PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 74 Metascore
    • 80 Critic Score
    It may not be the most advanced sequel, but for fans of hardcore number crunching and statistic-laden simulations, still among the best strategy titles available for PS2. [Apr 2004, p.38]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    There's got to be a better control configuration. [Holiday 2005, p.82]
    • PSM Magazine
    • 85 Metascore
    • 80 Critic Score
    Good control, good courses, great customization options. This game is a tuner's dream come true, and one of PS2's better racers overall. [Holiday 2003, p.22]
    • PSM Magazine
    • 65 Metascore
    • 80 Critic Score
    Solid gameplay, spot-on voice acting, and a classic Indy story make this a must have title. [Sept 2003, p.40]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    You know, we have to say that Def Jam Fight for NY has aged rather well. Two years later. and it's just as fun as ever. [Nov 2006, p.78]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    It's got drama, humor, and crazy characters, which will keep you coming back for more. [Oct 2006, p.79]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    After adding the best franchise mode ever to NCAA Football 2003, EA may have topped itself here. [Apr 2003, p.39]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    It's still worth playing, of course, and it's a great way to bide your time until the next-gen "Burnout" hits the streets. [May 2007, p.73]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Solid campaign modes, gameplay variety, and visuals make this a must-buy. [Dec 2002, p.42]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    One of the best entries to the franchise in years. [Nov 2007, p.81]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    This is, hands down, the deepest tennis game available for PS2, so only professionals need apply. Those pros, however, will looooove this. [Aug 2004, p.24]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    The graphics are pretty outstanding. [May 2002, p.32]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    The third in the series has plenty of upgrades, but none are more evolved than the new Gamebreaker system. [Holiday 2006, p.78]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Other than a lack of truly finger-busting battles for die-hard action fans, long-winded cut scenes are Primal's only real concern. The rest of the experience, in all its brain-teasing, high-resolution glory, is a terrific combination of gothic underworld exploration and movie-quality scripting. [Mar 2003, p.46]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    A game with more tracks, modes, and polish than the first, but still very similar under the hood. [Jan 2003, p.32]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Not only is it an accurate technical recreation, but also a surprisingly engaging one. [Mar 2002, p.26]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The key is that weird dancing mat. It enables the choreographers to more precisely guide your path from arrow to another - it's about movement arcs, not connect the dots. [Oct 2005, p.88]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    The variety in its environments is quite high, and the large number of mission objectives will certainly challenge you for countless hours. However, the overall level of difficulty isn't that high. [Nov 2002, p.46]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    It keeps you captivated most of the time. I just wish the fighting engine from the previous game had been left intact. [Nov 2004, p.82]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    Loads of fun to play. Hopefully, THQ has already commissioned "Juiced 2." [June 2005, p.76]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Is this thing as addictive as crack-laced Jelly Bellies, or what? The difficulty ramps up almost perfectly, delivering contstant new challenges. [Apr 2005, p.74]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Short, but sweet and--if you followed the game's initial advice--truly scary. [Dec 2007, p.83]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    The game's biggest sin, however, is the sheer amount of loading there is. [Feb 2006, p.86]
    • PSM Magazine
    • 88 Metascore
    • 80 Critic Score
    The framerate troubles are disappointing. [Holiday 2002, p.54]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    It all goes by a little too quickly, but you'll have fun while it lasts. [Holiday 2002, p.46]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Aficionados will even recognize specific details and fixtures from the "real" Haunted Mansion in this pleasing, spiritually faithful reincarnation. [Holiday 2003, p.46]
    • PSM Magazine
    • 61 Metascore
    • 80 Critic Score
    A wonderfully innovative game that provides a completely unique experience. Bring a Thesaurus and ennunciate clearly, and you'll love this new gameplay sensation. [Apr 2004, p.30]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Nick's auto-targetting system blows away Tommy Vercetti's like a headshot, and his combat style is remarkably deep for a game that doesn't have "Fighter" in its title. [Jan 2004, p.40]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The design is forgiving enough to get plenty of fun out of it. [Nov 2007, p.84]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    The Havok physics engine lets players defeat enemies in ways only limited by their imagination. [Aug 2004, p.22]
    • PSM Magazine

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