PCWorld's Scores

  • Games
For 169 reviews, this publication has graded:
  • 35% higher than the average critic
  • 5% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 SOMA
Lowest review score: 30 Bombshell (2016)
Score distribution:
  1. Positive: 89 out of 169
  2. Negative: 4 out of 169
196 game reviews
    • 86 Metascore
    • 100 Critic Score
    A magical adventure almost a decade in the making, Kentucky Route Zero is every bit as good as you've heard—and maybe more.
    • 85 Metascore
    • 100 Critic Score
    Bethesda has finally landed another hit. Starfield is the space RPG epic we’ve been wanting for so long. It has the incredible expansiveness and variance in design of No Man’s Sky mixed with the dialogue depth and creative quests of Fallout or even Mass Effect. The only thing that might bother some people is the heavy reliance on fast travel and that many planets only make sense when you build bases and production facilities there...Bethesda took its time, and rightly so: Starfield is currently the hottest Game of the Year candidate in 2023.
    • 93 Metascore
    • 100 Critic Score
    Probably the best open-world RPG ever made, but it still falls prey to some of the genre's worst traps.
    • 88 Metascore
    • 100 Critic Score
    Kerbal Space Program isn't just a fantastic space game. It's one of those games that makes you glad you play on PC, because it could only come to exist on PC.
    • 84 Metascore
    • 100 Critic Score
    SOMA is not the horror game I expected out of Frictional, but I don’t care and it doesn’t matter. This is an excellent work of science fiction, not necessarily unique but uniquely told through its skillful use of video game conceits. It’s System Shock 2 for a modern sensibility, BioShock freed of its AAA chains. It’s damn good and, for my money, the most cohesive and ambitious game Frictional’s made so far.
    • 83 Metascore
    • 100 Critic Score
    Call of Duty: Black Ops 6 is a genuine epic-action single-player experience with a campaign that’s not only the longest in the series’ history at 10 hours, but also full of Constant surprises. In addition to its thrilling action, the strong acting and the sometimes truly congenial mission designs are also impressive. Ultimately, Black Ops 6 delivers what we’ve been missing in recent years, complete with intelligent, emotional, and smart storytelling, well-written characters, and truly epic action that could well be a Game of the Year candidate.
    • 86 Metascore
    • 100 Critic Score
    It’s not perfect. As I mentioned earlier, Blazkowicz could really use a bit more indication he’s being shot. Sometimes you’re dead before you even realize you’re in danger. And hey, Machine Games is great at disguising corridors, but that’s all there is here—endless corridors full of Nazis. I don’t want an open world game, but a bit more room to breathe would go a long way. But Wolfenstein II belies its dumb corridor shooter roots.The New Order was a silly game that occasionally got serious. The New Colossus is a serious game that sometimes cracks a smile. You’ll come off a heartfelt speech about the hidden dangers of America’s militarism, then seconds later you’re riding an enormous robot-dog through the streets of New Orleans lighting Nazis on fire, and you laugh because it’s all so gloriously stupid again. No other game could pull this off. No other game has.
    • 89 Metascore
    • 100 Critic Score
    Narrative is the most sophisticated video game of recent years, blurring the genres of horror, psychological thriller and art house in an artistic way and never playing it safe, but always taking full creative risks. A masterpiece.
    • 89 Metascore
    • 100 Critic Score
    Phantom Liberty is CD Projekt RED’s masterpiece. Not only is Cyberpunk 2077 Phantom Liberty graphically easily three generations ahead of the entire industry and redefines how we experience video games with pathtracing, it’s also written even more thrillingly and staged even more explosively. Anyone who doesn’t enjoy this several times in different play styles has never loved video games. A clear must-play.
    • 88 Metascore
    • 100 Critic Score
    Celeste’s optimism is refreshing, especially since it comes from within. It’s a call-and-response, a game that says Keep going! and waits for your next button press as confirmation, I will! You’re learning! and with every death, every obstacle stumbled against and overcome, you say I am! It’s a marriage of theme and mechanics so pure, so confident. And one hell of a platformer, too.
    • 88 Metascore
    • 90 Critic Score
    Battlefield 1's solemn campaign and over-the-top multiplayer may feel like polar opposites, but the complete package is all-around excellent.
    • 89 Metascore
    • 90 Critic Score
    Like Asura’s Wrath, like Revengeance, Devil May Cry 5 is a game that delights in setting the bar high up front and then continually one-upping itself until, 10 hours later, you can finally catch your breath.
    • 90 Metascore
    • 90 Critic Score
    Full of emotion and high adventure, Final Fantasy XIV's Shadowbringers expansion brings MMORPG storytelling out of the shadows. Two great new combat classes, two cool new races, and a nifty system for running dungeons solo round out the experience of FFXIV's best expansion to date.
    • 89 Metascore
    • 90 Critic Score
    Resident Evil 2 isn’t terrifying per se, but it oozes atmosphere and there’s a thrill to slowly discovering its setting even 20 years later. Ironic, that a very old game might breathe new life into a series, but it’s made a fan out of me at least.
    • 86 Metascore
    • 90 Critic Score
    Day of the Tentacle is a classic, but not in the old musty way where you brush off a copy of some old SNES game and realize it isn’t as good as you remember. This is still one of the finest point-and-clicks ever made, with a witty story and some brain-bending puzzles. Also, a hell of a lot of dumb puns...As with Grim Fandango, the big news is that Day of the Tentacle’s on sale at all. The fact that Double Fine’s put in so much work as caretaker to bring it up to modern—or at least mostly modern—standards? Even better.
    • 87 Metascore
    • 90 Critic Score
    It took eight years for Jonathan Blow to create his follow-up to Braid. It was worth it. We're obsessed.
    • 82 Metascore
    • 90 Critic Score
    Metro Exodus abandons the cramped corridors of the Moscow subway for wide-open expanses of Russian countryside, but Artyom's journey is still as bleak as ever—and as janky, though that should come as no surprise.
    • 84 Metascore
    • 90 Critic Score
    Planet Coaster is an excellent theme park builder. Hell, it’s an excellent builder in general—probably the most player-centric one to date. It’s less about the developers giving you a bunch of stuff to build a theme park with, and more about you taking the stuff the developers give you and building a theme park with it.
    • 89 Metascore
    • 90 Critic Score
    Like a Dragon: Infinite Wealth builds on what made its predecessor so good — which is a long and exciting story, accompanied by hysterical side quests. The latter stands out even more this time, with deep side adventures inspired by Pokémon and Animal Crossing, among others. Don’t be put off by the fact that Infinite Wealth is the eighth instalment in the series; this is a must-have for all fans of story-driven action games.
    • 85 Metascore
    • 90 Critic Score
    Control is the culmination of Remedy's entire oeuvre to-date, pairing a top-tier action game with a dizzyingly dense and layered story about the Federal Bureau of Control, and the everyday horrors within. It's so good, you might even stop asking for Alan Wake 2.
    • 93 Metascore
    • 90 Critic Score
    Half-Life: Alyx isn't quite as revolutionary as you might hope, particularly if you're already well-versed in virtual reality, but it's undoubtedly one of the best games on the platform and hopefully the start of a resurgence for both the series and the hardware.
    • 79 Metascore
    • 90 Critic Score
    Observation is grander than Stories Untold, more ambitious by half, but equally fascinating and inventive. It’s a pastiche of science fiction new and old but knows when to lean into expectations and when to subvert them, and its approach to mechanical realism is so uncompromising it becomes an artistic statement instead of mere mimicry. I’m already curious what’s next.
    • 84 Metascore
    • 90 Critic Score
    Thimbleweed Park is excellent, both as tongue-in-cheek homage and in its own right. It’s a LucasArts adventure game the way you remember them being, with the same witty humor and, yes, the same sometimes-asinine puzzles. The good and the bad.
    • 88 Metascore
    • 90 Critic Score
    Doom Eternal kicks ass. It's smarter than it looks, faster than it looks, and somehow even more fun than it looks. A triumph—except for the platforming.
    • 84 Metascore
    • 90 Critic Score
    80 Days is a modern take on the choose-your-own adventure novel, with a branching story that spans the entire globe. It's a game that practically demands you play it more than once.
    • 86 Metascore
    • 90 Critic Score
    Homeworld is just as revolutionary in 2015 as it was in 1999—and now it looks great too.
    • 76 Metascore
    • 90 Critic Score
    Heaven's Vault is rough around the edges, but its sense of discovery and self-fulfillment are unparalleled thanks to its commitment to player agency and its unique language-translation mechanic.
    • 91 Metascore
    • 90 Critic Score
    With Tekken 8, Bandai Namco takes everything that was good about its predecessor and ups the ante on most things. While it’s not a revolutionary sequel, all the improvements make Tekken 8 a must-have for fighting fans – whether you play to be the best or just for fun.
    • 89 Metascore
    • 90 Critic Score
    A unique art style and a fantastic puzzle hook make Return of the Obra Dinn a detective story worth experiencing, especially if you can do it all in one go.
    • 91 Metascore
    • 90 Critic Score
    Clair Obscur: Expedition 33 is a magical, gripping, and technically impressive RPG that delivers a rich story, clever gameplay, and enchanting atmosphere—despite a few rough edges from its small-studio origins. Fans of complex fantasy and mystery-laden role-playing games will find much to love.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 76 Metascore
    • Critic Score
    Bulletstorm's a very fun, very stupid game—I’m just not sure about paying $50 for it a second time. Especially because it’s not the most extensive remaster I’ve seen.
    • 90 Metascore
    • Critic Score
    Hi-Fi Rush is a pop-rock breath of fresh air, a rhythm-based beat-em-up with all the color and attitude of a post-Pokemon kid’s anime...I should also point out that the game runs great, much more so than you might expect from a title that launches on PC and Xbox at the same time. It animates smooth as butter on my RTX 3070 desktop, and supports my ultrawide monitor’s 21:9 resolution without complaint. After playing several iffy cross-platform releases — looking at you, Elden Ring — it’s a nice change of pace. [Review-in-Progress]
    • tbd Metascore
    • Critic Score
    There’s an economy of storytelling in Mortal Kombat 11: Aftermath, a sense of pacing, that you almost never get from video games because they’re too worried about taking up 100 hours of your time with busywork. Aftermath starts with the pedal to the floor and ends with the pedal through the floor. It’s one hell of a ride.
    • 74 Metascore
    • Critic Score
    Cinematics start, they stutter off and on for the first few seconds, then performance plummets and both the video and audio will start to skip around and desync. Then you’re forced to listen to Edgy Revolution Guy give a sermon at half-speed.
    • 81 Metascore
    • Critic Score
    Nostalgia will probably carry Halo: Reach and the rest of The Master Chief Collection even if the ports aren’t great. That’s the short of it. I’m hoping 343 can fix some of my issues, especially with the controls, but it’s a faint hope. As I said, 343 ran a multitude of beta tests this year, enough to delay the release by six months or so. The fact that these problems weren’t ironed out makes me worried they can’t be.
    • 75 Metascore
    • Critic Score
    If you dig base management sims or simply want to fulfill your wildest Bond villain fantasies, Evil Genius 2 is worth picking up. It’s clearly a labor of love from developers who hold the original cult classic deep in their hearts—and I could spend hours setting up diabolical corridors stuffed with traps.
    • 73 Metascore
    • Critic Score
    I hoped for better. I’m still plugging away at it, and I’m not willing to slap a score onto Rage 2 this early. That said, it’s not doing much for me at this point in time. I’ve found myself wanting to reinstall Doom and replay that instead. It’ll take half the time, and I think I’d probably have twice as much fun.
    • 76 Metascore
    • Critic Score
    As always, it’s a bit hard to recommend an episodic release off the strengths of the first episode. I have high hopes though. The Final Season managed to surprise me multiple times already, and if anyone deserves a satisfying finale it’s Clementine. Six years of build-up desperately need some sort of catharsis, even if it’s a tearjerker.
    • 83 Metascore
    • Critic Score
    Blackout is the best part of this year’s Call of Duty package, and might even justify the cost of entry even with no singleplayer campaign. It hews very close to PUBG’s mold, maybe a bit too close for those who already have battle royale fatigue, but it repackages those ideas in the most polished form I’ve seen so far.
    • 75 Metascore
    • Critic Score
    Skip it for now if you’re just looking to one-and-done each level, but if you were hoping for a sandbox experience? You’ve got one.
    • 77 Metascore
    • Critic Score
    Morrowind's a bit worse for wear in 2017. It's hard to capture that same magic, to get back into the headspace of 2002 and forget everything that's come since. It's not just that it's ugly, it's also clumsy in many ways. That clumsiness endeared it to me way back when, but nowadays it's an obstacle.
    • 74 Metascore
    • Critic Score
    It’s a good start. I’m not hooked like the first season of The Walking Dead or Wolf Among Us, but it’s looking like more of a slow burn with a lot of potential. Telltale sets up a lot of plot threads in this first episode, and it’s actually pretty impressive how many bit players they’ve introduced in just an hour and a half.
    • 86 Metascore
    • Critic Score
    CD Projekt Red had the weight of the world on its shoulders, but Cyberpunk 2077 delivers. I can’t think of a single significant complaint. The game looks gorgeous, sounds luscious, and hits you in the feels just as hard as Witcher 3. The deep and incredibly flexible character customization options should provide ample replayability—something you couldn’t say about Witcher—especially when paired with the wide array of meaningful story decisions you can make. [Impressions]
    • 80 Metascore
    • Critic Score
    The Evil Within II is just a smoother experience all around, though. Better pacing, better mechanics, better design, and just some of the craziest psychological trickery I’ve seen a game attempt. It’s so good I’m again tempted to go back and finally finish The Evil Within—but, well, maybe I’ll just stick with the sequel for my own sanity.
    • 80 Metascore
    • Critic Score
    It’s a little less thoughtful than its peers, but the action is smooth and satisfying, and I love turning my squad into unstoppable death machines by chaining execution after execution. At one point I got five in the same turn, meaning each of my soldiers took seven actions. Relentless. As I said, I’m enjoying it more than any mainline Gears game this past decade.
    • 68 Metascore
    • Critic Score
    Between the technical issues, the drab story, and the baffling mission structure though I’m feeling pretty disappointed so far. I didn’t necessarily want Just Cause 4 to be more of the same, but I don’t think this new direction works very well either—not to mention it feels like the game needed another few months of development. We’ll keep you updated if anything significant changes between now and release, but at the moment this one’s hard to recommend. [Impressions]
    • 78 Metascore
    • Critic Score
    Shadowkeep feels a bit thin at the moment I think, but that’s because Bungie no longer treats expansions like one-and-done releases. Sure, there’s a new campaign, but really Shadowkeep is just the appetizer for another year of Destiny 2.
    • 80 Metascore
    • Critic Score
    A tense one-on-one respawn mechanic and excellent level design make for the best battle royale since Apex Legends. Now all it needs is a solo mode. [Impressions]
    • 91 Metascore
    • Critic Score
    I also wish Disco Elysium were shorter, if only because I’d love to play through it as a completely different character on a completely different trajectory. Pick up a smoking habit! Tell everyone I lost my memory! Beat people up! I rarely get to replay games, especially ones that are 50-plus hours long. It’s hard to imagine seeing everything Disco Elysium has in store. Maybe that’s a good thing though. After all, what I’m getting is mine—something Jon Ingold told me when I first demoed Heaven’s Vault, the idea being that you can only have such a unique and personal connection to a game if it’s also possible to miss out on other parts. And hey, I have a loooooooong way to go in this first playthrough. That’s worth celebrating as well. I can’t wait to see what’s still in store. I think I might even find my gun soon. If I’m lucky.
    • 82 Metascore
    • Critic Score
    This one’s for the fans, and the fans deserve it. Just don’t be surprised if you find yourself wishing for more from Command & Conquer Remastered. The RTS genre’s come a long way since 1995—and now that it’s finally showing signs of life again, maybe there’s more road to travel.
    • 58 Metascore
    • Critic Score
    For now, as I said, I’m (mostly) enjoying Ghost Recon Breakpoint. It’s mindless, and I’ve definitely listened to a handful of podcasts already while tooling around Auroa. But I’m at least pausing them whenever major story beats occur, because Bernthal really is that damn good. He’s carrying this entire game on his back, as far as I’m concerned. Whether I finish it? And whether we ever write a proper review? That remains to be seen. Destiny 2’s new Shadowkeep expansion released today, so it’s a big week for thousand-hour shooters—and quite frankly, I’d rather play Destiny.
    • 69 Metascore
    • Critic Score
    Youngblood might not become your favorite, but a lot of what I like about Wolfenstein remains intact. The environments are beautifully detailed, with tons of bastardized (Nazified) nods to ‘80s pop culture, including a hilarious knockoff of Prince that makes me laugh every time I see it. The story’s entertaining as well, and I plan to see it through to the end despite the bits I don’t love.
    • 76 Metascore
    • Critic Score
    It has potential. Imperator: Rome attempts to wrangle Paradox’s entire legacy into a single all-encompassing game. It hasn’t got there, not yet, but I know it can get there—and probably will, given Paradox’s track record. It’s just a matter of when.
    • 89 Metascore
    • Critic Score
    Unlike the Xbox, the PC version looks great without compromising performance. I’ve been pushing the game at maximum on my GeForce GTX 980 Ti and it’s generally maintained a steady 60 frames per second, though I’ve noticed a few loading stutters occasionally. Never anywhere important.
    • 77 Metascore
    • Critic Score
    Are my expectations tainted by Resident Evil 2? Absolutely, and I’m sure there are people who didn’t get on with that brand of survival horror, and who might fall in love with Resident Evil 3 and its more action-oriented pacing—or fell in love with it 20 years ago, and are looking to rediscover that feeling. It’s just not hooking me though. The linear level design, the combat focus, the cheap one-shot deaths (and annoying checkpoints), the omnipresent and omnipotent Nemesis—it’s like they made a game from all my least favorite aspects of Resident Evil 2. Turns out I was a fan of the classic Resident Evil formula this whole time, and only impeded by the tank controls. Now I too can join the legions of forum dwellers arguing about where Resident Evil lost its way, and how much action is “too much.”
    • 76 Metascore
    • Critic Score
    Jank aside, I think it’s a pretty incredible undertaking though. Kingdom Come’s flaws arise from its depth, from ambition, from its unique aesthetic and ideas, and I’d rather deal with its problems than play an ultra-polished experience that simply retreads old ground.
    • tbd Metascore
    • Critic Score
    The story and the zone together represent one of those rare moments when ESO distinguishes itself by bringing something genuinely new to the Elder Scrolls universe. It’s one big reminder that there’s often beauty and rich variety in things we too quickly dismiss as ugly. Murkmire may look bland in comparison to a wonderland like Summerset, but that’s only when you’re drinking in the big picture.

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