Quandary's Scores
- Games
For 186 reviews, this publication has graded:
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63% higher than the average critic
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4% same as the average critic
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33% lower than the average critic
On average, this publication grades 0.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | Maniac Mansion: Day of the Tentacle | |
|---|---|---|
| Lowest review score: | Harvester |
Score distribution:
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Positive: 108 out of 186
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Mixed: 69 out of 186
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Negative: 9 out of 186
186
game
reviews
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- Critic Score
Jack the Ripper is a mixed bag. I was disappointed because the graphics are so enticing making the gameworld real and tangible but there isn't actually a great deal to do.- Quandary
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My final impressions of Undercover: Operation Wintersun were of a strong start and finish, and a somewhat pedestrian in between. As I said before, solid gaming, but nothing special.- Quandary
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The story literally trips along as you solve the puzzles, and there are some fun things to do and a few frights to be had before you reach the end.- Quandary
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What starts with the promise of a rather enticing treatment of the famous Jules Verne novel, almost immediately becomes derailed by a search for some of the most minute hotspots ever encountered in a game, and one of the more messy game interfaces.- Quandary
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Although the vagaries of the combat system will test some players, you will get used to it. Despite my grumbles some of the battles towards the end are quite challenging and require a well thought out strategy to get through.- Quandary
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The voice acting is ok, although a bit more passion from Ann might have helped.- Quandary
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I thought the first section was quite good and I was really prepared to enjoy the challenge and the exploration, but too many frustrating timed sequences spoiled the experience.- Quandary
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The gameplay is a cross between Police Quest and Spycraft and is quite entertaining for a while even taking into account those long searches for a black cat in a cellar at midnight.- Quandary
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I think Next Life could have been awesome. Shorter, sharper, and throw out the arcade puzzles.- Quandary
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Whilst the new 3D engine might have brought Might and Magic into the 21st century (some would dispute this) it has changed the game in subtle ways and removed some of the magic and enjoyment.- Quandary
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I found the suspect/witness interviewing a bit tiresome at times and on occasion found myself wondering who I should talk to next, but then reminded myself that this is a crime investigation adventure where suspect/witness interviewing is a vital element.- Quandary
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A highly frustrating game. If looks are all that count then it's very good looking, but as an adventure game it falls short of providing a satisfying experience. It would have been much improved minus the mini games, with a lot less dying, and with more attention paid to the adventuring puzzles.- Quandary
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There was clearly some black humour and some quirky characterisations, and some of the more confronting material is clearly included for shock value. It all, however, gets lost in the wash.- Quandary
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Whatever your feelings about the subject matter of the story it does provide an intriguing mystery to solve but the developers really needed to concentrate on those elements that made the book a bestseller.- Quandary
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It is one of the best detective adventure games I have played in some time. It's a fun, challenging game with an affable main character and a good mystery to unravel.- Quandary
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Overall Darkness Within: In Pursuit of Loath Nolder is an entertaining trip through some dark places.- Quandary
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The audience for Midnight Nowhere is one that sees attitude, juvenile humour, body count and scantily clad or naked females as a definite plus. Grown up adventurers may consider looking elsewhere for mature and adult content.- Quandary
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This game fascinated me. I enjoyed both the challenge and the way it allowed me to connect with the characters and their lives - showing them not as freaks but as all too human.- Quandary
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Considering that the gameplay in Adventure Games revolves around exploration and puzzle solving, doesn't highlighting every single interactive object dull the exploratory experience a little?- Quandary
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I had fun though, which ultimately is what a game is about, but I did have to struggle with some annoying glitches, and a more than annoying dead end.- Quandary
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I liked the way you could play as both Brent and Melanie and, though Melanie could have had more things to do, it did remind me of Gabriel Knight and Grace or perhaps was closer to George and Nico in the Broken Sword games.- Quandary
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The Secrets of Atlantis is by all accounts a big improvement on the previous game, and I enjoyed its mix of styles.- Quandary
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The story develops nicely as your investigation proceeds and the puzzles provide the right amount of challenge to keep you actively engaged without blocking your progress for too long.- Quandary
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The difficulty level is such that you're sure to get caught out on at least one or two of the puzzles, but the pay-off when you solve them heals the pain. It's not a 'classic' but there's a lot to do and there's plenty of fascinating places to explore.- Quandary
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It's an absorbing adventure-cum-interactive story with a lot of people to converse with, a lot of good deeds to do, and an arch baddie to expose.- Quandary
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The game deserves praise for the approach it takes to story telling, and the strength of Jazz's part carried me through the lows of Faust.- Quandary
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A good, solid, first up Sci-Fi adventure game that shows that Razbor Studios have a lot of potential and I hope that they create more games. I also hope that we may see Ren again in a sequel sometime soon.- Quandary
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All up, Cypher was disappointing. But I did feel a sense of accomplishment when I had finished, albeit with some help.- Quandary
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