m harsh on this spin-off, but I think I’ve grown more fond of the title the longer it sat with me. To get the most out of No Sleep For Kaname Date, you need to align your expectations in advance. The story isn’t devoid of emotional pay-offs, but it’s hardly going to hit things out of the park as hard as the previous games did. What it sacrifices in the typical mind-bending mystery, it makes up for with excellent comedy writing. This game knows it can’t meaningfully advance the plot of the main series, and it blatantly doesn’t try to. It wants you to have another go with characters you grew fond of throughout two really special games. It wants to make you laugh over the most ridiculous jokes, and applaud as Date powers up with his signature porno mags. As an AI fan who didn't need this to be the next big thing, I can’t help but appreciate what this offers.
    • 56 Metascore
    • 60 Critic Score
    While the multiplayer is nice to have back, and the controller support is solid overall, I was otherwise left uninspired. I will always appreciate games becoming easier for new people to experience or getting a console port, but between the harmless-but-still-annoying bugs, the bland menus, and the lack of meaningful quality-of-life updates, I don’t feel like this release lives up to the “enhanced” moniker it's given itself. The package feels like a missed opportunity. Enhanced Edition is okay. It didn’t crash on me (I’m not faulting this game for crashing due to a mod that wasn’t designed for it), so that’s always good, but that’s a pretty low standard to hold. If you want to play Neverwinter Nights 2 with your friends without installing a mod, or on a console/with a controller, sure, pick up the Enhanced Edition. If not, then there is really no reason to buy this version over the Complete Edition that is readily available and at a lower price.
    • 80 Metascore
    • 70 Critic Score
    Overall, Tainted Grail: The Fall of Avalon, has the framework necessary to be an excellent game, and provides a sort of different flavor of fantasy setting than a lot of its contemporaries. For those willing and able to put up with rough spots and a general feeling of unfinishedness, there are still 50+ hours of an enjoyable RPG experience here. It just might take some additional time and tweaking in order to fully deliver on its potential.
    • 66 Metascore
    • 50 Critic Score
    Is this the worst remake out there? No. The core game is still great, if this is the only way you are able to play it. But this version needed more than a fresh coat of paint and a shrug. Imagine if this series, or even just the original standout third entry, had been given that Star Ocean 2 Remaster level of quality and attention. I’d be fawning over a loving recreation of a PlayStation game that could galvanize a legion of new followers into this heady mecha series. Instead, we got a half-baked museum exhibit.
    • 76 Metascore
    • 70 Critic Score
    Raidou Remastered has undoubtedly improved a flawed game, but there’s only so much it could do in keeping to its mission statement to recreate the content of the original title. I respect the lengths Atlus went to provide a largely faithful, yet polished, version of Raidou's debut. It's a fascinating way to revisit that era of games, and in a way, I’m glad Atlus didn’t simpy outright scrap tedious aspects of the original. Raidou Kuzunoha is a tried and true Devil Summoner entry in every way, and I’m glad ATLUS is still willing to revisit this scrappy series.
    • 85 Metascore
    • 70 Critic Score
    Fuga 3 is still a great game, but it's hard not to wonder exactly what the point of it all was. Fuga was a daring and highly focused release, and at the time Fuga 2 felt like a similarly tight experience relying on the knowledge that players had already grown accustomed to the gameplay. Yet Fuga 3, in it's attempts to expand its scope feels like it just misses the mark. What should have been a satisfying conclusion to a trilogy feels like a coda to a performance whose curtains had already fallen years ago.
    • 80 Metascore
    • 60 Critic Score
    I thought about giving Guardians of Azuma a 7, because what game is here isn't strictly terrible, but unfortunately it is extremely disappointing on a wider scale. Boring dungeons, bland combat, lackluster progression, and thin customization are propped up by a fun cast of characters, pretty good voice acting, and pretty good village editing tools — but it's not enough to make the game fun to play. If you only care about the character interactions and marrying the love of your Azuma life, then the combat and village management is a tedious means towards that end, and if you're looking for engaging progression systems, you'll have to look elsewhere, I'm afraid.
    • 77 Metascore
    • 70 Critic Score
    During my time with Elden Ring Nightreign, I was waiting for something to jump out and amaze me like the original game and Erdtree had, but that sensation never came. Nightreign delivers glimpses of what I love about the previous games, but the jump to this new format just never quite landed as well as I had hoped. When I played with my friends or when I finally tackled that Nightlord I had been stuck on, it hit with that same exhilarating sense of accomplishment that I love, but so much else left me wanting. With so many reused enemies and guest bosses, Nightreign feels more like an impressive expansion than a whole new release, and perhaps that is a better way to look at it: an experiment in something new. This first drop into the roguelike genre with the Souls series is intriguing enough to make me consider exploring future explorations into it, but beyond that, I will happily stick with my exploration-heavy and deep character customization options instead.
    • 72 Metascore
    • 60 Critic Score
    All told, Blades of Fire is a mixed bag. I by and large enjoyed my time with it, warts and all - but I'd be hard-pressed to recommend the game in its current state. Worse, without some heavy retooling of the map I don't know if I ever could recommend the game at all without significant caveats. On the bright side, the game's PC port is rather good with a notably good HDR implementation. It's even playable on Steam Deck, if you can bother to get the Epic Games Store running on yours. I definitely appreciate any game that doesn't have traversal or shader compilation stutters these days, and from a technical standpoint MercurySteam has delivered a very good experience.
    • 62 Metascore
    • 50 Critic Score
    It’s a bummer that Yasha: Legends of the Demon Blade just feels sparse overall. While I enjoyed my time experimenting with each of the three protagonists’ different weapon synergies, the identical progression of every single run gets old very fast. Seeing the same stage layouts, same enemy spawns, same boss patterns, and same… everything every time was disheartening. Even when Yasha tries to punch above its weight narratively through some of its cutscenes, the whole experience of playing it is mind-numbingly repetitive. I wish I liked it more, but what it offers feels so little compared to many, many other games competing in the same Hades-like space.

Top Trailers