Play UK's Scores

  • Games
For 1,561 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Witcher 3: Wild Hunt
Lowest review score: 5 Unearthed: Trail of Ibn Battuta
Score distribution:
1561 game reviews
    • 32 Metascore
    • 30 Critic Score
    While nailing a huge combo still feels incredible, the fact that the skill aspect of the game has been massacred by bugs, glitches and poor design makes this throwback difficult to recommend. [Issue#263, p.70]
    • Play UK
    • 69 Metascore
    • 40 Critic Score
    A functional open world game, Mad Max captures none of what makes its source material great. Missions are uninteresting, the world is dead and there are next to no damn car chases. [Issue#262, p.64]
    • Play UK
    • 62 Metascore
    • 48 Critic Score
    Despite the fact that this entry does make some genuine improvements, it fails to innovate enough to save the series. [Issue#252, p.66]
    • Play UK
    • 65 Metascore
    • 43 Critic Score
    You know those value brands that you often find in the big supermarkets? Fair Fencer F is the JRPG equivalent. With so much else around, it's not one we can recommend. [Issue#250, p.70]
    • Play UK
    • 36 Metascore
    • 25 Critic Score
    One of the worst ports we've ever played, Risen 3 is a[n] ugly, buggy mess on PS3 that, when added to the awful combat, results in a poor game. [Issue#248, p.72]
    • Play UK
    • 43 Metascore
    • 30 Critic Score
    A resounding failure in most respects. [Issue#247, p.68]
    • Play UK
    • 59 Metascore
    • 48 Critic Score
    With Quantum Theory and Dark Void, Airtight has proven that it’s capable of creating interesting worlds with inventive mechanics, yet little of this is apparent in Murdered: Soul Suspect, a game that fails to develop its ideas beyond the very basics.
    • 49 Metascore
    • 25 Critic Score
    A transparent and incompetent attempt to copy the Arkham series, this is a game that excludes the unmistakable stench of a budget title while it fails spectacularly. [Issue#245, p.66]
    • Play UK
    • 48 Metascore
    • 20 Critic Score
    Daylight is an utter mess of a game that never manages to build atmosphere or scare the player. Add in an atrocious script and voice acting and you have a game to avoid. [Issue#245, p.62]
    • Play UK
    • 43 Metascore
    • 35 Critic Score
    The whole game just feels a bit budget, from the way that linked executions aren’t linked at all, merely canned animations played one after the other, to the short length and ugly UI elements. It’s a spin-off, and it sure feels like one.
    • 61 Metascore
    • 41 Critic Score
    A platformer that will leave anyone who doesn't remember the original cold. [Issue#234, p.80]
    • Play UK
    • 11 Metascore
    • 5 Critic Score
    Avoid like the Black Death. [Issue#233, p.79]
    • Play UK
    • 34 Metascore
    • 20 Critic Score
    Genuinely one of the worst games we've ever played. [Issue#231, p.74]
    • Play UK
    • 58 Metascore
    • 44 Critic Score
    A humdrum shooter that runs on unabashed machismo and is completely devoid of imagination. [Issue#231, p.68]
    • Play UK
    • 67 Metascore
    • 48 Critic Score
    Does a good job of encapsulating the unique feel of Japanese horror, but only the most dedicated fans of the genre will persevere through the excessive description and dull mechanics in order to unlock every ending here. [Issue#229, p.83]
    • Play UK
    • 57 Metascore
    • 46 Critic Score
    For some, the idea of fighting through repetitive levels will be just that: a slog. [Issue#229, p.82]
    • Play UK
    • 63 Metascore
    • 40 Critic Score
    A totally unnecessary expansion that actually adds very little. [Issue#229, p.78]
    • Play UK
    • 43 Metascore
    • 40 Critic Score
    Buggy, ugly, and somehow unfinished after ten years...A huge disappointment. [Issue#229, p.68]
    • Play UK
    • 40 Metascore
    • 19 Critic Score
    With some utterly appalling level design, terrible physics and the aforementioned imprecise controls, Multiverse is one of the worst tie-ins of this generation. [Issue#227, p.78]
    • Play UK
    • 33 Metascore
    • 18 Critic Score
    This'll remind you of the very worst PSone FPS games. [Issue#227, p.77]
    • Play UK
    • 58 Metascore
    • 32 Critic Score
    Half-baked mechanics, visually dull and a lack of conviction in its creative vision. [Issue#225, p.83]
    • Play UK
    • 41 Metascore
    • 44 Critic Score
    A mediocre shooter tainted by the dullest of shootouts. [Issue#225, p.78]
    • Play UK
    • 71 Metascore
    • 37 Critic Score
    This is just a pretty bad game. [Issue#224, p.81]
    • Play UK
    • tbd Metascore
    • 39 Critic Score
    Bland, boring and all too brief. [Issue#224, p.78]
    • Play UK
    • 56 Metascore
    • 43 Critic Score
    What interesting ideas are here end up lost beneath a tidal wave of bad ones. [Issue#223, p.87]
    • Play UK
    • 43 Metascore
    • 37 Critic Score
    It looks bad, it sounds awful, it plays poorly, and it's really expensive with a tacky-feeling joystick. [Issue#223, p.75]
    • Play UK
    • 35 Metascore
    • 40 Critic Score
    Just watch the movie and play Monkey Ball. [Issue#222, p.81]
    • Play UK
    • 66 Metascore
    • 35 Critic Score
    Not only is it boring, but it's dodgy as hell. [Issue#221, p.81]
    • Play UK
    • 66 Metascore
    • 45 Critic Score
    Boring within minutes. [Issue#221, p.75]
    • Play UK
    • 39 Metascore
    • 32 Critic Score
    Unforgivable bugs. [Issue#220, p.81]
    • Play UK
    • 56 Metascore
    • 49 Critic Score
    Inversion flirts with the idea of having ideas, but then gives up all pretence of inventiveness and settles for being a bland and forgettable third-person shooter. [Issue#220, p.80]
    • 63 Metascore
    • 40 Critic Score
    Don't bother. [Issue#220, p.79]
    • Play UK
    • 53 Metascore
    • 39 Critic Score
    Lacking. [Issue#220, p.76]
    • Play UK
    • 46 Metascore
    • 22 Critic Score
    An absolute stinker. [Issue#219, p.81]
    • Play UK
    • 44 Metascore
    • 44 Critic Score
    If you get it for nothing, give it a half an hour. If you don't, don't. [Issue#219, p.81]
    • Play UK
    • 63 Metascore
    • 40 Critic Score
    It's a brief distraction and sometimes interesting, if you get to watch some kid in Moscow making the most beautiful sounds you've ever heard, but that doesn't exactly happen all the time.
    • tbd Metascore
    • 37 Critic Score
    Rubbish, but so bizarre as to be fun. That said, we wouldn't recommend paying real money for this, but if you happen across it in a drainage ditch take it home and play it. [Issue#218, p.81]
    • Play UK
    • tbd Metascore
    • 45 Critic Score
    A central QTE mechanic [is] old by the second mission. [Issue#214, p.78]
    • Play UK
    • 78 Metascore
    • 48 Critic Score
    A clunky, confused mess of a game that simply doesn't know what it wants to be. There's comfort in how compulsive it can be, but that factor doesn't magically turn Dragon's Dogma into anything other than a flawed, dull and unfair experience. [Issue#218, p.76]
    • Play UK
    • 41 Metascore
    • 30 Critic Score
    Neither sim nor out and out arcade shooter, what it is is a bad game. [Issue#217, p.80]
    • Play UK
    • 76 Metascore
    • 47 Critic Score
    As DLC for FIFA 12 this would be slightly more palatable, but as a full scale release it's not up to scratch. [Issue#217, p.78]
    • Play UK
    • 52 Metascore
    • 33 Critic Score
    Cynical, franchise-exploiting pump that Resi devotees should collectively ignore. [Issue#217, p.73]
    • Play UK
    • 81 Metascore
    • 45 Critic Score
    SSX
    Frustrates and infuriates as poor design decisions smash into each other with alarming regularity. A real letdown, given the series it comes from, but in actuality this is as close to an SSX game as it is Tetris. [Issue#216, p.70]
    • Play UK
    • 33 Metascore
    • 19 Critic Score
    AMY
    The stealth sections are quite possibly the worst designed section of any game that we've ever seen. [Issue#215, p.85]
    • Play UK
    • 50 Metascore
    • 39 Critic Score
    All style and no substance...a dull, derivative slasher. [Issue#215, p.82]
    • Play UK
    • 44 Metascore
    • 48 Critic Score
    Released for free, this would have been an interesting experiment – if still backed up with a boring, chugging racing game. As it stands it's the latter point mixed in with a £20-shaped slap in the face. Absolutely pointless.
    • 57 Metascore
    • 40 Critic Score
    It's also little more than a glorified back catalogue and the PS Vita launch line-up is stuffed to the point where this is almost entirely redundant. Unless you really like Beat It. Taptap!
    • 49 Metascore
    • 29 Critic Score
    It's just so very, very dull. Turbo blurs the screen slightly and makes the colours uglier. The shortcuts are so timid and unexciting you're not even sure if they're shortcuts or poor flagged alternative routes you've accidentally stumbled upon.
    • 53 Metascore
    • 32 Critic Score
    It's a shame to see Telltale Games pump out such drivel. [Feb 2012, p.83]
    • Play UK
    • 61 Metascore
    • 47 Critic Score
    Another showcase for how boring seemingly every idea is thrown at Move. [Issue#213, p.92]
    • Play UK
    • 63 Metascore
    • 42 Critic Score
    A derivative hack-and-slasher which offers nothing new and does nothing old particularly well. [Issue#213, p.89]
    • Play UK
    • 58 Metascore
    • 38 Critic Score
    Not offensively bad, just uninspired and lazy in every way. [Issue#212, p.99]
    • Play UK
    • 45 Metascore
    • 40 Critic Score
    Not the worst game ever made, just doing a very good job of mimicking it on first impressions. [Issue#211, p.96]
    • Play UK
    • 50 Metascore
    • 35 Critic Score
    There's nothing wrong with the idea, but the execution is unforgivable. [Issue#211, p.88]
    • Play UK
    • 47 Metascore
    • 40 Critic Score
    For an hour or so Supremacy MMA is mildly entertaining, but its lack of depth, strange submission systems and attempts to move away from many of the sport's fundamentals makes it a difficult sell. [Issue#211, p.85]
    • Play UK
    • 50 Metascore
    • 49 Critic Score
    Not the worst sports game ever made, and capable of producing some enjoyment in multiplayer mode. But it won't last, will get annoying, and you will get very bored. [Issue#209, p.94]
    • Play UK
    • 43 Metascore
    • 37 Critic Score
    A subpar cover shooter. [Issue#208, p.92]
    • Play UK
    • 45 Metascore
    • 30 Critic Score
    Technically horrific, poorly written and outrageously dull, The Cartel literally has nothing going for it. [Issue#208, p.87]
    • Play UK
    • 31 Metascore
    • 20 Critic Score
    Legitimate criticism falls by the wayside here. [Issue#207, p.94]
    • Play UK
    • 60 Metascore
    • 49 Critic Score
    Feels more like an expansion than a genuine innovation. [Issue#207, p.92]
    • Play UK
    • 51 Metascore
    • 33 Critic Score
    Ten years ago it would have been bad. 15 years ago it wouldn't have been worth playing. Today? It's a joke, and one that's just not funny. [Issue#207, p.82]
    • Play UK
    • 53 Metascore
    • 45 Critic Score
    It's glitchy. [Issue#206, p.94]
    • Play UK
    • 39 Metascore
    • 38 Critic Score
    You'll find no joy in smiting these pitiful excuses for minions. [Issue#206, p.88]
    • Play UK
    • 61 Metascore
    • 42 Critic Score
    A bold experiment, but one that ends up being a heap of cynical, misguided half-game. [Issue#206, p.86]
    • Play UK
    • 60 Metascore
    • 46 Critic Score
    Irritation, apathy, mild disinterest - just a few things we felt while playing Moon Diver. [Issue#205, p.94]
    • Play UK
    • 57 Metascore
    • 42 Critic Score
    This game screams 'avoid'. [Issue#205, p.90]
    • Play UK
    • 57 Metascore
    • 32 Critic Score
    Oddly, though, it's still a little better than Dynasty Warriors 6. But that's like saying diarrhoea for four days is better than diarrhoea for five days. [Issue#204, p.87]
    • Play UK
    • 61 Metascore
    • 27 Critic Score
    Feels like a glance into the mind of a perverted otaku, and little more. [Issue#203, p.94]
    • Play UK
    • 44 Metascore
    • 38 Critic Score
    Generic game making at its worst. [Issue#202, p.91]
    • Play UK
    • 44 Metascore
    • 14 Critic Score
    Think the worst Dynasty Warriors game ever, but with blood. [Issue#202, p.91]
    • Play UK
    • 45 Metascore
    • 21 Critic Score
    There's zero inspiration in the gameplay and even less in the presentation. [Issue#202, p.90]
    • Play UK
    • 50 Metascore
    • 42 Critic Score
    A nightmare to set up. [Issue#201, p.99]
    • Play UK
    • 58 Metascore
    • 17 Critic Score
    Cynical cash-in. [Issue#200, p.96]
    • Play UK
    • 38 Metascore
    • 21 Critic Score
    We can think of no good reason to buy this. [Issue#200, p.94]
    • Play UK
    • 45 Metascore
    • 36 Critic Score
    Horror games are supposed to be scary, but the only thing that really gives Saw II any credibility are some of the more interesting puzzles. [Issue#198, p.97]
    • Play UK
    • 45 Metascore
    • 37 Critic Score
    Racquet Sports is pretty much unforgivable tripe. It's boring, bland, and doesn't actually work properly. [Issue#198, p.96]
    • Play UK
    • 36 Metascore
    • 47 Critic Score
    As much as we enjoyed Dead Space and look forward to its sequel, this really is a poor effort from Sumo Digital and Visceral Games. [Issue#199, p.103]
    • Play UK
    • 48 Metascore
    • 42 Critic Score
    Poor design and an intrusive calibration mechanism result in a title that frustrates more than it excites. [Issue#199, p.91]
    • Play UK
    • 43 Metascore
    • 29 Critic Score
    Bland, ugly, boring, shamelessly derived from Gears of War and with very little in the way of redeeming features. [Issue#197, p.91]
    • Play UK
    • 42 Metascore
    • 40 Critic Score
    Just too basic to illicit any kind of reaction at all, besides boredom. [Issue#191, p.78]
    • Play UK
    • 58 Metascore
    • 45 Critic Score
    Horrific controls. [Issue#186, p.87]
    • Play UK
    • 44 Metascore
    • 42 Critic Score
    The battle system is interesting, but everything else about LR is sub-par. [Issue#191, p.79]
    • Play UK
    • 64 Metascore
    • 37 Critic Score
    An annoying, ill-fitting mess that only a masochist could enjoy. [Issue#189, p.76]
    • Play UK
    • 58 Metascore
    • 40 Critic Score
    A disappointing addition to an enjoyable game. [Issue#190, p.91]
    • Play UK
    • 44 Metascore
    • 35 Critic Score
    Dull. [Issue#190, p.91]
    • Play UK
    • 27 Metascore
    • 9 Critic Score
    One of the worst games ever made. It's buggy, boring, and broken. [Issue#188, p.80]
    • Play UK
    • 57 Metascore
    • 40 Critic Score
    There just is no point in Raging Blast existing. [Issue#186, p.81]
    • Play UK
    • 58 Metascore
    • 16 Critic Score
    So bad we actually feel a little bit upset. [Issue#190, p.78]
    • Play UK
    • tbd Metascore
    • 20 Critic Score
    A real waste of time. [Issue#187, p.87]
    • Play UK
    • 60 Metascore
    • 46 Critic Score
    Boring to play. [Issue#185, p.83]
    • Play UK
    • tbd Metascore
    • 40 Critic Score
    Ridiculously simple. [Issue#186, p.87]
    • Play UK
    • 42 Metascore
    • 49 Critic Score
    Fails miserably. [Issue#186, p.87]
    • Play UK
    • 63 Metascore
    • 46 Critic Score
    Zombies don't automatically make a game good: remember this simple fact. [Issue#189, p.79]
    • Play UK
    • 48 Metascore
    • 48 Critic Score
    Lack of replayability. [Issue#185, p.87]
    • Play UK
    • 70 Metascore
    • 41 Critic Score
    Wet
    A great concept, but one whose execution screams for another year in development. [Issue#184, p.79]
    • Play UK
    • 62 Metascore
    • 48 Critic Score
    It's short, dull and looks awful. Avoid. [Issue#184, p.72]
    • Play UK
    • 63 Metascore
    • 48 Critic Score
    It's just not enough. [Issue#184, p.85]
    • Play UK
    • 43 Metascore
    • 22 Critic Score
    It seems like this has been churned out to make a quick buck on the back of the film. [Issue#183, p.77]
    • Play UK
    • 41 Metascore
    • 32 Critic Score
    Maybe one to keep the kids quiet for an hour, but beyond that this is among the more worthless PSP games out there. A laughable idea executed equally pitifully. Cash should not be exchanged for this.
    • 47 Metascore
    • 49 Critic Score
    No Mercy's biggest failing though is its atrocious netcode that makes playing games a nightmare. [Issue#182, p.83]
    • Play UK

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