Pocket Tactics' Scores

  • Games
For 911 reviews, this publication has graded:
  • 45% higher than the average critic
  • 15% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Legend of Grimrock
Lowest review score: 20 Session: Skate Sim
Score distribution:
  1. Negative: 67 out of 911
913 game reviews
    • 77 Metascore
    • 60 Critic Score
    It’s a smashing success in game design for the purposes of luring in new gamers and giving everyone a reasonable second choice when a game group comes together and has difficulty choosing a game.
    • 75 Metascore
    • 80 Critic Score
    There’s just enough crunch here to offer a thrill of nostalgia to anyone who’s ever pasted up an article by hand or worried about whether the Opinion pages were getting bloated. If you’re dying for a hardcore newspaper management sim, you’ll have to wait.
    • 60 Metascore
    • 40 Critic Score
    If you played and enjoyed Aralon: Sword and Shadow then this game is more of the same with a better UI. In any other case, there are much better RPGs available for the iPad.
    • tbd Metascore
    • 60 Critic Score
    Though the interface isn’t quite as natural as I’d wish, you do get used to it pretty quickly, and what’s left is a genuinely wonderful game.
    • 77 Metascore
    • 40 Critic Score
    Punch Club might have worked better as a card game, or with the immediacy of a visual novel interface.
    • tbd Metascore
    • 40 Critic Score
    While Hex Mechs has some good elements to it, ultimately it isn’t enough to make up for sloppy QA, mediocre art and some very quirky design flaws.
    • 93 Metascore
    • 100 Critic Score
    A Good Snowman Is Hard To Build is a delightful little puzzle game.
    • 71 Metascore
    • 60 Critic Score
    It’s just a shame that Buried leaves some of its greatest potential, well, buried on the table.
    • 93 Metascore
    • 80 Critic Score
    Sometimes the narrative stutters due to the need to grind and upgrade your tools and items, and you’ll remember that what you’re playing is just an artfully disguised Skinner box. As you’re ploughing over unexplored savannah in search of Glutterfly eggs, however, you’ll realise it doesn’t matter because it’s a hell of a disguise.
    • 81 Metascore
    • 80 Critic Score
    Any fan of either Puzzle Quest or Magic: The Gathering would do well to check the game out.
    • tbd Metascore
    • 60 Critic Score
    In the end, if you’re in the market for Hearthstone with tanks, or just looking for a new deck-builder, World of Tanks Generals is worth a try.
    • tbd Metascore
    • 60 Critic Score
    Silent Night isn’t quite as good as the original Lifeline…, but it’s still worth playing.
    • tbd Metascore
    • 80 Critic Score
    Aural nitpicking aside, and despite a distinct lack of multiplayer, Star Hammer: The Vanguard Prophecy is a quiet gem.
    • 75 Metascore
    • 40 Critic Score
    It should be immediately evident to anyone who plays or even looks at the game what an incredible effort went into making it. Unfortunately, the tedious and frustrating nature of many of its puzzles undermine the considerable charm State of Play cultivated through their craftsmanship.
    • 72 Metascore
    • 60 Critic Score
    It’s impressive both visually and mechanically, showcasing lots of innovation to get the most from its minimalist mechanics. The fact it doesn’t do better is, I suspect, more a comment of the difficulty of making satisfying real-time strategy on mobile than it is on the game itself.
    • 71 Metascore
    • 60 Critic Score
    If you’re willing to play it in small doses over a very long period of time, with either a lot of in-app purchases or a long grind, there’s absolutely a game worth playing here.
    • tbd Metascore
    • 60 Critic Score
    Pea Ridge by HexWar has some blemishes but it offers an interesting gameplay experience with different problems for the Union and Confederate player.
    • tbd Metascore
    • 80 Critic Score
    SRPGs don’t generally have very strong or interesting AI, but Templar Battleforce is trying to be a deeply tactical SRPG, and the one-trick AI can break one’s sense of immersion even as it presents a rough-edged challenge. Even so, the varied maps, missions, foes, and extensive character customization keep things interesting throughout the extensive campaign.
    • tbd Metascore
    • 60 Critic Score
    Overall, it’s a lot to enjoy. But you need to know what you’re getting into. There are dragons here. Sometimes they are logical ones, sometimes iron. Either way, there’s a lot of satisfaction to be had in slaying them.
    • tbd Metascore
    • 40 Critic Score
    Because of the use of monetization shenanigans, that feels like a deliberate attempt to push players to be more committed to the game so that, when their carefully-developed Dice Monster expertise no longer avails them, they’ll shell out for some extra boosts. It’s like the twist ending of Frankenstein, in which you discover that the real monster is the creator.
    • tbd Metascore
    • 100 Critic Score
    Cublo managed to take a game with a lot of information and complex interactions and turn it into a fantastic digital edition that both fans of Brass and newcomers to Wallace designs can enjoy.
    • 90 Metascore
    • 100 Critic Score
    The controls aren’t perfect and it’s still on the short side, but The Room Three delivers exactly what you’re promised: brooding and beautiful atmosphere with epic-length puzzles to solve.
    • 86 Metascore
    • 80 Critic Score
    So it’s a puzzle within a puzzle, made all the more vexing because there might be nothing to find.
    • 78 Metascore
    • 60 Critic Score
    If you’re a fan, there’s nothing here that’s going to shake the foundation of puzzle games in the future but if you’re looking for a quick puzzler to kill some time, Magic Flute does what it sets out to do. If you’re not a fan of sliding puzzles and find them the bane of all that is good in the world, stay far, far away.
    • tbd Metascore
    • 40 Critic Score
    Advance Wars fans looking for a fix could do much worse, as could anyone else looking for a game that balances the simple and the cerebral.
    • tbd Metascore
    • 60 Critic Score
    As bad as the user interface is—and it is completely horrible—I still can’t hate too much on XenoShyft. Much like those old VASSAL modules of mine, once you get over the learning curve and figure out how the UI works, it’s manageable and the game underneath isn’t hurt by it.
    • tbd Metascore
    • 40 Critic Score
    As negative as I’ve been about it, Arcane Magic isn’t far from being a pretty good game. Its card mechanics are an interesting idea, but there’s just nothing of substance underneath it.
    • 88 Metascore
    • 80 Critic Score
    The mechanics are occasionally a loose fit for the theme, but Rebuild 3 atmosphere and gameplay create compelling narratives of growth, progress and hope.
    • 73 Metascore
    • 60 Critic Score
    A strong sense of mystery, puzzles which are either inoffensively brief or intriguingly maddening, a considerate user interface, and a promise of future updates add up to a generally pleasing experience.
    • tbd Metascore
    • 60 Critic Score
    An approachable beer-and-pretzels wargame like this one needs to have an inviting user experience that makes it more rewarding to play in short sessions and less of a management chore.

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