Playstation Official Magazine Australia's Scores
- Games
For 1,202 reviews, this publication has graded:
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47% higher than the average critic
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7% same as the average critic
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46% lower than the average critic
On average, this publication grades 3 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | LittleBigPlanet | |
|---|---|---|
| Lowest review score: | Leisure Suit Larry: Box Office Bust |
Score distribution:
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Positive: 595 out of 1202
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Mixed: 529 out of 1202
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Negative: 78 out of 1202
1202
game
reviews
- By Date
- By Critic Score
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- Critic Score
Even though the lashings of blood have been removed, it’s still a sexy and rock-hard title. [Dec 2009, p.79]- Playstation Official Magazine Australia
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- Critic Score
Although many stages are re-hashed from other games in the series, there’s enough here to tempt veterans back for more. Newcomers should not hesitate to jump in. [Nov 2009, p.71]- Playstation Official Magazine Australia
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- Critic Score
The atmosphere is top notch, and the game bristles with a raw energy that is a joy to behold. The art direction is excellent, particularly in Rage Mode, and the soundtrack is one of the best we’ve heard. It’s unfortunate the gameplay can be a little repetitive and dying is just plain annoying. [Nov 2009, p.78]- Playstation Official Magazine Australia
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- Critic Score
It truly is a must-have package. A thoroughly entertaining and pivotal part of the Speed franchise and the racing landscape in general, we want more like this. [Nov 2009, p.68]- Playstation Official Magazine Australia
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- Critic Score
Unimpressive graphics and animation make this an experience that is better than average, but really not much more than that. [Nov 2009, p.71]- Playstation Official Magazine Australia
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- Critic Score
MUA 2 is a compelling superhero romp, though the button mashing nature of play needs updating. Still, it’s an absolute hoot and beautiful to look at. [Dec 2009, p.78]- Playstation Official Magazine Australia
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- Critic Score
The visuals themselves, from the evolving avatars and costumes to the stages, sets and recording booths, are beautiful. The gameplay is typically right on the button. The mixes are great. It’s all close to faultless. [Nov 2009, p.70]- Playstation Official Magazine Australia
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- Critic Score
Far and away the best flight game we've played - a huge surprise and thoroughly recommended. [Oct 2009, p.68]- Playstation Official Magazine Australia
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- Critic Score
A solid racing experience being far too "extreme" for its own good. [Oct 2009, p.72]- Playstation Official Magazine Australia
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- Critic Score
It's amazing this has been crammed on one UMD with little sacrifice. Essential. [Oct 2009, p.76]- Playstation Official Magazine Australia
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- Critic Score
Guitar Hero 5 is proof Neversoft is getting the hang of this caper, but it could've benefited a lot from a more proven tracklist. [Nov 2009, p.70]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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- Critic Score
Novelty and genius are not the same thing, and after a weekend with Wolfenstein you will most likely have seen enough. It’s fun, corny action, but it’s not a keeper. [Nov 2009, p.76]- Playstation Official Magazine Australia
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- Critic Score
Nothing new, but add enough throatal lubrication and it's a hoot. [June 2009, p.65]- Playstation Official Magazine Australia
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- Critic Score
Grey, old, and well beyond retirement, KOF XII is irredeemable. [Oct 2009, p.74]- Playstation Official Magazine Australia
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- Critic Score
It’s very punishing due to the random roaming nature of your monsters and the lack of a timer between levels. It takes a lot of effort to get right. When you do it is very rewarding, a real lightbulb moment, but getting there might prove too frustrating for many. [Christmas 2009, p.79]- Playstation Official Magazine Australia
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- Critic Score
Each time you start [a minigame] it feels like you're forcing yourself to drink your own urine whilst frying in the desert: you don’t want to do it, but must to make it to the end. [Sept 2009, p.66]- Playstation Official Magazine Australia
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- Critic Score
There’s no co-op, which is odd (there are cooperative modes in multiplayer though) – but there are some truly memorable moments, like your first shootout at high noon. Horse mounted battles and even stagecoaches get a look in. [Aug 2009, p.70]- Playstation Official Magazine Australia
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- Critic Score
Where Street Fighter IV feels like a measured and calculated game of chess, BlazBlue feels more like a game of basketball: it’s easy to get the basics, but once you’ve got to grips with its intricacies you’ll feel be slam-dunking and showing off. [Apr 2010, p.74]- Playstation Official Magazine Australia
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- Critic Score
It looks a treat, plays a treat and you can beat the crap out of Anthony Mundine, and unless Kyle Sandilands or Uwe Boll decide to lace up their gloves, it just doesn’t get much better than that. [Aug 2009, p.66]- Playstation Official Magazine Australia
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- Critic Score
ROTF is a snack to finish - expect to knock the whole thing, both Autobot and Decepticon campaigns, over in a day - yet there's a perverse sense of accomplishment when the credits roll, despite the hit-and-miss graphics, awful music and weak sound effects. [Sept 2009, p.69]- Playstation Official Magazine Australia
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- Critic Score
The defining moment came when, having spied a particularly rare class of collectible, we sent the Overlord in to smash the crate that held it. Before he could reach it, a little pointy-hat-wearing gnome, not even a foot high, darted in and nicked it, gibbering all the way back to its grubby little warren. Our clichéd expectations of fantasy gaming had been shattered. [Aug 2009, p.72]- Playstation Official Magazine Australia
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- Critic Score
The graphics are utterly gorgeous, and the soundtrack is a wistful selection of haunting folk music. In a lot of ways, this game conjures up nostalgia for a time that never was; but this matters not. This is a game that single-handedly moves PSPs in Japan. Now we can see why. [Aug 2009, p.76]- Playstation Official Magazine Australia
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- Critic Score
Robust, charming and impeccably presented. Impossible not to enjoy. [July 2009, p.79]- Playstation Official Magazine Australia
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- Critic Score
A shade under 50 tracks feature on the disc itself and they’re pretty passable. It boasts a better hit/miss ratio than Guitar Hero World Tour to be honest, even though career mode is a bit nobbled (and not entirely crucial considering every track is unlocked the moment you boot up the game). [Sept 2009, p.68]- Playstation Official Magazine Australia
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- Critic Score
A truckload of guilty fun, Prototype offers a lot of freedom. Beneath it all it's a simple kill-fest, but it works well. [July 2009, p.72]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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- Critic Score
Maddening at times this rock-hard puzzler demands a ton of practice to reach perfection. [July 2009, p.89]- Playstation Official Magazine Australia
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- Critic Score
The graphics are solid, the level design more than adequate and the game itself surprisingly fun. Plus it’s AU$15.95 – so unless you loathe tournament shooters you might want to grab this one. [Sept 2009, p.79]- Playstation Official Magazine Australia
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- Critic Score
A total package. Intriguing without being obtuse, epic without making you feel lost. [June 2009, p.54]- Playstation Official Magazine Australia