Pocket Tactics' Scores
- Games
For 911 reviews, this publication has graded:
-
45% higher than the average critic
-
15% same as the average critic
-
40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Legend of Grimrock | |
|---|---|---|
| Lowest review score: | Session: Skate Sim |
Score distribution:
-
Positive: 564 out of 911
-
Mixed: 280 out of 911
-
Negative: 67 out of 911
913
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Stalag’s problem is that it feels like it learnt too well the lesson that catch-up mechanisms need to be weak in order to allow the advantage of skill to matter. That’s true, but in a game with some randomness and a relatively low skill ceiling, advantages often come from luck.- Pocket Tactics
- Posted Dec 17, 2014
- Read full review
-
- Critic Score
BattleLore: Command can take its place in the pantheon of must-have board games for iOS or Android. It has the feel of a wargame or miniatures game, but is far more accessible and easy to learn.- Pocket Tactics
- Posted Dec 17, 2014
- Read full review
-
- Critic Score
This game is the best example I can give of the importance of games as a medium of art: Papers, Please is precision-engineered to encourage you to feel empathy. There’s few films (or works of literature, or musical compositions) that slip you into the shoes of a man in an impossible situation as adroitly as Papers, Please does.- Pocket Tactics
- Posted Dec 17, 2014
- Read full review
-
- Critic Score
It is a competent entry-level affair that nary puts a foot wrong. But in a world of Panzer Corps, Wars & Battles, Commander, and myriad other all-singing, all-dancing mil-sims, Frontline: The Longest Day doesn’t exactly pull a Fred Astaire. This is a bog-standard wargame.- Pocket Tactics
- Posted Dec 17, 2014
- Read full review
-
- Critic Score
Only for a player who can only tolerate simulated standard cards and no opponents would this seem ideal, and it pains me to imagine there are many such people.- Pocket Tactics
- Posted Dec 17, 2014
- Read full review
-
- Critic Score
If this was a 20-30 minute game, maybe, but clocking in at over 2 hours and not being able to save is a death sentence. Knowing that the odds are stacked against finishing a game doesn’t give me much incentive to start one.- Pocket Tactics
- Posted Dec 17, 2014
- Read full review