Pocket Tactics' Scores
- Games
For 919 reviews, this publication has graded:
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45% higher than the average critic
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15% same as the average critic
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40% lower than the average critic
On average, this publication grades 0.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Warbits | |
|---|---|---|
| Lowest review score: | Session: Skate Sim |
Score distribution:
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Positive: 571 out of 919
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Mixed: 281 out of 919
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Negative: 67 out of 919
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
So it’s a puzzle within a puzzle, made all the more vexing because there might be nothing to find.- Pocket Tactics
- Posted Oct 16, 2015
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If you’re a fan, there’s nothing here that’s going to shake the foundation of puzzle games in the future but if you’re looking for a quick puzzler to kill some time, Magic Flute does what it sets out to do. If you’re not a fan of sliding puzzles and find them the bane of all that is good in the world, stay far, far away.- Pocket Tactics
- Posted Oct 6, 2015
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Advance Wars fans looking for a fix could do much worse, as could anyone else looking for a game that balances the simple and the cerebral.- Pocket Tactics
- Posted Sep 15, 2015
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As bad as the user interface is—and it is completely horrible—I still can’t hate too much on XenoShyft. Much like those old VASSAL modules of mine, once you get over the learning curve and figure out how the UI works, it’s manageable and the game underneath isn’t hurt by it.- Pocket Tactics
- Posted Sep 14, 2015
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As negative as I’ve been about it, Arcane Magic isn’t far from being a pretty good game. Its card mechanics are an interesting idea, but there’s just nothing of substance underneath it.- Pocket Tactics
- Posted Sep 7, 2015
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The mechanics are occasionally a loose fit for the theme, but Rebuild 3 atmosphere and gameplay create compelling narratives of growth, progress and hope.- Pocket Tactics
- Posted Sep 3, 2015
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A strong sense of mystery, puzzles which are either inoffensively brief or intriguingly maddening, a considerate user interface, and a promise of future updates add up to a generally pleasing experience.- Pocket Tactics
- Posted Sep 2, 2015
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An approachable beer-and-pretzels wargame like this one needs to have an inviting user experience that makes it more rewarding to play in short sessions and less of a management chore.- Pocket Tactics
- Posted Sep 1, 2015
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Where Lara Croft GO surprised me was in improving on the Hitman GO formula I loved in a few crucial ways, without losing anything I liked about it other than the tabletop-style presentation and the Ave Maria.- Pocket Tactics
- Posted Aug 27, 2015
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It’s the very essence of what indie gaming is all about: this is no game made by committee, but one man’s utterly original and compelling vision brought to life.- Pocket Tactics
- Posted Aug 26, 2015
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Cyber Hacker is definitely worth a try if you’re into (fake) cyber security or lite-sim games, or if you just want the barista at your local coffee joint to think you’re toppling “the corps” on your tablet over a nice espresso.- Pocket Tactics
- Posted Aug 21, 2015
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Loot & Legends works hard to stay just on the right side of inoffensive. Both the battles and the deck-building offer enough options to give your mind something to chew on, but not so much as to cause anyone to choke.- Pocket Tactics
- Posted Aug 17, 2015
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Like its predecessor, this is a complex game with a lot of interesting ideas — but possibly a few ideas too many.- Pocket Tactics
- Posted Aug 13, 2015
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For all its pretension about history, Spirit of War is a disappointingly generic experience that could be set in any time period. Even on an App Store that’s chronically short of hex-based tactical games, it’s not particularly noteworthy.- Pocket Tactics
- Posted Aug 11, 2015
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Still, Sproggiwood is a clever, fast-paced RPG disguised by a tawdry facade. Is it particularly deep? No. Is there too much grind to it? Yes.- Pocket Tactics
- Posted Aug 6, 2015
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But Kindo is literally the only strategy game I’ve played which seems to me worth playing in a grocery store queue, and it delights me as an artifact which reflects its environment so insightfully.- Pocket Tactics
- Posted Aug 5, 2015
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Don’t Starve is unlike anything I’ve played before and I can’t stop myself from playing it. It’s frustrating as hell at times–finally getting farms built and then getting eating by roving hounds comes to mind–but I can’t turn it off.- Pocket Tactics
- Posted Jul 21, 2015
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It can be convincingly argued that Rodeo are the Blizzard of mobile gaming at this point — their commitment to polish and detail is like no other mobile-focused game dev studio going.- Pocket Tactics
- Posted Jul 17, 2015
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The app certainly doesn’t get in the way of the gameplay, and actually enhances it by making it easy to play and beautiful to look at.- Pocket Tactics
- Posted Jul 9, 2015
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Her Story is a unique experience. You’ve never played anything like this before, and might never get the chance to play anything like it again.- Pocket Tactics
- Posted Jul 5, 2015
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A breeze to control, exciting to play and to excessively replay, laden with tactical playgrounds.- Pocket Tactics
- Posted Jun 30, 2015
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The game has got a couple of UI glitches, a tendency to crash, and a prodigious appetite for battery power. More abstract concerns arise from the basic limitations of the genre — these micro-session games are too far diluted from the formulas of Dungeon Keeper and Sim Tower to have any real bite to them.- Pocket Tactics
- Posted Jun 15, 2015
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Infection is one of the good ones, a board game port that will live on my iPad for a long time, and one that has me excited to see what other board games HexWar might be bringing to the platform.- Pocket Tactics
- Posted Jun 11, 2015
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Buy it, gift it, skirmish it, campaign it; whatever happens, just enjoy it. Spacecom is nothing more than it needs to be, and it very much is.- Pocket Tactics
- Posted Jun 9, 2015
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You Must Build A Boat is such a rare combination of frenetic speed and methodical planning that its closest relative might be Dark Souls.- Pocket Tactics
- Posted Jun 8, 2015
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It’s a marvelous structure, easily allowing players to learn the game’s basics and discover whether the interface suits them better than it did me.- Pocket Tactics
- Posted May 29, 2015
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Atlantic Fleet retains the endlessly playable turn-based combat of its predecessor, but now it’s been fitted with a thoughtfully designed open-ended strategy game superstructure.- Pocket Tactics
- Posted May 19, 2015
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It’s basically grinding for 8+ hours with nothing to really show for it and, unlike its forebear, doesn’t even have the humor to hold your interest all the way through- Pocket Tactics
- Posted May 15, 2015
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MicRogue is a game where, even if you fail seven times in a row, chances are you’ll have failed each time on the eighth or ninth stages. Even when you’re losing it doesn’t feel like you’ve lost much at all.- Pocket Tactics
- Posted May 13, 2015
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It’s a nearly perfect port of a classic PC game, something we haven’t really seen since Firaxis brought us XCOM.- Pocket Tactics
- Posted May 9, 2015
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