PSX Extreme's Scores

  • Games
For 1,504 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Death Stranding
Lowest review score: 18 World Championship Paintball
Score distribution:
1504 game reviews
    • 70 Metascore
    • 72 Critic Score
    The flying itself is what matters most and despite the drawbacks, you'll still feel your palms getting sweaty during some of the more dynamic, challenging missions. That being said, the AI spikes halfway through, the control can be iffy during specific actions, the graphics are a little inconsistent, and the special non-flying objectives don't quite cut the mustard.
    • 70 Metascore
    • 72 Critic Score
    UFC isn't as polished as it needed to be, but I suppose it'll give avid fans a thrill. There's plenty of content and if you've got the requisite diligence and patience, your training can really pay off. The designers do a good job recreating the tension and invigoration one feels when squaring off against an equally powerful opponent, and the freedom to create and build any fighter you wish is intoxicating. It's just too bad that the control can be extremely difficult to grasp, and the lack of balance concerning the damage inflicted by a strike is disappointing.
    • 77 Metascore
    • 72 Critic Score
    A proper long-term gameplay mode would've been nice. Rookie Challenge is decent, but some extra meat is needed to justify the price-tag.
    • 62 Metascore
    • 72 Critic Score
    Polar Panic is one of those games that is unique but fails to make good on its promise of purely fun and original entertainment. The puzzle aspect might be top-notch if it weren't for certain downfalls in the Story Mode and the visuals are oddly lacking. However, I will add this: for multiple players (up to four), this game gets a good deal better.
    • tbd Metascore
    • 72 Critic Score
    It works well and is a generally fun concept to spend time with, but with such a thin number of options available within the game, while fun, it’s hard to imagine most people playing it more than a couple of times.
    • 68 Metascore
    • 72 Critic Score
    It has a lot going for it; first and foremost is that unbelievable innovation and blending of genres. The combination works surprisingly well and the control is fine, even if the physics and collision detection is a little off. The experience as a whole is too erratic.
    • 66 Metascore
    • 72 Critic Score
    Too many times, it just feels as if you don’t have total control over what’s going on during a match, and the AI is questionable.
    • 80 Metascore
    • 71 Critic Score
    If you're not going to play this game online, you don't need it, you won't like it, and you'll be mad that you paid full price for it.
    • 65 Metascore
    • 71 Critic Score
    Phantom Brave: The Hermuda Triangle has all the elements and aspects of a solid strategy/RPG, and despite the fact that it's more than a few years old, it delivers what it promises. Unfortunately, the whole thing feels a little more muddled than it should've been.
    • 71 Metascore
    • 71 Critic Score
    The story isn’t as well-written or engaging as the plot of the first game, there are superficial characters tossed in for no reason, and the cutting-and-pasting of previously visited locales isn’t doing us any favors. If you can accept all these drawbacks and indulge in the awesome battle mechanic, well, good for you.
    • 71 Metascore
    • 71 Critic Score
    But the bad is just too prevalent: poor upgrade system, mediocre graphics and sound, and in general, it just feels like an arcade game trying to be a simulator.
    • 70 Metascore
    • 71 Critic Score
    All in all, while certainly not a bad game, Guitar Hero: Aerosmith leaves a lot to be desired.
    • 71 Metascore
    • 71 Critic Score
    It’s just a little too tedious for my taste and it there’s a fine line between unfair and properly unforgiving. Not sure Davis strikes that balance well enough.
    • 62 Metascore
    • 71 Critic Score
    It's just underwhelming.
    • 69 Metascore
    • 71 Critic Score
    Why such a focus on action when the control scheme can't really handle that emphasis? Why not do a lot more with the atmosphere and storyline? Why does it take the story so long to get anywhere? These are questions I didn't want to ask.
    • 74 Metascore
    • 71 Critic Score
    Visually it's disappointing, as the field detail and the framerate are the worst offenders. Lastly, the commentary is just barely acceptable, but may get repetitive sooner than you think.
    • 73 Metascore
    • 71 Critic Score
    Simply put, it's just not quite good enough.
    • 67 Metascore
    • 71 Critic Score
    The entire game will take you about 10-15 hours, but you may grow tired of running around in circles, completing menial tasks.
    • 70 Metascore
    • 71 Critic Score
    The sound is unremarkable. You’ve got your engine sounds, your squealing tires, and other sound effects that all sound like you’ve heard them before.
    • 71 Metascore
    • 71 Critic Score
    A good game. I have to say that again. It's "good" from the standpoint of a reviewer who can't really find any major glaring flaws, although there are obvious minor issues. The caveat is that those minor issues become far more irritating when you start to get tired of a military game that's too much rinse-and-repeat with no answer for "Why the heck am I doing this?"
    • 73 Metascore
    • 71 Critic Score
    Eufloria is a great concept that just feels a little undercooked.
    • 76 Metascore
    • 71 Critic Score
    Brothers in Arms: Hell’s Highway is a decent WWII FPS that fails to separate itself from the pack but still offers some relatively accessible and somewhat realistic entertainment.
    • 64 Metascore
    • 71 Critic Score
    The mediocre control, erratic cover system, and strange stealth sequences (we don't have a stealth mechanic, Io!) pull the game down. In short- the story is the crux but the gameplay is the crutch.
    • 56 Metascore
    • 71 Critic Score
    If you enjoy the Zatch Bell! TV show and think that a fighting game containing the characters, locations, and stories from the show would be right up your alley, then don't hesitate to pick this one up.
    • 65 Metascore
    • 70 Critic Score
    This isn't one of those games that'd you'd pawn of for being an entirely wasted effort, but it doesn't really strive to lift itself above mediocrity.
    • 75 Metascore
    • 70 Critic Score
    The more I played the game, the more frustrated I got with the camera, controls, and collision detection. Had those technical issues been resolved, Eidos would've had a great game on their hands.
    • tbd Metascore
    • 70 Critic Score
    For the most part, I really did enjoy my time in Dungeon Rushers. The game is funny, has solid combat, a crafting system, and fully customizable skill tree for the whole party. If you’re looking for something you can just jump in and out of, it’s certainly not a bad game and it’s at its best in bite sized gaming.
    • 77 Metascore
    • 70 Critic Score
    Personally, I had fun with Return to Arms, despite its flaws… until the end. I won’t spoil anything, but after 20 hours, one would expect more than the anticlimax at the end of the journey.
    • 60 Metascore
    • 70 Critic Score
    Madden NFL Arcade has a great deal going for it and they did almost everything right; they just didn’t follow through and make it a worthy, over-the-top arcade experience.
    • 79 Metascore
    • 70 Critic Score
    Even slightly improved AI would have made the game much more engaging, as would more effective bullets, varied mission objectives, and more freedom to carry whatever guns you wanted.

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