Push Square's Scores

  • Games
For 3,628 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3646 game reviews
    • 71 Metascore
    • 70 Critic Score
    The island is so cluttered with trees, rocks, and other objects that it can be difficult to see things on the ground. The game employs a clever visual technique where objects become transparent, allowing for a better view, but this only happens when you get close to said objects. As such, you'll find yourself stop-starting around the entire island when you're looking for specific bits and pieces. It's not a huge issue, but it does make the game feel finicky to play.
    • 67 Metascore
    • 70 Critic Score
    DOOM 3 VR is also able to breathe new life into one of the game’s more divisive facets: the horror. While jump scares are constant, and as annoying as ever, the VR succeeds in placing you on Mars in a way DOOM 3 has never previously been able to accomplish. This means all of the ambient audio, the lighting, the abrupt discomfiting silence – everything contributes to the creepiness of the experience to an unprecedented level. It provides an opportunity to appreciate all of the things that DOOM 3 did well all those years ago, without having to carry the baggage of defining the series moving forward. And it’s better for it. Just don’t expect much of a visual upgrade, as thanks to the headset’s limitations, things more or less look the same as when the game first launched.
    • 67 Metascore
    • 40 Critic Score
    Oddworld: Soulstorm presents itself well and shows a grand vision for the series, but as a modern game in 2021, it's just not where it needs to be. It can be extremely awkward to pull off even basic manoeuvres, some new features miss the mark, and certain levels made us want to quit altogether. Bugs exacerbate some of the gameplay frustrations with wonky AI, and ultimately the play experience can be frustratingly rigid. Fans will love this reimagining of a classic, and the franchise's unique charm shines through, but it's a tough sell for anyone coming to the series fresh.
    • 58 Metascore
    • 80 Critic Score
    Each of the game’s three “campaigns” distinguishes itself from each other as well. From the sandy canyons of Geonosis, the eerie halls of the Prosecutor, or the densely forested Kashyyyk, they all feel distinct. While it may not be a visual feast anymore, the takeaway with Republic is less look how far we've come but rather look how far ahead it really was.
    • 73 Metascore
    • 70 Critic Score
    Outriders absolutely excels when it lets combat, solid gunplay, and supremely satisfying abilities do the talking. Its unique blend of aggression really is something to behold in action. Rubbish characters, the requirement to maintain an online connection and couple with servers, and various technical hitches hold it back from greatness, but they don't muddy the picture so much to dissuade a recommendation. Outriders is pretty class in motion.
    • 51 Metascore
    • 30 Critic Score
    Balan Wonderworld stands out as easily one of the worst 3D platformers in the past decade. There was no good reason for Square Enix and Yuji Naka to salvage this train wreck and it's an embarrassment that this game was allowed to be released at all in its current state. When the game’s only redeeming qualities are some good music and neat DualSense features, something clearly went wrong here. There is no doubt that Balan Wonderworld should've remained locked up in the game design vault it was conceived in twenty years ago.
    • 70 Metascore
    • 60 Critic Score
    The writing is a bit of a letdown. The character interactions are solid, and seeing their interplay is a delight. There’s also an impressive level of detail paid to the minutiae of film-making that we rarely see. Unfortunately, this level of care doesn’t touch all corners of the experience. The character's connection to the primary narrative is tenuous. Outside of the very first mystery, the protagonist's motivations for remaining involved in these murders don’t feel warranted. This is especially problematic when it comes to Rintaro’s chapters, which comprise the brunt of the game’s 15 or so hours. The writing is able to somewhat successfully sidestep this problem, through sheer force of intrigue, but it’s not wholly successful. The lack of agency doesn’t help either, as there's almost nothing for the player to do other than sit and read. This makes the experience feel barren, even by visual novel standards. This passivity allows for it to be the kind of experience you can do other things while playing, though the lack of a dub may leave some people feeling left out.
    • 90 Metascore
    • 80 Critic Score
    Overall, we'd say this is a decent upgrade that makes effective use of PS5's capabilities. However, if you're yet to grab Sony's new machine, the PS4 version will serve you just fine until you do.
    • 48 Metascore
    • 50 Critic Score
    Ultimately, how much you enjoy I Saw Black Clouds is going to hinge on your appreciation level for schlocky horror and low-budget psychological thrillers. It's an amusing enough diversion, but the story may leave you unsatisfied depending on your route through the game, and there's nothing here that you haven't already seen in a dozen straight to DVD clangers starring Stephen Baldwin or Tara Reid.
    • 78 Metascore
    • 80 Critic Score
    If it isn't already clear, Narita Boy is a great indie adventure. It's got satisfyingly slick gameplay, and the visuals are a delight. But perhaps the true star of the show is the stellar electronic soundtrack. Whether it's twinkling ambient tunes or booming synth chords, the music is superb.
    • 78 Metascore
    • 80 Critic Score
    It isn't perfect; using the floaty jump as a dodge can sometimes land you in even more trouble, aiming your throwable pickaxe is imprecise, and some rooms just feel unfair. We also noticed some odd visual hitches, although these can be smoothed out by enabling vsync in the settings. All that said, if you enjoy a rogue-lite, particularly those with meaningful upgrades, UnderMine is well worth delving into.
    • 73 Metascore
    • 60 Critic Score
    There will be case studies written about this release, because it should have been a sure-fire slam dunk, and yet it feels like a missed opportunity. Make no mistake, the title has improved since launch – and with the announcement of Black Panther, developer Crystal Dynamics remains committed to iterating on it for the foreseeable future – but as we alluded to in our Marvel’s Avengers PS4 review, there’s a disconnect between the promise of this product and what it actually offers.
    • tbd Metascore
    • 70 Critic Score
    Myths of the Eastern Realm doesn't tie into the core Fenyx campaign at all, but once you're done, you unlock all of Ku's equipment for use in the main game. A nice little bonus, considering how powerful some of Ku's weapons and armour sets are.
    • 68 Metascore
    • 50 Critic Score
    Spacebase Startopia doesn't have quite the same charm and humour of the original 2001 classic. The campaign missions are short and fairly repetitive, and the combat feels really basic. It's a shame, but even with an online multiplayer mode, this shallow simulator is not a particularly engaging experience.
    • 58 Metascore
    • 70 Critic Score
    New arenas, and the addition of international tournaments like the ATP Cup, complement existing events like the French Open making for a much more complete overall tennis experience than before. We’re still not particularly fond of the cards system, which allows you to assemble decks of stat-boosting skills to play at opportune moments, although we understand the title’s intent of capturing those superhuman feats real-world players seem capable of when under the kosh. The vastly improved loading times do massively improve the flow of the release, while the overall image quality makes the many arenas a lot more visually appealing.
    • 88 Metascore
    • 80 Critic Score
    It Takes Two is an excellent co-op adventure. While it stumbles on certain narrative aspects and not all the performances are winners, it more than makes up for that with its brilliantly fun and ever-changing gameplay. Forcing two players to work in tandem in countless ways, the game embraces co-op play wholeheartedly, and the variety of gameplay and environments makes it a joy to play from start to finish.
    • 64 Metascore
    • 70 Critic Score
    As alluded, there's still enough to like about Murder on Eridanos for us to recommend it. There are a bunch of fun side quests to get stuck into and a number of secrets to discover — including some new endgame equipment that's cleverly hidden away — but it's hard to shake the feeling that this last hurrah could, and probably should, have hit a lot harder.
    • 67 Metascore
    • 60 Critic Score
    Co-op is where Can’t Drive This truly shines. Bringing some frantic entertainment, cross-generation multiplayer, and adaptive feedback for acceleration – the only major PS5 upgrade — we just wish there was more to it. It’s also incredibly bare, and there isn’t huge variation between these modes. Unlocking new customisation options isn’t enough to keep you coming back, and though you’ll have a fun time with friends, you won’t be here for a long time.
    • 77 Metascore
    • 70 Critic Score
    Overall, this is a fast-paced, colourful, and nostalgic experience. It’s challenging while staying on the right side of frustrating, with a lot of fun to be had. Though you might not get much out of the story, you’ll still have fun clearing levels and beating time trials.
    • 58 Metascore
    • 50 Critic Score
    The game is solid — stable frame rate, the assets look as good as they possibly could without an overhaul, and the modernised controls are a demonstrable improvement. Hit detection is a little sluggish, but it's worth the price of entry for getting a peek at such an oddity. While saying the game lacks focus could be construed as an insult, it’s truly fascinating to see a game made with, for its time, such a high level of quality that wears so many different hats. And for that, we appreciate the opportunity to experience it in the modern era.
    • 75 Metascore
    • 60 Critic Score
    With its hand-drawn, off-kilter visuals, Mundaun turns even the most benign objects into something sinister. The act of actually playing it may not be a pleasure, but looking at it most certainly is. When the soundtrack crescendos and the hair-raising atmosphere takes hold, there's nothing quite like the menaces of Mundaun.
    • tbd Metascore
    • 70 Critic Score
    The maps are huge, and have points of interest to discover littered throughout. Really the only obstacle for enjoyment is your own patience and just how much time you’re willing to spend doing all the less-than-thrilling activities.
    • tbd Metascore
    • 70 Critic Score
    There are some parts that don't quite work. A fatigue system discourages you from prolonged excursions and can make things tricky, and the limited number of cards means you're rarely fully prepared to speak with everyone. Overall, though, we'd say it's a successful experiment, and a breath of fresh air among all the usual noise.
    • 70 Metascore
    • 70 Critic Score
    For PS5, Monster Truck Championship’s improvements are technical, offering a 4K resolution upgrade and 60 frames-per-second gameplay. Unfortunately, there’s no DualSense support and previous PS4 owners don’t have a free upgrade. When backwards compatibility exists, we can’t recommend double dipping, but new players will find much to enjoy. This is the definitive edition, and if you enjoy monster truck racing, then this naturally comes recommended.
    • 78 Metascore
    • 70 Critic Score
    There's quite a bit to take in here, but the bottom line is Star Renegades is a solid rogue-lite adventure. It might struggle to concisely convey all its systems, but give it some time and there's a deep, challenging game to sink your teeth into.
    • 86 Metascore
    • 80 Critic Score
    Running on the new console, It's About Time just looks excellent. The cartoonish art style, with its bright colours, clean lines, and expressive animation, is absolutely gorgeous at 4K resolution. While it isn't using HDR (as far as we know), it still really sings on a 4K display. What's more, the game is locked at 60 frames-per-second on PS5, running buttery smooth regardless of how chaotic things get.
    • 74 Metascore
    • 70 Critic Score
    Mortal Shell: Enhanced Edition is undeniably inspired by the likes of Dark Souls, but that isn’t necessarily a bad thing. While the upgrade doesn’t fix every technical problem the original had, the PS5 enhancements are enough to make this version the definitive version of the game. If Demon's Souls didn’t scratch your Souls-like itch, Mortal Shell: Enhanced Edition is worth a try.
    • 86 Metascore
    • 80 Critic Score
    The tale of incredibly endearing protagonist Ichiban Kasuga shines brighter than ever on PlayStation 5, where Yakuza: Like a Dragon offers enhanced visuals. This next-gen upgrade lets you choose between 60 frames-per-second at a slightly higher resolution, or 30 frames-per-second with 4K support. And, well... That's about it. Aside from what we think are some improved lighting techniques, Like a Dragon looks pretty much the same as it did on PS4. The draw distance is still a bit wonky and city streets are filled with low quality textures. It's not a bad looking game overall, but it's a shame that it doesn't do more.
    • 72 Metascore
    • 70 Critic Score
    The biggest problem with the game is its length. If you storm through the eight main levels, you can breeze through in about five hours. With that said, there’s a selection of unlockables, mini-quests, and even a secret final level. It also offers the ability to replay past levels with new equipment. It’s a fleeting experience that stands out from the web with its humour, excellent sound design, and genuine laughs, frights, and thrills.
    • 70 Metascore
    • 70 Critic Score
    Maquette is a fascinating puzzle game with a unique central mechanic. This leads to some super clever puzzles that will really test your grey matter. However, we can't help but feel that the concept's potential isn't quite fulfilled. Similarly, the story is pretty unique among games, but the execution just isn't quite there. Overall, it's an enjoyable experience that puzzle lovers should sample — just don't expect it to change the world.

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