RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 65 Metascore
    • 69 Critic Score
    If the developers put as much effort into the rest of the game as they did catering to player choice, then this title would successfully tread new territory for its ilk.
    • 65 Metascore
    • 70 Critic Score
    Those who like the genre or who love artistic games will enjoy it despite its flaws.
    • 64 Metascore
    • 73 Critic Score
    In other words, for those still interested, Alpha Protocol should be low on the to-play list.
    • 64 Metascore
    • 65 Critic Score
    In the end, The Silver Case oozes style yet completely fails to deliver in substance. It has the bones of an interesting story with an intriguing setting that's never fully explored, but it trips over itself through disjointed narrative that is more tell than show. It may be tempting to attribute this to some deliberate attempt at abstract absurdism, but in truth it's simply a poorly written and executed script. Fans of Suda51 may very well find something to love in The Silver Case's erratic weirdness, but those with a passing interest or who are in search of an engaging visual novel would be better served looking elsewhere.
    • 64 Metascore
    • 82 Critic Score
    If you've got a PSP, this is a quality game, something the system hasn't seen much of lately.
    • 64 Metascore
    • 60 Critic Score
    Tokyo Twilight Ghost Hunters is pretty, but it's not the next Steins;Gate.
    • 64 Metascore
    • 58 Critic Score
    It’s disappointing to say that Neon Blood is dripping with unrealized potential. Clearly, the developers put effort into the impressive visuals and the quicktime events, but equal effort was not extended to the writing in a game that so heavily depends on its narrative. It’s not like there’s so much cyberpunk-style media that there isn’t room for more, so it’s too bad this one doesn’t come together. Maybe someday, someone will flesh out Neon Blood to make it as human as it is machine.
    • 64 Metascore
    • 78 Critic Score
    YIIK is an impressive piece of art despite its ludological deficiencies.
    • 64 Metascore
    • 45 Critic Score
    You better be a hardcore fan of the series, or you won't find much to like in Sword Art Online Fatal Bullet.
    • 64 Metascore
    • 83 Critic Score
    It was fun to play, had some great production values, and sported a contemporary anime vibe.
    • 64 Metascore
    • 78 Critic Score
    At the end of the day, no matter how many glossy coats of paint you put on it, this is a game from another time. It feels old, outdated, outmoded. However, within this game is an amazing history lesson or two about game design and excellent storytelling, something that Brian Fargo and his inXile team have been offering up time and again for all of us to enjoy. Does war never change? Wasteland Remastered doesn’t use the trademarked phrase explicitly, but there is certainly something timeless about this game. It may only be valuable to hardcore Fallout fans or gaming history nerds like myself, but the journey is still worth it. Good luck, rangers!
    • 64 Metascore
    • 78 Critic Score
    Minecraft: Story Mode continues to make strides toward a respectable gaming experience for its targeted audience.
    • 64 Metascore
    • 88 Critic Score
    The Silver Case's uncanny brand of Erotic Grotesque Nonsense absolutely isn't for everyone, but those willing to penetrate its deliberately obtuse shell will find a deeply thoughtful mystery.
    • 64 Metascore
    • 77 Critic Score
    Atlas Fallen isn’t a terrible game by any stretch of the imagination, nor an exceedingly memorable one. Still, I did enjoy the time I spent playing it and think it serves as a decent diversion, if nothing else. I don’t recommend buying at full price, but I could see it being a game one might purchase at a discount later and have fun with. With the shifting of sands and the passage of time, Atlas Fallen can become a pleasant surprise for those who might eventually unearth it.
    • 64 Metascore
    • 73 Critic Score
    You have to put a lot of work into the game (and the WiFi settings) to get a good experience out of it.
    • 64 Metascore
    • 75 Critic Score
    It definitely has problems, but Borderlands 2 is still mighty fun on Vita.
    • 64 Metascore
    • 79 Critic Score
    The tough thing about Front Mission 2: Remake is that it doesn’t present itself well upfront. Ultimately, those who push through will be rewarded, but it takes a lot of patience to get there. In the end, despite my complaints, I enjoyed my time with this game. Much like Front Mission 2: Remake’s global release, in the areas that matter, it eventually comes around, even if it takes a long time to get there.
    • 64 Metascore
    • 88 Critic Score
    Biomutant certainly took a while to get out of the gate as far as its development went. While it can still be rough around the edges at times, overall, it’s clear that a lot of heart and effort went into the project. I never knew I needed Kung-Fu Panda to be tossed into a post-apocalyptic setting with mutants as a video game experience, but I’m thrilled someone saw that need and ran with it! The game wears its Kung-Fu inspirations on its sleeve, but with a fun and innovative element of quirky creativeness that had me just enjoying my time with it. I was smiling so much by the ending, and I can’t ask for more from my games. Biomutant’s “unusual story with an unusual end” made for quite an unexpected and memorable journey indeed.
    • 64 Metascore
    • 70 Critic Score
    While not the worst game I've played, the combination of a dumb story, repetitive gameplay, and those damn in-battle voice clips made me have to relegate it to the scrap pile.
    • 64 Metascore
    • 50 Critic Score
    I came away from Adore extremely disappointed. While I still believe that combining monster-collecting mechanics in an action roguelike framework could be effective, this title has too many missteps that prevent it from being enjoyable after a couple hours. Furthermore, the control and presentation issues on Nintendo Switch exacerbate these core design flaws, making for an overall frustrating gameplay experience.
    • 64 Metascore
    • 84 Critic Score
    A lot of people bashed on this game when it was released for 360, and it has seen similar mediocrity in sales performance on the PlayStation 3. However, I stand firm in my opinion that the game is a decent, semi-epic RPG that's worth playing, if only to have such a grandiose tale to play on a next-gen before Final Fantasy XIII.
    • 64 Metascore
    • 79 Critic Score
    Overall, this is a pretty nice Phantom of the Opera presentation that digs deeper into the characters and story than other versions. If you’re looking for intricate gameplay, your princess is in another opera house. But if you’re interested in a different spin on an old story, or if you just hate reading books, this is a lovely but creepy multisensory production you can curl up with as if you’re diving into a familiar classic novel and biting your fingernails over the drama.
    • 64 Metascore
    • 52 Critic Score
    Death by Scrolling is a functional game. It controls well, is feature complete, and is mostly bug-free, but it lacks the spark needed to make it truly compelling. Recent updates have added new content and breathed some life into the experience, but the core remaining so bare still makes it a difficult game to recommend, unless you’re specifically looking for a stripped-down, low-commitment take on the genre.
    • 64 Metascore
    • 82 Critic Score
    At $5.00, Serious Sam: The Random Encounter is a steal.
    • 64 Metascore
    • 73 Critic Score
    Varlet could’ve been another pleasant surprise by FuRyu, similar to The Caligula Effect 2, but sadly, it doesn’t reach that level. There’s some mild enjoyment here if you can temper expectations and be patient, but that isn’t something everyone can or should have to do. I think there’s potential here, should FuRyu decide to explore Varlet further in future game projects, but as it stands now? I’d advise waiting to get Varlet on a discount, even if you think you’re the target audience for it.
    • 64 Metascore
    • 79 Critic Score
    Much like Psycho-Pass: The Movie, Mandatory Happiness is a slightly disposable, yet ultimately enjoyable look at another facet of the Psycho-Pass universe.
    • 64 Metascore
    • 87 Critic Score
    Wild Arms XF may not be the ultimate or defining strategy RPG experience, but it was definitely one of the most fun strategy RPG experiences I have had in a long time.
    • 64 Metascore
    • 69 Critic Score
    Monochrome Mobius may not be a game for everyone — or even many people. It is clearly written for Utawarerumono fans, and in changing its design philosophy from a visual novel with occasional tactical combat to a full-fledged RPG, it likely loses many of those fans as well. It also has glaring flaws in its pacing and writing and could use a graphical upgrade. But it is a solid proof of concept for what an Utawarerumono RPG could be, and I see a lot of potential in Aquaplus’ future as an RPG developer if they wish to pursue it.
    • 64 Metascore
    • 77 Critic Score
    Lord of the Rings: Tactics is a solid, albeit totally ordinary strategy RPG released in the first six months of the PSP life cycle.
    • 64 Metascore
    • 79 Critic Score
    The fact that its target demographic is undeniably the players of the first game, coupled with the slower pace of the gameplay, and Musashi winds up in the exact same boat as it's predecessor.

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