RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 79 Metascore
    • 83 Critic Score
    A casual speedrun to just get to the end will run about two hours, but if TOEM is played how it’s “intended,” then expect to get a few hours out of it, while completionists might hit five or more. If content’s your concern, there it is, but if a high-quality, easygoing experience to escape the anxiety of these pandemic times—or whatever ails you—then TOEM works wonders. The world needs more TOEM, and it’s been a pleasure to get to live in this meditative place, even if only for a short while.
    • 90 Metascore
    • 90 Critic Score
    OPUS: Echo of Starsong was a complete surprise to me in several ways. The gameplay was enjoyable without ever becoming too frustrating or boring, the visual presentation was beautiful, and the focus on audio was implemented well. But what ultimately stood out to me most was the creativity and care put into the story. This was an absolutely touching and memorable sci-fi tale with an endearing cast of characters, and it left quite the impression after I finished the game. Much like the echoes of ephemeral sound that the characters follow throughout the stars, OPUS: Echo of Starsong might just leave you with a lasting impression.
    • 87 Metascore
    • 93 Critic Score
    Tales of Arise is exactly what I want in a Tales of game, but also a JRPG in general. It fulfills the promise of a modern-day Tales of title in a way no other game in the series has managed in over a decade. While Tales of Arise is clearly influenced by previous games in the series, it also takes cues from other long-running series like Xenoblade Chronicles and Star Ocean. However, Tales of Arise is its own beast—a refreshing, smartly designed, and just plain fun monument to its genre. I cannot recommend it highly enough.
    • 70 Metascore
    • 73 Critic Score
    I don’t regret my stay in Providence Oaks, but like most vacations, I wish I had gotten to do more in the short time I had with the game. If you’re looking for a slice-of-life experience in a peaceful lake town and you don’t mind some bumps along the road, Lake might just be up your alley. If you want a narrative game with replay value where your choices affect the story, this vacation might leave you a little wanting.
    • 70 Metascore
    • 81 Critic Score
    Despite some minor flaws, I rather enjoyed Boyfriend Dungeon. At around five to eight hours long, it might be a bit on the short side for those expecting the lengthier content of most dungeon crawlers, but I felt the length was perfect for conveying the story Kitfox Games wanted to tell. Fans of outright challenging games might want to look elsewhere, but those more interested in story and narrative choice with enjoyable-albeit-simple gameplay might want to give this game a look. Getting attached to your weapons takes on a whole new and surprisingly welcome meaning here!
    • 73 Metascore
    • 80 Critic Score
    As an inexpensive and relatively short title by a one-person team, it is hard for me to lend much weight to the game’s misses. Garden Story’s characters and world have a magnetism; it’s hard to stop spending time with them once you’ve begun, and once you’ve finished the game, it’s effortless to stop back in. If you are happy to delve into an experience where everything but the gameplay shines, then Garden Story is definitely worth checking out.
    • 76 Metascore
    • 75 Critic Score
    Twelve Minutes is an exercise in patience and the thrill of discovery. Many will tap out before discovering all of the endings or the true ending, whatever that is. I tossed in the towel after about six hours because I passed a point-of-no-return that the game alluded to but didn’t make it explicitly clear to me. The idea of having to redo everything I had already done was unthinkable, so I quit. I had gotten a couple of endings at that point, so I was satisfied enough. I imagine this will be a title that enthusiasts will speculate on and theorize over for a long while, while others will pass on it in frustration as it leaves a bad taste in their mouths. Although not totally satisfying, I’m glad I played it, and I think for the right person, this is a rewarding and thought-provoking adventure.
    • tbd Metascore
    • 56 Critic Score
    Kitaria Fables is an action RPG with a failed farming component. Hell, even the action RPG aspect is failed. The dialogue, while cute and child-like, goes on and on with more telling and less showing. On its surface, this looks like a fun kids game, but the punishing enemies and excessive text tell otherwise. I’m not sure who this is for. Actually, I’d say it’s for no one. In no way is this any fun. It felt like work from beginning to end, and I can’t even say that’s because I was doing any farming.
    • 78 Metascore
    • 90 Critic Score
    I could go on and on about all of the other bells and whistles, like the importance of spending multitools wisely at upgrade terminals, the incredible procedural generation of the levels and enemies, the more than a dozen modes to play, all of the in-game achievements to earn, and the plentiful secrets, but those are best discovered when you buy this game. If you’ve got a strategic bone in your body, you have to buy this. Go, buy it now. It’s $25 at full price, which might as well be an act of charity considering the quantity and quality of what you’re getting.
    • 81 Metascore
    • 85 Critic Score
    Gaming enthusiasts whose time is too limited to sample every hot Nintendo classic might want to move along. However, those among us who can still devote ample hours to our favorite franchises (and can tolerate a few terribly repetitive angles) will find a lot to love here. That’s the most I could hope for from Skyward Sword HD, and indeed, it has delivered.
    • 82 Metascore
    • 93 Critic Score
    This is a title that not only allows people sometimes unable to experience gaming a chance to do so, but it also provides an incredibly unique immersion experience and a different perspective to sighted gamers. A solid, engaging RPG lies at the heart of The Vale: Shadow of the Crown, one that proves to be a truly insightful experience for those who can play it.
    • 77 Metascore
    • 84 Critic Score
    At the end of the day, though, Dodgeball Academia hits all the right notes to become a smash hit multimedia entity. Not only can I see an animation and comic book or manga series, but I can also picture a plethora of Dodgeball Academia merchandise like stickers, apparel, toys, phone accessories, dodgeballs, and much more. So you should enroll in Dodgeball Academia today and become the sports anime protagonist you’ve always wanted to be.
    • 58 Metascore
    • 70 Critic Score
    It’s a bit ironic to me that NieR Re[in]carnation is a game about memories, about being trapped, and about trying to break free, but that it’s a gacha game. All of those overwhelming, overbearing elements that loop you into a grind are all surrounding a beautiful game that presents a world of isolation and oppression. It’s a package of things I love about NieR, chained to another package of things I really dislike. It feels deliberate, but in a way, that’s more frustrating and overbearing than in Replicant and Automata. Yet it all sounds basically perfect for a Yoko Taro game, doesn’t it? Maybe this is a faultless encapsulation of the NieR experience, and my grievances are exactly what the developers are going for.
    • 75 Metascore
    • 81 Critic Score
    Ambition: A Minuet in Power is a highly interactive visual novel that details love and intrigue during a turbulent historical time not often covered in video games. It was a trip through time to an earlier Paris that proved memorable and engaging, even if the journey wasn’t without flaws. Visual novel fans looking for more romance with political machinations to maneuver through and a bit more interactivity than one usually expects from the genre should give this one a closer look.
    • 79 Metascore
    • 82 Critic Score
    Road 96 offers a unique style and storytelling that the gaming industry desperately needs right now. I worry that this one will float under many people’s radar as it’s by no means an edge-of-your-seat story with larger-than-life actors. This is a chill game with cozy vibes mixed with a little bit of social unrest to shake things up a bit. Conflict! At any rate, if you have the need for this sort of title in your life, Road 96 scratches the itch well.
    • 84 Metascore
    • 70 Critic Score
    I have very mixed feelings about Fuga: Melodies of Steel. On the one hand, I’m glad to see that the Little Tail Bronx series still has life in it. On the other hand, this latest entry is largely unimpressive and doesn’t hold a candle to the rollicking good times that Tail Concerto and Solatorobo were. If you are already a Little Tail Bronx die-hard, then you’ve already decided to buy Fuga: Melodies of Steel. If you’re a newcomer, I think you’d have a more enjoyable time with Tail Concerto or Solatorobo.
    • 86 Metascore
    • 85 Critic Score
    Bustafellows wants to be the complete package: an otome sweet enough to melt your mouth with cavities, as well as a dangerous and dark visual novel. But it leans too far in one direction to allow the other its chance to emerge seamlessly from the depths.
    • 67 Metascore
    • 65 Critic Score
    Compile Heart, and the Neptunia series in particular, have the kind of negative reputation that begs you to push through and find the treasure that keeps these games releasing a full decade later. Sadly, if there is a diamond in all this rough, it’s not to be found in Neptunia ReVerse. The repetitiveness of the core experience is unlikely to win over non-fans, and longtime fans will feel disappointed, if not insulted, by the lack of changes from Hyperdimension Neptunia Re;Birth1, and PlayStation 5 exclusivity proves the final nail in the coffin for this remaster in search of an audience.
    • 80 Metascore
    • 88 Critic Score
    Dreamscaper has been in early access for about a year, and based on my time with it, I can say that time was well spent by Afterburner. They’ve created a well-balanced and engaging roguelike Action RPG that perfectly pairs with its social simulator mechanics. I continued to play long after I conquered Cassidy’s dreams and enjoyed every run, whether it was all the way to the end of the game or stupidly dying in the first level. This is a super impressive debut for the studio, and I hope that Afterburner is already working on its follow-up title! If Dreamscaper is any indication, we will be in for some sweet dreams ahead!
    • 76 Metascore
    • 67 Critic Score
    Eldest Souls has a New Game+ mode where the bosses hit harder, players heal for less, and the enemies have significantly more health — as well as new moves — but who wants to go through that? If you’re hungry for a fresh Souls-like experience, this isn’t it. If you’re the type of player who craves a challenge and loves memorizing boss patterns, then this could be for you. Just don’t expect to have meaningful options.
    • tbd Metascore
    • 65 Critic Score
    My time with Osteoblasts was a mixture of confusion, frustration, intrigue, challenge, and laughing at the absurdity of what was going on or what I was battling with. While I had fun in some instances, I spent much of my time sighing as I missed yet another attack that would extend battle for another minute or so. There is a lot to like in the game, but it feels like it’s laser-targeted at the crowd who enjoys wandering around dungeons in a masochistic rage. As someone who isn’t the biggest fan of dungeon RPGs, Osteoblasts didn’t quite click with me. That said, despite being a game about skeletons, it certainly has a lot of heart.
    • 86 Metascore
    • 89 Critic Score
    ENDER LILLIES manages to mitigate my issues with the Metroidvania subgenre while surpassing any expectations I had thanks to its story, art, and gameplay. My time with it was so overwhelmingly positive that I found myself struggling to pinpoint things I didn’t like. To those (like myself) who found themselves enamored with Valkyrie Profile’s theater-of-tragedy style of storytelling, I highly recommend giving Ender Lilies: Quietus of the Knights a look. To all others, I’d highly recommend it as an incredibly strong action RPG platformer with breathtaking art, engaging gameplay, powerful writing, and an emotive soundtrack that is bound to leave its mark upon you.
    • 79 Metascore
    • 80 Critic Score
    Ultimately, if I was going to recommend one NES-era Final Fantasy to anyone, it would be Final Fantasy III. You can feel the sheer genre-pushing joy on screen as you play. This version of Final Fantasy III removes many of the original’s frustrating elements, but it still feels like an RPG of its era, for good or ill. The job system might not be that complex, the story might not be that engaging, and the exploration might be frustrating. But without this game bridging the gap between the early era and the SNES, we wouldn’t have gotten to Square’s golden age. It’s worth playing for that reason alone.
    • 77 Metascore
    • 72 Critic Score
    As it stands, if you’re a FF series completionist like myself, this is easily the version of FFII I’d recommend given what it offers and the fact that it doesn’t potentially overstay its welcome since it doesn’t have the extra dungeons found in other ports, but I can’t say I’ll be replaying Final Fantasy II either.
    • 80 Metascore
    • 85 Critic Score
    Overall, between the game’s story and gameplay, nothing sticks out as individually exceptional. Still, Final Fantasy comes together as an experience that is better than the sum of its parts. The Pixel Remaster does an excellent job of keeping the surprisingly well-aged gameplay that started the series intact while updating it with more modern pixel art and a beautiful soundtrack. Outside of a few confusing moments and poorly balanced bosses, Final Fantasy is a game I would readily recommend to modern RPG fans, and it’s a great introduction to the genre’s classics.
    • 75 Metascore
    • 88 Critic Score
    Chernobylite is a solid game with a thoughtful story, enjoyable characters, memorable scares, and amazing design. You have freedom in the directions you want to go with crafting and leveling up, and the narrative choices you make feel meaningful. The game keeps you constantly engaged, as it always feels like there’s an important mission to complete or something to take care of around the base. The mystery is fascinating all the way to the end, and the main narrative doesn’t overstay its welcome, feeling spot on at a tight 20-ish hours. If you’ve ever wanted to tour the Chernobyl area but were afraid of the radiation, here’s your ticket to some of the sites, with some monsters tossed in to keep things lively (or deadly). So what are you afraid of?
    • 83 Metascore
    • 90 Critic Score
    Not only are the two games in The Great Ace Attorney Chronicles remarkable examples of what this series can do, but they deliver a massive amount of content for the price. When played back-to-back, you’re looking at around 70 hours of playtime in total, and that isn’t including all the extra content. I’m delighted that I can now go from desperately wanting Capcom to localize the games to desperately wanting Capcom to announce The Great Ace Attorney 3! These games are full of the same over-the-top craziness and heartbreaking melodrama that makes the series so memorable, and I highly recommend it to both long-time fans and those who are simply looking for a fantastic story. Absolutely no objections here.
    • 79 Metascore
    • 83 Critic Score
    For my part, Steins;Gate 0 probably will not be joining that list of all-time greats. But I am glad to have played it. I’ll speak fondly about many parts in the years to come, even if the completed puzzle isn’t the picture I was hoping it would be. Maybe check it out sometime.
    • 72 Metascore
    • 79 Critic Score
    With games like Ghost of Tsushima and Final Fantasy VII Remake becoming the standard, few people are going to look at a title like this and jump at the chance to play it. Mundaun will attract its targeted, tiny demographic: those who can see past the dated visuals and lackluster controls. Fortunately, the hand-drawn textures might rope in a few people, and the sepia-esque colors stand out compared to other first-person adventure titles. Mundaun is technologically impotent but makes up for it with excellent atmosphere, sense of place, and storytelling. If you can see past its flaws, Mundaun is a wonderful, short adventure title.
    • 80 Metascore
    • 69 Critic Score
    I could go on at greater length about NEO: The World Ends with You; it was an emotional rollercoaster for me, to be sure. Normally, I avoid having expectations going into a game so as not to cloud my judgment or set myself up for disappointment. I had reservations going into this because of the trailer. Still, I came out deflated in a huge way. As a fan, I admittedly enjoyed every cameo from the first game, but after the initial glee wore off, I realized that it honestly felt a little disrespectful to the source. Not everyone needs to show up, and if they do, put some meat into the occasion. If I were to point at one thing NEO did wrong, it’d be that it has too many characters and the writers didn’t know how to drill down and focus on quality relationships. That aside, I still don’t understand leaving most of the game a mystery until the very end and then just making up reasons or abilities with no prior justification. Can this game be enjoyed? Certainly. The combat alone will be fun for some, but TWEWY was so much more than its gameplay.

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