Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 Europa Universalis IV
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 81 Metascore
    • 35 Critic Score
    Compared to their previous creations, Blendo Games shows some promising progress. So far, they've mastered interactive introductions and tutorials. Still waiting for a full-fledged game, though.
    • 79 Metascore
    • 40 Critic Score
    Modern Combat 5 delivers a shocking blow right after you launch the campaign as it turns out to be a hack job. Instead of traditional levels peppered with checkpoints and scripted cinematics as in previous MC games, you’re treated to a poor man’s version of Dead Trigger.
    • 78 Metascore
    • 49 Critic Score
    For the second year in the row, Activision, like a crafty snake oil peddler, pushes ‘a next-gen Call of Duty’ by replacing developers, locations and characters. Goodbye, German cyber-shepherd, orbital kinetic missiles and a crazy Venezuelan dictator. Hello, exoskeletons, holograms and a corporate megalomaniac played by Kevin Spacey. But the glitzy CG cinematics and sweet PR songs hide the stale 10-year old gameplay formula.
    • 76 Metascore
    • 45 Critic Score
    Coldwood Interactive changed a lot of things in the sequel, but somehow failed to add more variety or make puzzles less trivial.
    • 76 Metascore
    • 40 Critic Score
    Obduction is a good-looking, mysterious, boring, annoying, sadistic adventure game that doesn't give a damn if you're having fun or not.
    • 76 Metascore
    • 43 Critic Score
    The developers of Lost Chronicles of Zerzura have Mata Hari and two Black Mirror sequels under their belt already, but this game is an adventure in the same way as a blueprint is an airplane.
    • 75 Metascore
    • 45 Critic Score
    Random chance plays a huge role in Armello, and the players rarely interact with each other. It is interesting to discover new strategies at first, but soon, after you stumble upon the optimal winning strategy, you realize that there is nothing more to do. The multiplayer lacks variety (just one mode without any settings), and the single player is just same, only with AI bots.
    • 75 Metascore
    • 25 Critic Score
    Jazzpunk is an equivalent of an avant-garde show – it doesn’t have a story or even a point to it. It’s nothing more than a collection of rejected ideas.
    • 75 Metascore
    • 35 Critic Score
    If Ubisoft believes that this is a successful attempt at experimental gameplay, I shudder to think of what their failures look like.
    • 75 Metascore
    • 40 Critic Score
    It feels like they conceived this game on a remote island or in a fallout shelter; it is absolutely devoid of any modern ideas, but offers many wild mutations of outdated ones.
    • 74 Metascore
    • 47 Critic Score
    A soulless Portal copycat built around a cool gameplay mechanic, which would have flourished in a game by Double Fine or Valve. Superliminal has more originality than other copycats (see The Bradwell Conspiracy), but it’s absolutely devoid of substance and leaves you indifferent.
    • 74 Metascore
    • 25 Critic Score
    Finally, there is a game that I can safely describe as “Even Hotline Miami was better!”
    • 73 Metascore
    • 42 Critic Score
    If you're lifting ideas from other games, you should at least try to hit their level of quality, otherwise it's a waste of time and resources. Regalia is a frustratingly simple exercise in micromanagement with colorful characters and passable writing which only seems like a serious strategy game.
    • 73 Metascore
    • 40 Critic Score
    A stellar example of a game that is totally not worth your time. No one will reward you for suffering through ho-hum gameplay with a well-crafted story, and there is not enough humor to make up for all the flaws.
    • 72 Metascore
    • 40 Critic Score
    There is no tactics, no strategy, no diversity, and, unfortunately, almost no similarities with the brilliant FTL.
    • 72 Metascore
    • 48 Critic Score
    A disgustingly average game not worthy of being a Leisure Suit Larry adventure. You have to get drunk if you want to squeeze any fun out of it.
    • 71 Metascore
    • 40 Critic Score
    By removing all the appealing elements of prison stories (colorful characters, daring escape plans as well as dangers and hardships of incarceration), the developers turned this virtual prison into its real-life equivalent — a punishment.
    • 71 Metascore
    • 20 Critic Score
    Even though the developers use the word ‘communication’ three times when describing their game, it doesn’t require you to communicate much. If you want to really test your teamwork skills, try a board game called Hanabi or Left 4 Dead on maximum difficulty.
    • 70 Metascore
    • 40 Critic Score
    A mindless, clunky, tedious, boring, and difficult for the sake of difficulty game.
    • 70 Metascore
    • 35 Critic Score
    Cold, formulaic gameplay sucks all the enjoyment from this game’s amazing, incredibly moving story.
    • 70 Metascore
    • 37 Critic Score
    Nearly every scene of Dead Synchronicity: Tomorrow Comes Today makes you want to dive headfirst into your facepalm.
    • 70 Metascore
    • 44 Critic Score
    A primitive adventure in all regards, complete with bad writing, poor puzzle design, and 10 years old graphics. It’s absolutely helpless.
    • 70 Metascore
    • 35 Critic Score
    Beyond: Two Souls is nothing more than a movie where they occasionally allow you to press some buttons and advance the story. The shallow, banal, cliche-ridden story drags on, and on, and on...
    • 69 Metascore
    • 43 Critic Score
    A boring, dumb, predictable game. You can’t find worse qualities in a game that’s all about choices and consequences.
    • 69 Metascore
    • 47 Critic Score
    Amazing storms is probably the only feature of Jurassic World Evolution worthy of a praise — they are always a joy to behold. The rest of the game is a powerful sedative capable of knocking out a T-Rex.
    • 69 Metascore
    • 43 Critic Score
    In Warhammer: Chaosbane, there is only dull combat. Use two or three favorite abilities to kill hordes of same-looking enemies, marvel at bad animations and identical corridors, and try not to lose your mind. Even cooperative mode, which usually makes everything better, is a boring chore.
    • 68 Metascore
    • 45 Critic Score
    This updated version of Shadowgate is astonishingly close to the original game, but it is not a merit. The developers were high on nostalgia, and they ended up reanimating a decomposed corpse.
    • 68 Metascore
    • 40 Critic Score
    IMR is just too short to be enjoyable. It desperately needs online multiplayer and at least a simple level editor.
    • 68 Metascore
    • 45 Critic Score
    Stranger of Paradise is a parody of the Final Fantasy series. Problem is, it was not conceived that way, and the more you play, the less funny it gets. At the same time, it’s buggy, ugly and dull through and through.
    • 68 Metascore
    • 25 Critic Score
    Neverending Nightmares is a heavily scripted walk through a weird museum rather than a game. Even encountering monsters feels mundane here.

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