PSW Magazine UK's Scores

  • Games
For 170 reviews, this publication has graded:
  • 47% higher than the average critic
  • 4% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 30 World Series of Poker
Score distribution:
  1. Positive: 74 out of 170
  2. Negative: 13 out of 170
170 game reviews
    • 55 Metascore
    • 60 Critic Score
    Leaving aside the rubbish storyline, the dialogue sounds like it was written by a white chav who thinks he's black, and characters are only able to speak if they're waving their arms around at the same time. It makes the Fast and the Furious flicks look like Shakespeare.
    • 54 Metascore
    • 70 Critic Score
    But what it does well it does very well. It gets the feel of the book bang on, offering plenty of new locations, puzzles and setpieces to play through for fans. Newcomers will find a meaty mental test awaiting them with each new problem proving infuriatingly addictive.
    • 53 Metascore
    • 60 Critic Score
    The charm factor is certainly still here in abundance. Ultimately though, it's simply far too frustrating for its own good.
    • 53 Metascore
    • 60 Critic Score
    It's fun while it lasts, but the novelty soon wears off. It's authentic, and paints the culture of B-Boying in a great light, but it becomes just a little too b-boring, too quickly.
    • 52 Metascore
    • 70 Critic Score
    Original, fun and a fine test of the grey matter as much as it is of the reflexes. It's just a shame that there's not enough meat to make it a must.
    • 52 Metascore
    • 70 Critic Score
    A very solid mutant romp, with some cool levels, varied gameplay and pretty sweet graphics to boot. It's certainly better than the average movie tie-in, although we'd advise you not to rush into buying unless you have at least a mild interest in the X-Men universe.
    • 52 Metascore
    • 70 Critic Score
    The story is unchanged and the notion of unlocking tracks and videos also returns, yet even though his first outing on PS2 saw him get flamed by all but his most loyal fans, G Unit Edition is a surprisingly decent 50 Cent game. Westwood would be proud.
    • 51 Metascore
    • 30 Critic Score
    This is its own worse joke. Matt Hazard should have stayed retired. [May 2009, p.93]
    • PSW Magazine UK
    • 51 Metascore
    • 70 Critic Score
    The barrage of 'street'-speak, stupid player names (we want to punch the prick who calls himself '1/2 Man, 1/2 Amazing'), yawnsome hip-hop and seriously over-the-top commentary all becomes a bit much, though we guess it kind of comes with the territory. If you're after a more skilful alternative to NBA Street V3 then And 1 Streetball should be right up your, er, street.
    • 51 Metascore
    • 30 Critic Score
    The two-player multiplayer modes basically repeat the same flaws and even add some new ones, such as computer-controlled allies rarely pulling their weight. A waste of a licence, and a waste of your time and money.
    • 50 Metascore
    • 40 Critic Score
    Being locked in a room with Mr Blonde, a razor blade and a can of petrol would be more fun than playing this again.
    • 50 Metascore
    • 50 Critic Score
    Although the low price and decent racing make this good value, it's uninspired stuff.
    • 49 Metascore
    • 50 Critic Score
    A shallow and clumsy game that fails to make the most of the PSP and the AVP licence.
    • 48 Metascore
    • 50 Critic Score
    It looks charming in an early-90s 2D sort of way and is well put together, but the benchmark this generic title has set will easily be smashed by the likes of "Crisis Core: Final Fantasy VII."
    • 48 Metascore
    • 40 Critic Score
    It looks and plays like a rubbish PC game from 1992 and no amount of multiplayer modes can change that.
    • 46 Metascore
    • 30 Critic Score
    Many of the games feel very unfair and almost calculated in the way they contrive to make you lose. Trying to outwit opponents by bluffing is a big no-no too, since there always seems to be one character that doesn't want to play ball and fold a hand. It just never feels like you're playing real poker against real people.
    • 45 Metascore
    • 80 Critic Score
    Made Man is a fine shooter after all, not just another crime sim-bynumbers. It's nothing you've not played before, but you won't have played anything as single-minded for a while. Forgeddabout it at your peril.
    • 44 Metascore
    • 40 Critic Score
    The PS2 game was never going to compete with the Xbox 360's graphics, and neither did anyone expect it to. What we didn't anticipate was a completely dumbed down version that doesn't seem to know whether it's a straightforward first-person shooter or a tactical war game.
    • 42 Metascore
    • 30 Critic Score
    With a slew of better mob games out there - "Scarface" for one, "Made Man" and even "The Godfather" - there's no reason for settling on this mess of a game.
    • 42 Metascore
    • 30 Critic Score
    Aiming is askew; enemies are dumb and the level design is bland.

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