PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
It may not be the most advanced sequel, but for fans of hardcore number crunching and statistic-laden simulations, still among the best strategy titles available for PS2. [Apr 2004, p.38]- PSM Magazine
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- Critic Score
There's got to be a better control configuration. [Holiday 2005, p.82]- PSM Magazine
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- Critic Score
Good control, good courses, great customization options. This game is a tuner's dream come true, and one of PS2's better racers overall. [Holiday 2003, p.22]- PSM Magazine
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- Critic Score
Solid gameplay, spot-on voice acting, and a classic Indy story make this a must have title. [Sept 2003, p.40]- PSM Magazine
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- Critic Score
You know, we have to say that Def Jam Fight for NY has aged rather well. Two years later. and it's just as fun as ever. [Nov 2006, p.78]- PSM Magazine
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- Critic Score
It's got drama, humor, and crazy characters, which will keep you coming back for more. [Oct 2006, p.79]- PSM Magazine
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- Critic Score
After adding the best franchise mode ever to NCAA Football 2003, EA may have topped itself here. [Apr 2003, p.39]- PSM Magazine
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- Critic Score
It's still worth playing, of course, and it's a great way to bide your time until the next-gen "Burnout" hits the streets. [May 2007, p.73]- PSM Magazine
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- Critic Score
Solid campaign modes, gameplay variety, and visuals make this a must-buy. [Dec 2002, p.42]- PSM Magazine
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- PSM Magazine
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- Critic Score
This is, hands down, the deepest tennis game available for PS2, so only professionals need apply. Those pros, however, will looooove this. [Aug 2004, p.24]- PSM Magazine
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- PSM Magazine
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- Critic Score
The third in the series has plenty of upgrades, but none are more evolved than the new Gamebreaker system. [Holiday 2006, p.78]- PSM Magazine
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- Critic Score
Other than a lack of truly finger-busting battles for die-hard action fans, long-winded cut scenes are Primal's only real concern. The rest of the experience, in all its brain-teasing, high-resolution glory, is a terrific combination of gothic underworld exploration and movie-quality scripting. [Mar 2003, p.46]- PSM Magazine
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- Critic Score
A game with more tracks, modes, and polish than the first, but still very similar under the hood. [Jan 2003, p.32]- PSM Magazine
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- Critic Score
Not only is it an accurate technical recreation, but also a surprisingly engaging one. [Mar 2002, p.26]- PSM Magazine
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- Critic Score
The key is that weird dancing mat. It enables the choreographers to more precisely guide your path from arrow to another - it's about movement arcs, not connect the dots. [Oct 2005, p.88]- PSM Magazine
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- Critic Score
The variety in its environments is quite high, and the large number of mission objectives will certainly challenge you for countless hours. However, the overall level of difficulty isn't that high. [Nov 2002, p.46]- PSM Magazine
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- Critic Score
It keeps you captivated most of the time. I just wish the fighting engine from the previous game had been left intact. [Nov 2004, p.82]- PSM Magazine
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- Critic Score
Loads of fun to play. Hopefully, THQ has already commissioned "Juiced 2." [June 2005, p.76]- PSM Magazine
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- Critic Score
Is this thing as addictive as crack-laced Jelly Bellies, or what? The difficulty ramps up almost perfectly, delivering contstant new challenges. [Apr 2005, p.74]- PSM Magazine
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- Critic Score
Short, but sweet and--if you followed the game's initial advice--truly scary. [Dec 2007, p.83]- PSM Magazine
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- Critic Score
The game's biggest sin, however, is the sheer amount of loading there is. [Feb 2006, p.86]- PSM Magazine
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- PSM Magazine
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- Critic Score
It all goes by a little too quickly, but you'll have fun while it lasts. [Holiday 2002, p.46]- PSM Magazine
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- Critic Score
Aficionados will even recognize specific details and fixtures from the "real" Haunted Mansion in this pleasing, spiritually faithful reincarnation. [Holiday 2003, p.46]- PSM Magazine
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- Critic Score
A wonderfully innovative game that provides a completely unique experience. Bring a Thesaurus and ennunciate clearly, and you'll love this new gameplay sensation. [Apr 2004, p.30]- PSM Magazine
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- Critic Score
Nick's auto-targetting system blows away Tommy Vercetti's like a headshot, and his combat style is remarkably deep for a game that doesn't have "Fighter" in its title. [Jan 2004, p.40]- PSM Magazine
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- Critic Score
The design is forgiving enough to get plenty of fun out of it. [Nov 2007, p.84]- PSM Magazine
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- Critic Score
The Havok physics engine lets players defeat enemies in ways only limited by their imagination. [Aug 2004, p.22]- PSM Magazine