Quarter to Three's Scores

  • Games
For 391 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 SnowRunner
Lowest review score: 20 Sea of Solitude
Score distribution:
391 game reviews
    • 97 Metascore
    • 100 Critic Score
    The primary accomplishment in Grand Theft Auto V isn’t gameplay. It’s character. Grand Theft Auto V believes so strongly in its characters that everything else — even gameplay — is secondary.
    • 97 Metascore
    • 100 Critic Score
    Imagine an arthouse movie with summer blockbuster production values, as if Terrence Malick had been given a Star Wars movie. Imagine if Ubisoft had made Gone Home. Like Arthur Morgan himself, Red Dead Redemption 2 is meditative, laconic, a slow burn, drawn out and unhurried, sometimes even morose, more concerned with characters than spectacle. Let us go then, it suggests.
    • 97 Metascore
    • 100 Critic Score
    With this latest version, Rockstar’s latest game is no longer just a masterpiece. It’s now a state-of-the-art technical marvel. On many levels, you haven’t seen what videogames can accomplish until you’ve played this version Grand Theft Auto V.
    • 95 Metascore
    • 60 Critic Score
    There is no risk of failure in a game like this. There is only the risk of having the play the same section yet again. In a survival game, that’s anathema. A survival game without meaningful death isn’t a survival game. It’s just a game.
    • 93 Metascore
    • 100 Critic Score
    It raises the bar on story and personality so much higher than its been for RPGs. After spending some time as Geralt, it’s tough to shake the sense that being Commander Shepard, The Dragonborn, or even a Jedi Knight is so much less exciting than simply being a monster-hunter in fantasy Poland. Saving the universe is nothing compared to the look you’ll get when you confirm someone’s worst fears.
    • 93 Metascore
    • 60 Critic Score
    Bioshock Infinite attempts an Uncharted style relationship between two characters. It doesn’t work as well as it needs to. Booker DeWitt, ably if not unremarkably acted by Troy Baker, would be a fine figure in a novel or a movie. But in a game driven by his relationship with Elizabeth, Bioshock Infinite snags on the issue of a third-person protagonist in a first-person game. What does Booker look like? How does he feel? How is he reacting to what Elizabeth tells him? What does he do when I press X to “comfort Elizabeth”? Is there any subtext when he makes a choice? How do they look at each other? An actor’s face belongs here. There isn’t one.
    • 93 Metascore
    • 60 Critic Score
    If you’ve sampled a wider range of platformers, and if you don’t have an inherent predilection for Mario worlds, Super Mario 3D World will proceed like a pleasant enough curiosity. It’s a bit like hearing oldies on a radio station. It’s familiar and safe. Then it’s over and out of your head entirely, leaving you room to discover new and better music.
    • 93 Metascore
    • 80 Critic Score
    Phantom Pain is a celebration of R-rated power fantasies and even a light sprinkling of grindhouse sex and violence, not the least bit inappropriate for a game with an M-rating. Here’s the only litmus test you need: if it’s good enough for movies, it’s good enough for videogames.
    • 93 Metascore
    • 100 Critic Score
    Hades success is very much indebted to its pacing. Game pacing is difficult in the best of circumstances; it’s impossible without extensive testing, consideration, and willingness to change things for the sake of player experience. This is all easy for people like me to say, with our monocles and berets and copies of the Chicago Manual of Style, plus maybe some Foucault if really pressed. “It’s all about the player experience.” “Design is law.” You can talk all day. But when the player starts getting frustrated at the lack of progress, or insufficient game cues, you might find yourself in a tough spot as a designer. How you get out of it, or if you even do, says a lot about your skill with design and production.
    • 92 Metascore
    • 40 Critic Score
    It mostly reminded me of some of the dull and barely interactive bits of Uncharted 3. I think the lesson here is that deserts are often poorly suited to games without dune buggies...There's no challenge and no real gameplay, which isn't necessarily a criticism. It's sort of like Shadow of the Colossus without any colossi, or Ico without the little girl.
    • 92 Metascore
    • 100 Critic Score
    There's a lot more to recommend Xenoblade Chronicles. The dialogue, the humor, the artwork, the prophecy system, the music, the variety of environments, the character progression, the crafting system, the crazy quest density, the quest quality, the memorable characters, the collectibles, the secrets, and so on. This is a landmark achievement in the genre. As of its release, you can no longer talk about great RPGs, or maybe even great games, without also talking about Xenoblade Chronicles.
    • 92 Metascore
    • 80 Critic Score
    A fitting finale to CD Projekt Red's masterpiece trilogy.
    • 92 Metascore
    • 100 Critic Score
    For the sake of the freedom of these 700 teensies; for all the content; for the sheer amount of joy and enthusiasm and butt poking; for the sea and sky and swamps and castles; for how well these worlds and their levels are imagined, adorned, and realized, this may very well be the last platformer you ever need.
    • 91 Metascore
    • 60 Critic Score
    Far Cry 3, a pretty good open-world shooter, is a terrible sequel to Far Cry 2. One of the hallmarks of Far Cry 2 was that you never left the game world, even to check your map. But like many good games, Far Cry 3 is brimming with gamey stuff that takes you out of the world and into the gaminess.
    • 90 Metascore
    • 100 Critic Score
    New rewards for killstreaks, gifts to send along to your friends list, a nasty nemesis that dogs you and your friends just to remind you all that, hey, you’re each still playing Diablo III even though it came out two years ago and this is probably your fiftieth time killing the skeleton king. That’s the real magic of effective entertainment, executed so carefully, so precisely by the folks at Blizzard: familiarity that isn’t stale.
    • 90 Metascore
    • 80 Critic Score
    It all comes down to the fact that I would rather pay for a carefully tuned game than get a financially optimized one for free. But I guess if a developer's going to screw up the equation, they might as well do it with a game as good as Jetpack Joyride.
    • 90 Metascore
    • 100 Critic Score
    I can count on two hands the games I've loved as much as I now love Guild Wars 2. This isn't just a great example of the genre and arguably the Second Coming of MMOs. It isn't even just one of the best games I've ever played. This is what happens when a group of talented, smart, dedicated, imaginative, bold, consumer-friendly creators get together and spend years solving problems and making something wonderful.
    • 89 Metascore
    • 100 Critic Score
    I'm not terribly surprised that the studio that made the first Borderlands has created such a wildly good gunplay-based action RPG. But I'm surprised that the studio that stitched together Duke Nukem Forever and all those Brothers in Arms games has also made it such a joy to discover for reasons other than the awesome guns and gunplay. Bravo, Gearbox.
    • 89 Metascore
    • 100 Critic Score
    Thankfully Majora’s Mask 3D has more going for it than simple strangeness, delivering a poignant mix of big heroics and touching humanity on top of the solid Zelda formula.
    • 89 Metascore
    • 100 Critic Score
    At this point, I have learned to stop worrying and love the plastic.
    • 89 Metascore
    • 100 Critic Score
    OOTP offers unparalleled flexibility in creating your own baseball world and guiding your favorite baseball franchise to glory.
    • 89 Metascore
    • 80 Critic Score
    It knows. It understands. But not blindly, not slavishly. More than a fan of X-Com, this game is a fan of the tenets of modern game design. It's doing exactly the right thing, in exactly the right ways, at exactly the right time.
    • 89 Metascore
    • 80 Critic Score
    There's no debate whether Mass Effect 3 is a good game. It has good combat, an effective atmosphere, satisfying resolution, and a few great characters. Co-op is surprisingly entertaining. Bioware has finally settled on a good balance of RPG elements, too. It's easy to dismiss most of the nitpicks. It's the best game in the series for all these reasons...Instead, I argue about whether Mass Effect 3 is a great game. I write about it because I deeply care about Bioware as a developer. I want Bioware to strengthen choice and consequence and master character writing so I can consider their games to be classics again. At the very least, I'm no longer left out of this series now that I appreciate the combat and the universe.
    • 89 Metascore
    • 100 Critic Score
    What a horrible thing to do to pinball to make it relevant, compelling, and gratifying.
    • 89 Metascore
    • 60 Critic Score
    The unfortunate fact of Horizon is that most of what it does well, other games have done better, and they did it with a compelling who and where. This is the game you play after you’ve finished The Witcher 3, Assassin’s Creed: Syndicate, and Far Cry: Primal. It is the greatest hits compilation of open-world games. Yeah, sure, you might want to own it, but the real connoisseur has the original albums.
    • 88 Metascore
    • 80 Critic Score
    The reality-bending and dimension hopping are nicely realized, and the whole idea of having to find gems for a magic glove lends itself well to a pinball table. Here's a great example of how to do obscure lore in a pinball table.
    • 88 Metascore
    • 100 Critic Score
    Mario Kart 8 embodies what Nintendo does so well. They take something that works well and they eventually make it smooth and great and absolutely irresistible.
    • 88 Metascore
    • 100 Critic Score
    A playthrough of 80 Days will probably take two hours. You could have spent those two hours reading Beryl Markham’s memoir, catching up on episodes of Fargo, or finally watching Under the Skin. When a game is this good, this well written, with observations this relevant, memorable, and poignant, there are no wrong choices.
    • 88 Metascore
    • 20 Critic Score
    There was a kind of magic in the early Ratchet & Clank games, and then a competence in the later lesser games. The frenetic onscreen chaos of wacky cartoon monsters, smashed crates, imaginative gunplay, and a swarm of bouncing coins was a true joy as we all discovered it twenty years ago. These days, it’s all on offer in a hundred different games. But without the magic or at least the competence, it’s just a flurry of sloppy colors and shapes, a whirlwind of ineffectual nostalgia, absent any innovation, creativity, confidence, or finesse. It took many years, but now that it’s being used to prop up a piece of hardware, Ratchet & Clank finally feels like the soulless corporate property it’s become.
    • 88 Metascore
    • 100 Critic Score
    Starfighter Assault is all about the iconic sights and sounds of Star Wars space combat, translated into a very good pinball table. If this is how Zen Studios is going to milk a franchise, milk away!

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