Playstation Official Magazine Australia's Scores

  • Games
For 1,202 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1202 game reviews
    • 88 Metascore
    • 80 Critic Score
    The trail is quite compelling; well-written enough to hook-drag most gamers to the end. The pay off? It’s definitely worth all the brain abuse. [December 2015, p79]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    Newcomers, Yakuza 0 is the perfect entry point, and is therefore worth paying the full pinky price (RRP). Veterans will be captivated by these origin stories and a ridiculous amount of minigames. [March 2016, p74]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Gameplay-wise, not exactly a killer app, but anybody who looks at those visuals will be dead impressed. Short, but plenty of reasons to replay, and it’s the spookiest game since Alien: Isolation. [November 2015, p72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    A lovingly-crafted callback worth answering, despite its truncated length and elementary difficulty. [October 2016, p68]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Taken as a whole, El Shaddai is a remarkable achievement, as beautiful as it is baffling. While its quirks prevent us from recommending it wholesale, for those of you who crave innovation and imagination in your gaming diet, this is something you simply cannot afford to miss. [November 2011 p78]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Over time, as you form a pack of new friends who are up for regular games, this could transform into a regular party night classic –albeit one where your party guests are in different houses. And might need worming. [March 2016, p78]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    While it great barrier reeks of quality, Abzû is not as breathtaking as it could be. [October 2016, p72]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    No-brainer for ardent fans. Everybody else should wait for a price drop. [May 2015, p75]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    A game of contrasts and challenges, the greatest irony of all is that there’s no dilemma to be had here. Your own Decision Game is simple: Virtue’s Last Reward fans must buy it, no question. [October 2016, p74]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    Fun. It's three little letters that seem to have been lost - Mercs 2 has it in spades! [Nov 2008, p.98]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    The most authentic WWII shooter yet, but often at the expense of fun. [December 2008, p.72]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    It looks lovely and the frantic combat is delightfully nuanced, but be warned: it’s brutal. [November 2015, p78]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    A little tomb raiding may sound fun. But there's nobody here to hold your hand, you dig? [May 2015, p77]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 80 Critic Score
    This would be a great deal if it was packed with a $4.25 happy meal, but at almost full retail it's a thieving shamburger. [May 2015, p76]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The environment’s naturalism and splendour make the core of the game feel more exotic than it really is. [November 2015, p79]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Short on runtime, but also the bearer of surprising plot revelations and brand new mechanics. It’s enough to stop this from being just another brick in the wall. [September 2016, p71]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    Underneath the cute exterior lies a tough-as-nails sim exposing the realities of prison life. If you can see past a few offences, lock your door and lose the key. [September 2016, p72]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Will you do YOUR part, citizen? You should. [May 2015, p80]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Still pretty niche as far as JRPGs go, but well presented and packed with multiple paths and replayability. [May 2015, p80]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    It’s the game hardly anybody played, remade in such a way as to demand every respectable gamer's attention. Take the plunge. [April 2016, p70]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 80 Critic Score
    Played as intended, with three mates in one room, Screencheat is the most fun you can have in a local multiplayer setting. Worth owning, just to have on your HDD for parties. [April 2016, p71]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    A step in the right direction for the franchise. [Christmas 2008, p.84]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    We reckon it holds its own. It doesn’t even look that bad after a quick 720p makeover. Why would anybody buy Rogue Warrior when you can get something like this for a quarter of the cost? [Feb 2010, p.77]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Those of you expecting instant gratification best move along to another playground. Yakuza 4 is a slow burn and there's absolutely nothing wrong with that. The balance between intense brawling, wacky distractions and convoluted exposition is deep and detailed and guarantees you endless hours of enjoyment [April 2011, p72]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    Despite the fact that series has (arguably) successfully made the leap to new-gen systems, there’s still a lot to like with Assassins Creed Rogue as you gallivant about the globe. You’ve played it all before, but finding out if the grass really is greener on the other side helps breathe new life into the Creed. [January 2015, p60]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    A truckload of guilty fun, Prototype offers a lot of freedom. Beneath it all it's a simple kill-fest, but it works well. [July 2009, p.72]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    Buy this for the best hero and plot of the series, and insane hours-for-dollars value. [January 2016, p81]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    What you have is a game that feels like it only has 85 per cent of its content, and a few fighters are horrendously overpowered or have spam-tastic attacks – Phoenix and Sentinel are prime offenders. However, if it was a choice between something that looks and plays as well as this, or had tonnes in it but felt as rough as a $3 steak, we know which one we'd pick. And it looks like we got it. [Apr 2011, p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Wonderfully unique and truly intoxicating. Double Fine strikes again. [April 2011, p.80]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Like Test Drive Unlimited 2 before it the cutscenes in Apocalypse are universally terrible. The obviously deliberate digital comic approach feels cheap too, making the sequences feel like placeholders for real animation that never eventuated. It's all a bit childish, really, and features the worst approximation of a foreign accent since Christopher Lambert tried to sound like a Scotsman in Highlander. You'll know it when you hear it. We do question why Evolution bothered devoting manpower to the story mode and we'd be happy not to see it again. Fortunately, players will spend far more time playing Apocalypse than they will do with awful cutscenes. The racing is still furious and fun – and that's always the main thing. [May 2011 p.74]
    • Playstation Official Magazine Australia

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