Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2966 game reviews
    • 80 Metascore
    • 70 Critic Score
    Star Wars is a huge draw that's hard to overlook. [Nov 2015, p.108]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    No doubt David Moyes would love it. [Christmas 2009, p.117]
    • Playstation Official Magazine UK
    • 73 Metascore
    • 70 Critic Score
    Overall, an uneven, slightly flawed but nontheless enjoyable collection that offers a particular brand of gameplay and storytelling you're hard pushed to find from a current release.
    • 69 Metascore
    • 70 Critic Score
    Stupid and, frankly, it's pretty good fun. [Jan 2008, p.113]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 70 Critic Score
    The digitised card system gets the job done, building on other versions we’ve seen in the past, but still has irritants. For instance, instead of getting a window of time to activate a quickplay card, it gives you a dialogue prompt after every action asking if you want to use it. That said, with so much content, it’s hard to complain. [Issue #175, p.76]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 70 Critic Score
    Fighting fun. [Feb 2012, p.107]
    • Playstation Official Magazine UK
    • 73 Metascore
    • 70 Critic Score
    Ifbyou can stand the jank and that esoteric intro section, this is one train you definitely don’t want to miss. [Issue #175, p.76]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 70 Critic Score
    Some of the puzzles can get quite tough, but you can use the hint button, which can suggest where you should look next, highlight screens that still have things to uncover, or allow you to completely skip puzzles if you want.2 Hidden-object diehards might find it a bit lacking, but it’s a fun romp that strikes a decent balance between searching and puzzles that’s more than worth spending an evening or two with. [Issue #175, p.76]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 70 Critic Score
    Mike Bithell's long-awaited Thomas Was Alone follow-up is a bigger, fancier puzzle game, but one in which the levels don't quite come together as much as the Robin Hood plot. [Nov 2015, p.109]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 70 Critic Score
    Body-swapping for new powers never gets dull. HyperParasite is a creative roguelike with major progression issues, but heaps of derisive charm and tight twinstick shooting. [Issue#175, p.77]
    • Playstation Official Magazine UK
    • 66 Metascore
    • 70 Critic Score
    It's a lot like zorbing - it's an eye-catching spectacle, and it looks like a lot of fun, but ultimately all you're doing is rolling down a hill in a massive plastic ball. Or car. Whatever. [May 2009, p.104]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 70 Critic Score
    Often dated and simplistic, there’s no denying MW2 delivers a cinematic spectacle. The real fun comes from Museum mode and re-running with unlockable gameplay mods. [Issue#175, p.79]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 70 Critic Score
    It's a little repetitive...and patronisingly easy...but I guarantee that you'll smile the whole way through. [Issue#51, p.103]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Sheltered's survival of the fittest foundation makes it repetitive by nature, but the ability to customise your family and choose a pet makes starting each new game charming, rather than chore-like. [May 2016, p.92]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 70 Critic Score
    While what you do is adequately diverting, it's why you do it that keeps you coming back. [May 2016, p.92]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 70 Critic Score
    Fans need to brace for some disappointment, but that shouldn’t distract from a game that delivers a modern and tonally on-point reworking of Resident Evil 3. [Issue#175, p.73]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 70 Critic Score
    While this unlikely combination works well enough in quick bursts, you'll breeze through the quest in around six hours. [May 2016, p.92]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    While the occasional, inexplicable slowdown is forgivable, what really holds the game back is the checkpointing. It sometimes feels downright unfair as, due to the slowly-slowly nature of play, you can lose ten minutes of progress that’s a real pain to retread. It’s enjoyable enough to keep you coming back, but prepare for some pain in among the pleasure. [Issue@#185, p.87]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    The unavoidable truth is that this tracklist simply isn't as strong as those in the previous games. [Oct 2007, p.106]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 70 Critic Score
    It’s the price that makes this a tricky one to recommend, rather than the content. For first-time buyers this £20 bundle (which includes the original game) is a bargain, but for the hardcore player it’s designed for, that same price is a big ask when you already own the main course. Veterans should knock a point off, but curious bystanders have the perfect excuse to enjoy an offbeat gem.
    • 73 Metascore
    • 70 Critic Score
    Despite a few new skins and some extra tunes - sepia squares with fusion jazz, anyone? - this PS2 puzzler just doesn't have the mantrap bite of its smaller brother. [Mar 2007, p.121]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 70 Critic Score
    Roguelike games can sometimes feel very generic, and we’ve seen a lot of them in recent years, but the stylish pixel look combined with a subtle but effective soundtrack helps Colt Canyon stand out from the crowd, and with levels randomly generating each time you play, no landscape will ever be the same as the previous one. This offers a fantastic challenge (albeit sometimes it can be a little too tough) but you’ll keep coming back for more. [Issue@#185, p.87]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 70 Critic Score
    A curiosity that rewards, but shouldn’t be showered with praise. There are fewer new ideas in here than it seems in the opening level, but pace-changing pursuits and a dreamy Debussy vibe mean it’s still well worth playing.
    • tbd Metascore
    • 70 Critic Score
    Ultimate Fishing Simulator rewards patience and skill like any good sim, and there’s something satisfying about picking your own fishing spot, casting a line you’ve prepared yourself, and pulling in a big one after a fight. Progression may prove to be too slow for some, but for fishing fans, this might just be a kipper app. [Issue@#185, p.87]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 70 Critic Score
    An original game with a wicked sense of humour. [July 2008, p.106]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 70 Critic Score
    Solo play is as forgettable as it is fun, then, but there's a razor-sharp silver lining in the form of multiplayer.
    • 76 Metascore
    • 70 Critic Score
    At heart this is still Bejeweled doing what it's done for more than a decade. [July 2012, p.117]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 70 Critic Score
    Brilliantly rookie-friendly. [July 2010, p.114]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 70 Critic Score
    The idea of solving puzzles with detachable limbs is interesting, but the execution is a bit simple. Since you can’t take a single step without having to solve another puzzle, the satisfaction of overcoming them is pretty short-lived, too. However, Helheim Hassle offers some excellent, goofy dialogue and characters, so solving puzzles can feel like something you have to get over with in order to get to those bits. The game lives off its cartoony, over-the top art style and absurd situations. Its humour is its biggest strength – dry and self-deprecating, sometimes reminiscent of adventure classics like Monkey Island. While the puzzles are a bit of a letdown, on the whole you get an entertaining game with a few great laughs. [Issue@#185, p.82]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    After a strong opening level, the campaign veers off through street shoot-outs and crystal-meth labs – there's only one other actual 'heist' after this. Hostages can be bound up and traded for a respawn, but can't be used for cover.

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