Post Arcade (National Post)'s Scores

  • Games
For 624 reviews, this publication has graded:
  • 45% higher than the average critic
  • 5% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Alien Creeps TD
Score distribution:
  1. Negative: 20 out of 624
628 game reviews
    • 65 Metascore
    • 55 Critic Score
    Any kid who can play this has the chops to play a Mario game, and I’d be shocked if they ended up preferring this substandard adventure to just about any Mario platformer released on any recent Nintendo system.
    • 65 Metascore
    • 50 Critic Score
    Serious golf fans looking for a game capable of scratching their itch to hit the links through Canada’s long, cold winters aren’t going to find it here.
    • 64 Metascore
    • 60 Critic Score
    Saints Row IV: Gat Out of Hell is basically a sandbox with only a couple toys. It’s fun to drive a yellow dump truck into castles you made with a pail a couple of times, but it wears thin – and quicker than you’d like.
    • 64 Metascore
    • 80 Critic Score
    There’s no denying The Golf Club needs some sort of proper career or long-term competition to help retain players’ interest...But if there’s ever a sequel – and I hope there is – then perhaps HB Studios can add this one last missing piece of the puzzle to what has turned out to be an excellent golf simulation.
    • 64 Metascore
    • 80 Critic Score
    If you have a crew of friends ready to do some co-op puzzling, Tiny Brains is probably for you; you’ll have a good time, even if you want to punch your buddies by the end...If you’re going it solo, maybe take a pass.
    • 64 Metascore
    • 50 Critic Score
    Just as I’m reaching the meat of the game, I’ve discovered that the promise of endlessly varied player-made castles isn’t being realized, and that the grind is far more intense than I’d like...I just don’t see myself sticking around.
    • 64 Metascore
    • 60 Critic Score
    You soon realize that control, like your city, isn’t all its built up to be. So much has been smoothed out that it doesn’t always feel like you’re running the show.
    • 64 Metascore
    • 80 Critic Score
    Starships may lack the complexity and nuance of other strategy games, and it feels a bit rough around the edges in places, but its accessibility, terrific turn-based combat, and bite-sized duration combine to create a tempting alternative to a multi-evening marathon campaign.
    • 64 Metascore
    • 70 Critic Score
    The Crew is far from a bad game and if Forza Horizon 2, the current top open-world racing game on the market, didn’t exist, I probably would have enjoyed it much more. Unfortunately, despite everything Ivory Tower’s latest title does correct, its lacklustre visuals, rubber-band AI, and disappointing story is difficult to ignore.
    • 64 Metascore
    • 60 Critic Score
    Arguably the main theme of the game is revenge, like many of the games in the Kill The Past Series, but it’s wrapped in an incomprehensible package.
    • 63 Metascore
    • 65 Critic Score
    I can’t help but think, though, that Sacred Citadel would have failed to maintain my interest had it not managed to induce such strong Golden Axe nostalgia.
    • 63 Metascore
    • 60 Critic Score
    It feels a bit like a Metroid Prime game – no surprise, since Armature employs some of the same people – but with better controls and a (slightly) more intelligible story. It’s not exactly bursting with new ideas, but it does a good job breathing fresh life into old ones...At least when it’s not making you want to pull your hair out with its technical issues.
    • 63 Metascore
    • 75 Critic Score
    I can’t deny that I enjoyed it. It proved a fun little distraction perfectly timed to kill a drying cycle in the laundry room on a Sunday afternoon. And I’ll gladly play the next episode, whenever it arrives.
    • 63 Metascore
    • 75 Critic Score
    In general, The Order: 1886 reminds me of almost every super hero film franchise. The first movie is frequently decent but has a few significant issues, and it’s not until the second entry in the franchise that things get more polished and interesting.
    • 63 Metascore
    • 50 Critic Score
    I’d be remiss if I recommended Whispering Willows to anyone without letting them know that, though it tells a nice little story, it comes up mightily short as an entertaining game.
    • 63 Metascore
    • 60 Critic Score
    Pneuma: Breath of Life wants to wedge its way into this lofty club, but it’s simply not as elegant or consistent as the best games of its ilk. The observer theme makes for some memorable puzzles the likes of which I’ve never quite seen before, but others are either frustrating, unfair, or both.
    • 63 Metascore
    • 80 Critic Score
    I’d say it’s a little bit better. It has the best graphics, you can hear your puppy talk, and you can go on a little adventure. There’s no buggie, in case I haven’t mentioned that, but it’s still pretty good.
    • 63 Metascore
    • 70 Critic Score
    Crush Your Enemies engaged me enough to while away a lazy Sunday afternoon. The missions are so short that it was easy to just keep clicking one more without paying any attention to the clock on my desk.
    • 62 Metascore
    • 60 Critic Score
    Does this game deserve a 10/10 because of its ingenuity, or should it be scored a 7/10 because it lacks modes and variation? Is it a 5/10 because it’s not really a game? Or is it a 0/10 because, really, who would pay good money just to run around as a digital goat? In the end, Coffee Stain Studios delivered what it promised, a ridiculous game featuring goats and explosions.
    • 62 Metascore
    • 55 Critic Score
    It would have been nice had the game connected all five of its activities in some broader way, perhaps a story or multidisciplinary tournament. Alas, the only thing tying them together is a card collection activity. You’ll earn coins in each event as you play, and those coins can be spent on blind card packs that gradually flesh out an album of cards sorted by rarity. Collectible cards have become trendy in games, and they can act as an enticing carrot – if they provide in-game advantages. But the cards here don’t seem to do much at all.
    • 62 Metascore
    • 60 Critic Score
    Nebulous will help you kill a lazy Sunday afternoon, but not much more.
    • 62 Metascore
    • 75 Critic Score
    Even without multiplayer, though, there’s a good 20-plus hours of action packed into this fun little childhood throwback – more than enough to keep strategy fans occupied until the end of the summer.
    • 62 Metascore
    • 50 Critic Score
    In buying a game like this we’re rewarding Techland for maintaining their own status quo and, worse, encouraging what might be a talented studio to just keep making the same mistakes.
    • 62 Metascore
    • 50 Critic Score
    The best I can say of it is that it’s left me curious as to what might come next. If nothing else, it illustrates how the unparalleled immersive properties of virtual reality make possible some truly unsettling interactive horror experiences...Now someone needs to create a horror game that’s not just scary, but also fun to play and has a good story.
    • 62 Metascore
    • 55 Critic Score
    If you imagined the Wii U’s excellent Lego City Undercover and the Nintendo 3DS’s Lego City Undercover: The Chase Begins as actor siblings, the former would be Alec Baldwin to the latter’s Daniel...Not Stephen, and not even William...Daniel.
    • 62 Metascore
    • 80 Critic Score
    use is a strong foray for Insomniac. It’s the Ratchet and Clank/Resistance developer’s first game that isn’t exclusive to Sony systems, and is a polished piece of software.
    • 62 Metascore
    • 75 Critic Score
    If you decide to pick up the latest artistic experiment from Tale of Tales keep in mind that the game’s subject matter with a little bit of background can start to make a lot of sense. It just requires you to think outside of the video game medium.
    • 61 Metascore
    • 55 Critic Score
    If you’ve yet to try Forza Horizon 2, this standalone expansion might prove a good way to figure out whether you want to – especially since it’s free through this Friday, April 10th. I’m not sure, though, what existing players will get out of it that they didn’t get playing Forza Horizon 2.
    • 61 Metascore
    • 70 Critic Score
    It delivers a cleaner, breezier simulated golf experience that runs more quickly and looks lovely – especially during those morning rounds – without losing the series’ robust core mechanics...However, the overhaul has come at the cost of significantly reduced content and some missing features.
    • 61 Metascore
    • 55 Critic Score
    As is, it’s hard to recommend spending $80 on this quirky but erratic crime saga. There’s fun to be had, but best wait for Saints Row to make its way to your subscription service — and maybe receive a few much needed patches in the process.

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