Post Arcade (National Post)'s Scores

  • Games
For 624 reviews, this publication has graded:
  • 45% higher than the average critic
  • 5% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Alien Creeps TD
Score distribution:
  1. Negative: 20 out of 624
628 game reviews
    • 78 Metascore
    • 75 Critic Score
    I can only provide thoughts my own experience, and my experience with Everybody’s Gone to the Rapture was one of delight and wonder punctuated by many unfortunately long stretches of interface frustration.
    • 78 Metascore
    • 75 Critic Score
    As in past games within this series, I most often find myself competing not against AI or human opponents, but rather to improve upon my previous performance. Which is exactly why most people play golf in the real world. That Everybody’s Golf successfully simulates this experience in your living room is perhaps all that golf fans will need to know in order to decide whether to pick it up.
    • 77 Metascore
    • 80 Critic Score
    Will the lack of punishing difficulty turn away the genre’s more hard-core fans? I doubt it. The prestige they crave can be had via leaderboards. By the end I was scoring a D on pretty much every set of levels, with low marks for style, time, hits taken, and lives used. These are the sorts of things genre devotees can master and brag about and hold over the heads of we lesser shmuppers...More serious players might, however, take some issue with the overall simplicity of design.
    • 77 Metascore
    • 80 Critic Score
    Even if no one in your family gets into the Toy-Con Garage, the Nintendo Labo Toy-Con Variety Kit should still provide plenty of fun. My family was amazed while making these ingenious, multifaceted models and delighted as we watched them come to life with a little digital magic.
    • 77 Metascore
    • 70 Critic Score
    When a video game like Dead or Alive 5 throws around words like “sensual design” they’re really covering up for its appeal to the lowest common denominator of who they think are playing the games: Men who stare at boobs. Let’s be honest because the game’s producers certainly won’t be.
    • 77 Metascore
    • 80 Critic Score
    Ultimate Marvel vs Capcom remains a flashy fun time for fighting game fans and pop culture junkies who love “who would win in a fight between X and Y” arguments.
    • 77 Metascore
    • 60 Critic Score
    There’s a great game in Street Fighter V, but only if you’re willing to learn the hard way. Capcom will need more than the few thousand competitors following the Capcom Pro Tour to make this game, and the series as a whole, sustainable for the future.
    • 77 Metascore
    • 75 Critic Score
    The story is interesting enough to drag you through the game’s lengthily campaign and it has some funny moments too, but in between the cutscenes is a whole lot of button pressing.
    • 77 Metascore
    • 65 Critic Score
    The problem is that in the few hours I spent online with the PlayStation 3 edition about a week after release the number of people playing at any one time seemed to hover around 700-800, with the bulk of them engaged in death matches rather than any of the more interesting, innovative game types (such as the new Hunter mode, which pits a minority of nanosuit-wearing, permanently cloaked hunters against plain old human troopers).
    • 77 Metascore
    • 85 Critic Score
    Perhaps the most interesting innovation of all is a multiplayer mode that allows one player to play as normal while an opponent takes on the more traditional role of tower defense, setting up alien robot turrets to stop the humans in their tracks.
    • 77 Metascore
    • 85 Critic Score
    The Long Dark‘s long-in-the-making story mode was worth the wait. And with an eventual total of five episodes each looking to last between seven and ten hours, it looks like it may well prove a truly epic survival experience.
    • 77 Metascore
    • 65 Critic Score
    Maybe it’s just because I lack the nostalgia necessary to make the plodding pace and trial-and-error puzzles click, but if I’m to be convinced to continue investing my time the next chapter will need to pick things up a little.
    • 77 Metascore
    • 70 Critic Score
    Encounters – generally set in bland open areas – tend to be pretty similar to each other. Jack uses his time shifting abilities – which evolve in terms of range and power, but not sophistication – in the same ways on a limited variety of enemies time and again while relying on an awkward automatic covering system as he reloads or waits for his abilities to recharge. Rinse and repeat. There’s simply not enough variety.
    • 77 Metascore
    • 70 Critic Score
    Part of the problem is that, outside of online rankings, there’s little in the way of long-term objectives. Players slowly earn currency while fighting that can eventually be used to unlock more arms for each of their fighters via a kind of lottery system, but it takes a long time to earn enough for even a single chance to unlock new arms. And there’s a chance you might earn arms you already have.
    • 77 Metascore
    • 80 Critic Score
    For the first time I could feel seething anger and resentment boiling just under the surface of most of our heroes, and it’s coming close to bursting through.
    • 77 Metascore
    • 70 Critic Score
    Rovio has done well with the hand they’ve had to work with.
    • 77 Metascore
    • 80 Critic Score
    Eldritch is a punishing difficult game that tests a player’s ability to survive in a Lovecraft-inspired world.
    • 77 Metascore
    • 85 Critic Score
    Poochy & Yoshi’s Woolly World on 3DS is a great way to play what might be the green dinosaur’s best adventure yet.
    • 77 Metascore
    • 70 Critic Score
    Half excellent adaptation of a classic game, half hamfisted promotional product, Magic 2014 is as notable as much for what it purposefully leaves on the table versus what it achieves.
    • 77 Metascore
    • 80 Critic Score
    It’s wonderfully accessible. The music library here has something for everyone, and the interface is so intuitive that players of all skill and experience levels can play without much worry of failure. It ought to prove a hit at family game nights and small social gatherings alike.
    • 77 Metascore
    • 80 Critic Score
    This is a sci-fi game for Call of Duty fans, not a Call of Duty game for sci-fi fans. Make your purchasing decision accordingly.
    • 77 Metascore
    • 80 Critic Score
    Strider is a great meaty throwback worth the $15 offer price.
    • 77 Metascore
    • 65 Critic Score
    Hitman feels like a typical big-budget game that’s been fragmented solely to more easily fund its middle and end bits. Whether this is in fact the case matters little. That’s the way it comes off. Even if the rest of the episodes deliver levels on par with the excellent Paris mansion mission, separating them by weeks or months dilutes the experience and diminishes the already spotty narrative.
    • 77 Metascore
    • 70 Critic Score
    As for me, my little family had a pretty good time playing a chapter each night over the course of a week. And while I doubt I’ll play again — I’m fine with how the story turned out for us — I’m pretty sure my mildly OCD daughter is already plotting to go back and fix all the things I made go wrong with my overrides. Who knows? Maybe she’ll find a way to get everyone through this chaotic criminal saga in one piece. But I doubt it.
    • 77 Metascore
    • 75 Critic Score
    I don’t expect many people will organize online Peggle 2 parties, and playing a puzzle game against strangers isn’t as much fun. Pity there’s no local splitscreen play.
    • 77 Metascore
    • 75 Critic Score
    This is a Mario platformer in which multiplayer – as in multiple characters on screen at the same time – isn’t much fun.
    • 77 Metascore
    • 75 Critic Score
    There’s still some engaging play, including a lengthy and well choreographed stealth action sequence starring Asher that makes good use of Telltale’s traditional point-and-click interface. If you can manage to pull off everything without any mistakes it plays out in deliciously cinematic fashion.
    • 76 Metascore
    • 70 Critic Score
    What Bravely Default II ends up giving us is a nicely polished traditional role-playing game that gently shifts a few of the genre’s defining bars a centimetre or two higher while safely ducking under others. Fans of the form will find it warm and comforting, but I don’t expect it will win over many converts.
    • 76 Metascore
    • 95 Critic Score
    This game has its hooks in me fiercely. And that’s why my review’s score is a 9.5. However, I very much could see a player being turned off by having to repeat missions, by overly-long boss fights and the very specific storytelling techniques or the fact that everything feels ripped out of a pulpy sci-fi novel that thinks it’s important.
    • 76 Metascore
    • 65 Critic Score
    Dragon Quest Heroes 2 adds a substantial amount of traditional JRPG-ing to the Musou formula, Overworld-like areas allow you to explore more freely than the in-story battle missions. Equipment and skills customization rival anything seen in a mainline DQ game. It’s a passable, mostly mindless foray into the DQ universe, which is never a bad place to visit thanks to the colourful, buoyant art and character design from Dragon Ball creator Akira Toriyama. But more than anything, its best features made me want to play a regular Dragon Quest game instead.

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