Play UK's Scores
- Games
For 1,561 reviews, this publication has graded:
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51% higher than the average critic
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5% same as the average critic
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44% lower than the average critic
On average, this publication grades 3.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | The Witcher 3: Wild Hunt | |
|---|---|---|
| Lowest review score: | Unearthed: Trail of Ibn Battuta |
Score distribution:
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Positive: 805 out of 1561
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Mixed: 593 out of 1561
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Negative: 163 out of 1561
1561
game
reviews
- By Date
- By Critic Score
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- Critic Score
While nailing a huge combo still feels incredible, the fact that the skill aspect of the game has been massacred by bugs, glitches and poor design makes this throwback difficult to recommend. [Issue#263, p.70]- Play UK
Posted Nov 15, 2015 -
- Critic Score
A functional open world game, Mad Max captures none of what makes its source material great. Missions are uninteresting, the world is dead and there are next to no damn car chases. [Issue#262, p.64]- Play UK
Posted Oct 25, 2015 -
- Critic Score
Despite the fact that this entry does make some genuine improvements, it fails to innovate enough to save the series. [Issue#252, p.66]- Play UK
Posted Jan 8, 2015 -
- Critic Score
You know those value brands that you often find in the big supermarkets? Fair Fencer F is the JRPG equivalent. With so much else around, it's not one we can recommend. [Issue#250, p.70]- Play UK
Posted Nov 16, 2014 -
- Critic Score
One of the worst ports we've ever played, Risen 3 is a[n] ugly, buggy mess on PS3 that, when added to the awful combat, results in a poor game. [Issue#248, p.72]- Play UK
Posted Sep 18, 2014 -
- Critic Score
A resounding failure in most respects. [Issue#247, p.68]- Play UK
Posted Aug 21, 2014 -
- Critic Score
With Quantum Theory and Dark Void, Airtight has proven that it’s capable of creating interesting worlds with inventive mechanics, yet little of this is apparent in Murdered: Soul Suspect, a game that fails to develop its ideas beyond the very basics.- Play UK
- Posted Jul 18, 2014
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- Critic Score
A transparent and incompetent attempt to copy the Arkham series, this is a game that excludes the unmistakable stench of a budget title while it fails spectacularly. [Issue#245, p.66]- Play UK
Posted Jun 21, 2014 -
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Daylight is an utter mess of a game that never manages to build atmosphere or scare the player. Add in an atrocious script and voice acting and you have a game to avoid. [Issue#245, p.62]- Play UK
Posted Jun 21, 2014 -
- Critic Score
The whole game just feels a bit budget, from the way that linked executions aren’t linked at all, merely canned animations played one after the other, to the short length and ugly UI elements. It’s a spin-off, and it sure feels like one.- Play UK
- Posted Mar 18, 2014
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- Critic Score
A platformer that will leave anyone who doesn't remember the original cold. [Issue#234, p.80]- Play UK
Posted Aug 20, 2013 -
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Posted Jul 23, 2013 -
- Critic Score
Genuinely one of the worst games we've ever played. [Issue#231, p.74]- Play UK
Posted May 27, 2013 -
- Critic Score
A humdrum shooter that runs on unabashed machismo and is completely devoid of imagination. [Issue#231, p.68]- Play UK
Posted May 27, 2013 -
- Critic Score
Does a good job of encapsulating the unique feel of Japanese horror, but only the most dedicated fans of the genre will persevere through the excessive description and dull mechanics in order to unlock every ending here. [Issue#229, p.83]- Play UK
Posted Mar 21, 2013 -
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For some, the idea of fighting through repetitive levels will be just that: a slog. [Issue#229, p.82]- Play UK
Posted Mar 21, 2013 -
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A totally unnecessary expansion that actually adds very little. [Issue#229, p.78]- Play UK
Posted Mar 21, 2013 -
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Buggy, ugly, and somehow unfinished after ten years...A huge disappointment. [Issue#229, p.68]- Play UK
Posted Mar 21, 2013 -
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With some utterly appalling level design, terrible physics and the aforementioned imprecise controls, Multiverse is one of the worst tie-ins of this generation. [Issue#227, p.78]- Play UK
Posted Jan 23, 2013 -
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This'll remind you of the very worst PSone FPS games. [Issue#227, p.77]- Play UK
Posted Jan 23, 2013 -
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Half-baked mechanics, visually dull and a lack of conviction in its creative vision. [Issue#225, p.83]- Play UK
Posted Nov 30, 2012 -
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Posted Nov 30, 2012 -
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Posted Nov 27, 2012 -
- Critic Score
Bland, boring and all too brief. [Issue#224, p.78]- Play UK
Posted Nov 27, 2012 -
- Critic Score
What interesting ideas are here end up lost beneath a tidal wave of bad ones. [Issue#223, p.87]- Play UK
Posted Oct 2, 2012 -
- Critic Score
It looks bad, it sounds awful, it plays poorly, and it's really expensive with a tacky-feeling joystick. [Issue#223, p.75]- Play UK
Posted Oct 2, 2012 -
- Critic Score
Just watch the movie and play Monkey Ball. [Issue#222, p.81]- Play UK
Posted Sep 16, 2012 -
- Critic Score
Not only is it boring, but it's dodgy as hell. [Issue#221, p.81]- Play UK
Posted Aug 7, 2012 -
- Critic Score
Boring within minutes. [Issue#221, p.75]- Play UK
Posted Aug 7, 2012 -
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Posted Jul 10, 2012 -
- Critic Score
Inversion flirts with the idea of having ideas, but then gives up all pretence of inventiveness and settles for being a bland and forgettable third-person shooter. [Issue#220, p.80]- Play UK
- Posted Jul 10, 2012
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Posted Jul 10, 2012 -
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Posted Jul 10, 2012 -
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Posted Jun 17, 2012 -
- Critic Score
If you get it for nothing, give it a half an hour. If you don't, don't. [Issue#219, p.81]- Play UK
Posted Jun 17, 2012 -
- Critic Score
It's a brief distraction and sometimes interesting, if you get to watch some kid in Moscow making the most beautiful sounds you've ever heard, but that doesn't exactly happen all the time.- Play UK
- Posted May 24, 2012
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- Critic Score
Rubbish, but so bizarre as to be fun. That said, we wouldn't recommend paying real money for this, but if you happen across it in a drainage ditch take it home and play it. [Issue#218, p.81]- Play UK
Posted May 13, 2012 -
- Critic Score
A central QTE mechanic [is] old by the second mission. [Issue#214, p.78]- Play UK
Posted May 13, 2012 -
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A clunky, confused mess of a game that simply doesn't know what it wants to be. There's comfort in how compulsive it can be, but that factor doesn't magically turn Dragon's Dogma into anything other than a flawed, dull and unfair experience. [Issue#218, p.76]- Play UK
Posted May 13, 2012 -
- Critic Score
Neither sim nor out and out arcade shooter, what it is is a bad game. [Issue#217, p.80]- Play UK
Posted Apr 17, 2012 -
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As DLC for FIFA 12 this would be slightly more palatable, but as a full scale release it's not up to scratch. [Issue#217, p.78]- Play UK
Posted Apr 17, 2012 -
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Cynical, franchise-exploiting pump that Resi devotees should collectively ignore. [Issue#217, p.73]- Play UK
Posted Apr 17, 2012 -
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Frustrates and infuriates as poor design decisions smash into each other with alarming regularity. A real letdown, given the series it comes from, but in actuality this is as close to an SSX game as it is Tetris. [Issue#216, p.70]- Play UK
Posted Mar 28, 2012 -
- Critic Score
The stealth sections are quite possibly the worst designed section of any game that we've ever seen. [Issue#215, p.85]- Play UK
Posted Mar 4, 2012 -
- Play UK
Posted Mar 4, 2012 -
- Critic Score
Released for free, this would have been an interesting experiment – if still backed up with a boring, chugging racing game. As it stands it's the latter point mixed in with a £20-shaped slap in the face. Absolutely pointless.- Play UK
- Posted Feb 22, 2012
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- Critic Score
It's also little more than a glorified back catalogue and the PS Vita launch line-up is stuffed to the point where this is almost entirely redundant. Unless you really like Beat It. Taptap!- Play UK
- Posted Feb 22, 2012
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- Critic Score
It's just so very, very dull. Turbo blurs the screen slightly and makes the colours uglier. The shortcuts are so timid and unexciting you're not even sure if they're shortcuts or poor flagged alternative routes you've accidentally stumbled upon.- Play UK
- Posted Feb 22, 2012
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- Critic Score
It's a shame to see Telltale Games pump out such drivel. [Feb 2012, p.83]- Play UK
Posted Jan 25, 2012 -
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Another showcase for how boring seemingly every idea is thrown at Move. [Issue#213, p.92]- Play UK
Posted Jan 9, 2012 -
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A derivative hack-and-slasher which offers nothing new and does nothing old particularly well. [Issue#213, p.89]- Play UK
Posted Jan 9, 2012 -
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Not offensively bad, just uninspired and lazy in every way. [Issue#212, p.99]- Play UK
Posted Dec 1, 2011 -
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Not the worst game ever made, just doing a very good job of mimicking it on first impressions. [Issue#211, p.96]- Play UK
Posted Nov 18, 2011 -
- Critic Score
There's nothing wrong with the idea, but the execution is unforgivable. [Issue#211, p.88]- Play UK
Posted Nov 18, 2011 -
- Critic Score
For an hour or so Supremacy MMA is mildly entertaining, but its lack of depth, strange submission systems and attempts to move away from many of the sport's fundamentals makes it a difficult sell. [Issue#211, p.85]- Play UK
Posted Nov 18, 2011 -
- Critic Score
Not the worst sports game ever made, and capable of producing some enjoyment in multiplayer mode. But it won't last, will get annoying, and you will get very bored. [Issue#209, p.94]- Play UK
Posted Sep 16, 2011 -
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Posted Aug 9, 2011 -
- Critic Score
Technically horrific, poorly written and outrageously dull, The Cartel literally has nothing going for it. [Issue#208, p.87]- Play UK
Posted Aug 9, 2011 -
- Critic Score
Legitimate criticism falls by the wayside here. [Issue#207, p.94]- Play UK
Posted Jul 19, 2011 -
- Critic Score
Feels more like an expansion than a genuine innovation. [Issue#207, p.92]- Play UK
Posted Jul 19, 2011 -
- Critic Score
Ten years ago it would have been bad. 15 years ago it wouldn't have been worth playing. Today? It's a joke, and one that's just not funny. [Issue#207, p.82]- Play UK
Posted Jul 18, 2011 -
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Posted Jun 26, 2011 -
- Critic Score
You'll find no joy in smiting these pitiful excuses for minions. [Issue#206, p.88]- Play UK
Posted Jun 26, 2011 -
- Critic Score
A bold experiment, but one that ends up being a heap of cynical, misguided half-game. [Issue#206, p.86]- Play UK
Posted Jun 26, 2011 -
- Critic Score
Irritation, apathy, mild disinterest - just a few things we felt while playing Moon Diver. [Issue#205, p.94]- Play UK
Posted May 17, 2011 -
- Play UK
Posted May 17, 2011 -
- Critic Score
Oddly, though, it's still a little better than Dynasty Warriors 6. But that's like saying diarrhoea for four days is better than diarrhoea for five days. [Issue#204, p.87]- Play UK
Posted Apr 21, 2011 -
- Critic Score
Feels like a glance into the mind of a perverted otaku, and little more. [Issue#203, p.94]- Play UK
Posted Mar 21, 2011 -
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Posted Feb 20, 2011 -
- Critic Score
Think the worst Dynasty Warriors game ever, but with blood. [Issue#202, p.91]- Play UK
Posted Feb 20, 2011 -
- Critic Score
There's zero inspiration in the gameplay and even less in the presentation. [Issue#202, p.90]- Play UK
Posted Feb 20, 2011 -
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Posted Jan 24, 2011 -
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Posted Dec 29, 2010 -
- Critic Score
We can think of no good reason to buy this. [Issue#200, p.94]- Play UK
Posted Dec 29, 2010 -
- Critic Score
Horror games are supposed to be scary, but the only thing that really gives Saw II any credibility are some of the more interesting puzzles. [Issue#198, p.97]- Play UK
Posted Dec 25, 2010 -
- Critic Score
Racquet Sports is pretty much unforgivable tripe. It's boring, bland, and doesn't actually work properly. [Issue#198, p.96]- Play UK
Posted Dec 25, 2010 -
- Critic Score
As much as we enjoyed Dead Space and look forward to its sequel, this really is a poor effort from Sumo Digital and Visceral Games. [Issue#199, p.103]- Play UK
Posted Dec 25, 2010 -
- Critic Score
Poor design and an intrusive calibration mechanism result in a title that frustrates more than it excites. [Issue#199, p.91]- Play UK
Posted Dec 20, 2010 -
- Critic Score
Bland, ugly, boring, shamelessly derived from Gears of War and with very little in the way of redeeming features. [Issue#197, p.91]- Play UK
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- Critic Score
Just too basic to illicit any kind of reaction at all, besides boredom. [Issue#191, p.78]- Play UK
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- Critic Score
The battle system is interesting, but everything else about LR is sub-par. [Issue#191, p.79]- Play UK
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- Critic Score
An annoying, ill-fitting mess that only a masochist could enjoy. [Issue#189, p.76]- Play UK
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- Critic Score
A disappointing addition to an enjoyable game. [Issue#190, p.91]- Play UK
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- Play UK
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- Critic Score
One of the worst games ever made. It's buggy, boring, and broken. [Issue#188, p.80]- Play UK
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- Critic Score
There just is no point in Raging Blast existing. [Issue#186, p.81]- Play UK
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- Critic Score
Zombies don't automatically make a game good: remember this simple fact. [Issue#189, p.79]- Play UK
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- Critic Score
A great concept, but one whose execution screams for another year in development. [Issue#184, p.79]- Play UK
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- Critic Score
It seems like this has been churned out to make a quick buck on the back of the film. [Issue#183, p.77]- Play UK
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- Critic Score
Maybe one to keep the kids quiet for an hour, but beyond that this is among the more worthless PSP games out there. A laughable idea executed equally pitifully. Cash should not be exchanged for this.- Play UK
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- Critic Score
No Mercy's biggest failing though is its atrocious netcode that makes playing games a nightmare. [Issue#182, p.83]- Play UK