Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 72 Metascore
    • 70 Critic Score
    Death’s Gambit is 40 per cent trial and error, 40 per cent reliant on upgrades, and 20 per cent luck. Racing to the next level only to be stopped abruptly in your path by an opposing foe issues an element of surprise and delightful unpredictability, and exploring its pixelated medieval world feels both refreshing and nostalgic. Though the inclusion of a fully voiced cast and more platforming elements wouldn’t go amiss, its difficult boss battle encounters are enough to keep you motivated, providing you have a great deal of patience, and are willing to put in some time upgrading your character and skill set. Just don't get mad if you die, like, a lot.
    • 80 Metascore
    • 70 Critic Score
    The premise is perhaps better suited to vertical screens, and it can be a bit obtuse – but for the price of a Big Mac, this is one deadly descent that deserves your tuppence.
    • 76 Metascore
    • 70 Critic Score
    The mostly laid-back soundtrack and lack of NPCs lends Golf Club Wasteland a chill, lonely atmosphere, which helps to offset some of the more frustrating holes, and the short three or four hour play-time means it never has a chance to outstay its welcome. It's official: Golf Club Wasteland is the best post-apocalyptic golf game on PS4.
    • 74 Metascore
    • 70 Critic Score
    I Am Setsuna capably fulfils its role as an echo of past Japanese adventures, but in doing so, it seems unwilling to take risks and forge its own legacy. Its story is predictable and its battle system struggles to define itself, but its traditional charm and fantastic atmosphere do more than enough to ensure that this an inviting and thoroughly pleasant journey.
    • 81 Metascore
    • 70 Critic Score
    There are huge stretches in between these fights that will leave you wanting for something other than walking to the right. This is somewhat remedied by the “shred” button, where you can play your guitar as you walk everywhere, but fun as that may be, it’s ultimately not a sufficient replacement for proper gameplay. The adventure does ultimately end up being a worthwhile one, with interesting characters, an incredible art style, and great music. But if there were more to the gameplay, the game – and its world – could have offered so much more.
    • tbd Metascore
    • 70 Critic Score
    Like a posh restaurant’s reimagining of a classic dish, BreakQuest: Extra Evolution serves up an inventive experience fashioned from familiar ingredients. It’s still a block breaker beneath the batter, but it tastes like nothing else amid psychedelic parallelograms and rainbows in outer-space.
    • 74 Metascore
    • 70 Critic Score
    The Turing Test is both a thoughtful meditation on the implications of artificial intelligence, and a competent first-person puzzler. Its systems are clever, its graphics make for unambiguous play, and its mechanical focus on logic is satisfying. Structural and pacing issues are certainly present, but they aren't egregious enough to meaningfully detract from the experience.
    • 70 Metascore
    • 70 Critic Score
    In Too Deep is a stepping stone to introduce Michonne that detrimentally plays it safe. There
    • 76 Metascore
    • 70 Critic Score
    It may be a full 3D remake of a classic action RPG, but Trials of Mana sticks rigidly to the structure of the original game. As a result, its storytelling and characters are one-note and largely forgettable -- hampered further by awkward cutscenes and dodgy English voice acting -- but its nicely paced gameplay feels surprisingly fresh in a time when modern RPGs have a tendency to drag on for hundreds of hours. What's more, its simple but smooth and effective combat system makes for some moreish action. All in all, Trials of Mana is a delightful throwback.
    • 81 Metascore
    • 70 Critic Score
    Just when it feels like puzzles are getting stale, The Entropy Centre introduces a new element. Whether that’s in the early stages and upgrading the HED to have more features, or through different blocks you can use in the puzzles. There are blocks you can jump on to reach higher spots and others which catapult you to new areas. As such, everything is constantly updated and feels fresh.
    • 75 Metascore
    • 70 Critic Score
    Descenders is a solid experience if you’re looking for a time waster that you’ll return to over and over. While constant screen tearing issues hamper its presentation quite a bit, the game has solid controls, as well as simple though endlessly entertaining mechanics. While the controls aren’t the tightest we’ve seen, they do everything adequately and contribute to the fun. Add in the wide range of biomes to race through, including some more wacky ones towards the end of the game, and it makes for one fun package. And that’s to say nothing of the fun little gimmicks, like the first-person mode and the trials-style courses. Descenders has everything you could possibly want in a downhill cycling roguelite.
    • 59 Metascore
    • 70 Critic Score
    Rebel Cops makes some fun adjustments to an already tense formula. Its conflicts are fraught and exciting, while its meta-game is excellently woven into both the storyline and moment to moment gameplay. You should definitely kick the door down.
    • 72 Metascore
    • 70 Critic Score
    If you're a fan of turn-based strategic battling or just fun RPGs, then Superdimension Neptune VS SEGA Hard Girls is a highly recommended experience. Surprisingly, given the perceived lack of love and support for the Vita in the West, this is actually a great time for RPG fans to own Sony's handheld.
    • 69 Metascore
    • 70 Critic Score
    It’s a lot of fun to play, though – and should prove a treat for fans who’ve been following Moriarty since the days of Shatter on the PlayStation 3.
    • tbd Metascore
    • 70 Critic Score
    While the game’s not terribly impressive visually, some aspects of this elevate the game. The draw distance is laughably small, shrouding the game in fog at all times, heightening the experience. And the monster AI isn’t terribly robust, but everything is fair; any time we died it felt more like user error. Learning the rules of the ship is the key to surviving. When to fix a broken pipe, when to hide, when to run. As you die over and over, all these rules craft you into a more skilled player and make a more enjoyable experience.
    • 76 Metascore
    • 70 Critic Score
    Atelier Ayesha Plus: The Alchemist of Dusk offers the perfect start for fledgling apothecaries. However, while its features are vastly improved over titles in the previous trilogy, its combat system is outshined by successor Escha & Logy. Thankfully, for those playing exclusively on the Vita, this issue can be cast aside, and you'll find an in-depth storyline with oodles of character development here.
    • Push Square
    • 66 Metascore
    • 70 Critic Score
    Some truly stunning setpieces and the opportunity to float through space to a haunting cosmic score make for a grand ol’ time. The game’s steep price to content ratio might scare off some, but that’s not exactly a new thing in the VR realm, and ultimately the price of entry still feels worth it.
    • 74 Metascore
    • 70 Critic Score
    SNK 40th Anniversary Collection is essential for game historians and recommended for anyone that wants to experience some old-school charm without the annoying difficulty gates. The titles themselves are hit and miss, but the good outweighs the bad by a healthy amount.
    • 73 Metascore
    • 70 Critic Score
    Amnesia: The Bunker sticks a little too close to what Frictional Games has been doing for over a decade now, but with a more free-form approach to gameplay, the team is back on the right track again. Coupled with an excellent setting, Amnesia: The Bunker represents a vast improvement over its predecessor. You'll still encounter the same stumbling blocks of old, but this horror experience comes recommended.
    • 70 Metascore
    • 70 Critic Score
    SideQuest Studios' re-release isn't all that different from its past iterations, but that isn't necessarily a bad thing. The world is still as expansive and pretty as ever, although a lot of its niggling flaws have found their way into this edition, too. However, this is still a solid adventure that promises oodles of gameplay and sports a satisfying battle system, so fantasy fans could do far worse than invest their hard-earned gold in Rainbow Moon.
    • 67 Metascore
    • 70 Critic Score
    Considering its low asking price, Magical Beat is a fantastic and bold puzzle game that only skips a few beats.
    • 75 Metascore
    • 70 Critic Score
    Bugsnax delivers a good time regardless of platform, but it excels on PS5. It benefits from much shorter loading sequences, improved performance, and the DualSense's unique features. All this makes for a more enjoyable excursion to Snaktooth Island. If you play Bugsnax at all — and you absolutely should — do it on PS5.
    • 70 Metascore
    • 70 Critic Score
    Hungry Giraffe is like a Burger King Steakhouse Angus, then; not quite a gourmet burger prepared by a celebrity chef, but certainly better than a McDonald's filet-o-fish. It's chunky, agreeable and perfectly suited for on-the-go, but it's not quite good enough to make you want to savour every bite.
    • 82 Metascore
    • 70 Critic Score
    Desperados III's Wild West setting makes for a charming backdrop, and the well-balanced, varied cast of bounty hunters means that each mission can be seen off in multiple, equally rewarding ways. But while the blend of refined real-time strategy mechanics and ever-escalating challenge will surely appeal to fans of the genre, novices could be perplexed by the often unforgiving difficulty and occasionally finicky rules.
    • 63 Metascore
    • 70 Critic Score
    Insane Robots is a classy and fun new spin on a tried and tested concept. It runs like a dream on the PS4, looks nice, and is entertaining both solo or in local multiplayer.
    • 72 Metascore
    • 70 Critic Score
    Even if you haven't seen the Psycho-Pass television series before, Mandatory Happiness does a good enough job of making it clear what's going on to be enjoyable. It tells an engaging and thought-provoking story that deals with some heavyweight and uncomfortable subjects, and one that poses plenty of ethical dilemmas along the way. If you can get past the borderline non-existent gameplay then the narrative will probably keep you entertained for a dozen hours or so, although it may leave you wondering if this story would have been better told over a few episodes of the anime instead.
    • 79 Metascore
    • 70 Critic Score
    The world setting of the Dusk Trilogy is one of the bleakest of all the Atelier games but that doesn’t mean that it’s a depressing story. The enthusiastic and endearing alchemists persevere through this dark world to create a warm uplifting tale that’s sure to put a smile on your face. All three games will see you exploring, crafting, and battling monsters but there are plenty of differences between each game that keep things really engaging and a real pleasure to play though.
    • tbd Metascore
    • 70 Critic Score
    Let's Sing 2016 is practically the same game as Now That's What I Call Sing adapted for the North American audience, which means that it's a pretty solid singing game. The wide range of modes makes it fun to play with others, and the songs are varied enough to keep things fresh, whoever you're playing with. All in all, this game certainly isn't rudimental.
    • 83 Metascore
    • 70 Critic Score
    This is still a great game, but it’s not the polished up final product that you may have been hoping for.
    • 75 Metascore
    • 70 Critic Score
    Ultimately, World Brothers is a good introduction for newcomers that’ll appeal to long-time fans too. It’s not especially deep and solo play can feel slightly repetitive in longer stints, but if you gather a few friends, you’ll have a lot of fun with this colourful spinoff.

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