PlaySense's Scores

  • Games
For 1,598 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Killzone: Mercenary
Lowest review score: 10 DayZ
Score distribution:
1598 game reviews
    • 69 Metascore
    • 40 Critic Score
    The authentic medieval atmosphere makes this virtual world a joy to get lost in... Or at least that would be the case, if the game weren't absolutely riddled with bugs and other technical issues. As it stands, this supposed piece of entertainment is a jumbled mess.
    • 68 Metascore
    • 45 Critic Score
    A facile re-release of an older game in a new look with some new characters. The performance is also pleasant, but the rest is all mediocre. The new story mode is boring, the online functionality sucks and the English dubbing is a drama. The game also lacks any real noteworthy additions. A disappointment.
    • 68 Metascore
    • 45 Critic Score
    A new year, a new part, but it is not really groundbreaking. The game has too few innovations and improvements compared to the previous part and the game also suffers from technical defects. In addition, the performance isn’t optimal on PS5. But credits where credit’s due, the improved Franchise mode is a great step forward, but corrupt savefiles are a shame though.
    • 67 Metascore
    • 40 Critic Score
    A lazy PS Vita port that doesn't manage to succeed on any front, Fate/Extella had better been left on the cutting room floor.
    • 64 Metascore
    • 40 Critic Score
    Boring level design, a lack of innovation and uninspired extras make this frustratingly difficult game hardly worth playing. Skip it.
    • 64 Metascore
    • 45 Critic Score
    The game suffers from a boring story, uninspired voice acting, a forced grind, a mediocre presentation and, above all, lots of bugs and glitches. All ingredients that do not make a good game and that is a shame, because the atmosphere and setting are quite interesting. The management aspect is also fascinating. Indeed, the basis for a good tactical game is definitely there, but the many negative elements get in the way of its potential.
    • 63 Metascore
    • 45 Critic Score
    The gameplay is recognizable and therefore still enjoyable, though the touch features leave a lot to be desired. And was it really necessary to make the tutorial so damn hard?
    • 63 Metascore
    • 45 Critic Score
    Occasionally enjoyable, Unbox: Newbie's Adventure is nevertheless plagued by horrible controls, a terrible camera and repetitive gameplay. Upvote the concept, downvote its execution.
    • 62 Metascore
    • 40 Critic Score
    The amount of content, the sensation of speed and the overall gameplay are alright in Dangerous Driving. The rest of the game isn't. There are huge frame rate issues and graphically the game is pretty weak and the motion blur is used far too much for its own good. The AI is atrocious and we haven't even discussed the bugs that are all over the place. And the soundtrack? There isn't one. Not recommended at all.
    • 62 Metascore
    • 45 Critic Score
    The Station starts out well, but ultimately doesn't deliver. The story goes nowhere and the framerate is abysmal. The game's mercifully brief though... for what that's worth.
    • 62 Metascore
    • 40 Critic Score
    We had high hopes for Firewall Ultra, but it ended up being a deception. Playing together can still be fun and graphically it looks neat as well, but the rest of the game actually disappoints. The gameplay does not feel right, the menus are a disaster to navigate, the special VR2 features are not used, the sound is inconsistent, and so on. Alas, Firewall Ultra is not what it should have been.
    • 61 Metascore
    • 45 Critic Score
    Combat is entertaining as usual and the flashbacks to the older animes are cool enough but that's about it in terms of positives. Load times are too long, customization options are very limited, there is no storyline, not enough levels, a poor camera implementation and we could go on. Fans and newcomers alike, leave this one be.
    • 61 Metascore
    • 40 Critic Score
    Island Time VR's mascot Carl (voiced by Kinda Funny's Greg Miller) can't save this game from mediocrity. The game doesn't belong on PlayStation VR as it painfully reminds us of the platform's well-known technical limitations such as limited tracking capabilities and limited control options. The game often feels unfair because of the lackluster controls and when repetition sets in, you wish you were playing something else instead. The price for PlayStation users is higher than the PC version with no optimization to show for it which is inexcusable.
    • 61 Metascore
    • 40 Critic Score
    Well, the environments don't look that bad… but if that's the only good thing you can say about a game, there's definitely something very wrong with this product. 2XL Games tried and failed. Next!
    • 61 Metascore
    • 45 Critic Score
    The gameplay of this new installment, like others in the franchise, is fun, thanks in part to its engaging theme. The fact is, however, that the execution leaves quite a bit to be desired. For example, the graphics are from 10 years back, the performance is a disaster and the addition of political elements does not really work. Ignore it.
    • 61 Metascore
    • 30 Critic Score
    Once upon a time Outcast was a pioneer. Unfortunately, if Second Contact proves anything, it's that sometimes you should just leave the past alone.
    • 61 Metascore
    • 40 Critic Score
    This could have been interesting, but - among other things - clumsy gameplay, long loading times and a lack of online adversaries keep it from reaching its true potential. Shame.
    • 60 Metascore
    • 40 Critic Score
    Massira tries to tell a story about how being a refugee feels. This could potentially make for a highly original and creative game, but unfortunately Massira is neither. Mediocre platforming action with a remarkable yet unpolished visual design best describes this game. The controls are far too sensitive for a platformer which is a cardinal sin in this genre. The message the game tries to convey doesn't suit the gameplay either which makes for a strange and uneventful experience. The only good thing Massira has going for it, is it's music.
    • 60 Metascore
    • 45 Critic Score
    Nine different endings make for a lot of variation, right? Well, that's what you would think. In reality there really isn't any replay value here, with uninteresting choices leading to underwhelming consequences. The actors all do themselves proud, though... so I guess that's something.
    • 60 Metascore
    • 30 Critic Score
    It's a neat idea in and of itself, but Metal Gear Survive never truly lives up to the promise its concept holds. The stupid storyline, terrible AI and lacklustre gameplay make for a pretty horrible experience.
    • 60 Metascore
    • 40 Critic Score
    The concept in itself is fine, but De-Formers never turns a promising idea into a worthwhile experience. Shame.
    • 59 Metascore
    • 40 Critic Score
    Narcos: Rise of the Cartels could've used more polish. A lot more polish, in every department. Dumb AI, reused maps and a long list of gameplay errors will definitely put a damper on your enjoyment. Even true fans of the show should skip this.
    • 59 Metascore
    • 45 Critic Score
    If not for its improved graphics, Trogue Trooper Redux would be terrible on every front, with wooden animations, stupid AI and a cover system that flatout doesn't work. Shame.
    • 58 Metascore
    • 25 Critic Score
    ELEX is an absolute disaster, with in particular one inexcusable flaw: it does not work. At all.
    • 57 Metascore
    • 35 Critic Score
    Wanted: Dead does not live up to its self-created expectations. There may have been people who worked on the game who also made Ninja Gaiden and its sequel, Soleil's game falls far short of this quality.
    • 56 Metascore
    • 45 Critic Score
    There's potential here... which makes Raiders of the Broken Planet's failure all the more heartbreaking. The hardest pill to swallow? A close call between the lacklustre matchmaking, the game's unrelenting focus on grinding and the lack of clear instructions. Shame.
    • 56 Metascore
    • 45 Critic Score
    MeiQ doesn't lack depth. Unfortunately, what it does lack, is just about everything else.
    • 56 Metascore
    • 45 Critic Score
    Inversion has a great premisse, an interesting story and an overall solid control scheme. This, however, isn't enough to save the game from mediocrity. Its biggest crime isn't the short campaign or the graphical flaws, but the fact that fooling around with gravity - supposedly the game's big hook - isn't at all necessary.
    • 55 Metascore
    • 45 Critic Score
    It's a neat idea, to be sure, but its execution leaves an awful lot to be desired. If anything, air hockey in VR is an enjoyable way to spend a couple of minutes. This, however, is in no way enough to justify the price tag.
    • 55 Metascore
    • 35 Critic Score
    Well, let us put it this way... Akiba's Beat isn't good. In fact, it's quite bad. It all starts with a lead character impossible to empathize with and ends with a general feeling of repetitiveness.

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