PCWorld's Scores
- Games
For 169 reviews, this publication has graded:
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35% higher than the average critic
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5% same as the average critic
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60% lower than the average critic
On average, this publication grades 0.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | SOMA | |
|---|---|---|
| Lowest review score: | Bombshell (2016) |
Score distribution:
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Positive: 89 out of 169
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Mixed: 76 out of 169
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Negative: 4 out of 169
196
game
reviews
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- Critic Score
Hi-Fi Rush is a pop-rock breath of fresh air, a rhythm-based beat-em-up with all the color and attitude of a post-Pokemon kid’s anime...I should also point out that the game runs great, much more so than you might expect from a title that launches on PC and Xbox at the same time. It animates smooth as butter on my RTX 3070 desktop, and supports my ultrawide monitor’s 21:9 resolution without complaint. After playing several iffy cross-platform releases — looking at you, Elden Ring — it’s a nice change of pace. [Review-in-Progress]- PCWorld
- Posted Jan 31, 2023
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If you dig base management sims or simply want to fulfill your wildest Bond villain fantasies, Evil Genius 2 is worth picking up. It’s clearly a labor of love from developers who hold the original cult classic deep in their hearts—and I could spend hours setting up diabolical corridors stuffed with traps.- PCWorld
- Posted Mar 30, 2021
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CD Projekt Red had the weight of the world on its shoulders, but Cyberpunk 2077 delivers. I can’t think of a single significant complaint. The game looks gorgeous, sounds luscious, and hits you in the feels just as hard as Witcher 3. The deep and incredibly flexible character customization options should provide ample replayability—something you couldn’t say about Witcher—especially when paired with the wide array of meaningful story decisions you can make. [Impressions]- PCWorld
- Posted Dec 7, 2020
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This one’s for the fans, and the fans deserve it. Just don’t be surprised if you find yourself wishing for more from Command & Conquer Remastered. The RTS genre’s come a long way since 1995—and now that it’s finally showing signs of life again, maybe there’s more road to travel.- PCWorld
- Posted Jun 5, 2020
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There’s an economy of storytelling in Mortal Kombat 11: Aftermath, a sense of pacing, that you almost never get from video games because they’re too worried about taking up 100 hours of your time with busywork. Aftermath starts with the pedal to the floor and ends with the pedal through the floor. It’s one hell of a ride.- PCWorld
- Posted May 27, 2020
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It’s a little less thoughtful than its peers, but the action is smooth and satisfying, and I love turning my squad into unstoppable death machines by chaining execution after execution. At one point I got five in the same turn, meaning each of my soldiers took seven actions. Relentless. As I said, I’m enjoying it more than any mainline Gears game this past decade.- PCWorld
- Posted Apr 28, 2020
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Are my expectations tainted by Resident Evil 2? Absolutely, and I’m sure there are people who didn’t get on with that brand of survival horror, and who might fall in love with Resident Evil 3 and its more action-oriented pacing—or fell in love with it 20 years ago, and are looking to rediscover that feeling. It’s just not hooking me though. The linear level design, the combat focus, the cheap one-shot deaths (and annoying checkpoints), the omnipresent and omnipotent Nemesis—it’s like they made a game from all my least favorite aspects of Resident Evil 2. Turns out I was a fan of the classic Resident Evil formula this whole time, and only impeded by the tank controls. Now I too can join the legions of forum dwellers arguing about where Resident Evil lost its way, and how much action is “too much.”- PCWorld
- Posted Mar 30, 2020
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A tense one-on-one respawn mechanic and excellent level design make for the best battle royale since Apex Legends. Now all it needs is a solo mode. [Impressions]- PCWorld
- Posted Mar 11, 2020
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Nostalgia will probably carry Halo: Reach and the rest of The Master Chief Collection even if the ports aren’t great. That’s the short of it. I’m hoping 343 can fix some of my issues, especially with the controls, but it’s a faint hope. As I said, 343 ran a multitude of beta tests this year, enough to delay the release by six months or so. The fact that these problems weren’t ironed out makes me worried they can’t be.- PCWorld
- Posted Dec 4, 2019
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I also wish Disco Elysium were shorter, if only because I’d love to play through it as a completely different character on a completely different trajectory. Pick up a smoking habit! Tell everyone I lost my memory! Beat people up! I rarely get to replay games, especially ones that are 50-plus hours long. It’s hard to imagine seeing everything Disco Elysium has in store. Maybe that’s a good thing though. After all, what I’m getting is mine—something Jon Ingold told me when I first demoed Heaven’s Vault, the idea being that you can only have such a unique and personal connection to a game if it’s also possible to miss out on other parts. And hey, I have a loooooooong way to go in this first playthrough. That’s worth celebrating as well. I can’t wait to see what’s still in store. I think I might even find my gun soon. If I’m lucky.- PCWorld
- Posted Oct 16, 2019
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For now, as I said, I’m (mostly) enjoying Ghost Recon Breakpoint. It’s mindless, and I’ve definitely listened to a handful of podcasts already while tooling around Auroa. But I’m at least pausing them whenever major story beats occur, because Bernthal really is that damn good. He’s carrying this entire game on his back, as far as I’m concerned. Whether I finish it? And whether we ever write a proper review? That remains to be seen. Destiny 2’s new Shadowkeep expansion released today, so it’s a big week for thousand-hour shooters—and quite frankly, I’d rather play Destiny.- PCWorld
- Posted Oct 2, 2019
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Shadowkeep feels a bit thin at the moment I think, but that’s because Bungie no longer treats expansions like one-and-done releases. Sure, there’s a new campaign, but really Shadowkeep is just the appetizer for another year of Destiny 2.- PCWorld
- Posted Oct 2, 2019
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Youngblood might not become your favorite, but a lot of what I like about Wolfenstein remains intact. The environments are beautifully detailed, with tons of bastardized (Nazified) nods to ‘80s pop culture, including a hilarious knockoff of Prince that makes me laugh every time I see it. The story’s entertaining as well, and I plan to see it through to the end despite the bits I don’t love.- PCWorld
- Posted Jul 26, 2019
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I hoped for better. I’m still plugging away at it, and I’m not willing to slap a score onto Rage 2 this early. That said, it’s not doing much for me at this point in time. I’ve found myself wanting to reinstall Doom and replay that instead. It’ll take half the time, and I think I’d probably have twice as much fun.- PCWorld
- Posted May 14, 2019
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It has potential. Imperator: Rome attempts to wrangle Paradox’s entire legacy into a single all-encompassing game. It hasn’t got there, not yet, but I know it can get there—and probably will, given Paradox’s track record. It’s just a matter of when.- PCWorld
- Posted May 1, 2019
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Between the technical issues, the drab story, and the baffling mission structure though I’m feeling pretty disappointed so far. I didn’t necessarily want Just Cause 4 to be more of the same, but I don’t think this new direction works very well either—not to mention it feels like the game needed another few months of development. We’ll keep you updated if anything significant changes between now and release, but at the moment this one’s hard to recommend. [Impressions]- PCWorld
- Posted Dec 3, 2018
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The story and the zone together represent one of those rare moments when ESO distinguishes itself by bringing something genuinely new to the Elder Scrolls universe. It’s one big reminder that there’s often beauty and rich variety in things we too quickly dismiss as ugly. Murkmire may look bland in comparison to a wonderland like Summerset, but that’s only when you’re drinking in the big picture.- PCWorld
- Posted Oct 24, 2018
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Blackout is the best part of this year’s Call of Duty package, and might even justify the cost of entry even with no singleplayer campaign. It hews very close to PUBG’s mold, maybe a bit too close for those who already have battle royale fatigue, but it repackages those ideas in the most polished form I’ve seen so far.- PCWorld
- Posted Oct 13, 2018
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As always, it’s a bit hard to recommend an episodic release off the strengths of the first episode. I have high hopes though. The Final Season managed to surprise me multiple times already, and if anyone deserves a satisfying finale it’s Clementine. Six years of build-up desperately need some sort of catharsis, even if it’s a tearjerker.- PCWorld
- Posted Aug 13, 2018
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Jank aside, I think it’s a pretty incredible undertaking though. Kingdom Come’s flaws arise from its depth, from ambition, from its unique aesthetic and ideas, and I’d rather deal with its problems than play an ultra-polished experience that simply retreads old ground.- PCWorld
- Posted Feb 13, 2018
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The Evil Within II is just a smoother experience all around, though. Better pacing, better mechanics, better design, and just some of the craziest psychological trickery I’ve seen a game attempt. It’s so good I’m again tempted to go back and finally finish The Evil Within—but, well, maybe I’ll just stick with the sequel for my own sanity.- PCWorld
- Posted Oct 15, 2017
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Morrowind's a bit worse for wear in 2017. It's hard to capture that same magic, to get back into the headspace of 2002 and forget everything that's come since. It's not just that it's ugly, it's also clumsy in many ways. That clumsiness endeared it to me way back when, but nowadays it's an obstacle.- PCWorld
- Posted Jun 6, 2017
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Bulletstorm's a very fun, very stupid game—I’m just not sure about paying $50 for it a second time. Especially because it’s not the most extensive remaster I’ve seen.- PCWorld
- Posted Apr 6, 2017
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It’s a good start. I’m not hooked like the first season of The Walking Dead or Wolf Among Us, but it’s looking like more of a slow burn with a lot of potential. Telltale sets up a lot of plot threads in this first episode, and it’s actually pretty impressive how many bit players they’ve introduced in just an hour and a half.- PCWorld
- Posted Aug 3, 2016
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The Technomancer has all the appearances of an epic sci-fi RPG, but it's surface level sheen over a cavalcade of boredom.- PCWorld
- Posted Jun 28, 2016
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Three weak cases, one decent, and a lackluster finale make Sherlock Holmes: The Devil's Daughter a marked step back from its predecessor.- PCWorld
- Posted Jun 20, 2016
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Cinematics start, they stutter off and on for the first few seconds, then performance plummets and both the video and audio will start to skip around and desync. Then you’re forced to listen to Edgy Revolution Guy give a sermon at half-speed.- PCWorld
- Posted Jun 6, 2016
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Homefront: The Revolution ends up a more fitting sequel than I think anyone could’ve predicted. Like its predecessor, this is a kludged-together mish-mash of trendy design ideas from other, better games, glued to a story that punches far above its weight and aspires to something much greater...It’s a shame the finished product feels like a work-in-progress, because there’s so much to want to like here. I just can’t.- PCWorld
- Posted May 18, 2016
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Unlike the Xbox, the PC version looks great without compromising performance. I’ve been pushing the game at maximum on my GeForce GTX 980 Ti and it’s generally maintained a steady 60 frames per second, though I’ve noticed a few loading stutters occasionally. Never anywhere important.- PCWorld
- Posted Apr 4, 2016
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Skip it for now if you’re just looking to one-and-done each level, but if you were hoping for a sandbox experience? You’ve got one.- PCWorld
- Posted Mar 10, 2016
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Bombshell is more "bomb" than anything else, with anemic shooting and lackluster exploration—when bugs aren't tossing you back to the desktop.- PCWorld
- Posted Jan 29, 2016
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