PC PowerPlay's Scores

  • Games
For 976 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Witcher: Enhanced Edition
Lowest review score: 0 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 74 out of 976
977 game reviews
    • 60 Metascore
    • 50 Critic Score
    Time is a harsh mistress, and the 11 year sleep has not been kind to Rogue Trooper. [Issue#268, p.71]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    Competent hack-'n'-slash with a few neat ideas wrapped in a package that's remarkably unremarkable. [Sept 2011, p.64]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    A frustrating, obtuse, weirdly satisfying experience, covered in yayness and cute. [Apr 2012, p.56]
    • 60 Metascore
    • 40 Critic Score
    Look, just play Magicka. Because it at least makes some kind of sense. [July 2011, p.65]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    Some great puzzles and interesting situations can't entirely make up for Black Mirror's shortcomings. [Issue#269, p.59]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    An immersive environment and interesting story. It can be hard and could do with clearer text. [Issue#249, p.64]
    • PC PowerPlay
    • 60 Metascore
    • 70 Critic Score
    Fun, but grindy and lacking reasons to return. [Sept 2014, p.50]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    Too much effort required to get to the good stuff, for war-gaming aficionados only. [Sept 2011, p.67]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    Neither funny enough to forgive the easy puzzles, nor hard enough to get away with meh jokes. [Issue#259, p.64]
    • 60 Metascore
    • 50 Critic Score
    A competitive off-road sim that backs away from arcade mechanics, but also from any sense of fun or adventure. [Christmas 2011, p.66]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    If the developers had really looked hard at what they’d made, they would have found they’d committed that cardinal sin; to make a game that just isn’t fun. [Nov 2008, p.53]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    Occasionally funny but mostly rather rote, How to Survive drowns under the weight of the developer's ambition. [December 2013, p.83]
    • PC PowerPlay
    • 60 Metascore
    • 40 Critic Score
    Should never have been released in its current state - simple as that. [July 2011, p.72]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    It’s the gaming equivalent of a made-for-TV SF movie in more ways than one, then. Your hoity-toity intellectual forebrain knows you’re too good for this candy floss, but your theme-park glands respond nevertheless. [Jan 2008, p.45]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    Shaun White Snowboarding is at once the unfortunate victim of our towering expectations and the hapless result of a sloppy port. We've been waiting so long now for some decent snow, hopefully a more polished sequel will see us back on the slopes next season. [February 2009, p.60]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    This blast from the past arrives with not a bang, but a whimper. [Nov 2012, p.74]
    • PC PowerPlay
    • 60 Metascore
    • 40 Critic Score
    Flawed and monotonous. [Mar 2010, p.75]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    The skeleton of Auto Age is solid, but there just isn't enough meat on the bones. [Issue#267, p.75]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    A great idea with strong visuals hampered by half-realised mechanics and barely functioning online connectivity. [Jan 2012, p.54]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    There are flashes of brilliance in this game that are simply wasted. [Jan 2010, p.58]
    • PC PowerPlay
    • 59 Metascore
    • 50 Critic Score
    When it works it works pretty darn well. Unfortunately that isn't too often. [Issue#262, p.56]
    • 59 Metascore
    • 40 Critic Score
    Charming and child-like yet frustrating and flawed. [Christmas 2009, p.64]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    The world is gorgeous; the gameplay dull and generic. A disappointing waste of potential. [Feb 2010, p.60]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    Takes two great ideas and merges them into a half-baked mess of poor controls and monotony. [Issue#254, p.59]
    • PC PowerPlay
    • 59 Metascore
    • 50 Critic Score
    A less than successful attempt at what could have been a novel concept. [Aug 2014, p.57]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    It's difficult to tell where genius ends and incompetence begins, but either way, it's astoundingly entertaining. [March 2014, p.62]
    • PC PowerPlay
    • 59 Metascore
    • 50 Critic Score
    Intermittently creepy, yet it all feels like an overblown student project; a proof of concept for a slicker, scarier game. [Jan 2014, p.91]
    • PC PowerPlay
    • 58 Metascore
    • 80 Critic Score
    Solid gameplay helps you stick around for more soccer jokes. [Issue#265, p.64]
    • 58 Metascore
    • 50 Critic Score
    Atavistic PC racing for when you want to party like it's 1995. [Sept 2012, p.61]
    • PC PowerPlay
    • 58 Metascore
    • 60 Critic Score
    A clever take on traditional tower defence, but little real longevity. [May 2012, p.64]

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