PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 84 Metascore
    • 80 Critic Score
    If you've only encountered Dance Dance Revolution in its American incarnations, it's a godsend. [June 2002, p.32]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Fun and beautiful, with gameplay every bit as fresh as its graphics. [May 2002, p.33]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It will scare you silly. We just wished it looked a little better. [Nov 2002, p.46]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Despite one or two mechanical wobbles, this is a good mix of action and dark adventure, with some nifty extras. [May 2004, p.22]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    While the graphics are generally well done, the framerate gets sketchy when there’s a lot going on. [Feb 2002, p.46]
    • PSM Magazine
    • 86 Metascore
    • 80 Critic Score
    From the impressive level designs to the brilliant cutscenes, this game delivers in all departments. I just wished that the experienced could have lasted a bit longer. [Dec 2002, p.36]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    We would have loved some additional competitive online options. [Jan 2004, p.29]
    • PSM Magazine
    • 57 Metascore
    • 80 Critic Score
    There's just so much to do in Xtreme Legends that any fan will need to pick it up. [Holiday 2005, p.84]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Getting Up has brushes with greatness: the ability to paint, draw, or sticker nearly anywhere you like is fantastic, and the environments, music, and general attention to detail provide just the right ambiance. [Apr 2006, p.67]
    • PSM Magazine
    • 86 Metascore
    • 80 Critic Score
    On its highest difficulty level, Amplitude requires almost superhuman reflexes. [May 2003, p.36]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    LocoRoco is the kind of oddball/genius game that will be revered and sought out by serious gamers for years to come. [Nov. 2006, p.72]
    • PSM Magazine
    • 87 Metascore
    • 80 Critic Score
    An incredibly valiant attempt to make an accessible NASCAR game, but many will still think it falls a bit short because you can only do so much with turning left. [Oct 2004, p.32]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's too bad ATV Offroad Fury 4 has to come out in the shadow of "Motorstorm", but thanks to the "Motorstorm" delay, it might still be the Baja racing game of the year. [Jan. 2007, p.82]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    High Voltage retooled everything in response to fan requests, and it shows. This game rocks. [Sept 2003, p.40]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Substance over style is the philosophy behind this game. [Holiday 2002, p.54]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Ultimate Ninja 2 is still undeniably fun so all that other stuff is just ancillary. [July 2007, p.82]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Mechanized simulation fans are going to go nuts with the freedom and myriad options that Silent Line offers its players. [Aug 2003, p.27]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The game's pace, even the relative quickness of the players, feels sluggish at times compared to "Live." Otherwise, this rocks. [Nov 2005, p.92]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Factor in the ability to save in any game at any time and you have yourself another value-packed retro set that's equal parts entertainment and history lesson. [Holiday 2006, p.80]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Once again, SOCOM is one of the better shooters on the PSP. [Feb. 2007, p.81]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    RotTK XI manages to breathe fresh life into a stagnant franchise and proves an infectious journey that markedly improves on its predecessors in both style and substance. [Apr 2007, p.84]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    Serious multiplayer fun for crooners and caterwaulers alike! [Dec 2003, p.49]
    • PSM Magazine
    • 88 Metascore
    • 80 Critic Score
    An awesome trip around the racetrack. [Nov 2003, p.48]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Its straightforward gameplay is so well suited to portable gaming that this is arguably the more desirably version. [Jan 2006, p.82]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Six-player online racing on both systems(complete with friends lists)seals the deal--if you love racing games, you have to get this. [Jun 2006, p.82]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Yet another huge, personality drenched, comically deep strategy RPG from othe new masters. [Oct 2004, p.32]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Both games are perfectly suited to PSP and make for perfect pick-up-and-play fun with friends. [Dec. 2006, p.79]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The most fun we've had playing a baseball game this year. [August 2002, p.22]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Frontiers pulls out some great new tricks, and the world of Everquest has never been more accessible. [Feb 2004, p.30]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    It may not deliver the most riveting single-player experience ever, but its multi-player features are some of the best so far. [Nov 2002, p.51]
    • PSM Magazine

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