PCGamesN's Scores

  • Games
For 639 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 639
656 game reviews
    • 79 Metascore
    • 60 Critic Score
    Elden Ring Nightreign shoots for the stars with a clean retrofit of familiar assets into a roguelike format, but it’s dragged back down to earth with repetitive encounters, overtuned bosses, and lacklustre meta-progression. Random chance and an urgent pace rewards blind haste over careful buildcraft, but I'm confident its biggest issues can still be fixed.
    • 69 Metascore
    • 60 Critic Score
    Ubisoft's PvE shooter fails to extract the best out of Rainbow Six Siege's gameplay mechanics, and the result is a repetitive, mostly bland co-op assignment.
    • 79 Metascore
    • 60 Critic Score
    While Overwatch 2 adds a host of heroes and features to Blizzard’s iconic FPS game, its PvP feels more like a simple content update than a full blown sequel.
    • 73 Metascore
    • 60 Critic Score
    Gears of War's simple shooting and world design are as strong now as they were in 2007, but Reloaded's more technologically advanced visuals sap away the earlier versions’ grimy cartoon charm.
    • 74 Metascore
    • 60 Critic Score
    It’s just not as enjoyable. The first game felt like a focused blast of adrenaline. Hotline Miami 2’s always stopping and starting, its new characters feel rough and buggy, and the new reliance on guns restricts how you can approach combat.
    • 71 Metascore
    • 60 Critic Score
    At its best, with its dystopian future and haphazard revolution, Bionic Dues feels like a Games Workshop game that never was. At its worst it’s like being submerged in a swimming pool of dice and calculator printouts.
    • 79 Metascore
    • 60 Critic Score
    While there is a lot of potential in House Flipper 2, it hits too many stumbling blocks that prevent it from achieving greatness. If you don’t bother with sandbox mode, at least in its current state, and opt to rush through the restrictive story mode quests, house flipping itself is good fun. So perhaps House Flipper 2 should just stick to its name and what it does best.
    • 69 Metascore
    • 60 Critic Score
    At the moment it’s functional, sometimes fun, but only something that should really be considered if you’ve got three chums who are guaranteed to play with you. Even then, you might be better off with the original Magicka and its slew of DLC or Wizard Wars, which is free-to-play.
    • 75 Metascore
    • 60 Critic Score
    Bloober Team does well to keep things taut all the way to the end, but there's a frustrating amount of untapped potential beneath its gameplay gimmicks and art direction.
    • 79 Metascore
    • 60 Critic Score
    More time capsule than game, stirring sentimental wonderment and bad memories in equal measure.
    • 82 Metascore
    • 60 Critic Score
    Warhammer 40k: Space Marine 2’s properly vicious combat and impressive presentation are let down by a bland story and uninteresting mission design.
    • 76 Metascore
    • 60 Critic Score
    Dragon Age: The Veilguard is an exceptional-looking game with initially exciting combat, but it’s let down by uneven storytelling that makes it duller than it should be.
    • 73 Metascore
    • 60 Critic Score
    The luster wears off as the game wears on; and boy does it wear in those latter stages as the level design peters out and the global Pagie population diminishes. For several hours, Yooka-Laylee gave me the kind of thrills that I’d long been looking to rediscover, but that initial warm blast of nostalgia quickly fades, revealing this to be a mirage of the 3D platforming golden years, rather than their long-desired comeback.
    • 77 Metascore
    • 60 Critic Score
    As a messy muck around, MudRunner has enough to offer to warrant a few hours of experimentation. Beyond that, for me, the limitations of its controls, camera, and missing mirrors put a cap on the off-road giggles.
    • 72 Metascore
    • 60 Critic Score
    With its weapon-building systems and deliberate, targeted combat, Blades of Fire has a lot of fresh-feeling ideas. Its control scheme is strange and will force you to press each button with care. Its granular forging system makes you consider every weapon in your arsenal. But however differently it approaches them, the game only offers the same thrills as other action games of its ilk. Blades of Fire feels unique, but just can’t get weird enough.
    • 61 Metascore
    • 60 Critic Score
    Absolutely bursting with breathtaking vistas, No Man's Sky works best as a stellar walking sim. Sadly the half-baked survival elements only detract from the experience.
    • 66 Metascore
    • 60 Critic Score
    At times, it still feels like it’s in Early Access, not because it’s buggy, but because it’s missing that spark and polish that’s kept Worms alive for so long. Yet I do hope this isn’t the last we’ve seen of these escaping sheep. There’s a good foundation, and a need for inventive A to B puzzle games.
    • 79 Metascore
    • 60 Critic Score
    Gorgeous to look at but quite shallow and full of bugs, F1 Manager 2022 needs to improve on the realism and accuracies before it can achieve pole position.
    • 70 Metascore
    • 60 Critic Score
    Burial at Sea has a real pacing problem, stemming from the very literal segregation of its narrative and combat sections. It makes you finish your meat before your can start on your vegetables, where the metaphorical meat is the talking and the vegetables are the shooting.
    • 72 Metascore
    • 60 Critic Score
    Grim-faced dedication to history has produced a rules-heavy RTS that’s rarely fun or strategically rewarding – a highly accurate depiction of the First World War, in other words, and a success in that respect at least.
    • 80 Metascore
    • 60 Critic Score
    Reanimal exploits our love of theories and in doing so creates a game that’s bloated and narratively confusing. While it’s undeniably pretty and the boss designs are cool, two-player co-op is fiddly and unforgiving, detracting from any real tension the game tries to build.
    • 74 Metascore
    • 60 Critic Score
    Steamworld Build delivers an entertaining blend of city building and dungeon crawling, but the two pillars don’t completely gel and myriad annoyances taint the experience.
    • 79 Metascore
    • 60 Critic Score
    While Amerzone - The Explorer's Legacy is a loving tribute to its source material, its gameplay remains trapped in the past. The world is more realized than ever before and, at points, almost feels real, but the addition of a few new puzzles doesn't quite inject the excitement that I'd hoped. Amerzone is a must-play for fans of Benoît Sokal, but is unlikely to wow the new generation of point-and-click adventurers.
    • 63 Metascore
    • 60 Critic Score
    1C Entertainment's attempt to reinvigorate the long-dormant series proves two things: its turn-based tactical combat is timeless, and making a compelling open-world experience is harder than it looks.
    • 77 Metascore
    • 60 Critic Score
    Crimson Desert is huge, and it's beautiful, but it can't pull itself out of the bog standard narrative trenches. Combat feels clunky, especially when facing off against one of the many frustrating bosses, and there feels like there is little reward for exploration. I wanted to like this, but it left me feeling empty.
    • 65 Metascore
    • 60 Critic Score
    Star Wars Battlefront II houses a decent single-player campaign and good multiplayer, but, like the otherwise slick design of its multiplayer maps, that accomplishment is often obscured by distractions. Normally, my brain blocks out in-game monetisation, letting me enjoy the game for what it is. Battlefront II changes that because spenders get a real advantage here. You cannot help but notice it encroaching on everything, plastered all over the game’s convoluted, drawn-out progression system.
    • 82 Metascore
    • 60 Critic Score
    Chucklefish's strategy tribute does nothing worse than Advance Wars, and little better - instead, it’s exactly what it needs to be to spiritually succeed. It’s small, in both character models and design ambition, but it’s probably going to be massive. Despicable.
    • 61 Metascore
    • 60 Critic Score
    For all the ways in which aims to take SimCity into the future, it remains tethered firmly to its past. Due to the peculiarities of its simulation, Origin's temperamental connection, and ultimately its own mechanical shallowness, Cities of Tomorrow is unlikely to make converts of those already driven out of town.
    • 71 Metascore
    • 60 Critic Score
    For an original take on battle royale and a truly special martial arts combat system, Naraka is worth checking out. But between stability issues, off-putting monetisation practices, and an unpalatable learning curve, there's plenty that gets in the way of the fun.
    • 64 Metascore
    • 60 Critic Score
    The sad reality is Strafe exasperates as much as it exhilarates. For every fleet footed show of sharp shooting it conspires to blast itself in the food with devious tactics and a steady slew of quite ‘fuuuuu!’ moments to players brave enough to endure the onslaught. There’s a really solid, often graceful FPS in here, one beefed up with generous side content – the 10 room horde mode-esque Murderzone and online speedruns break up the crushing campaign. Yet ultimately, you can’t quite outflank Strafe’s unfair, overwhelming slaughter.

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