Rock, Paper, Shotgun's Scores

  • Games
For 0 reviews, this publication has graded:
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  • 0% same as the average critic
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
1 game reviews
    • 80 Metascore
    • Critic Score
    A bigger, better game than its predecessor in almost every respect, and one with a sense of journey and surprise to its gambling, fighting and dying, which makes it feel rather like a card-based, fantasy FTL. However, it has thrown out its most beautiful, meanest-eyed baby with the bath water in order to achieve that variety. Hand of Fate 2 wisely switches away from Hand Of Fate’s purity, which saves it from repetition but discards its trump card in the process.
    • 80 Metascore
    • Critic Score
    Flinthook’s world is weird, with its space ghost pirates, animal ruffians and giant robots, but as colourful and crowded as some of these screenshots look, I’ve always found the rooms easy to read. That’s important because underneath all of the silliness and the roguelite elements, there’s a tight and challenging game that would be a delight even without its superb structure and flow. With that carefully crafted layer around it, Tribute have made one of the year’s best action games.
    • 80 Metascore
    • Critic Score
    This looming dread, growing increasingly loom as the game goes on, is one of the most effective weapons in Hob's Barrows' arsenal of horror.
    • 80 Metascore
    • Critic Score
    Oxenfree was an unexpected delight for me. Atmospheric, beautiful and with the ability to feel real connections between its characters.
    • 80 Metascore
    • Critic Score
    The only reason I’m not giving Teardown a Bestest Best is because it’s still in Early Access, and I want to wait to see more of what it becomes. At this stage, it is a towering achievement in tearing down towers, and well worth your time. [Early Access review]
    • 80 Metascore
    • Critic Score
    Wanderstop is meticulously thought out in both big- and small-picture ways, and that means it isn’t a straightforward game of a girl getting to put her hands in the soil and run a cute little café and be magically fixed. It’s a game that openly admits to not having all of the answers. It’s a game that feels like the process of working through something.
    • 80 Metascore
    • Critic Score
    It’s pure agony at this point that they’re re-running the exact same bloody plots yet again for a third five-part series, as if they weren’t miserably worn out before even Telltale scooped them up off the floor and blew off the crust and fluff. That they’re not even trying to take the slightest new angle belies a barren and bereft production not worth dragging your own mutilated corpse through.
    • 80 Metascore
    • Critic Score
    The Gardens Between is all about reminiscing. It plays like two friends talking about all the adventures they’ve had, with the conversation flowing as they remember details and go back over stories that’ve grown with the telling.
    • 80 Metascore
    • Critic Score
    With few exceptions (the Black Mirror episode San Junipero comes to mind), stories about imaginary worlds tend to be self-critical about the fantasy they want to conjure. Fleeing into a fantasy world is a form of escapism that needs to be condemned, even when the challenges of the fantasy world are no easier than reality. The Lost Boys of Peter Pan return to their home. The kids in Narnia go back into the wardrobe. The annoying hero of Final Fantasy Tactics Advance destroys the game's setting to return to the real world. The fantasy can be tolerated only when it dares admit its self-indulgent nature, like in the isekai genre...Impostor Factory is another of those rare exceptions: a game that cheerfully posits that a fake, imaginary life can be as fulfilling, precious and valid as a real one. And isn't this why we all play videogames, after all?
    • 80 Metascore
    • Critic Score
    Gathering Storm is a chunky collection of small remixes that amount to a big difference. All the same, I’m left feeling that the next Civ game, whatever it is, really needs a root and branch rethink rather than attempts to retroactively justify its existence through expensive expansion packs.
    • 80 Metascore
    • Critic Score
    For all these little improvements, though, the time-honoured pursuit of watching a party of adventurers sprint across a map at a snail’s pace has been left untouched. And I know this might seem like a petty thing to complain about, but I’m dead serious. As I’ve stressed, between its surprising and inventive level design, its genuinely compelling character writing, and its various interlocked secondary games, Expeditions: Rome keeps you in a constant state of looking forward to what comes next. And unavoidably, that excitement dampens fast when you’re just sitting there waiting for people to move across a map.
    • 80 Metascore
    • Critic Score
    I wish it had been easier, with a second layer of clues accessible beneath the basic pictograph conversations perhaps. I also wish I’d felt more of a connection with Dropsy himself and I have no doubt that some people will. He’s unfairly maligned and sweet, sure, but I’m far more interested in the barely suggested lives of some of the other characters.
    • 80 Metascore
    • Critic Score
    Diplomacy Is Not An Option is a compelling little game with short-lived appeal for super serious strategy fans, but one with loads of character and entertaining physics. It’s a delightful merry-go-round of building stuff and defending stuff that sometimes handcuffs you to your merry-go-round horse and doesn’t let you off. [Early Access Review]
    • 80 Metascore
    • Critic Score
    Honkai: Star Rail is still in its early stages but it’s incredibly good fun to play. With the promise of more planets to come, more characters to fall in love with, and more twists and turns than anyone can see coming, this is one train that’s worth riding.
    • 80 Metascore
    • Critic Score
    Last Train Home's other great strength is that all its parts lead so naturally into each other that its considerable length goes by in hour long waltzes from assaulting a town, to upgrading your engine while the fishing expedition walks back, to driving to the next station, to buying some ammunition, to scavenging for fuel, to reaching the next chapter in a fictionalised history of remarkable events that seems now like the most obvious fit for a game ever. To make all this so fun and compelling without feeling tacky or overly sanitised is a remarkable achievement, and one I'm glad to recommend.
    • 80 Metascore
    • Critic Score
    I deeply enjoy Wildfrost's bombastic builds, but I can’t help but feel that it’s trading in the promise of an exciting next run over making the current one more sustainable. Nevertheless, it’s still a genuinely fun game, with charming details and rewarding tactical combat, so I will, absolutely, be giving it more of my time.
    • 80 Metascore
    • Critic Score
    Every aspect of Remnant II is excellent, and I've only just scratched the surface. If you're up for round two, you can "re-roll" the campaign, which completely rebuilds the game with a random collection of areas and bosses. You also have the ability to reroll planets if you wish, for those who just want an extra dose of their favourite area. Remnant II doubles down on everything its successor did, and the result is an incredible achievement. I’ll be playing it regularly for years to come. [RPS Bestest Bests]
    • 80 Metascore
    • Critic Score
    It’s so alive, so intricate, and so graceful. I wonder if the difficulty will see it be a less celebrated game than the last two, but it really is a thing of beauty.
    • 80 Metascore
    • Critic Score
    Saturnalia though? That's an experience you want to have. More and more I find myself skulking around the edges of the bell curve, looking for unusual things that provoke unusual feelings. Saturnalia is one. It's a pulse-raising, shiver-making, dark little whisper; a beautiful game. Sometimes tiny things go a little wrong in Saturnalia - dialogue triggering at slightly the wrong moment - but you'll hardly notice. It's a rare game that unsettles you enough to stop playing, but attracts you enough that you turn it back on almost immediately. A rare game that's so unapologetically specific, that doesn't seem to have diluted any part of itself. Rarest of all is a game that's truly unique, and makes you think "I haven't played anything like this before." [RPS Bestest Bests]
    • 80 Metascore
    • Critic Score
    Ultimately though, the game is quick and breezy enough that none of these shortcomings have the chance to become truly grating, and the writing and visuals are strong enough on their own to carry you through Jala’s little reconciliation saga. In a genre that is frequently achingly white and straight, it’s a balm just to have something that is so resolutely neither. And it’s downright exciting to play something that, in place of overblown fantasy worldbuilding, is more interested in reflecting cultures, demographics, and relatable struggles that rarely get a spotlight in mainstream games.
    • 80 Metascore
    • Critic Score
    If this sort of management game is your jam, then Galacticare will go very well on your toast.
    • 80 Metascore
    • Critic Score
    For those who prefer their logistical twiddling to be more abstract and neat, this isn't going to tear you away from the factory lines of Shapez 2. But it might be worth a pop for those who prefer their number-fiddling to be wrapped up in a thematic purpose. It doesn't have the moral compassing nor the defined flavour of Frostpunk (which, for me, remains the more eye-catching post-apocalyptic city builder). But it does enough with its humble scavengers and salvaging expeditions to at least invest you in the populace as a whole. Even if that concern is always attached to a selfish desire to avoid resources plummeting. [Early Access Review]
    • 80 Metascore
    • Critic Score
    Valorant’s gunplay feels just as weighty and precise as CS:GO’s, with a structure that hits all the same highs and lows. Abilities sometimes let you outsmart people rather than simply outshoot them, and I’m excited about playing in a squad of friendly and coordinated pals. If and when they fall away, though, I expect I will too. Riot say they’re taking toxicity seriously, and this is good to see. But they acknowledge they’re fighting an uphill battle, and I’m not at all convinced they’ll be able to foster a competitive environment that doesn’t routinely make me miserable. This launch week, though? When my friends are playing, and the game isn’t dominated by people with far more experience than me? I’m going to have a blast.
    • 80 Metascore
    • Critic Score
    Problem is, all this wears thin fast. After a couple of hours, I’d already got to the point where seeing certain maps crop up made my poor jellified heart sink. Within a few more hours, my heart looked more like stone. Saying that feels monstrous but it’s true...I’d still heartily recommend Fall Guys in its current form though, because those first few hours were such a treat.
    • 80 Metascore
    • Critic Score
    So: a funny spectacle that doesn’t have the staying power beyond the length of your average concert (plus several encores). I wish there was more reason to return to this world once the applause dies down - I could see myself firing it up for a nostalgic listen down the line - but it’s fun while it lasts. The perfect Game Pass game, then, or a slightly more indulgent treat at £17. A recommend, but not a full recommend. Too ambiguous? Ha, the Slippery Matthew Castle strikes again.
    • 80 Metascore
    • Critic Score
    This is an incredible game. I started it with no expectations at all (as I mentioned before, I can’t even remember why I’d flagged the game to look at), and have come away from it as one of my favourite games of 2016.
    • 80 Metascore
    • Critic Score
    If you’ve any interest in transhumanist philosophy or even ethics in general, then you owe it to yourself to pick this one up. If you don’t, then The Red Strings Club should still hit the spot – and you might find you have more to say the next time someone asks you about the nature of happiness. [RPS Recommended]
    • 80 Metascore
    • Critic Score
    There are ideas to celebrate, then, but this isn’t an entry that particularly excites or builds upon what we’ve already seen. If you love the NFL then you’re going to play this because of the lack of competition, but EA Sports needs to seriously think about how it’s going to evolve its Madden formula over the coming years. We can’t keep giving it the benefit of the doubt forever.
    • 80 Metascore
    • Critic Score
    Bury Me, My Love isn’t, first and foremost, a treaty about refugee-ism: it’s a compelling and effective game about deciding what the hell to do next.
    • 80 Metascore
    • Critic Score
    So yes, in light of Alan Wake's newly established relevance in Remedy's Connected Universe, I'd say it's well worth making the trip back to Bright Falls to reacquaint yourself with this important piece of gaming history. Whether you do that through this shiny new remaster or the original Steam release is up to you. Personally, I'm not sure this remaster warrants paying twice as much for the same adventure. It would be a different story if ray tracing or HDR was involved or the original was capped at 30fps like its Xbox 360 counterpart, but outside of its newly reworked character models, Alan Wake Remastered looks and feels much like the original PC release. While it makes sense to have a fresh, clean version of the game that everyone can enjoy in the run-up to whatever's next in the RCU, Alan Wake Remastered is a much more essential purchase for those playing on console than it is for us on PC.

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