Push Square's Scores

  • Games
For 3,628 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3646 game reviews
    • 75 Metascore
    • 80 Critic Score
    Attack on Titan 2 is a much improved sequel and such a vast game - you can spend hours playing and it feels like there’s still so much to do. Alongside some really solid gameplay, fans of the series will enjoy interacting with beloved characters, and while the storyline isn't going to offer anything new, you'll feel like a valued part of the fight against the giant menace.
    • 73 Metascore
    • 70 Critic Score
    A dearth of tutorials and a lack of consistent narrative can hamper the early stages of Surviving Mars. But have patience and this city builder emerges as an entertaining and addictive experience with tons of replay value and a dark streak of humour.
    • 83 Metascore
    • 90 Critic Score
    Yakuza 6: The Song of Life tells a truly gripping tale – a story that blows most games out of the water. Combine that with a refined combat system and a new engine capable of making the game's world feel more alive than ever, and you've got a stellar Yakuza title. Although the experience does feel a little stunted in places outside of the main plot, this is still a fitting final chapter. Yakuza 6 is a gloriously dramatic send off for one of the greatest characters in modern gaming.
    • 76 Metascore
    • 80 Critic Score
    QUBE 2 is an outstanding and enjoyable puzzle game that builds upon its predecessor in all the right ways, with a lengthier run-time, more complex puzzles, new elements and gorgeous visuals. Although not as innovative as Portal, QUBE 2 is a step above the rest in both quality and quantity and should not be overlooked.
    • 75 Metascore
    • 60 Critic Score
    The Council has impressive ambitions – even if its execution is not up to scratch. You’ll already know whether its alternate history backdrop appeals to you, but it’s the RPG elements that threaten to disrupt the narrative genre. We already like what this series is doing, but the writing and voice acting leaves a little to be desired. That said, this is a solid start, even if it is a bit too early to come to any conclusions about the overall story just yet.
    • 64 Metascore
    • 50 Critic Score
    Way of the Passive Fist starts out strong with an interesting concept, but that interest soon wears off thanks to poor execution. Once you've played the first chapter you've pretty much played all 10 as there is never any variation on offer. Combine this with the fundamental flaws of basing the gameplay purely around blocking and dodging and you have a recipe for a promising and unique but ultimately disappointing game.
    • 64 Metascore
    • 60 Critic Score
    Scribblenauts Showdown is an agreeable party game that applies the playful vocabulary-stretching gameplay well enough to entertain you and some friends for a while. Unfortunately, the numerous minigames are all pretty shallow, the Showdown mode can grow tiresome, and the appeal of the Sandbox levels only lasts for so long. This will certainly make for an amusing evening with family and friends, but it's not likely to be a title you'll come back to more than a couple of times.
    • 67 Metascore
    • 50 Critic Score
    Containing an impressive adaptation of the Isle of Man's Snaefell Mountain Course, TT Isle of Man Racing: Ride on the Edge will be attractive to motorcycle nuts looking for a new experience. But its high asking price, repetitive career mode, and lack of any online community means that everyone else can simply pass this by.
    • 60 Metascore
    • 60 Critic Score
    VRFC is not a good representation of football, but that doesn’t mean it’s bad. Like the table-top variety, it doesn’t need to be accurate to be entertaining, and once you embrace the insanity there’s fun to be had. VRFC is flawed and disconnected, but also spontaneous, amusing, challenging, and fun. At this budget price, we can think of worse ways to spend a weekend.
    • 75 Metascore
    • 80 Critic Score
    Hakuoki: Edo Blossoms offers a very satisfying conclusion to the Hakuoki tale. Boasting a fascinating narrative filled with bloody battles and political intrigue that's topped off with plenty of alluring characters and romances that feel deep and meaningful, this is an easy game to recommend to those who love a good story.
    • 63 Metascore
    • 50 Critic Score
    With the online being a bit of a bust and the single player modes failing to really showcase the game's strengths, it's difficult to recommend Slice, Dice & Rice. Against a human opponent, the title's interesting and entertaining on a fundamental level, but as an overall fighting game package, it's found lacking.
    • 80 Metascore
    • 70 Critic Score
    This is a Farewell for Life Is Strange fans, but Deck Nine once again does an outstanding job of telling a heart-wrenching tale within what is, effectively, someone else’s story.
    • 68 Metascore
    • 70 Critic Score
    It might not be too innovative, but Frantics provides an enjoyable party experience that Sony's PlayLink service has been lacking. It certainly isn't a killer app, but the fun variety of minigames and its (mostly) responsive controls show how much of a good time PlayLink can provide when it's properly used.
    • 76 Metascore
    • 70 Critic Score
    Blasters of the Universe is an absolute blast to play with silky smooth motion control and headset tracking that allows for precise shots to be pulled off with ease. The 80s cartoon style visuals, combined with the trance music, create a charmingly frantic environment for a bullet hell shooter to be set. Although its runtime is short lived, the quality of its gameplay makes Blasters of the Universe a very worthwhile venture.
    • 50 Metascore
    • 30 Critic Score
    Fear Effect Sedna represented an opportunity to bring a well-remembered series – albeit not always for the right reasons – back to life. As is the case with many games arriving via Kickstarter, though, the ambition of the project fails to translate into the final product. While in theory it ticks all the boxes you’d expect for a story-driven real-time strategy game, the woeful voice acting, rubbish combat encounters, and a cavalcade of other frustrations make this more of a real-time tragedy.
    • 64 Metascore
    • 50 Critic Score
    Ultimately, Mulaka succeeds in the story it wishes to tell, but it falls short in two of its primary gameplay tenets: action and adventure. Controls are fiddly, environments a little sparse, and combat inadequate. It excels in using the video game format to widen knowledge of a culture that admittedly many around the world will know very little about, but as a game to interact with, its deficiencies outshine its ideas and make it somewhat forgettable.
    • 70 Metascore
    • 60 Critic Score
    Suicide Guy is not the disaster we feared it would be, and in places it’s actually rather funny. The title’s randomness stops its campaign from getting stale, and there are actually some cunning puzzles here that are fun to solve. Despite all of that, though, it’s quite a disposable game that’s fun while it lasts but will be quickly forgotten.
    • tbd Metascore
    • 50 Critic Score
    Jettomero looks and sounds great, and entertains for a few hours, but it's a little too shallow for us to wholeheartedly recommend. Stomping around as a big, clumsy robot is fun, however, and we enjoy the game's relaxed atmosphere. The lack of content, some control issues, and performance problems hold back Jettomero from meeting its potential, and the result is an experience that's quite throwaway, despite its charms.
    • tbd Metascore
    • 60 Critic Score
    If you’ve a hankering for a fun Japanese RPG, then The Longest Five Minutes is a decent option. Battles can be a little lopsided, but with an intriguing story and a unique structure, these are five minutes worth experiencing for fans of the genre.
    • 78 Metascore
    • 70 Critic Score
    Bridge Constructor Portal successfully combines Portal with a bridge building physics puzzler. There's a clear love for Valve's series on display, with great presentation that takes you back to Aperture Science from a different perspective. While not as funny as either of the main games, the levels themselves incorporate Portal's elements in clever ways. The controls can be fiddly, and the trial and error nature of the game isn't for everyone, but this remains an addictive, fun title that fans of both Portal and physics-based challenges will appreciate.
    • 67 Metascore
    • 70 Critic Score
    Milestone's latest is a fun romp through a variety of off-road locations, offering both quantity and variety in terms of tracks, cards, and modes. It's not the most ambitious racer ever, but the non-serious style of the flagship Off-Road Masters mode will be very appealing to those wanting an enjoyable arcade experience.
    • 66 Metascore
    • 50 Critic Score
    Rad Rodgers struggles to find its difficulty sweet spot. Spending far too much time being either too easy or frustratingly hard, the inconsistent pacing means that neither those looking for a fun romp nor a hard as nails platformer will leave satisfied. While the gameplay at its core is decent and the design of each stage provides an enjoyable variety of challenges, the crass outdated humour and the radically varying difficulty mean that Rad Rodgers falls way short of being an excellent adventure.
    • 85 Metascore
    • 70 Critic Score
    Moss is sublime throughout, but it’s so good that you’ll wish there was more of it. Much more of it. Clocking in at just a few hours, the game feels like the prologue for a much bigger adventure, and it’ll leave you yearning for more. As a virtual reality experience, only minor technological limitations detract from its lush fantasy world and cunning use of the medium. There's no doubt that Polyarc's built the foundations for something truly special here; it now needs to write a few more chapters in Quill’s tale.
    • 73 Metascore
    • 80 Critic Score
    Immortal Redneck is an exciting roguelike FPS with enjoyable procedurally generated dungeons that encourage fast-paced gunplay. Although it can be repetitive at points, it has a fair but challenging difficulty curve and a wide variety of enemies, weapons, and abilities that keep things interesting. If you’re looking for something to really get wrapped up in, then Immortal Redneck is well worth your time.
    • 37 Metascore
    • 30 Critic Score
    Past Cure is a bad game. It's bad bad. But it's also the best kind of bad game, in that it's not for a lack of effort or that the team were bereft of ideas that the finished product doesn't come together. If anything, the game is too ambitious, with too many ideas, and it inevitably crumbles under the weight of numerous poorly implemented gameplay styles and a total lack of a cohesive identity. It's a bit like when your mum tries making Baked Alaska for the first time – sure, the end result is a sloppy mess, but you've got to applaud the audacity to try it in the first place.
    • 60 Metascore
    • 80 Critic Score
    Metal Gear Survive is not what many envisioned the follow up to Metal Gear Solid V: The Phantom Pain to be, but that doesn’t inherently make it a bad game. This is definitely a different experience, thanks to the introduction of survival mechanics and the extensive base building, but these aspects actually benefit what the title is going for. With a punishing but fascinating open world to explore, a crafting system that allows for all manner of items to be fashioned, and a suitably bizarre story that is sure to surprise even series veterans, Metal Gear Survive is likely to please those that give it a solid chance.
    • 64 Metascore
    • 60 Critic Score
    Sword Art Online: Fatal Bullet is easily the most polished Sword Art Online game to date, but it's also one of the least imaginative. A strange union of third-person shooting and role-playing action, it offers up quite a unique mix of gameplay and a progression loop that's really quite addictive, but the overall package rarely thrills. By stepping away from Kirito and the gang, the story definitely benefits, but it's not enough to inject life into a game that often feels bland and monotonous. Fatal Bullet's still a solid anime-based title, but unless you love to grind, you'll likely lose interest.
    • 70 Metascore
    • 60 Critic Score
    Fe
    Fe is a decent puzzle platformer with some nice ideas, but it all rings a bit hollow in the end. The various songs are a fun way to interact with the world, but some are barely used at all, while you'll rely on others almost constantly. It can also be surprisingly difficult to control, with a camera that isn't always cooperative and platforming that isn't as tight as it needs to be, especially in an environment as vertical as this. The story, which strives to be poignant, fails to leave an impact, and while the world is a nice place to explore, there isn't a whole lot in it. Ultimately, it's a fine game, but it struggles to leave a lasting impression.
    • 63 Metascore
    • 60 Critic Score
    This Secret of Mana remake feels like a missed opportunity. It could have been a chance to tweak a few systems, strip away any outdated elements, and add in a few basic improvements. Overall the game is good but only because the original Secret of Mana was good; this remaster doesn’t add as much as it could and, if anything, removes some of the magic of the original.
    • 62 Metascore
    • 60 Critic Score
    So called “walking simulators” live or die on whether they deliver an engaging story, and while The Station appears – at least at first glance – to have this covered, it misses the mark in a number of important ways. It’s not bad by any means, but its characters and themes feel light and underdeveloped. While it stumbles narratively, it does at least successfully craft a tense atmosphere, but neither this nor its modest number of enjoyable – if somewhat easy – puzzles are enough to make this a prime candidate for first contact.

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